From b79b452ad16cff040b89bfb7d7b04550cb3ba550 Mon Sep 17 00:00:00 2001 From: Pennek Date: Mon, 3 Feb 2020 16:50:46 +0100 Subject: [PATCH 01/13] Add Accuracy Stub --- wiki/Gameplay/Accuracy/en.md | 5 +++++ wiki/Gameplay/en.md | 1 + 2 files changed, 6 insertions(+) create mode 100644 wiki/Gameplay/Accuracy/en.md create mode 100644 wiki/Gameplay/en.md diff --git a/wiki/Gameplay/Accuracy/en.md b/wiki/Gameplay/Accuracy/en.md new file mode 100644 index 000000000000..3b4a609a5c58 --- /dev/null +++ b/wiki/Gameplay/Accuracy/en.md @@ -0,0 +1,5 @@ +# Accuracy + +Accuracy defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from from 0 to 100%. This value fluctuates up and down while a beatmap is being played, since accuracy only takes objects hit into account. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. + + diff --git a/wiki/Gameplay/en.md b/wiki/Gameplay/en.md new file mode 100644 index 000000000000..dd8d61e11f22 --- /dev/null +++ b/wiki/Gameplay/en.md @@ -0,0 +1 @@ + \ No newline at end of file From 6bd01d2cc27740bebae1d9d17e097179f48e084f Mon Sep 17 00:00:00 2001 From: Pennek Date: Mon, 3 Feb 2020 16:51:08 +0100 Subject: [PATCH 02/13] Add Drain Time Stub --- wiki/Gameplay/Drain Time/en.md | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 wiki/Gameplay/Drain Time/en.md diff --git a/wiki/Gameplay/Drain Time/en.md b/wiki/Gameplay/Drain Time/en.md new file mode 100644 index 000000000000..b48191434e32 --- /dev/null +++ b/wiki/Gameplay/Drain Time/en.md @@ -0,0 +1,7 @@ +# Drain Time + +The drain time, or *drain*, refers to the total duration of a [beatmap](/wiki/Beatmaps) that requires the player to be active. Drain time does not consider breaks and unmapped parts throughout a beatmap. + +Maps with very long drain times are typically referred to as marathon maps and require endurance beyond the norm in order to complete successfully. + + \ No newline at end of file From 4267ff5d59f725718a180ea34cf5f4d6fd6be6ed Mon Sep 17 00:00:00 2001 From: Pennek Date: Mon, 3 Feb 2020 16:53:14 +0100 Subject: [PATCH 03/13] Add Play Time Stub --- wiki/Gameplay/Play Time/en.md | 5 +++++ 1 file changed, 5 insertions(+) create mode 100644 wiki/Gameplay/Play Time/en.md diff --git a/wiki/Gameplay/Play Time/en.md b/wiki/Gameplay/Play Time/en.md new file mode 100644 index 000000000000..fab627a06a49 --- /dev/null +++ b/wiki/Gameplay/Play Time/en.md @@ -0,0 +1,5 @@ +# Play Time + +Playtime is the total duration of a [beatmap](/wiki/Beatmaps). This includes the lead-in time and the break time(s). This usually correlates with the beatmap's song length. + + From 7aeb9b01504f41ab1a10d015cbeead287e745828 Mon Sep 17 00:00:00 2001 From: Pennek Date: Mon, 3 Feb 2020 17:03:21 +0100 Subject: [PATCH 04/13] Add Spectate Stub --- wiki/Gameplay/Spectate/en.md | 11 +++++++++++ 1 file changed, 11 insertions(+) create mode 100644 wiki/Gameplay/Spectate/en.md diff --git a/wiki/Gameplay/Spectate/en.md b/wiki/Gameplay/Spectate/en.md new file mode 100644 index 000000000000..a3917fbc96de --- /dev/null +++ b/wiki/Gameplay/Spectate/en.md @@ -0,0 +1,11 @@ +--- +Spectating +--- + +# Spectate + +Spectate, or *spec*, is when someone watches another player playing a [beatmap](/wiki/Beatmaps) in real time (with approx. 500ms delay). To spectate, open the extended chat and click on a grey user panel. + +For this to work, you will need to have a copy of the exact same beatmap the player you wish to spectate is playing. However, if you have an [osu!supporter](/wiki/osu!supporter) tag, the beatmapset will be downloaded and processed for you through osu!direct. + + From 8c14754e61881cc5afd783150287cce0f3c5305d Mon Sep 17 00:00:00 2001 From: Pennek Date: Wed, 5 Feb 2020 20:36:53 +0100 Subject: [PATCH 05/13] apply megaapplepi review --- wiki/Gameplay/{Drain Time => Drain_Time}/en.md | 2 +- wiki/Gameplay/{Play Time => Play_Time}/en.md | 2 +- wiki/Gameplay/Spectate/en.md | 3 ++- wiki/Gameplay/en.md | 7 ++++++- 4 files changed, 10 insertions(+), 4 deletions(-) rename wiki/Gameplay/{Drain Time => Drain_Time}/en.md (96%) rename wiki/Gameplay/{Play Time => Play_Time}/en.md (94%) diff --git a/wiki/Gameplay/Drain Time/en.md b/wiki/Gameplay/Drain_Time/en.md similarity index 96% rename from wiki/Gameplay/Drain Time/en.md rename to wiki/Gameplay/Drain_Time/en.md index b48191434e32..d7a3b71d303a 100644 --- a/wiki/Gameplay/Drain Time/en.md +++ b/wiki/Gameplay/Drain_Time/en.md @@ -1,4 +1,4 @@ -# Drain Time +# Drain time The drain time, or *drain*, refers to the total duration of a [beatmap](/wiki/Beatmaps) that requires the player to be active. Drain time does not consider breaks and unmapped parts throughout a beatmap. diff --git a/wiki/Gameplay/Play Time/en.md b/wiki/Gameplay/Play_Time/en.md similarity index 94% rename from wiki/Gameplay/Play Time/en.md rename to wiki/Gameplay/Play_Time/en.md index fab627a06a49..2ba37f5c9bed 100644 --- a/wiki/Gameplay/Play Time/en.md +++ b/wiki/Gameplay/Play_Time/en.md @@ -1,4 +1,4 @@ -# Play Time +# Play time Playtime is the total duration of a [beatmap](/wiki/Beatmaps). This includes the lead-in time and the break time(s). This usually correlates with the beatmap's song length. diff --git a/wiki/Gameplay/Spectate/en.md b/wiki/Gameplay/Spectate/en.md index a3917fbc96de..145e98ecc2ed 100644 --- a/wiki/Gameplay/Spectate/en.md +++ b/wiki/Gameplay/Spectate/en.md @@ -1,5 +1,6 @@ --- -Spectating +tags: + - spectating --- # Spectate diff --git a/wiki/Gameplay/en.md b/wiki/Gameplay/en.md index dd8d61e11f22..b2b8da77a9ba 100644 --- a/wiki/Gameplay/en.md +++ b/wiki/Gameplay/en.md @@ -1 +1,6 @@ - \ No newline at end of file +# Gameplay + +- [Accuracy](/wiki/Gameplay/Accuracy) +- [Drain Time](/wiki/Gameplay/Drain_Time) +- [Play Time](/wiki/Gameplay/Play_Time) +- [Spectate](/wiki/Gameplay/Spectate) \ No newline at end of file From 2660ba2a8cbe6f37337454ec6a2d22264cfa62e8 Mon Sep 17 00:00:00 2001 From: Pennek Date: Sat, 8 Feb 2020 14:00:13 +0100 Subject: [PATCH 06/13] apply map review --- wiki/Gameplay/Drain_Time/en.md | 9 +++++++-- wiki/Gameplay/Play_Time/en.md | 8 +++++++- wiki/Gameplay/Spectate/en.md | 1 + 3 files changed, 15 insertions(+), 3 deletions(-) diff --git a/wiki/Gameplay/Drain_Time/en.md b/wiki/Gameplay/Drain_Time/en.md index d7a3b71d303a..df2651b1a02f 100644 --- a/wiki/Gameplay/Drain_Time/en.md +++ b/wiki/Gameplay/Drain_Time/en.md @@ -1,7 +1,12 @@ +--- +tags: + - drain length +--- + # Drain time -The drain time, or *drain*, refers to the total duration of a [beatmap](/wiki/Beatmaps) that requires the player to be active. Drain time does not consider breaks and unmapped parts throughout a beatmap. +Drain time refers to the total duration of a [beatmap](/wiki/Beatmaps) that requires the player to be active. Drain time does not include breaks and unmapped portions of a beatmap. -Maps with very long drain times are typically referred to as marathon maps and require endurance beyond the norm in order to complete successfully. +Beatmaps with very long drain times (usually longer than 5 minutes) are typically referred to as marathon maps and require endurance beyond the norm in order to complete successfully. \ No newline at end of file diff --git a/wiki/Gameplay/Play_Time/en.md b/wiki/Gameplay/Play_Time/en.md index 2ba37f5c9bed..80e9f9ed8dbe 100644 --- a/wiki/Gameplay/Play_Time/en.md +++ b/wiki/Gameplay/Play_Time/en.md @@ -1,5 +1,11 @@ +--- +tags: + - length + - playtime +--- + # Play time -Playtime is the total duration of a [beatmap](/wiki/Beatmaps). This includes the lead-in time and the break time(s). This usually correlates with the beatmap's song length. +Play time, or *playtime*, is the total duration of a [beatmap](/wiki/Beatmaps). This includes the lead-in time and the break time(s). This usually correlates with the beatmap's song length. diff --git a/wiki/Gameplay/Spectate/en.md b/wiki/Gameplay/Spectate/en.md index 145e98ecc2ed..7fc781d2abb9 100644 --- a/wiki/Gameplay/Spectate/en.md +++ b/wiki/Gameplay/Spectate/en.md @@ -1,5 +1,6 @@ --- tags: + - spec - spectating --- From 8ba93f030cdd6c34c2d8c5a42524a25dacab45ff Mon Sep 17 00:00:00 2001 From: Pennek Date: Sun, 9 Feb 2020 00:56:46 +0100 Subject: [PATCH 07/13] fix weird wording in Accuracy --- wiki/Gameplay/Accuracy/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Gameplay/Accuracy/en.md b/wiki/Gameplay/Accuracy/en.md index 3b4a609a5c58..2176480655b8 100644 --- a/wiki/Gameplay/Accuracy/en.md +++ b/wiki/Gameplay/Accuracy/en.md @@ -1,5 +1,5 @@ # Accuracy -Accuracy defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from from 0 to 100%. This value fluctuates up and down while a beatmap is being played, since accuracy only takes objects hit into account. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. +Accuracy defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from from 0 to 100%, and fluctuates up and down while a beatmap is being played. This happens because accuracy only takes objects already played into account. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. From 15d8f519b6a97d5c0c5010ddd859704364c03bf0 Mon Sep 17 00:00:00 2001 From: Pauel Hennek Date: Mon, 17 Feb 2020 23:20:17 +0100 Subject: [PATCH 08/13] tag Co-Authored-By: Eric X --- wiki/Gameplay/Spectate/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Gameplay/Spectate/en.md b/wiki/Gameplay/Spectate/en.md index 7fc781d2abb9..6936c31eb164 100644 --- a/wiki/Gameplay/Spectate/en.md +++ b/wiki/Gameplay/Spectate/en.md @@ -1,7 +1,7 @@ --- tags: - spec - - spectating + - spectating --- # Spectate From 0568508b75edac127f6df97cff8433bcf2a67c4a Mon Sep 17 00:00:00 2001 From: Pauel Hennek Date: Mon, 17 Feb 2020 23:20:29 +0100 Subject: [PATCH 09/13] tagg Co-Authored-By: Eric X --- wiki/Gameplay/Spectate/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Gameplay/Spectate/en.md b/wiki/Gameplay/Spectate/en.md index 6936c31eb164..fb11971f1d09 100644 --- a/wiki/Gameplay/Spectate/en.md +++ b/wiki/Gameplay/Spectate/en.md @@ -1,6 +1,6 @@ --- tags: - - spec + - spec - spectating --- From 5d0cf4036b38834cd3634a25811d11758b30ceaf Mon Sep 17 00:00:00 2001 From: Pauel Hennek Date: Mon, 17 Feb 2020 23:20:48 +0100 Subject: [PATCH 10/13] more tags Co-Authored-By: Eric X --- wiki/Gameplay/Accuracy/en.md | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/wiki/Gameplay/Accuracy/en.md b/wiki/Gameplay/Accuracy/en.md index 2176480655b8..2a09f784109c 100644 --- a/wiki/Gameplay/Accuracy/en.md +++ b/wiki/Gameplay/Accuracy/en.md @@ -1,3 +1,8 @@ +--- +tags: + - acc +--- + # Accuracy Accuracy defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from from 0 to 100%, and fluctuates up and down while a beatmap is being played. This happens because accuracy only takes objects already played into account. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. From f016b3317a4d1d736b4e78a040d409a8c5a2acec Mon Sep 17 00:00:00 2001 From: Pennek Date: Mon, 17 Feb 2020 23:24:14 +0100 Subject: [PATCH 11/13] change wording of accuracy --- wiki/Gameplay/Accuracy/en.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wiki/Gameplay/Accuracy/en.md b/wiki/Gameplay/Accuracy/en.md index 2a09f784109c..e0f6039daedb 100644 --- a/wiki/Gameplay/Accuracy/en.md +++ b/wiki/Gameplay/Accuracy/en.md @@ -5,6 +5,6 @@ tags: # Accuracy -Accuracy defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from from 0 to 100%, and fluctuates up and down while a beatmap is being played. This happens because accuracy only takes objects already played into account. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. +Accuracy defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from 0 to 100%. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. From 0bf38c573baa88a18a584c6c60d4809563f0d73e Mon Sep 17 00:00:00 2001 From: MegaApple_Pi Date: Fri, 21 Feb 2020 20:04:19 -0600 Subject: [PATCH 12/13] Clean up --- wiki/Gameplay/{Drain_Time => Drain_time}/en.md | 2 +- wiki/Gameplay/{Play_Time => Play_time}/en.md | 4 ++-- wiki/Gameplay/en.md | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) rename wiki/Gameplay/{Drain_Time => Drain_time}/en.md (94%) rename wiki/Gameplay/{Play_Time => Play_time}/en.md (89%) diff --git a/wiki/Gameplay/Drain_Time/en.md b/wiki/Gameplay/Drain_time/en.md similarity index 94% rename from wiki/Gameplay/Drain_Time/en.md rename to wiki/Gameplay/Drain_time/en.md index df2651b1a02f..695e5afc84f5 100644 --- a/wiki/Gameplay/Drain_Time/en.md +++ b/wiki/Gameplay/Drain_time/en.md @@ -9,4 +9,4 @@ Drain time refers to the total duration of a [beatmap](/wiki/Beatmaps) that requ Beatmaps with very long drain times (usually longer than 5 minutes) are typically referred to as marathon maps and require endurance beyond the norm in order to complete successfully. - \ No newline at end of file + diff --git a/wiki/Gameplay/Play_Time/en.md b/wiki/Gameplay/Play_time/en.md similarity index 89% rename from wiki/Gameplay/Play_Time/en.md rename to wiki/Gameplay/Play_time/en.md index 80e9f9ed8dbe..725d723f7dba 100644 --- a/wiki/Gameplay/Play_Time/en.md +++ b/wiki/Gameplay/Play_time/en.md @@ -1,7 +1,7 @@ --- tags: - - length - - playtime + - length + - playtime --- # Play time diff --git a/wiki/Gameplay/en.md b/wiki/Gameplay/en.md index b2b8da77a9ba..644d998216f8 100644 --- a/wiki/Gameplay/en.md +++ b/wiki/Gameplay/en.md @@ -3,4 +3,4 @@ - [Accuracy](/wiki/Gameplay/Accuracy) - [Drain Time](/wiki/Gameplay/Drain_Time) - [Play Time](/wiki/Gameplay/Play_Time) -- [Spectate](/wiki/Gameplay/Spectate) \ No newline at end of file +- [Spectate](/wiki/Gameplay/Spectate) From 741894d23be6c8fec817ab58d6fd0b802f27dfd5 Mon Sep 17 00:00:00 2001 From: clayton Date: Sat, 21 Mar 2020 23:31:39 -0700 Subject: [PATCH 13/13] Minor fixes and notes --- wiki/Gameplay/Accuracy/en.md | 9 +++------ wiki/Gameplay/Drain_time/en.md | 2 +- wiki/Gameplay/Play_time/en.md | 3 ++- wiki/Gameplay/Spectate/en.md | 6 ++++-- wiki/Gameplay/en.md | 2 ++ 5 files changed, 12 insertions(+), 10 deletions(-) diff --git a/wiki/Gameplay/Accuracy/en.md b/wiki/Gameplay/Accuracy/en.md index e0f6039daedb..ddf16f1c1dc7 100644 --- a/wiki/Gameplay/Accuracy/en.md +++ b/wiki/Gameplay/Accuracy/en.md @@ -1,10 +1,7 @@ ---- -tags: - - acc ---- - # Accuracy -Accuracy defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from 0 to 100%. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. + + +**Accuracy** defines how accurately a player is hitting [hit objects](/wiki/Hit_Objects) on a [beatmap](/wiki/Beatmaps). This value varies from 0 to 100%. Accuracy can be seen in the top-right corner while watching a replay or playing a beatmap. diff --git a/wiki/Gameplay/Drain_time/en.md b/wiki/Gameplay/Drain_time/en.md index 695e5afc84f5..b94929c7037d 100644 --- a/wiki/Gameplay/Drain_time/en.md +++ b/wiki/Gameplay/Drain_time/en.md @@ -5,7 +5,7 @@ tags: # Drain time -Drain time refers to the total duration of a [beatmap](/wiki/Beatmaps) that requires the player to be active. Drain time does not include breaks and unmapped portions of a beatmap. +**Drain time** refers to the total duration of a [beatmap](/wiki/Beatmaps) that requires the player to be active. Drain time does not include breaks and unmapped portions of a beatmap. Beatmaps with very long drain times (usually longer than 5 minutes) are typically referred to as marathon maps and require endurance beyond the norm in order to complete successfully. diff --git a/wiki/Gameplay/Play_time/en.md b/wiki/Gameplay/Play_time/en.md index 725d723f7dba..4977e92a6cfa 100644 --- a/wiki/Gameplay/Play_time/en.md +++ b/wiki/Gameplay/Play_time/en.md @@ -2,10 +2,11 @@ tags: - length - playtime + - total length --- # Play time -Play time, or *playtime*, is the total duration of a [beatmap](/wiki/Beatmaps). This includes the lead-in time and the break time(s). This usually correlates with the beatmap's song length. +**Play time** is the total duration of a [beatmap](/wiki/Beatmaps). This includes the lead-in time and the break time(s). This usually correlates with the beatmap's song length. diff --git a/wiki/Gameplay/Spectate/en.md b/wiki/Gameplay/Spectate/en.md index fb11971f1d09..15a3f2a2126f 100644 --- a/wiki/Gameplay/Spectate/en.md +++ b/wiki/Gameplay/Spectate/en.md @@ -1,12 +1,14 @@ --- tags: - - spec - spectating + - spectator --- # Spectate -Spectate, or *spec*, is when someone watches another player playing a [beatmap](/wiki/Beatmaps) in real time (with approx. 500ms delay). To spectate, open the extended chat and click on a grey user panel. + + +**Spectating** is when someone watches another player playing a [beatmap](/wiki/Beatmaps) in real time. To spectate, open the extended chat and click on a grey user panel. For this to work, you will need to have a copy of the exact same beatmap the player you wish to spectate is playing. However, if you have an [osu!supporter](/wiki/osu!supporter) tag, the beatmapset will be downloaded and processed for you through osu!direct. diff --git a/wiki/Gameplay/en.md b/wiki/Gameplay/en.md index 644d998216f8..08c2cd4f4050 100644 --- a/wiki/Gameplay/en.md +++ b/wiki/Gameplay/en.md @@ -4,3 +4,5 @@ - [Drain Time](/wiki/Gameplay/Drain_Time) - [Play Time](/wiki/Gameplay/Play_Time) - [Spectate](/wiki/Gameplay/Spectate) + +