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WebGL traces with marker color array don't propagate that color to hover labels #2953

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alexcjohnson opened this issue Aug 29, 2018 · 1 comment
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@alexcjohnson
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Hover labels in these webgl traces with marker.color arrays are always black:

splom:

screen shot 2018-08-29 at 3 12 09 pm
https://codepen.io/alexcjohnson/pen/rZMEdO

gl3d:

looks like this one is maybe taking the color of the first point for all points?
screen shot 2018-08-29 at 3 21 42 pm
https://rreusser.github.io/plotly-mock-viewer/#gl3d_marker-arrays

scattergl:

screen shot 2018-08-29 at 3 22 50 pm
https://rreusser.github.io/plotly-mock-viewer/#gl2d_scatter-colorscale-colorbar

compare to SVG where the hover label matches each point:
screen shot 2018-08-29 at 3 24 08 pm
https://rreusser.github.io/plotly-mock-viewer/#scatter-colorscale-colorbar

@gvwilson
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Hi - this issue has been sitting for a while, so as part of our effort to tidy up our public repositories I'm going to close it. If it's still a concern, we'd be grateful if you could open a new issue (with a short reproducible example if appropriate) so that we can add it to our stack. Cheers - @gvwilson

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