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It's eating a lot of disk space if you have iOS project loaded at game side. 408MB when the nupkg is expanded and preserved.
At Android side, the native libraries are compressed as embedded resources of the assembly.
The two packaging directories are different flavors of old and new project system. I'm not sure which one takes effect.
I'm not sure if we can really solve this now. Maybe waited until .NET 5 supports better on iOS.
The text was updated successfully, but these errors were encountered:
It's eating a lot of disk space if you have iOS project loaded at game side. 408MB when the nupkg is expanded and preserved.
At Android side, the native libraries are compressed as embedded resources of the assembly.
The two packaging directories are different flavors of old and new project system. I'm not sure which one takes effect.
I'm not sure if we can really solve this now. Maybe waited until .NET 5 supports better on iOS.
The text was updated successfully, but these errors were encountered: