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let result = new CANNON.RaycastResult();
result.shouldStop = false;
ray.intersectBodies([body1,body2],result);
result always hits the first element regardless of the order, and the shouldStop parameter is returned as true even when is set to false. I don't think is event raycasting to the second element.
Apreciate any input.
The text was updated successfully, but these errors were encountered:
I don't if its a bug or what but after:
let result = new CANNON.RaycastResult();
result.shouldStop = false;
ray.intersectBodies([body1,body2],result);
result always hits the first element regardless of the order, and the shouldStop parameter is returned as true even when is set to false. I don't think is event raycasting to the second element.
Apreciate any input.
The text was updated successfully, but these errors were encountered: