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Confused about video resolution #32
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The resolution means full (for both eyes). Oculus Mobile SDK recommend using 1024x1024 texture per eye (2048x1024 for both eyes) as mentioned in #8 (comment) . I have a plan to add higher resolution, but its effect is limited. |
Nice! |
I have added higher resolutions in new release! I said that "its effect is limited", but this was wrong. |
Awesome! Thank you I'll check it out this evening. |
Quick question: My s9+ is 2960x1440. The resolution I choose is 2880x1440 on ALVR. Do you stretch the image or just center it? I'm trying to achieve 1:1 pixel match. Just making sure |
I'm wondering if this is same on Oculus Go. |
So you're probably not stretching the pixels and just map 1:1 from the video to the screen pixels. |
Yes. |
Is it resolution per eye or full thing?
I'm on a s9+. Shouldn't I be able to choose the native resolution?
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