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Currently using version 8.1.166, when I'm locking the shader every instance of Add Pass Lighting gets "ignored" when using Toon as the Lighting Type. Light still reflects on the surface of the mesh but rimlights (using the Poiyomi style) and speculars no longer shows up and I'm unsure if this also affect other options too.
The text was updated successfully, but these errors were encountered:
Currently using version 8.1.166, when I'm locking the shader every instance of Add Pass Lighting gets "ignored" when using Toon as the Lighting Type. Light still reflects on the surface of the mesh but rimlights (using the Poiyomi style) and speculars no longer shows up and I'm unsure if this also affect other options too.
The text was updated successfully, but these errors were encountered: