A Godot addon for refactoring animations for the AnimationPlayer
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Edit property references, delete tracks, and even change the root node of the Animation Player without breaking all the path references. No need to manually update every single track everytime you move or rename a node and properties in the scene.
Adds a "Refactor" menu option to the animation panel, with the following features:
- Rename tracks and properties
- Delete tracks and properties
- Change the root node path
- Marks invalid properties/nodes
- Full undo/redo support
📄 Note that this addon only refactor Animations, so deleting or renaming node does not affect the actual nodes. It is recommended to move/rename the actual nodes first, and then use the plugin to fix broken animations.
Menu options:
Changing root node: