diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs index a841a8ab3788..bea1a1411012 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDoubleTime.cs @@ -10,5 +10,10 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModDoubleTime : ModDoubleTime, IManiaRateAdjustmentMod { public HitWindows HitWindows { get; set; } = new ManiaHitWindows(); + + // For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always + // make the map harder and is more of a personal preference. + // In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency. + public override double ScoreMultiplier => 1; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs index f64f7ae31ad4..7e5e80db6cd7 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs @@ -11,5 +11,10 @@ namespace osu.Game.Rulesets.Mania.Mods public class ManiaModNightcore : ModNightcore, IManiaRateAdjustmentMod { public HitWindows HitWindows { get; set; } = new ManiaHitWindows(); + + // For now, all rate-increasing mods should be given a 1x multiplier in mania because it doesn't always + // make the map any harder and is more of a personal preference. + // In the future, we can consider adjusting this by experimenting with not applying the hitwindow leniency. + public override double ScoreMultiplier => 1; } }