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RFC-0123: Introduce :pending_code
as intermediate storage key for the runtime code
#123
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### Compatibility | ||
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The change will require that the nodes are upgraded before the runtime starts using this feature. Otherwise they will fail to import the block build by `:pending_code`. | ||
For Polkadot/Kusama this means that also the parachain nodes need to be running with a relay chain node version that supports this new feature. Otherwise the parachains will stop producing/finalizing nodes as they can not sync the relay chain any more. |
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Should the RFC also describe how the feature will be enabled ? Is it by simply bumping system_version to 3 in the runtime once we know all the nodes have upgraded ?
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Is it by simply bumping system_version to 3 in the runtime once we know all the nodes have upgraded ?
Yes exactly. This was my idea.
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Waiting for relay chain validators to upgrade seems like an acceptable way to introduce a breaking change, but parachain nodes are known to lag behind and stay on an older version. Would it be possible to roll out this change on the relay chain side in a backwards compatible manner for parachain nodes/collators? They might even prefer to disable runtime APIs on runtime upgrades to this change.
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I don't see any way in doing this in a backwards compatible way. Whatever we do here to fix it, we will always need to touch the node AFAIK.
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I don't think it is practical or desired to require parachain teams to upgrade their collators. This will delay the deployment of this fix for a long time.
I think the most practical solution is #3 from paritytech/polkadot-sdk#64 . My argument here is that currently we are doing it wrong, we are bulding block X (which contains set_code(B)
) with runtime A, but then we call runtime APIs on it using runtime B. We should always call runtime APIs at a block using the same runtime version we used to build it.
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My argument here is that currently we are doing it wrong, we are bulding block X (which contains
set_code(B)
) with runtime A, but then we call runtime APIs on it using runtime B. We should always call runtime APIs at a block using the same runtime version we used to build it.
This is the reason this RFC exist to fix this issue.
I think the most practical solution is #3 from paritytech/polkadot-sdk#64 .
This would require that all the external tooling is doing the same.
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paritytech/polkadot-sdk#64 (comment) also see the comments here around pruning.
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paritytech/polkadot-sdk#64 (comment) also see the comments here around pruning.
Pruning should not be a problem IMO, on validators/full nodes we don't actually need to call runtime APIs on blocks that old.
This would require that all the external tooling is doing the same.
Can you explain a bit how is this affected? (I don't see any details in that comment)
Doesn't the tooling rely on a node to get the data, so if the node is upgraded then it would work fine ?
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Pruning should not be a problem IMO, on validators/full nodes we don't actually need to call runtime APIs on blocks that old
So you know all the access patterns of every single app interfacing with the node? I don't think so
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I don't but it's very easy to fix - not prune the parent of the blocks containing the code upgrade.
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The code of a runtime is stored in its own state, and when performing a runtime upgrade, this code is replaced. The new runtime can contain runtime migrations that adapt the state to the state layout as defined by the runtime code. This runtime migration is executed when building the first block with the new runtime code. Anything that interacts with the runtime state uses the state layout as defined by the runtime code. So, when trying to load something from the state in the block that applied the runtime upgrade, it will use the new state layout but will decode the data from the non-migrated state. In the worst case, the data is incorrectly decoded, which may lead to crashes or halting of the chain. | ||
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This RFC proposes to store the new runtime code under a different storage key when applying a runtime upgrade. This way, all the off-chain logic can still load the old runtime code under the default storage key and decode the state correctly. The block producer is then required to use this new runtime code to build the next block. While building the next block, the runtime is executing the migrations and moves the new runtime code to the default runtime code location. So, the runtime code found under the default location is always the correct one to decode the state from which the runtime code was loaded. |
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What if we need multi block migrations?
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### Performance | ||
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The performance should not be impacted besides requiring loading the runtime code in the first block being built with the new runtime code. |
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So we end up having the code in one more PoV with this scheme. I am not sure this is entirely clear from the wording.
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## Future Directions and Related Material | ||
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- Solve the issue of requiring loading the entire runtime code to move it into a different location by introducing a low-level `move` function. When using the `V1` trie layout every value bigger than 32 bytes is put into the db separately. This means a low level `move` function would only need to move the hash of the runtime code from `:code` to `:pending_code`. |
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👍
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Without this, don't we have an even more severe risk of needing a multi block migration?
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If you want to migrate 5MIB at once, yes. However, even now I would not recommend you to do this in one migration. Also it is not a "severe risk", you just need to use a multi block migration ;) These already exist.
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