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Event feature requests #15
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Just one suggestion here: The event suggested to check values like the OnHealthPercentage, OnMagickaPercentage and OnStaminaPercentage. Should come in couples and Registered for a single use. Something like RegisterForSingleEventActorVariableLowerThan(ObjectReference akActionRef, string asActorVariable, float afValueRef) RegisterForSingleEventActorVariableHigherThan(ObjectReference akActionRef, string asActorVariable, float afValueRef) |
If I may suggest one more, inspired by Fallout4 events:
Doesn't require hooking because vanilla dispatcher exists. |
Function RegisterActorValueChange(Actor akActor, string akValueName) Event OnActorValueChange(string akValueName, float akOldValue, float akNewValue) This would be great for tracking certain actor values, which could help a lot of modders. For instance, most UI modders use RegisterForUpdate -> UI.InvokeFloat as a tool to update values on their interface. RegisterForUpdate is laggy by itself, not to mention a bazillion of unnecessary script calls each second. Would be cool if you could add tracking an actor value change in some way. Cheers! |
Slight modification to ShoutAttack Event OnPlayerShoutAttack(Shout akShout, Int kSpell) This would be great to check which level of a shout the player uses, since there does not seem to be any other way to determine which level of a shout that the player is using. |
Just putting up a list to track some event requests I've seen from the ENB modding channel. Will see what I can implement and what has already been done. I've asked the requestors to prioritize it too so will update to an ordered list if i get that info.
Health looks like a single event could handle it but it may get spammy.
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