Option to force the same volume for all hitsounds globally regardless of beatmap #30563
Replies: 2 comments 2 replies
-
this would be especially nice to have since a bunch of mania charts have the hitsound volume set ridiculously low (often 5%) |
Beta Was this translation helpful? Give feedback.
-
Please consider this. Many standard players play with loud hitsounds and rely on them for rhythm sense and timing. When elements that I hit don't play an audible hitsound, it makes me believe that I missed, and also takes away the rhythmic feedback from that hitobject. I understand the importance of hitsounding in mapping but since players are already given the option to ignore the actual hitsound files from a map can we also have the option to ignore hitsound volume? |
Beta Was this translation helpful? Give feedback.
-
Some maps makes using a single fixed hitsound really obnoxious because the volume is low in one part and high on another (moph's "Kakusei" chart being my worst offender), so having this would help
Project SEKAI doesn't have dynamic hitsound volumes and that's where my DIY edited Stepmania Ultralight skin's hitsounds come from
It can be a toggle that when enabled, the hitsounds will be controlled by the effects volume slider instead of the effects volume slider and the beatmap combined
Beta Was this translation helpful? Give feedback.
All reactions