Always attach playstyle to osu! scores before submission #30840
Replies: 2 comments 2 replies
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long story short touchscreen easy, other things not easy. Done. Read on if you want a way-too-long comment because it’s late and I can’t sleep. Sorry but this idea is just kinda bad. The reason touchscreen is displayed is because it objectively makes maps easier across the board with little downside. You can still use a keyboard while doing touchscreen and mobile osu! has support for using the side of the screen as a keypad, not to mention you can get and use a stylus on mobile to remove the downside of having to use your finger to aim. This basically means you get all the upside of near-instant aim, being able to see your hand/stylus and exactly where it’s going and none of the downside of actually using a touch device (which would be the inability to easily see patterns under one’s finger and alternating being more difficult). And to touch (pun intended) on your other points, I personally think they’re all wrong. Pretty much every single play style is no more than preference (yes even touchscreen, but that invalidates none of my points). Sure, one might seem harder to you than another, but consider the fact that the people using them are used to them. Not to mention the fact that every style has its ups and downs (again, even touchscreen, but to a lesser extent). Mouse has the pro of steady aim with the con of drift. So, to refresh, touchscreen makes virtually every single map easier, with the ability to act as a tablet and keyboard while still allowing you to effectively teleport your cursor and hit even the most impossible of jumps (as long as the objects are physically on-screen). No other legitimate play style even comes close to this level of aim and versatility. If you play on tablet you have issues with grip that are extremely difficult to eliminate. If you play on mouse you have issues with drift that are extremely difficult to eliminate. If you play on touchscreen you get to teleport your cursor while everything else remains almost the same. Sorry for harping on but it’s just a thing that should never be understated. Touchscreen as a whole opens more paths for insane cheese mechanics than anything else while keeping other elements of gameplay virtually the same or at least keeping them very easy to adapt to despite being a whole new play style. |
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like WalmartWhiteCat i just don't see this as necessary and the premise seems too opinionated as well.
maybe this part could be worth considering but I think it'd have to wait until we see what affect mobile releases have on leaderboards. currently we can only guess |
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This is already done for touchscreen plays, largely because touchscreen plays compute performance differently.
I think it would be helpful to always attach playstyle because different modes have different advantages. While touchscreen reduces difficulty in hitting jumps, digitizer tablets reduce difficulty with aim, and keyboard reduces difficulty for streams, with mouse being one of the hardest. Increasing difficulty in touch would probably require more charts with simultaneous objects like circles and sliders on the same point in the timeline.
I also think filtering scores by playstyle on leaderboards should not require an osu!supporter tag, because playstyles are not mods; they are ways for players to enjoy the game. This is especially going to be problematic when osu! is released on the App Store and Play Store on iOS and Android; most will not have a digitizer to plug into their phone or tablet, they will just play with only the touchscreen.
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