Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Make cannon-es deterministic #209

Open
johnnyrainbow opened this issue Aug 28, 2024 · 2 comments
Open

Make cannon-es deterministic #209

johnnyrainbow opened this issue Aug 28, 2024 · 2 comments

Comments

@johnnyrainbow
Copy link

Currently the main issue I have with cannon-es/js is that is it non deterministic in real time, this is quite a major thing for a physics engine to have, would love to see it implemented.

@hichemfantar
Copy link

hichemfantar commented Sep 15, 2024

cannon is basically in maintenance mode.
check out Rapier https://www.rapier.rs/docs/user_guides/rust/determinism

@isaac-mason
Copy link
Member

isaac-mason commented Sep 16, 2024

Hey @johnnyrainbow!

Folks at pmndrs are keeping the lights on, but yes currently there are no developers actively working on improving cannon-es.

WASM physics libraries such as rapier.js and JoltPhysics.js are worth considering for sure. The biggest downside to these WASM port libraries over cannon is bundle size.

If there are things you're keen to see change in cannon-es you will probably need to contribute changes yourself. I note that you've got a fork of cannon-es with some activity, if there are changes that make sense to be upstreamed we can review PRs.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants