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Megas and Mov. z? #211

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a18xd opened this issue Dec 29, 2024 · 1 comment
Closed

Megas and Mov. z? #211

a18xd opened this issue Dec 29, 2024 · 1 comment

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@a18xd
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a18xd commented Dec 29, 2024

When will mega evolution and z-move be available? I'm designing a game and I used this tool to prepare movesets. It took me months to prepare almost 100 teams, using the National Dex Anything Goes format and everything was designed with these mechanics.

Changing the teams 1 to 1 would be like starting from 0 since each team has its own logic, it's not worth removing the mechanics from the pokemon and leaving it as is.

From what I see now the bot is paralyzed with these mechanics, at least testing Gengar and MegaGengar it is impossible to advance.

Thank you very much!

@pmariglia
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These are mostly features that need to be added to poke-engine which is quite a bit of work as it involves implementing different ways to branch the state when selecting moves as well as modifications to pokemon stats themselves which is not a thing at the moment. I will do this eventually but I am not focused on generations 6 and 7 at the moment.

I should point out that nothing has been lost since refactoring this project to use poke-engine in #209. Megas and Z-moves are still understood by the client and will be used in the following scenarios:

  • If the bot has the ability to mega-evolve a pokemon when using a move it will always do so
  • If the selected regular move can be powered up into a z-move it will always be powered up

@a18xd a18xd closed this as completed Jan 1, 2025
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