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D2Strings.h
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/*==========================================================
* D2Ex2
* https://github.com/lolet/D2Ex2
* ==========================================================
* Copyright (c) 2011-2015 Bartosz Jankowski
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ==========================================================
*/
#ifndef D2STRINGS_H__
#define D2STRINGS_H__
/*
Minidump of string.tbl file
*/
enum D2ClassicStrings : unsigned short {
D2STR_WARRIVACT1INTROGOSSIP1 = 0, // Greetings, stranger. I'm not s...
D2STR_WARRIVACT1INTROPALGOSSIP1 = 1, // Well met, noble Paladin. It's ...
D2STR_WARRIVGOSSIP1 = 2, // I've been leading my trade car...
D2STR_WARRIVGOSSIP2 = 3, // Cain seems to have great wisdo...
D2STR_WARRIVGOSSIP3 = 4, // Akara is the Rogues' High Prie...
D2STR_WARRIVGOSSIP4 = 5, // The fiery Kashya commands the ...
D2STR_WARRIVGOSSIP5 = 6, // Charsi seems to be a very swee...
D2STR_WARRIVGOSSIP6 = 7, // Gheed is a wandering merchant ...
D2STR_WARRIVGOSSIP7 = 8, // To the east are lands of great...
D2STR_WARRIVGOSSIP8 = 9, // I'll gladly take you eastward,...
D2STR_WARRIVGOSSIP9 = 10, // It's easy to become lost in th...
D2STR_AKARAINTROGOSSIP1 = 11, // I am Akara, High Priestess of ...
D2STR_AKARAINTROSORGOSSIP1 = 12, // Greetings, young Sorceress. It...
D2STR_AKARAGOSSIP1 = 13, // The Sisterhood of the Sightles...
D2STR_AKARAGOSSIP2 = 14, // I understand that Cain is the ...
D2STR_AKARAGOSSIP3 = 15, // Kashya has always been fiercel...
D2STR_AKARAGOSSIP4 = 16, // Charsi is young and innocent. ...
D2STR_AKARAGOSSIP5 = 17, // Though he has only been our gu...
D2STR_AKARAGOSSIP6 = 18, // To be honest, I have done my b...
D2STR_AKARAGOSSIP7 = 19, // The wilderness is overrun with...
D2STR_AKARAGOSSIP8 = 20, // I often dream of the day we re...
D2STR_AKARAGOSSIP9 = 21, // Our mental discipline is match...
D2STR_AKARAGOSSIP10 = 22, // Beware that you do not suffer ...
D2STR_AKARAGOSSIP11 = 23, // Even though the corrupted ones...
D2STR_KASHYAINTROGOSSIP1 = 24, // Welcome, outlander, to our glo...
D2STR_KASHYAINTROAMAGOSSIP1 = 25, // Well, well, I never expected t...
D2STR_KASHYAGOSSIP1 = 26, // When I was very young, Akara t...
D2STR_KASHYAGOSSIP2 = 27, // Some of my Rogues told me of D...
D2STR_KASHYAGOSSIP3 = 28, // Akara has been like a mother t...
D2STR_KASHYAGOSSIP4 = 29, // I don't trust many outlanders,...
D2STR_KASHYAGOSSIP5 = 30, // Before our exile, Charsi, our ...
D2STR_KASHYAGOSSIP6 = 31, // Gheed is a pig. I've been temp...
D2STR_KASHYAGOSSIP7 = 32, // If we could only find out how ...
D2STR_KASHYAGOSSIP8 = 33, // In this camp, those of us who ...
D2STR_KASHYAGOSSIP9 = 34, // Perhaps Tristram deserved its ...
D2STR_KASHYAGOSSIP10 = 35, // Some evenings we gather at the...
D2STR_CHARSIINTROGOSSIP1 = 36, // Hi there. I'm Charsi, the blac...
D2STR_CHARSIINTROBARGOSSIP1 = 37, // Wow. You're a Barbarian, huh? ...
D2STR_CHARSIGOSSIP1 = 38, // You know, I've been with the S...
D2STR_CHARSIGOSSIP2 = 39, // I don't really know anything a...
D2STR_CHARSIGOSSIP3 = 40, // Oh, Kashya's fantastic. Sure, ...
D2STR_CHARSIGOSSIP4 = 41, // Akara, our priestess and seer,...
D2STR_CHARSIGOSSIP5 = 42, // Warriv's all right, I guess. H...
D2STR_CHARSIGOSSIP6 = 43, // Oh, I like Gheed. He's very fu...
D2STR_CHARSIGOSSIP7 = 44, // I don't know why some of my Si...
D2STR_GHEEDINTROGOSSIP1 = 45, // Good day to you partner! I'm G...
D2STR_GHEEDINTRONECGOSSIP1 = 46, // A Necromancer! I hoped I'd nev...
D2STR_GHEEDGOSSIP1 = 47, // Don't think you can fool me, N...
D2STR_GHEEDGOSSIP2 = 48, // That old coot, Cain, is as cra...
D2STR_GHEEDGOSSIP3 = 49, // Akara and Kashya are Sisters i...
D2STR_GHEEDGOSSIP4 = 50, // Charsi is a fine girl..., but ...
D2STR_GHEEDGOSSIP5 = 51, // Warriv was kind enough to let ...
D2STR_GHEEDGOSSIP6 = 52, // Andariel's demonic forces have...
D2STR_GHEEDGOSSIP7 = 53, // When - or if - I get to Lut Gh...
D2STR_CAINGOSSIP1 = 54, // Long ago, the Soulstones were ...
D2STR_CAINGOSSIP2 = 55, // It takes time to master your s...
D2STR_CAINGOSSIP3 = 56, // You may recover some mysteriou...
D2STR_CAINGOSSIP4 = 57, // Have I told you about the Hora...
D2STR_CAINGOSSIP5 = 58, // Long ago, Diablo and his broth...
D2STR_ROGUESIGNPOSTGOSSIP1 = 59, // Turn back! I can tell that you...
D2STR_ROGUESIGNPOSTGOSSIP2 = 60, // Halt! You should complete Akar...
D2STR_ROGUESIGNPOSTGOSSIP3 = 61, // Beware! The evil is strong ahe...
D2STR_ROGUESIGNPOSTGOSSIP4 = 62, // Beware! Beyond lies mortal dan...
D2STR_ROGUESIGNPOSTGOSSIP5 = 63, // Take care! The Corrupted Rogue...
D2STR_A1Q1INITAKARA = 64, // There is a place of great evil...
D2STR_A1Q1AFTERINITAKARA = 65, // I should add that many Rogue s...
D2STR_A1Q1AFTERINITKASHYA = 66, // The demons in that cave have c...
D2STR_A1Q1AFTERINITCHARSIMAIN = 67, // The beasts from the cave have ...
D2STR_A1Q1AFTERINITCHARSIALT = 68, // You seem like a noble warrior....
D2STR_A1Q1AFTERINITGHEED = 69, // You're a brave soul! I'd soone...
D2STR_A1Q1AFTERINITWARRIV = 70, // One who seeks that cave, seeks...
D2STR_A1Q1EARLYRETURNAKARA = 71, // Your task is not complete unti...
D2STR_A1Q1EARLYRETURNKASHYA = 72, // You'd better come through on t...
D2STR_A1Q1EARLYRETURNCHARSI = 73, // You haven't cleared the cave, ...
D2STR_A1Q1EARLYRETURNGHEED = 74, // Demons still befouling that ca...
D2STR_A1Q1EARLYRETURNWARRIV = 75, // One who hesitates... does so w...
D2STR_A1Q1SUCCESSFULAKARA = 76, // You have cleansed the Den of E...
D2STR_A1Q1SUCCESSFULKASHYA = 77, // Hmm. I'm surprised you survive...
D2STR_A1Q1SUCCESSFULCHARSI = 78, // You are truly brave and skillf...
D2STR_A1Q1SUCCESSFULGHEED = 79, // The only good demon is a dead ...
D2STR_A1Q1SUCCESSFULWARRIV = 80, // ...That which does not kill yo...
D2STR_A1Q2INITKASHYA = 81, // My Rogue scouts have just repo...
D2STR_A1Q2AFTERINITKASHYA = 82, // Death has done nothing to weak...
D2STR_A1Q2AFTERINITCHARSI = 83, // Blood Raven was the leader of ...
D2STR_A1Q2AFTERINITGHEED = 84, // I'm sorry... The undead are ba...
D2STR_A1Q2AFTERINITAKARA = 85, // Blood Raven fought valiantly a...
D2STR_A1Q2AFTERINITWARRIV = 86, // Hmmm... How can one kill what ...
D2STR_A1Q2EARLYRETURNKASHYA = 87, // Each moment you delay adds ano...
D2STR_A1Q2EARLYRETURNAKARA = 88, // If you fail to destroy Blood R...
D2STR_A1Q2EARLYRETURNCHARSI = 89, // Akara felt something was wrong...
D2STR_A1Q2EARLYRETURNGHEED = 90, // I wonder if that old gossip, M...
D2STR_A1Q2EARLYRETURNWARRIV = 91, // When the dead return to prey u...
D2STR_A1Q2SUCCESSFULKASHYA = 92, // I can hardly believe that you'...
D2STR_A1Q2SUCCESSFULAKARA = 93, // Andariel must be made to pay f...
D2STR_A1Q2SUCCESSFULCHARSI = 94, // Kashya wishes to reward you fo...
D2STR_A1Q2SUCCESSFULGHEED = 95, // Some of those gals weren't so ...
D2STR_A1Q2SUCCESSFULWARRIV = 96, // You've done well, stranger. I ...
D2STR_A1Q4INITAKARA = 97, // It is clear that we are facing...
D2STR_A1Q4AFTERINITSCROLLKASHYA = 98, // The bark of Inifuss holds myst...
D2STR_A1Q4AFTERINITSCROLLAKARA = 99, // Tristram is too far to journey...
D2STR_A1Q4AFTERINITSCROLLCHARSI = 100, // If you bring back the bark of ...
D2STR_A1Q4AFTERINITSCROLLWARRIV = 101, // Months ago, I came across a fe...
D2STR_A1Q4AFTERINITSCROLLGHEED = 102, // I would sooner micturate in a ...
D2STR_A1Q4INSTRUCTIONSCHARSI = 103, // Without the bark of Inifuss yo...
D2STR_A1Q4EARLYRETURNSAKARA = 104, // How will you find Cain without...
D2STR_A1Q4EARLYRETURNSKASHYA = 105, // The Tree of Inifuss is hard to...
D2STR_A1Q4EARLYRETURNSGHEED = 106, // Barking up the wrong tree, huh...
D2STR_A1Q4EARLYRETURNSWARRIV = 107, // He who seeks that which cannot...
D2STR_A1Q4SUCCESSFULSCROLLKASHYA = 108, // With this scroll you may open ...
D2STR_A1Q4SUCCESSFULSCROLLCHARSI = 109, // Get this to Akara. Only she ca...
D2STR_A1Q4SUCCESSFULSCROLLGHEED = 110, // Look, friend... I trade a lot ...
D2STR_A1Q4SUCCESSFULSCROLLWARRIV = 111, // This looks like gibberish to m...
D2STR_A1Q4INSTRUCTIONSAKARA = 112, // Ah, very good. I have translat...
D2STR_A1Q4EARLYRETURNKASHYA = 113, // Deckard Cain has crucial knowl...
D2STR_A1Q4EARLYRETURNCHARSI = 114, // I have heard that Tristram is ...
D2STR_A1Q4EARLYRETURNGHEED = 115, // I'm told that Tristram now res...
D2STR_A1Q4EARLYRETURNWARRIV = 116, // It is too dangerous to travel ...
D2STR_A1Q4EARLYRETURNAKARA = 117, // If he still lives, Deckard Cai...
D2STR_A1Q4QUESTSUCCESSFULAKARA = 118, // You have risked your life to r...
D2STR_A1Q4QUESTSUCCESSFULKASHYA = 119, // Again, you amaze me, outlander...
D2STR_A1Q4QUESTSUCCESSFULGHEED = 120, // Ah, Cain is here... another cu...
D2STR_A1Q4QUESTSUCCESSFULCHARSI = 121, // Akara wishes to reward you for...
D2STR_A1Q4QUESTSUCCESSFULWARRIV = 122, // Only a brave adventurer could ...
D2STR_A1Q4QUESTSUCCESSFULCAIN = 123, // As a token of my gratitude, I ...
D2STR_A1Q4RESCUEDBYHEROCAIN = 124, // ...I thank you, friend, for co...
D2STR_A1Q4RESCUEDBYROGUESCAIN = 125, // Oh... Blessings on the Rogues!...
D2STR_A1Q4TRAGEDYOFTRISTRAMCAIN = 126, // Regrettably, I could do nothin...
D2STR_A1Q5INITQUESTTOME = 127, // ...And so it came to pass that...
D2STR_A1Q5AFTERINITGHEED = 128, // The only wealth you're likely ...
D2STR_A1Q5AFTERINITCHARSI = 129, // That old tower is as rotten on...
D2STR_A1Q5AFTERINITAKARA = 130, // The dangers there are not sole...
D2STR_A1Q5AFTERINITCAIN = 131, // That tower marks a place of da...
D2STR_A1Q5AFTERINITWARRIV = 132, // Rumors of treasure are no diff...
D2STR_A1Q5AFTERINITKASHYA = 133, // The tome speaks of treasure. Y...
D2STR_A1Q5EARLYRETURNKASHYA = 134, // Have you suddenly lost your ta...
D2STR_A1Q5EARLYRETURNCAIN = 135, // Quickly in and quickly out is ...
D2STR_A1Q5EARLYRETURNWARRIV = 136, // Better an empty pocket than a ...
D2STR_A1Q5EARLYRETURNCHARSI = 137, // You're not ready to give up, a...
D2STR_A1Q5EARLYRETURNAKARA = 138, // There is no more I can tell yo...
D2STR_A1Q5EARLYRETURNGHEED = 139, // Guess what! I've named a boil ...
D2STR_A1Q5SUCCESSFULKASHYA = 140, // Your rewards are well-earned. ...
D2STR_A1Q5SUCCESSFULWARRIV = 141, // Remember. Wealth is as insubst...
D2STR_A1Q5SUCCESSFULGHEED = 142, // Warriv's advice is like corpse...
D2STR_A1Q5SUCCESSFULAKARA = 143, // I thought the stories of treas...
D2STR_A1Q5SUCCESSFULCHARSI = 144, // Those riches will serve you we...
D2STR_A1Q5SUCCESSFULCAIN = 145, // Well done, my friend. Courage ...
D2STR_A1Q3INITCHARSI = 146, // When I fled the Monastery, I l...
D2STR_A1Q3AFTERINITCAIN = 147, // The Malus was forged and encha...
D2STR_A1Q3AFTERINITAKARA = 148, // The retrieval of the Horadric ...
D2STR_A1Q3AFTERINITKASHYA = 149, // Charsi is wasting her time and...
D2STR_A1Q3AFTERINITCHARSI = 150, // The Monastery can confuse even...
D2STR_A1Q3AFTERINITGHEED = 151, // Charsi talks of nothing anymor...
D2STR_A1Q3AFTERINITGHEEDALT = 152, // I have offered my nomadic phal...
D2STR_A1Q3AFTERINITWARRIV = 153, // Just as an archer needs bow an...
D2STR_A1Q3EARLYRETURNCAIN = 154, // The Malus has eluded you so fa...
D2STR_A1Q3EARLYRETURNAKARA = 155, // If you can't carry out this qu...
D2STR_A1Q3EARLYRETURNKASHYA = 156, // To do battle with Andariel req...
D2STR_A1Q3EARLYRETURNCHARSI = 157, // The Malus is a Horadric artifa...
D2STR_A1Q3EARLYRETURNGHEED = 158, // I have heard that you bear us ...
D2STR_A1Q3EARLYRETURNWARRIV = 159, // What better opportunity to sho...
D2STR_A1Q3SUCCESSFULCAIN = 160, // The magical effects imbued by ...
D2STR_A1Q3SUCCESSFULAKARA = 161, // Well done, my friend. But reme...
D2STR_A1Q3SUCCESSFULKASHYA = 162, // Now that the Horadric Malus is...
D2STR_A1Q3SUCCESSFULCHARSI = 163, // Oh! Thanks so much for returni...
D2STR_A1Q3SUCCESSFULGHEED = 164, // I guess it's too late to take ...
D2STR_A1Q3SUCCESSFULWARRIV = 165, // I am glad the hammer has retur...
D2STR_A1Q6INITCAIN = 166, // It is certain that we face the...
D2STR_A1Q6AFTERINITCAIN = 167, // Diablo is heading east for som...
D2STR_A1Q6AFTERINITAKARA = 168, // Andariel has desecrated all we...
D2STR_A1Q6AFTERINITCHARSI = 169, // Send Andariel back to the Hell...
D2STR_A1Q6AFTERINITGHEED = 170, // You're going after Andariel? ....
D2STR_A1Q6AFTERINITWARRIV = 171, // The mapmakers tell us the shor...
D2STR_A1Q6AFTERINITKASHYA = 172, // I can imagine a thousand diffe...
D2STR_A1Q6EARLYRETURNCAIN = 173, // It is clear that Andariel is a...
D2STR_A1Q6EARLYRETURNAKARA = 174, // You have done much to help us,...
D2STR_A1Q6EARLYRETURNGHEED = 175, // Have you stumbled upon that De...
D2STR_A1Q6EARLYRETURNCHARSI = 176, // If you are the hero that you s...
D2STR_A1Q6EARLYRETURNWARRIV = 177, // May I remind you that my carav...
D2STR_A1Q6EARLYRETURN2KASHYA = 178, // Deckard Cain has important inf...
D2STR_A1Q6SUCCESSFULAKARA = 179, // Finally, we may rejoice! We ow...
D2STR_A1Q6SUCCESSFULCHARSI = 180, // You'll probably go east now......
D2STR_A1Q6SUCCESSFULKASHYA = 181, // Andariel's death brings about ...
D2STR_A1Q6SUCCESSFULGHEED = 182, // I'm going to party like it's 9...
D2STR_A1Q6SUCCESSFULWARRIV = 183, // The caravan is prepared. We ma...
D2STR_A1Q6SUCCESSFULCAIN = 184, // This is a great victory indeed...
D2STR_PALACEGUARDGOSSIP1 = 185, // Halt.
D2STR_PALACEGUARDGOSSIP2 = 186, // You may not pass.
D2STR_PALACEGUARDGOSSIP3 = 187, // Welcome to the palace.
D2STR_PALACEGUARDGOSSIP4 = 188, // You may enter the palace.
D2STR_PALACEGUARDGOSSIP5 = 189, // Stay out of trouble.
D2STR_GRIEZINTROGOSSIP1 = 190, // I'll bet you wonder how this t...
D2STR_GRIEZGOSSIP1 = 191, // We do a good job in town, but ...
D2STR_GRIEZGOSSIP2 = 192, // The local guards were all relo...
D2STR_GRIEZGOSSIP3 = 193, // I might spare you a few of my ...
D2STR_GRIEZGOSSIP4 = 194, // Jerhyn's got a nice little tra...
D2STR_GRIEZGOSSIP5 = 195, // We're keeping the town safe an...
D2STR_GRIEZGOSSIP6 = 196, // Ah, Elzix is quite a character...
D2STR_GRIEZGOSSIP7 = 197, // Atma seems to be a fine woman....
D2STR_GRIEZGOSSIP8 = 198, // Geglash is an imposing warrior...
D2STR_GRIEZGOSSIP9 = 199, // Meshif has sailed all around t...
D2STR_GRIEZGOSSIP10 = 200, // I haven't talked much to Fara....
D2STR_GRIEZGOSSIP11 = 201, // I'd stay clear of Lysander, if...
D2STR_GRIEZGOSSIP12 = 202, // Drognan's a mystery to me. The...
D2STR_ELZIXINTROGOSSIP1 = 203, // Hmm... You look like a sturdy ...
D2STR_ELZIXINTRONECGOSSIP1 = 204, // Ah... You must be one of the n...
D2STR_ELZIXGOSSIP1 = 205, // You know, I've lost a number o...
D2STR_ELZIXGOSSIP2 = 206, // What tales Drognan can tell......
D2STR_ELZIXGOSSIP3 = 207, // There are many ancient tombs i...
D2STR_ELZIXGOSSIP4 = 208, // I miss the brothels that used ...
D2STR_ELZIXGOSSIP5 = 209, // Atma... Now, there's a fine wo...
D2STR_ELZIXGOSSIP6 = 210, // We've all fared well under Jer...
D2STR_ELZIXGOSSIP7 = 211, // Geglash is a fool who would fi...
D2STR_ELZIXGOSSIP8 = 212, // Meshif is a wise Captain, I th...
D2STR_ELZIXGOSSIP9 = 213, // Fara is a good woman. She seem...
D2STR_ELZIXGOSSIP10 = 214, // That Lysander's a grumpy old c...
D2STR_WARRIVACT2INTROGOSSIP1 = 215, // Now that Andariel is dead, I c...
D2STR_WARRIVACT2GOSSIP1 = 216, // Caravans take people where the...
D2STR_WARRIVACT2GOSSIP2 = 217, // By ship is the only way eastwa...
D2STR_WARRIVACT2GOSSIP3 = 218, // There used to be a lot of brot...
D2STR_WARRIVACT2GOSSIP4 = 219, // That old desert fox, Elzix, is...
D2STR_WARRIVACT2GOSSIP5 = 220, // Jerhyn has his father's streng...
D2STR_ATMAINTROGOSSIP1 = 221, // You'll forgive me if I seem up...
D2STR_ATMAGOSSIP1 = 222, // Evil has laid siege to Lut Gho...
D2STR_ATMAGOSSIP2 = 223, // This public house used to be q...
D2STR_ATMAGOSSIP3 = 224, // In addition to my public house...
D2STR_ATMAGOSSIP4 = 225, // Geglash may seem like a sot, b...
D2STR_ATMAGOSSIP5 = 226, // Elzix and I have reached an un...
D2STR_ATMAGOSSIP6 = 227, // Meshif seldom patronizes my es...
D2STR_ATMAGOSSIP7 = 228, // Oh, Lysander is cranky, but he...
D2STR_ATMAGOSSIP8 = 229, // Drognan is a very private pers...
D2STR_GEGLASHINTROGOSSIP1 = 230, // Bah! I don't know why you peop...
D2STR_GEGLASHINTROBARGOSSIP1 = 231, // Hey, you're a Barbarian, aren'...
D2STR_GEGLASHGOSSIP1 = 232, // Hey, I heard that you Barbaria...
D2STR_GEGLASHGOSSIP2 = 233, // Sure, I hear lots of what goes...
D2STR_GEGLASHGOSSIP3 = 234, // I've killed plenty of those de...
D2STR_GEGLASHGOSSIP4 = 235, // Have you found those big sand ...
D2STR_GEGLASHGOSSIP5 = 236, // There are some ancient tombs o...
D2STR_GEGLASHGOSSIP6 = 237, // Yeah. Meshif's okay, I guess. ...
D2STR_GEGLASHGOSSIP7 = 238, // Jerhyn's been acting strange l...
D2STR_GEGLASHGOSSIP8 = 239, // I've seen Fara defend herself ...
D2STR_GEGLASHGOSSIP9 = 240, // I've got no time for old alche...
D2STR_MESHIFINTROGOSSIP1 = 241, // Greetings. I'm Meshif, captain...
D2STR_MESHIFINTROAMAGOSSIP1 = 242, // Greetings, Amazon. I haven't s...
D2STR_MESHIFGOSSIP1 = 243, // I was wondering if you've hear...
D2STR_MESHIFGOSSIP2 = 244, // There's something Jerhyn's not...
D2STR_MESHIFGOSSIP3 = 245, // I've been all around the seas ...
D2STR_MESHIFGOSSIP4 = 246, // My ship is the only way East f...
D2STR_MESHIFGOSSIP5 = 247, // Oh, I've known Elzix for years...
D2STR_MESHIFGOSSIP6 = 248, // Warriv is a good friend. We've...
D2STR_MESHIFGOSSIP7 = 249, // Greiz seems to be a dependable...
D2STR_MESHIFGOSSIP8 = 250, // Atma serves a fine ale in her ...
D2STR_MESHIFGOSSIP9 = 251, // Hah! That braggart Geglash say...
D2STR_MESHIFGOSSIP10 = 252, // The lady Fara has a proud, nob...
D2STR_JERHYNACTINTROGOSSIP1 = 253, // Greetings, honored traveler. I...
D2STR_JERHYNACTINTROMOREGOSSIP1 = 254, // For trade in magic and the lik...
D2STR_JERHYNINTROGOSSIP1 = 255, // Things are getting worse by th...
D2STR_JERHYNGOSSIP1 = 256, // Things are getting worse by th...
D2STR_JERHYNGOSSIP2 = 257, // To any who aid me in the defen...
D2STR_JERHYNGOSSIP3 = 258, // You seem very capable, but no ...
D2STR_JERHYNGOSSIP4 = 259, // Even though he was once a band...
D2STR_JERHYNGOSSIP5 = 260, // When you arrived, Warriv's car...
D2STR_JERHYNGOSSIP6 = 261, // Meshif is an honorable man, bu...
D2STR_JERHYNGOSSIP7 = 262, // The woman, Atma, may have some...
D2STR_FARAINTROGOSSIP1 = 263, // I know much about the ancient ...
D2STR_FARAINTROPALGOSSIP1 = 264, // Welcome, brother Paladin. I am...
D2STR_FARAGOSSIP1 = 265, // Perhaps, in time, you will pla...
D2STR_FARAGOSSIP2 = 266, // The shrines in the desert are ...
D2STR_FARAGOSSIP3 = 267, // I've no love for brothels, as ...
D2STR_FARAGOSSIP4 = 268, // When the Three Evils were boun...
D2STR_FARAGOSSIP5 = 269, // Warriv may not remember me, bu...
D2STR_FARAGOSSIP6 = 270, // Greiz is a fine warrior and le...
D2STR_FARAGOSSIP7 = 271, // Atma is a good, loving woman. ...
D2STR_FARAGOSSIP8 = 272, // Geglash is too confident in hi...
D2STR_FARAGOSSIP9 = 273, // Meshif is an honest man as far...
D2STR_LYSANDERINTROGOSSIP1 = 274, // How do I know I can trust you?...
D2STR_LYSANDERGOSSIP1 = 275, // Potions are delicate mixtures....
D2STR_LYSANDERGOSSIP2 = 276, // Ah... The sweetest desert flow...
D2STR_LYSANDERGOSSIP3 = 277, // There are some ancient enchant...
D2STR_LYSANDERGOSSIP4 = 278, // Oh. Deafness has its advantage...
D2STR_LYSANDERGOSSIP5 = 279, // I never patronized the brothel...
D2STR_LYSANDERGOSSIP6 = 280, // Oh... I have great faith in Gr...
D2STR_LYSANDERGOSSIP7 = 281, // I've traded my potions to Warr...
D2STR_LYSANDERGOSSIP8 = 282, // I've sold many sea-sickness po...
D2STR_LYSANDERGOSSIP9 = 283, // Oh... Young Jerhyn used to pur...
D2STR_LYSANDERGOSSIP10 = 284, // Drognan? Oh.. He's a good frie...
D2STR_DROGNANINTROGOSSIP1 = 285, // I've heard that you are respon...
D2STR_DROGNANINTROSORGOSSIP1 = 286, // Welcome, young Sorceress, to L...
D2STR_DROGNANGOSSIP1 = 287, // Many of the Mage Clans feel th...
D2STR_DROGNANGOSSIP2 = 288, // The Horadrim were a powerful O...
D2STR_DROGNANGOSSIP3 = 289, // I have heard of your friend, C...
D2STR_DROGNANGOSSIP4 = 290, // Not long ago, one of my Vizjer...
D2STR_DROGNANGOSSIP5 = 291, // I've been practicing magic for...
D2STR_DROGNANGOSSIP6 = 292, // Elzix is a sly one, I'll give ...
D2STR_DROGNANGOSSIP7 = 293, // Demons have spread throughout ...
D2STR_DROGNANGOSSIP8 = 294, // Meshif and his vessel should r...
D2STR_DROGNANGOSSIP9 = 295, // When the recent troubles began...
D2STR_DROGNANGOSSIP10 = 296, // Lysander is harmless enough. W...
D2STR_CAINACT2GOSSIP1 = 297, // Greetings, my friend. Have you...
D2STR_CAINACT2GOSSIP2 = 298, // There is something about Fara ...
D2STR_CAINACT2GOSSIP3 = 299, // Elzix is quite a scoundrel, bu...
D2STR_CAINACT2GOSSIP4 = 300, // I talked at length with Warriv...
D2STR_CAINACT2GOSSIP5 = 301, // Meshif is an interesting man. ...
D2STR_TYRAELGOSSIP1 = 302, // I thank you, mortal, for my fr...
D2STR_DESERT2GUARDGOSSIP1 = 303, // Hey, hero! You're asking for t...
D2STR_A2Q1INITATMA = 304, // I don't expect this of you, bu...
D2STR_A2Q1AFTERINITGREIZ = 305, // I've personally found some of ...
D2STR_A2Q1AFTERINITELZIX = 306, // I hear that the creature kills...
D2STR_A2Q1AFTERINITWARRIVACT2 = 307, // I've heard tales of walking co...
D2STR_A2Q1AFTERINITGEGLASH = 308, // Hey... Don't touch my drink or...
D2STR_A2Q1AFTERINITFARA = 309, // I believe that the creature yo...
D2STR_A2Q1AFTERINITATMA = 310, // The creature makes its lair in...
D2STR_A2Q1AFTERINITMESHIF = 311, // There are two entrances to the...
D2STR_A2Q1AFTERINITDROGNAN = 312, // Fara and I have been talking a...
D2STR_A2Q1AFTERINITLYSANDER = 313, // I hear that beast is after bod...
D2STR_A2Q1AFTERINITCAIN = 314, // The Horadrim used to mummify t...
D2STR_A2Q1EARLYRETURNWARRIVACT2 = 315, // Death is not afraid of the liv...
D2STR_A2Q1EARLYRETURNMESHIF = 316, // I noticed a rotting, human arm...
D2STR_A2Q1EARLYRETURNATMA = 317, // I am starting to have second t...
D2STR_A2Q1EARLYRETURNGREIZ = 318, // We've been meaning to send an ...
D2STR_A2Q1EARLYRETURNGEGLASH = 319, // Ah-hah! Back for a small shot ...
D2STR_A2Q1EARLYRETURNELZIX = 320, // If you're going to fight that ...
D2STR_A2Q1EARLYRETURNLYSANDER = 321, // Huh? Peppermint? Oh, Radament!...
D2STR_A2Q1EARLYRETURNDROGNAN = 322, // I've just been reading somethi...
D2STR_A2Q1EARLYRETURNFARA = 323, // Drognan told me something inte...
D2STR_A2Q1EARLYRETURNCAIN = 324, // The Horadric mummies were crea...
D2STR_A2Q1SUCCESSFULGREIZ = 325, // You've killed Radament, eh? Th...
D2STR_A2Q1SUCCESSFULDROGNAN = 326, // From what you tell me, it woul...
D2STR_A2Q1SUCCESSFULLYSANDER = 327, // Uh... Little of what I am able...
D2STR_A2Q1SUCCESSFULMESHIF = 328, // Good job mate! At night out on...
D2STR_A2Q1SUCCESSFULGEGLASH = 329, // Whoah oh... 'Radament the Fall...
D2STR_A2Q1SUCCESSFULELZIX = 330, // We ran into one of those old t...
D2STR_A2Q1SUCCESSFULWARRIVACT2 = 331, // Atma's been telling everyone w...
D2STR_A2Q1SUCCESSFULFARA = 332, // As you have helped Atma and al...
D2STR_A2Q1SUCCESSFULCAIN = 333, // If you haven't already, tell A...
D2STR_A2Q1SUCCESSFULATMA = 334, // They say that the taste of ven...
D2STR_A2Q2EARLYRETURNSCROLLCAIN = 335, // Ahh... The lost Horadric Scrol...
D2STR_A2Q2EARLYRETURNCAPCAIN = 336, // The Viper Amulet you bear is a...
D2STR_A2Q2EARLYRETURNSTAVECAIN = 337, // The Staff of Kings! You astoun...
D2STR_A2Q2EARLYRETURNCUBECAIN = 338, // You have quite a treasure ther...
D2STR_A2Q2SUCCESSFULSTAFFCAIN = 339, // Excellent! You have a Horadric...
D2STR_A2Q3AFTERINITJERHYN = 340, // My astrologers failed to predi...
D2STR_A2Q3AFTERINITGREIZ = 341, // This midday darkness reeks of ...
D2STR_A2Q3AFTERINITELZIX = 342, // Two men arrived late last nigh...
D2STR_A2Q3AFTERINITWARRIVACT2 = 343, // The sun has grown disgusted wi...
D2STR_A2Q3AFTERINITATMA = 344, // Drognan, the wizard, will have...
D2STR_A2Q3AFTERINITGEGLASH = 345, // This whole place is one big al...
D2STR_A2Q3AFTERINITFARA = 346, // This unnatural nightfall is no...
D2STR_A2Q3AFTERINITLYSANDER = 347, // Claw Vipers! This outer darkne...
D2STR_A2Q3AFTERINITDROGNAN = 348, // I've been researching this len...
D2STR_A2Q3AFTERINITMESHIF = 349, // This permanent darkness is ver...
D2STR_A2Q3AFTERINITCAIN = 350, // Drognan may have some advice o...
D2STR_A2Q3EARLYRETURNJERHYN = 351, // This eclipse is a definite man...
D2STR_A2Q3EARLYRETURNGREIZ = 352, // Don't worry! My men and I have...
D2STR_A2Q3EARLYRETURNWARRIVACT2 = 353, // The calculated coldness of the...
D2STR_A2Q3EARLYRETURNGEGLASH = 354, // It's strange when the morning ...
D2STR_A2Q3EARLYRETURNMESHIF = 355, // I've had about enough of this ...
D2STR_A2Q3EARLYRETURNFARA = 356, // The Claw Vipers practice evil ...
D2STR_A2Q3EARLYRETURNLYSANDER = 357, // Well... I don't know much abou...
D2STR_A2Q3EARLYRETURNDROGNAN = 358, // I've discovered a reference to...
D2STR_A2Q3EARLYRETURNELZIX = 359, // I usually charge for rooms by ...
D2STR_A2Q3EARLYRETURNCAIN = 360, // The source of this spell is pr...
D2STR_A2Q3EARLYRETURNATMA = 361, // I was going to go to bed, but ...
D2STR_A2Q3SUCCESSFULJERHYN = 362, // The sun again shines on Lut Gh...
D2STR_A2Q3SUCCESSFULGREIZ = 363, // I'm glad that's over with!
D2STR_A2Q3SUCCESSFULELZIX = 364, // Ahh... It takes but one eye to...
D2STR_A2Q3SUCCESSFULGEGLASH = 365, // So, this is daylight... It's o...
D2STR_A2Q3SUCCESSFULWARRIVACT2 = 366, // With renewed daylight, one may...
D2STR_A2Q3SUCCESSFULMESHIF = 367, // So... Did you plunder any boot...
D2STR_A2Q3SUCCESSFULATMA = 368, // You have done well to restore ...
D2STR_A2Q3SUCCESSFULFARA = 369, // Drognan seems to have taken yo...
D2STR_A2Q3SUCCESSFULLYSANDER = 370, // Ahhh... Claw Vipers are fond o...
D2STR_A2Q3SUCCESSFULDROGNAN = 371, // You did well in destroying the...
D2STR_A2Q3SUCCESSFULCAIN = 372, // I've been speaking with Lord J...
D2STR_A2Q4INITDROGNAN = 373, // I've been researching the old ...
D2STR_A2Q4AFTERINITFARA = 374, // Ah, the ancient mage Horazon! ...
D2STR_A2Q4AFTERINITGREIZ = 375, // The only thing in Jerhyn's cel...
D2STR_A2Q4AFTERINITELZIX = 376, // An 'Arcane Sanctuary' under th...
D2STR_A2Q4AFTERINITJERHYN = 377, // When the troubles began here, ...
D2STR_A2Q4AFTERINITCAIN = 378, // I very much doubt that Horazon...
D2STR_A2Q4AFTERINITGEGLASH = 379, // Look, look... I'm just about a...
D2STR_A2Q4AFTERINITATMA = 380, // Arcane Sanctuary? That place s...
D2STR_A2Q4AFTERINITWARRIVACT2 = 381, // A careful caravan gives wide b...
D2STR_A2Q4AFTERINITLYSANDER = 382, // Horazon found it necessary to ...
D2STR_A2Q4AFTERINITDROGNAN = 383, // Nearly a thousand years ago, H...
D2STR_A2Q4AFTERINITMESHIF = 384, // Ahh... The legend of Horazon i...
D2STR_A2Q4EARLYRETURNELZIX = 385, // I understand that you've been ...
D2STR_A2Q4EARLYRETURNJERHYN = 386, // There was an eastern mage... a...
D2STR_A2Q4EARLYRETURNGREIZ = 387, // What's got you so occupied in ...
D2STR_A2Q4EARLYRETURNDROGNAN = 388, // I am certain that you will fin...
D2STR_A2Q4EARLYRETURNLYSANDER = 389, // Huh? The horizon is always out...
D2STR_A2Q4EARLYRETURNFARA = 390, // Even a sanctuary such as Horaz...
D2STR_A2Q4EARLYRETURNGEGLASH = 391, // All my years of brawling, of p...
D2STR_A2Q4EARLYRETURNMESHIF = 392, // So... Now that you're such a p...
D2STR_A2Q4EARLYRETURNATMA = 393, // So you've been in the palace, ...
D2STR_A2Q4EARLYRETURNWARRIVACT2 = 394, // Fate is like a caged gorilla. ...
D2STR_A2Q4EARLYRETURNCAIN = 395, // I've been thinking about the p...
D2STR_A2Q4SUCCESSFULNARRATOR = 396, // Seekers of the Tomb of Tal Ras...
D2STR_A2Q4SUCCESSFULGRIEZ = 397, // Unbelievable! The Harem girls ...
D2STR_A2Q4SUCCESSFULJERHYN = 398, // I thank you for your heroic ai...
D2STR_A2Q4SUCCESSFULDROGNAN = 399, // You have found Horazon's Journ...
D2STR_A2Q4SUCCESSFULELZIX = 400, // News of the tragedy in the pal...
D2STR_A2Q4SUCCESSFULGEGLASH = 401, // Hah! I wish Jerhyn would've le...
D2STR_A2Q4SUCCESSFULMESHIF = 402, // So... Now we know Jerhyn's lit...
D2STR_A2Q4SUCCESSFULWARRIVACT2 = 403, // Well, the news going around to...
D2STR_A2Q4SUCCESSFULFARA = 404, // Faith is stronger than any arm...
D2STR_A2Q4SUCCESSFULLYSANDER = 405, // Horazon's urinal? Oh, journal!...
D2STR_A2Q4SUCCESSFULATMA = 406, // Oh, those poor women! Will the...
D2STR_A2Q4SUCCESSFULCAIN = 407, // You must move quickly now, fri...
D2STR_A2Q5EARLYRETURNGREIZ = 408, // That guy really talks like tha...
D2STR_A2Q5EARLYRETURNJERHYN = 409, // The man you describe is probab...
D2STR_A2Q5EARLYRETURNDROGNAN = 410, // Yes... The man you speak of so...
D2STR_A2Q5EARLYRETURNLYSANDER = 411, // Ah, yes. I remember. There was...
D2STR_A2Q5EARLYRETURNMESHIF = 412, // Ah, yes. As a ship captain I a...
D2STR_A2Q5EARLYRETURNWARRIVACT2 = 413, // There's nothing more dreadful ...
D2STR_A2Q5EARLYRETURNATMA = 414, // You always seem to find the wo...
D2STR_A2Q5EARLYRETURNGEGLASH = 415, // So! Horazon's crazy, eh? I'd b...
D2STR_A2Q5EARLYRETURNFARA = 416, // Hmmm... That doesn't sound lik...
D2STR_A2Q5EARLYRETURNELZIX = 417, // Ugh... Crazy mages give me the...
D2STR_A2Q5EARLYRETURNCAIN = 418, // The appearance of the mage you...
D2STR_A2Q5SUCCESSFULGREIZ = 419, // So, Horazon's been dead for so...
D2STR_A2Q5SUCCESSFULGEGLASH = 420, // The way I see it... Well, it's...
D2STR_A2Q5SUCCESSFULJERHYN = 421, // The demonic force that was ema...
D2STR_A2Q5SUCCESSFULDROGNAN = 422, // Larger forces are moving inexo...
D2STR_A2Q5SUCCESSFULELZIX = 423, // You make me long for the days ...
D2STR_A2Q5SUCCESSFULWARRIVACT2 = 424, // I guess you'll be heading to t...
D2STR_A2Q5SUCCESSFULMESHIF = 425, // Well! You've got what you're a...
D2STR_A2Q5SUCCESSFULLYSANDER = 426, // Huhhh... Such is always the fa...
D2STR_A2Q5SUCCESSFULATMA = 427, // You're more the hero than I co...
D2STR_A2Q5SUCCESSFULFARA = 428, // I feel no pity for that would-...
D2STR_A2Q5SUCCESSFULCAIN = 429, // I hope that this false Summone...
D2STR_A2Q6INITJERHYN = 430, // I have heard of your many deed...
D2STR_A2Q6AFTERINITJERHYN = 431, // It is well-known that there ar...
D2STR_A2Q6AFTERINITELZIX = 432, // So... You're going to search f...
D2STR_A2Q6AFTERINITWARRIVACT2 = 433, // Be very careful, my friend. I ...
D2STR_A2Q6AFTERINITATMA = 434, // I've heard legends of the Tomb...
D2STR_A2Q6AFTERINITGEGLASH = 435, // Ohh... I'd go with ya' to thos...
D2STR_A2Q6AFTERINITMESHIF = 436, // I'm sorry, I can't help you mu...
D2STR_A2Q6AFTERINITFARA = 437, // Legend has it that Tal Rasha l...
D2STR_A2Q6AFTERINITLYSANDER = 438, // When Tal Rasha chose to embody...
D2STR_A2Q6AFTERINITDROGNAN = 439, // Tal Rasha's tomb is hidden dee...
D2STR_A2Q6AFTERINITCAIN = 440, // Diablo nears his goal. We have...
D2STR_A2Q6AFTERINITGREIZ = 441, // If you're going into the deep ...
D2STR_A2Q6SUCCESSFULJERHYN = 442, // You have done very well. Few c...
D2STR_A2Q6SUCCESSFULELZIX = 443, // I heard that Diablo has manage...
D2STR_A2Q6SUCCESSFULLYSANDER = 444, // I'm sorry things didn't turn o...
D2STR_A2Q6SUCCESSFULATMA = 445, // You have proven to be the grea...
D2STR_A2Q6SUCCESSFULWARRIVACT2 = 446, // Never fear, my friend. You did...
D2STR_A2Q6SUCCESSFULFARA = 447, // This is terrible news! Baal is...
D2STR_A2Q6SUCCESSFULGEGLASH = 448, // You're an inspiration! And suc...
D2STR_A2Q6SUCCESSFULDROGNAN = 449, // This is a serious setback... I...
D2STR_A2Q6SUCCESSFULMESHIF = 450, // Jerhyn tells me I should take ...
D2STR_A2Q6SUCCESSFULGREIZ = 451, // I've heard that your foe got a...
D2STR_A2Q6SUCCESSFULCAIN = 452, // The Archangel Tyrael was the o...
D2STR_NATALYAINTROGOSSIP1 = 453, // Greetings, hero. I've heard of...
D2STR_NATALYAGOSSIP1 = 454, // Asheara...? Oh, she's is a tou...
D2STR_NATALYAGOSSIP2 = 455, // I've heard the name of Deckard...
D2STR_NATALYAGOSSIP3 = 456, // Hratli is a master craftsman. ...
D2STR_NATALYAGOSSIP4 = 457, // My Order has been keeping watc...
D2STR_CAINACT3INTROGOSSIP1 = 458, // I've not set foot in glorious ...
D2STR_CAINACT3GOSSIP1 = 459, // Seeing his homeland in such a ...
D2STR_CAINACT3GOSSIP2 = 460, // Asheara seems like a very toug...
D2STR_CAINACT3GOSSIP3 = 461, // Drognan told me of Hratli when...
D2STR_CAINACT3GOSSIP4 = 462, // Judging from his dress and str...
D2STR_CAINACT3GOSSIP5 = 463, // Have you met, Natalya? She app...
D2STR_CAINACT3GOSSIP6 = 464, // Ormus would like you to think ...
D2STR_HRATLIACTINTROGOSSIP1 = 465, // Welcome to Kurast, traveler. F...
D2STR_HRATLIACTINTROSORGOSSIP1 = 466, // Welcome to Kurast, young Sorce...
D2STR_HRATLIGOSSIP1 = 467, // You're very brave to have come...
D2STR_HRATLIGOSSIP2 = 468, // Within the Temple City stands ...
D2STR_HRATLIGOSSIP3 = 469, // If you are another follower of...
D2STR_HRATLIGOSSIP4 = 470, // Some find my prices unreasonab...
D2STR_HRATLIGOSSIP5 = 471, // You'll find that the Zakarumit...
D2STR_HRATLIGOSSIP6 = 472, // Asheara leads the mercenary co...
D2STR_HRATLIGOSSIP7 = 473, // Alkor is a potion dealer given...
D2STR_HRATLIGOSSIP8 = 474, // Ormus is a man of many mysteri...
D2STR_HRATLIGOSSIP9 = 475, // I trust you already know Meshi...
D2STR_HRATLIGOSSIP10 = 476, // This, Cain, whom you brought w...
D2STR_HRATLIGOSSIP11 = 477, // Natalya is a quiet one. She ar...
D2STR_MESHIFACT3INTROGOSSIP1 = 478, // Well, I gave you my word, and ...
D2STR_MESHIFACT3INTROBARGOSSIP1 = 479, // Being a Barbarian, I'm sure yo...
D2STR_MESHIFACT3GOSSIP1 = 480, // It takes great courage and gen...
D2STR_MESHIFACT3GOSSIP2 = 481, // I shouldn't have boasted so mu...
D2STR_MESHIFACT3GOSSIP3 = 482, // The dockside is apparently the...
D2STR_MESHIFACT3GOSSIP4 = 483, // If you are planning to carry o...
D2STR_MESHIFACT3GOSSIP5 = 484, // Your companion, Cain, must hav...
D2STR_MESHIFACT3GOSSIP6 = 485, // Hratli seems to be the only on...
D2STR_MESHIFACT3GOSSIP7 = 486, // I went to speak with old Alkor...
D2STR_MESHIFACT3GOSSIP8 = 487, // Trying to get information out ...
D2STR_MESHIFACT3GOSSIP9 = 488, // That woman, Natalya, seems to ...
D2STR_MESHIFACT3GOSSIP10 = 489, // All through my childhood, Kura...
D2STR_ASHEARAINTROGOSSIP1 = 490, // Hello, there. You must be a gr...
D2STR_ASHEARAINTROAMAGOSSIP1 = 491, // Hello, there. You must be an A...
D2STR_ASHEARAGOSSIP1 = 492, // Your skills are unique indeed....
D2STR_ASHEARAGOSSIP2 = 493, // Why fight fair, when you can h...
D2STR_ASHEARAGOSSIP3 = 494, // No one comes to Kurast anymore...
D2STR_ASHEARAGOSSIP4 = 495, // The Iron Wolves and I have mad...
D2STR_ASHEARAGOSSIP5 = 496, // The jungle can take you down f...
D2STR_ASHEARAGOSSIP6 = 497, // Hratli may be a bit too clever...
D2STR_ASHEARAGOSSIP7 = 498, // Hratli thinks he's so funny. T...
D2STR_ASHEARAGOSSIP8 = 499, // Meshif says he used to live he...
D2STR_ASHEARAGOSSIP9 = 500, // I invited Natalya to join the ...
D2STR_ALKORINTROGOSSIP1 = 501, // Damn it, I wish you people wou...
D2STR_ALKORINTRONECGOSSIP1 = 502, // Damn it, I wish you people wou...
D2STR_ALKORGOSSIP1 = 503, // Even I can tell that the evil ...
D2STR_ALKORGOSSIP2 = 504, // Care to take a gander at my Gr...
D2STR_ALKORGOSSIP3 = 505, // I've never claimed that you'd ...
D2STR_ALKORGOSSIP4 = 506, // I keep a library of tomes - he...
D2STR_ALKORGOSSIP5 = 507, // There was a very fat man here ...
D2STR_ALKORGOSSIP6 = 508, // I hope you don't object to my ...
D2STR_ALKORGOSSIP7 = 509, // You came here with Meshif? Tha...
D2STR_ALKORGOSSIP8 = 510, // Oh, Asheara's a good customer....
D2STR_ALKORGOSSIP9 = 511, // Hratli's only good for making ...
D2STR_ALKORGOSSIP10 = 512, // Oh, Ormus has been talking in ...
D2STR_ALKORGOSSIP11 = 513, // Yes, Natalya is a cute girl. H...
D2STR_ORMUSINTROGOSSIP1 = 514, // You now speak to Ormus. He was...
D2STR_ORMUSINTROPALGOSSIP1 = 515, // You now speak to Ormus, good P...
D2STR_ORMUSGOSSIP1 = 516, // The Church which you serve is ...
D2STR_ORMUSGOSSIP2 = 517, // Your salvation can only be rea...
D2STR_ORMUSGOSSIP3 = 518, // How does one destroy Destructi...
D2STR_ORMUSGOSSIP4 = 519, // The Church of Light harbors th...
D2STR_ORMUSGOSSIP5 = 520, // When speaking of the dead, it ...
D2STR_ORMUSGOSSIP6 = 521, // The Travincal can be breached ...
D2STR_ORMUSGOSSIP7 = 522, // Alkor is able to explain thing...
D2STR_ORMUSGOSSIP8 = 523, // For one who spends so much tim...
D2STR_ORMUSGOSSIP9 = 524, // Asheara is both proud and self...
D2STR_ORMUSGOSSIP10 = 525, // Deckard Cain... Ormus has no t...
D2STR_ORMUSGOSSIP11 = 526, // Hratli suspects that Ormus is ...
D2STR_A3Q4INIT1CAINACT3 = 527, // Back in Lut Gholein Meshif tol...
D2STR_A3Q4INIT1ASHEARA = 528, // Only Deckard Cain can make sen...
D2STR_A3Q4INIT2MESHIFACT3 = 529, // Praise you! That jade figurine...
D2STR_A3Q4INIT2NATALYA = 530, // I'm having fun just watching y...
D2STR_A3Q4INIT3CAINACT3 = 531, // I've read legends about a sage...
D2STR_A3Q4INIT3HRATLI = 532, // You will have to take Ku Y'leh...
D2STR_A3Q4INIT3ASHEARA = 533, // Such a beautiful statuette... ...
D2STR_A3Q4AFTERINITALKOR = 534, // Ah, the Golden Bird of Ku Y'le...
D2STR_A3Q4AFTERINITORMUS = 535, // Ku Y'leh, in searching for imm...
D2STR_A3Q4AFTERINITHRATLI = 536, // Ku Y'leh was a powerful sage w...
D2STR_A3Q4AFTERINITNATALYA = 537, // Don't tell me you believe in a...
D2STR_A3Q4SUCCESSFULALKOR = 538, // From the ashes of Ku Y'leh I h...
D2STR_A3Q4SUCCESSFULMESHIFACT3 = 539, // Immortality is definitely not ...
D2STR_A3Q4SUCCESSFULCAINACT3 = 540, // So, Meshif had the Golden Bird...
D2STR_A3Q4SUCCESSFULORMUS = 541, // Ormus remembers the tale of Ku...
D2STR_A3Q4SUCCESSFULNATALYA = 542, // I must admit, your foolish que...
D2STR_A3Q2INITCAIN = 543, // Never forget that your ultimat...
D2STR_A3Q2EARLYRETURNHEARTCAIN = 544, // You have found Khalim's Heart,...
D2STR_A3Q2EARLYRETURNEYECAIN = 545, // Ahh... Khalim's Eye! Only it c...
D2STR_A3Q2EARLYRETURNBRAINCAIN = 546, // This is most fortunate! Khalim...
D2STR_A3Q2EARLYRETURNFLAILCAIN = 547, // Once properly imbued, Khalim's...
D2STR_A3Q2SUCCESSFULCAIN = 548, // Masterfully done, hero! You ha...
D2STR_A3Q1INITALKOR = 549, // It pains me to waste time with...
D2STR_A3Q1AFTERINITALKOR = 550, // The Black Book contains powerf...
D2STR_A3Q1AFTERINITORMUS = 551, // The Children of Zakarum believ...
D2STR_A3Q1AFTERINITMESHIFACT3 = 552, // Oh. No one really believes tha...
D2STR_A3Q1AFTERINITASHEARA = 553, // Many things can be found in th...
D2STR_A3Q1AFTERINITHRATLI = 554, // We have long sought the Black ...
D2STR_A3Q1AFTERINITCAINACT3 = 555, // The Black Book is a powerful s...
D2STR_A3Q1AFTERINITNATALYA = 556, // I've heard of the Black Book. ...
D2STR_A3Q1EARLYRETURNALKOR = 557, // Did I neglect to mention that ...
D2STR_A3Q1EARLYRETURNORMUS = 558, // Even if you find the sacred Bo...
D2STR_A3Q1EARLYRETURNMESHIFACT3 = 559, // Kurast was once the greatest c...
D2STR_A3Q1EARLYRETURNASHEARA = 560, // I believe I can trust you now....
D2STR_A3Q1EARLYRETURNHRATLI = 561, // Not getting much help? You kno...
D2STR_A3Q1EARLYRETURNCAINACT3 = 562, // I heard that there are ruined ...
D2STR_A3Q1EARLYRETURNNATALYA = 563, // I hope you find the Black Book...
D2STR_A3Q1SUCCESSFULALKOR = 564, // You have found the Book! It sh...
D2STR_A3Q1SUCCESSFULORMUS = 565, // Why is the Black Book of Lam E...
D2STR_A3Q1SUCCESSFULMESHIFACT3 = 566, // Thank all that's holy. You've ...
D2STR_A3Q1SUCCESSFULASHEARA = 567, // The Iron Wolves are very impre...
D2STR_A3Q1SUCCESSFULHRATLI = 568, // We have the Book. Now we must ...
D2STR_A3Q1SUCCESSFULCAINACT3 = 569, // You have found a source of inf...
D2STR_A3Q1SUCCESSFULNATALYA = 570, // So, you've returned with the B...
D2STR_A3Q3INITHRATLI = 571, // As I told you before, I placed...
D2STR_A3Q3AFTERINITALKOR = 572, // Have you not heard of the Gidb...
D2STR_A3Q3AFTERINITORMUS = 573, // Ormus is familiar with the Gid...
D2STR_A3Q3AFTERINITMESHIFACT3 = 574, // The Gidbinn is one of the few ...
D2STR_A3Q3AFTERINITASHEARA = 575, // The Gidbinn will reinforce the...
D2STR_A3Q3AFTERINITHRATLI = 576, // As far as we know, the Gidbinn...
D2STR_A3Q3AFTERINITCAINACT3 = 577, // I've done some research on the...
D2STR_A3Q3AFTERINITNATALYA = 578, // Don't let the Gidbinn's size f...
D2STR_A3Q3EARLYRETURNALKOR = 579, // Legend has it that the Skatsim...
D2STR_A3Q3EARLYRETURNORMUS = 580, // If we are to have peace from t...
D2STR_A3Q3EARLYRETURNMESHIFACT3 = 581, // The jungle is like nothing you...
D2STR_A3Q3EARLYRETURNASHEARA = 582, // I'm certain that the Gidbinn i...
D2STR_A3Q3EARLYRETURNHRATLI = 583, // Once the Gidbinn is found, Orm...
D2STR_A3Q3EARLYRETURNCAINACT3 = 584, // Since you haven't come across ...
D2STR_A3Q3EARLYRETURNNATALYA = 585, // You'd best get back out there ...
D2STR_A3Q3SUCCESSFULALKOR = 586, // Hah! You have stolen the fable...
D2STR_A3Q3SUCCESSFULORMUS = 587, // You have done well, noble hero...
D2STR_A3Q3SUCCESSFULMESHIFACT3 = 588, // With any luck, the spirits of ...
D2STR_A3Q3SUCCESSFULASHEARA = 589, // Now that fewer of the Iron Wol...
D2STR_A3Q3SUCCESSFULHRATLI = 590, // The Gidbinn's magic can only b...
D2STR_A3Q3SUCCESSFULCAINACT3 = 591, // Who could have foreseen that t...
D2STR_A3Q3SUCCESSFULNATALYA = 592, // You are truly amazing, strange...
D2STR_A3Q3REWARDORMUS = 593, // This magic ring does me no goo...
D2STR_A3Q5INITORMUS = 594, // You have done well, my friend....
D2STR_A3Q5AFTERINITALKOR = 595, // The Black Book contains some v...
D2STR_A3Q5AFTERINITALKORVA = 596, // I am but a potion dealer and a...
D2STR_A3Q5AFTERINITORMUS = 597, // You must know that the Guardia...
D2STR_A3Q5AFTERINITORMUSVA = 598, // You must know that the Guardia...
D2STR_A3Q5AFTERINITMESHIFACT3 = 599, // There is only one way to the T...
D2STR_A3Q5AFTERINITMESHIFACT3VA = 600, // It has been said that Ormus sp...
D2STR_A3Q5AFTERINITASHEARA = 601, // The Children of Zakarum who gu...
D2STR_A3Q5AFTERINITASHEARAVA = 602, // There are many zealots among t...
D2STR_A3Q5AFTERINITHRATLI = 603, // Remember. You can always find ...
D2STR_A3Q5AFTERINITHRATLIVA = 604, // This has been a trying time fo...
D2STR_A3Q5AFTERINITCAINACT3 = 605, // Ormus tells me that the Counci...
D2STR_A3Q5AFTERINITCAINACT3VA = 606, // The Temple City is well guarde...
D2STR_A3Q5AFTERINITNATALYA = 607, // You are incredibly brave to ve...
D2STR_A3Q5AFTERINITNATALYAVA = 608, // Beware the followers of Zakaru...
D2STR_A3Q5EARLYRETURNALKOR = 609, // Kill as many as you can. I hav...
D2STR_A3Q5EARLYRETURNALKORVA = 610, // If only we could have found th...
D2STR_A3Q5EARLYRETURNORMUS = 611, // If you die on this quest, I wi...
D2STR_A3Q5EARLYRETURNMESHIFACT3 = 612, // Within the Temple City is a co...
D2STR_A3Q5EARLYRETURNMESHIFACT3VA = 613, // I have heard rumors that the P...
D2STR_A3Q5EARLYRETURNASHEARA = 614, // The Iron Wolves and I are at t...
D2STR_A3Q5EARLYRETURNASHEARAVA = 615, // Things are getting wilder than...
D2STR_A3Q5EARLYRETURNHRATLI = 616, // The followers of Zakarum deman...
D2STR_A3Q5EARLYRETURNHRATLIVA = 617, // After having served Mephisto a...
D2STR_A3Q5EARLYRETURNCAINACT3 = 618, // Sankekur may be using a Compel...
D2STR_A3Q5EARLYRETURNNATALYA = 619, // I respect your need to do this...
D2STR_A3Q5EARLYRETURNNATALYAVA = 620, // I respect your need to do this...
D2STR_A3Q5SUCCESSFULALKOR = 621, // You've accomplished the imposs...
D2STR_A3Q5SUCCESSFULORMUS = 622, // Ormus is grateful to you, stra...
D2STR_A3Q5SUCCESSFULMESHIFACT3 = 623, // It seems the jungle is already...
D2STR_A3Q5SUCCESSFULASHEARA = 624, // The sun has set on the Religio...
D2STR_A3Q5SUCCESSFULHRATLI = 625, // The followers of Zakarum lacke...
D2STR_A3Q5SUCCESSFULCAINACT3 = 626, // Ridding Kurast of the Council ...
D2STR_A3Q5SUCCESSFULNATALYA = 627, // I can hardly believe you did i...
D2STR_A3Q6INITORMUS = 628, // Diablo and Baal have surely fo...
D2STR_A3Q6AFTERINITALKOR = 629, // The hidden ways of the Tower a...
D2STR_A3Q6AFTERINITALKORVA = 630, // We have seen Diablo, but remai...
D2STR_A3Q6AFTERINITORMUS = 631, // Make haste! Though the Three a...
D2STR_A3Q6AFTERINITORMUSVA = 632, // Make haste! Though the Three a...
D2STR_A3Q6AFTERINITMESHIFACT3 = 633, // Be careful when you return to ...
D2STR_A3Q6AFTERINITMESHIFACT3VA = 634, // Move quickly, my friend, and e...
D2STR_A3Q6AFTERINITASHEARA = 635, // I sent a few of my Iron Wolves...
D2STR_A3Q6AFTERINITASHEARAVA = 636, // Many Iron Wolves have disappea...
D2STR_A3Q6AFTERINITHRATLI = 637, // Mephisto, along with Baal, was...
D2STR_A3Q6AFTERINITHRATLIVA = 638, // I hear there is a little famil...
D2STR_A3Q6AFTERINITCAINACT3 = 639, // You must reach Mephisto before...
D2STR_A3Q6AFTERINITCAINACT3VA = 640, // The ancient Horadrim always fe...
D2STR_A3Q6AFTERINITNATALYA = 641, // Now you rush to face Mephisto....
D2STR_A3Q6AFTERINITNATALYAVA = 642, // Now you rush to face Mephisto....
D2STR_A3Q6EARLYRETURNALKOR = 643, // Well, the good news is that ev...
D2STR_A3Q6EARLYRETURNALKORVA = 644, // I'm afraid both fear and a lar...
D2STR_A3Q6EARLYRETURNORMUS = 645, // I understand that the great Pa...
D2STR_A3Q6EARLYRETURNORMUSVA = 646, // I am loath to describe what wi...
D2STR_A3Q6EARLYRETURNMESHIFACT3 = 647, // I ought to return to the ship....
D2STR_A3Q6EARLYRETURNMESHIFACT3VA = 648, // I ought to return to the ship....
D2STR_A3Q6EARLYRETURNASHEARA = 649, // The sudden reduction in our ra...
D2STR_A3Q6EARLYRETURNASHEARAVA = 650, // We will fight to the death.
D2STR_A3Q6EARLYRETURNHRATLI = 651, // Why build a Tower to place the...
D2STR_A3Q6EARLYRETURNHRATLIVA = 652, // Shouldn't you be running frant...
D2STR_A3Q6EARLYRETURNCAINACT3 = 653, // Search the Tower thoroughly. M...
D2STR_A3Q6EARLYRETURNCAINACT3VA = 654, // Search the Tower thoroughly. M...
D2STR_A3Q6EARLYRETURNNATALYA = 655, // Beware, my friend. Sankekur ma...
D2STR_A3Q6EARLYRETURNNATALYAVA = 656, // Beware, my friend. Sankekur ma...
D2STR_A3Q6SUCCESSFULALKOR = 657, // Your news is great indeed. You...
D2STR_A3Q6SUCCESSFULORMUS = 658, // You have defeated a Prime Evil...
D2STR_A3Q6SUCCESSFULMESHIFACT3 = 659, // Ahh... Now, Kurast can begin t...
D2STR_A3Q6SUCCESSFULASHEARA = 660, // Well done, my friend. You are ...
D2STR_A3Q6SUCCESSFULHRATLI = 661, // It looks like you're going to ...
D2STR_A3Q6SUCCESSFULCAINACT3 = 662, // Our faith in you was well dese...
D2STR_A3Q6SUCCESSFULNATALYA = 663, // Word is spreading fast that yo...
D2STR_TYRAELACTINTROGOSSIP1 = 664, // It is good to see you again, h...
D2STR_TYRAELACT4GOSSIP1 = 665, // Long ago, I swore an oath to w...
D2STR_CAINACT4INTROGOSSIP1 = 666, // Can you believe this place? Di...
D2STR_CAINACT4GOSSIP1 = 667, // I have read much about the eni...
D2STR_HELLSANGELGOSSIP1 = 668, // Halt! Before venturing into Di...
D2STR_HELLSANGELGOSSIP2 = 669, // Proceed, hero, into Terror's l...
D2STR_A4Q1INITTYRAEL = 670, // There is a dark, tortured soul...
D2STR_A4Q1AFTERINITTYRAEL = 671, // Though Izual no longer carries...
D2STR_A4Q1AFTERINITCAIN = 672, // Tyrael has asked you to confro...
D2STR_A4Q1EARLYRETURNTYRAEL = 673, // You mustn't delay, mortal hero...
D2STR_A4Q1EARLYRETURNCAIN = 674, // Having trouble finding the Fal...
D2STR_A4Q1SUCCESSFULIZUAL = 675, // Tyrael was a fool to have trus...
D2STR_A4Q1SUCCESSFULTYRAEL = 676, // Thank you, hero, for putting I...
D2STR_A4Q1SUCCESSFULCAIN = 677, // You're lucky to be alive, my f...
D2STR_A4Q3INITHASSTONECAIN = 678, // The time has come for you to d...
D2STR_A4Q3INITNOSTONECAIN = 679, // The time has come to destroy M...
D2STR_A4Q3SUCCESSFULCAIN = 680, // Congratulations, hero! Surely,...
D2STR_A4Q2INITTYRAEL = 681, // The time has come to hunt down...
D2STR_A4Q2AFTERINITCAIN = 682, // You don't have time to dally a...
D2STR_A4Q2AFTERINITTYRAEL = 683, // The time has come to hunt down...
D2STR_A4Q2SUCCESSFULTYRAEL = 684, // Praise be to the Light! You ha...
D2STR_A4Q2SUCCESSFULCAIN = 685, // I knew there was great potenti...
D2STR_D2BNETHELP50 = 686, // CHAT HELP
D2STR_D2BNETHELP = 687, // CHAT COMMANDS
D2STR_D2BNETHELP2A = 688, // To select a Character, left-cl...
D2STR_D2BNETHELPA = 689, // The buttons located under the ...
D2STR_D2BNETHELP1 = 690, // SEND displays your message to ...
D2STR_D2BNETHELP2 = 691, // WHISPER sends your message onl...
D2STR_D2BNETHELP3 = 692, // SQUELCH filters out incoming m...
D2STR_D2BNETHELP4 = 693, // UNSQUELCH allows you to again ...
D2STR_D2BNETHELP5 = 694, // EMOTE lets you perform an acti...
D2STR_D2BNETHELP5A = 695, // For example, if Doomhammer wan...
D2STR_D2BNETHELP6 = 696, // Gray Text indicates when someo...
D2STR_D2BNETHELP7 = 697, // Gold Text indicates the name o...
D2STR_D2BNETHELP8 = 698, // White Text indicates what you ...
D2STR_D2BNETHELP9 = 699, // Green Text indicates what you ...
D2STR_D2BNETHELP10 = 700, // Blue Text represents actions t...
D2STR_D2BNETHELP11 = 701, // Red Text represents error mess...
D2STR_D2BNETHELP36 = 702, // THE DIALOGUE WINDOW
D2STR_D2BNETHELP36A = 703, // This window on the right side ...
D2STR_D2BNETHELP37 = 704, // CREATE
D2STR_D2BNETHELP37A = 705, // Lets you form a new game for o...
D2STR_D2BNETHELP38 = 706, // Game Name is how you want your...
D2STR_D2BNETHELP39 = 707, // Password gives you the option ...
D2STR_D2BNETHELP40 = 708, // Game Description lets you say ...
D2STR_D2BNETHELP41 = 709, // Maximum Number of Players sets...
D2STR_D2BNETHELP42 = 710, // Character Difference sets a ra...
D2STR_D2BNETHELP42A = 711, // To set no level restrictions, ...
D2STR_D2BNETHELP43 = 712, // Normal, Nightmare and Hell set...
D2STR_D2BNETHELP44 = 713, // JOIN
D2STR_D2BNETHELP44AB = 714, // Lets you enter an existing gam...
D2STR_D2BNETHELP44A = 715, // Selecting a game from this lis...
D2STR_D2BNETHELP45 = 716, // CHANNEL
D2STR_D2BNETHELP45B = 717, // Lets you join an existing chat...
D2STR_D2BNETHELP45A = 718, // If you wish to start your own ...
D2STR_D2BNETHEL46 = 719, // LADDER
D2STR_D2BNETHELP46A = 720, // Allows you to view your charac...
D2STR_D2BNETHELP47 = 721, // The STANDARD LADDER displays t...
D2STR_D2BNETHELP48 = 722, // The HARDCORE LADDER displays t...
D2STR_D2BNETHELP49 = 723, // QUIT closes the Battle.net cha...
D2STR_D2BNETHELP12 = 724, // ADVANCED COMMANDS
D2STR_D2BNETHELP12C = 725, // When using advanced commands, ...
D2STR_D2BNETHELP12B = 726, // To find the account name assoc...
D2STR_D2BNETHELP12A = 727, // You can access any of these ad...
D2STR_D2BNETHELP13 = 728, // /whisper <accountname>, /w <ac...
D2STR_D2BNETHELP13B = 729, // /msg <accountname>, /m <accoun...
D2STR_D2BNETHELP13A = 730, // Sends a private message to ano...
D2STR_D2BNETHELP14 = 731, // /me, /emote
D2STR_D2BNETHELP14A = 732, // Allows you to perform an actio...
D2STR_D2BNETHELP15 = 733, // /squelch <accountname>
D2STR_D2BNETHELP15B = 734, // /ignore <accountname>
D2STR_D2BNETHELP15A = 735, // Allows you to ignore messages ...
D2STR_D2BNETHELP16 = 736, // /unsquelch <accountname>
D2STR_D2BNETHELP16B = 737, // /unignore <accountname>
D2STR_D2BNETHELP16A = 738, // Allows you to again receive me...
D2STR_D2BNETHELP17 = 739, // /away <reason>
D2STR_D2BNETHELP17A = 740, // Lets other people who send you...
D2STR_D2BNETHELP18 = 741, // /dnd
D2STR_D2BNETHELP18A = 742, // Lets other people who send you...
D2STR_D2BNETHELP19 = 743, // /channel <channelname>, /join ...
D2STR_D2BNETHELP19A = 744, // Takes you to the battle.net Ch...
D2STR_D2BNETHELP20 = 745, // /who <channelname>
D2STR_D2BNETHELP20A = 746, // Provides you with a list of th...
D2STR_D2BNETHELP21 = 747, // /ban <accountname>
D2STR_D2BNETHELP21A = 748, // Bans an account from entering ...
D2STR_D2BNETHELP22 = 749, // ctrl+c, ctrl+x ctrl+v
D2STR_D2BNETHELP22A = 750, // Use these commands to copy, cu...
D2STR_D2BNETHELP23 = 751, // /designate <accountname>
D2STR_D2BNETHELP23A = 752, // Designates the player of your ...
D2STR_D2BNETHELP24 = 753, // /kick <accountname>
D2STR_D2BNETHELP24A = 754, // Kicks an account from a privat...
D2STR_D2BNETHELP25 = 755, // /rejoin, resign
D2STR_D2BNETHELP25A = 756, // Causes a Channel operator to r...
D2STR_D2BNETHELP26 = 757, // /whois <accountname>, /where <...
D2STR_D2BNETHELP26B = 758, // /whereis <accountname>
D2STR_D2BNETHELP26A = 759, // Searches for another player in...
D2STR_D2BNETHELP27 = 760, // /whoami
D2STR_D2BNETHELP27A = 761, // Provides you with your current...
D2STR_D2BNETHELP28 = 762, // /d2notify
D2STR_D2BNETHELP28A = 763, // Toggles battle.net Join/Leave ...
D2STR_D2BNETHELP29 = 764, // /help, /?
D2STR_D2BNETHELP29A = 765, // Accesses the general battle.ne...
D2STR_D2BNETHELP30 = 766, // /time
D2STR_D2BNETHELP30A = 767, // Provides you with the current ...
D2STR_D2BNETHELP31 = 768, // /users
D2STR_D2BNETHELP31A = 769, // Provides the number of users, ...
D2STR_D2BNETHELP32 = 770, // /stats <accountname> <programI...
D2STR_D2BNETHELP32A = 771, // Provides you with the Ladder s...
D2STR_D2BNETHELP33 = 772, // Right-clicking on your own cha...
D2STR_D2BNETHELP34 = 773, // Using the 'Tab' key in the bat...
D2STR_D2BNETHELP35 = 774, // If you need further help, plea...
D2STR_D2BNETHELP51 = 775, // BATTLE.NET COMMANDS
D2STR_D2BNETHELP52 = 776, // /whisper
D2STR_D2BNETHELP53 = 777, // /me
D2STR_D2BNETHELP54 = 778, // /away
D2STR_D2BNETHELP55 = 779, // /squelch, /unsquelch
D2STR_D2BNETHELP56 = 780, // /ban, /unban, /kick
D2STR_D2BNETHELP57 = 781, // /channel
D2STR_D2BNETHELP58 = 782, // /whois, /where, /whoami
D2STR_D2BNETHELP59 = 783, // /d2notify
D2STR_D2BNETHELP60 = 784, // /designate, /rejoin
D2STR_D2BNETHELP61 = 785, // /time
D2STR_D2BNETHELP62 = 786, // /who, /users
D2STR_D2BNETHELP63 = 787, // /stats
D2STR_MOO_MOO_FARM = 788, // The Secret Cow Level
D2STR_CHAOS_SANCTUM = 789, // The Chaos Sanctuary
D2STR_THE_PANDEMONIUM_FORTRESS = 790, // The Pandemonium Fortress
D2STR_RIVER_OF_FLAME = 791, // River of Flame
D2STR_OUTER_STEPPES = 792, // Outer Steppes
D2STR_PLAINS_OF_DESPAIR = 793, // Plains of Despair
D2STR_CITY_OF_THE_DAMNED = 794, // City of the Damned
D2STR_DURANCE_OF_HATE_LEVEL_3 = 795, // Durance of Hate Level 3
D2STR_DURANCE_OF_HATE_LEVEL_2 = 796, // Durance of Hate Level 2
D2STR_DURANCE_OF_HATE_LEVEL_1 = 797, // Durance of Hate Level 1
D2STR_DISUSED_RELIQUARY = 798, // Disused Reliquary
D2STR_RUINED_FANE = 799, // Ruined Fane
D2STR_FORGOTTEN_TEMPLE = 800, // Forgotten Temple
D2STR_FORGOTTEN_RELIQUARY = 801, // Forgotten Reliquary
D2STR_DISUSED_FANE = 802, // Disused Fane
D2STR_RUINED_TEMPLE = 803, // Ruined Temple
D2STR_FLAYER_DUNGEON_LEVEL_3 = 804, // Flayer Dungeon Level 3
D2STR_FLAYER_DUNGEON_LEVEL_2 = 805, // Flayer Dungeon Level 2
D2STR_FLAYER_DUNGEON_LEVEL_1 = 806, // Flayer Dungeon Level 1
D2STR_SWAMPY_PIT_LEVEL_3 = 807, // Swampy Pit Level 3
D2STR_SWAMPY_PIT_LEVEL_2 = 808, // Swampy Pit Level 2
D2STR_SWAMPY_PIT_LEVEL_1 = 809, // Swampy Pit Level 1
D2STR_SPIDER_CAVE = 810, // Arachnid Lair
D2STR_SPIDER_CAVERN = 811, // Spider Cavern
D2STR_TRAVINCAL = 812, // Travincal
D2STR_KURAST_CAUSEWAY = 813, // Kurast Causeway
D2STR_UPPER_KURAST = 814, // Upper Kurast
D2STR_KURAST_BAZAAR = 815, // Kurast Bazaar
D2STR_LOWER_KURAST = 816, // Lower Kurast
D2STR_FLAYER_JUNGLE = 817, // Flayer Jungle
D2STR_GREAT_MARSH = 818, // Great Marsh
D2STR_SPIDER_FOREST = 819, // Spider Forest
D2STR_KURAST_DOCKTOWN = 820, // Kurast Docks
D2STR_DURANCE_OF_HATE = 821, // Durance of Hate
D2STR_FLAYER_DUNGEON = 822, // Flayer Dungeon
D2STR_SWAMPY_PIT = 823, // Swampy Pit
D2STR_ARCANE_SANCTUARY = 824, // Arcane Sanctuary
D2STR_DURIEL_S_LAIR = 825, // Tal Rasha's Chamber
D2STR_TAL_RASHAS_TOMB = 826, // Tal Rasha's Tomb
D2STR_ANCIENT_TUNNELS = 827, // Ancient Tunnels
D2STR_MAGGOT_LAIR_LEVEL_3 = 828, // Maggot Lair Level 3
D2STR_MAGGOT_LAIR_LEVEL_2 = 829, // Maggot Lair Level 2
D2STR_MAGGOT_LAIR_LEVEL_1 = 830, // Maggot Lair Level 1
D2STR_CLAW_VIPER_TEMPLE_LEVEL_2 = 831, // Claw Viper Temple Level 2
D2STR_HALLS_OF_THE_DEAD_LEVEL_3 = 832, // Halls of the Dead Level 3
D2STR_STONY_TOMB_LEVEL_2 = 833, // Stony Tomb Level 2
D2STR_CLAW_VIPER_TEMPLE_LEVEL_1 = 834, // Claw Viper Temple Level 1
D2STR_HALLS_OF_THE_DEAD_LEVEL_2 = 835, // Halls of the Dead Level 2
D2STR_HALLS_OF_THE_DEAD_LEVEL_1 = 836, // Halls of the Dead Level 1
D2STR_STONY_TOMB_LEVEL_1 = 837, // Stony Tomb Level 1
D2STR_PALACE_CELLAR_LEVEL_3 = 838, // Palace Cellar Level 3
D2STR_PALACE_CELLAR_LEVEL_2 = 839, // Palace Cellar Level 2
D2STR_PALACE_CELLAR_LEVEL_1_ = 840, // Palace Cellar Level 1
D2STR_HAREM_LEVEL_2 = 841, // Harem Level 2
D2STR_HAREM_LEVEL_1 = 842, // Harem Level 1
D2STR_SEWERS_LEVEL_3 = 843, // Sewers Level 3
D2STR_SEWERS_LEVEL_2 = 844, // Sewers Level 2
D2STR_SEWERS_LEVEL_1 = 845, // Sewers Level 1
D2STR_CANYON_OF_THE_MAGI = 846, // Canyon of the Magi
D2STR_VALLEY_OF_SNAKES = 847, // Valley of Snakes
D2STR_LOST_CITY = 848, // Lost City
D2STR_FAR_OASIS = 849, // Far Oasis
D2STR_DRY_HILLS = 850, // Dry Hills
D2STR_ROCKY_WASTE = 851, // Rocky Waste
D2STR_LUT_GHOLEIN = 852, // Lut Gholein
D2STR_MAGGOT_LAIR = 853, // Maggot Lair
D2STR_CLAW_VIPER_TEMPLE = 854, // Claw Viper Temple
D2STR_HALLS_OF_THE_DEAD = 855, // Halls of the Dead
D2STR_STONY_TOMB = 856, // Stony Tomb
D2STR_PALACE_CELLAR = 857, // Palace Cellar
D2STR_HAREM = 858, // Harem
D2STR_SEWERS = 859, // Sewers
D2STR_TO_THE_MOO_MOO_FARM = 860, // To The Secret Cow Level
D2STR_TO_CHAOS_SANCTUM = 861, // To The Chaos Sanctuary
D2STR_TO_THE_RIVER_OF_FLAME = 862, // To The River of Flame
D2STR_TO_THE_OUTER_STEPPES = 863, // To The Outer Steppes
D2STR_TO_THE_PLAINS_OF_DESPAIR = 864, // To The Plains of Despair
D2STR_TO_THE_CITY_OF_THE_DAMNED = 865, // To The City of the Damned
D2STR_TO_THE_PANDEMONIUM_FORTRESS = 866, // To The Pandemonium Fortress
D2STR_TO_THE_DURANCE_OF_HATE_LEVEL_3 = 867, // To The Durance of Hate Level 3...
D2STR_TO_THE_DURANCE_OF_HATE_LEVEL_2 = 868, // To The Durance of Hate Level 2...
D2STR_TO_THE_DURANCE_OF_HATE_LEVEL_1 = 869, // To The Durance of Hate Level 1...
D2STR_TO_THE_DISUSED_RELIQUARY = 870, // To The Disused Reliquary
D2STR_TO_THE_RUINED_FANE = 871, // To The Ruined Fane
D2STR_TO_THE_FORGOTTEN_TEMPLE = 872, // To The Forgotten Temple
D2STR_TO_THE_FORGOTTEN_RELIQUARY = 873, // To The Forgotten Reliquary
D2STR_TO_THE_DISUSED_FANE = 874, // To The Disused Fane
D2STR_TO_THE_RUINED_TEMPLE = 875, // To The Ruined Temple
D2STR_TO_THE_FLAYER_DUNGEON_LEVEL_1 = 876, // To The Flayer Dungeon Level 1
D2STR_TO_THE_FLAYER_DUNGEON_LEVEL_2 = 877, // To The Flayer Dungeon Level 2
D2STR_TO_THE_FLAYER_DUNGEON_LEVEL_3 = 878, // To The Flayer Dungeon Level 3
D2STR_TO_THE_SWAMPY_PIT_LEVEL_3 = 879, // To The Swampy Pit Level 3
D2STR_TO_THE_SWAMPY_PIT_LEVEL_2 = 880, // To The Swampy Pit Level 2
D2STR_TO_THE_SWAMPY_PIT_LEVEL_1 = 881, // To The Swampy Pit Level 1
D2STR_TO_THE_SPIDER_CAVE = 882, // To The Arachnid Lair
D2STR_TO_THE_SPIDER_CAVERN = 883, // To The Spider Cavern
D2STR_TO_TRAVINCAL = 884, // To Travincal
D2STR_TO_THE_KURAST_CAUSEWAY = 885, // To The Kurast Causeway
D2STR_TO_UPPER_KURAST = 886, // To Upper Kurast
D2STR_TO_THE_KURAST_BAZAAR = 887, // To The Kurast Bazaar
D2STR_TO_LOWER_KURAST = 888, // To Lower Kurast
D2STR_TO_THE_FLAYER_JUNGLE = 889, // To The Flayer Jungle
D2STR_TO_THE_GREAT_MARSH = 890, // To The Great Marsh
D2STR_TO_THE_SPIDER_FOREST = 891, // To The Spider Forest
D2STR_TO_THE_KURAST_DOCKTOWN = 892, // To The Kurast Docks
D2STR_TO_THE_ARCANE_SANCTUARY = 893, // To The Arcane Sanctuary
D2STR_TO_DURIELS_LAIR = 894, // To Tal Rasha's Chamber
D2STR_TO_TAL_RASHAS_TOMB = 895, // To Tal Rasha's Tomb
D2STR_TO_THE_ANCIENT_TUNNELS = 896, // To The Ancient Tunnels
D2STR_TO_THE_MAGGOT_LAIR_LEVEL_3 = 897, // To The Maggot Lair Level 3
D2STR_TO_THE_MAGGOT_LAIR_LEVEL_2 = 898, // To The Maggot Lair Level 2
D2STR_TO_THE_MAGGOT_LAIR_LEVEL_1 = 899, // To The Maggot Lair Level 1
D2STR_TO_THE_CLAW_VIPER_TEMPLE_LEVEL_2 = 900, // To The Claw Viper Temple Level...
D2STR_TO_THE_HALLS_OF_THE_DEAD_LEVEL_3 = 901, // To The Halls of the Dead Level...
D2STR_TO_THE_STONY_TOMB_LEVEL_2 = 902, // To The Stony Tomb Level 2
D2STR_TO_THE_CLAW_VIPER_TEMPLE_LEVEL_1 = 903, // To The Claw Viper Temple Level...
D2STR_TO_THE_HALLS_OF_THE_DEAD_LEVEL_2 = 904, // To The Halls of the Dead Level...
D2STR_TO_THE_HALLS_OF_THE_DEAD_LEVEL_1 = 905, // To The Halls of the Dead Level...
D2STR_TO_THE_STONY_TOMB_LEVEL_1 = 906, // To The Stony Tomb Level 1
D2STR_TO_THE_PALACE_CELLAR_LEVEL_3 = 907, // To The Palace Cellar Level 3
D2STR_TO_THE_PALACE_CELLAR_LEVEL_2 = 908, // To The Palace Cellar Level 2
D2STR_TO_THE_PALACE_CELLAR_LEVEL_1_ = 909, // To The Palace Cellar Level 1
D2STR_TO_THE_HAREM_LEVEL_2 = 910, // To The Harem Level 2
D2STR_TO_THE_HAREM_LEVEL_1 = 911, // To The Harem Level 1
D2STR_TO_THE_SEWERS_LEVEL_3 = 912, // To The Sewers Level 3
D2STR_TO_THE_SEWERS_LEVEL_2 = 913, // To The Sewers Level 2
D2STR_TO_THE_SEWERS_LEVEL_1 = 914, // To The Sewers Level 1
D2STR_TO_THE_CANYON_OF_THE_MAGI = 915, // To The Canyon of the Magi
D2STR_TO_THE_VALLEY_OF_SNAKES = 916, // To The Valley of Snakes
D2STR_TO_THE_LOST_CITY = 917, // To The Lost City
D2STR_TO_THE_FAR_OASIS = 918, // To The Far Oasis
D2STR_TO_THE_DRY_HILLS = 919, // To The Dry Hills
D2STR_TO_THE_ROCKY_WASTE = 920, // To The Rocky Waste
D2STR_TO_LUT_GHOLEIN = 921, // To Lut Gholein
D2STR_QSTSA2Q0 = 922, // Act 2 Prologue
D2STR_QSTSA2Q1 = 923, // Radament's Lair
D2STR_QSTSA2Q2 = 924, // The Horadric Staff
D2STR_QSTSA2Q3 = 925, // Tainted Sun
D2STR_QSTSA2Q4 = 926, // Arcane Sanctuary
D2STR_QSTSA2Q5 = 927, // The Summoner
D2STR_QSTSA2Q6 = 928, // The Seven Tombs
D2STR_QSTSA3Q0 = 929, // Act 3 Prologue
D2STR_QSTSA3Q1 = 930, // Lam Esen's Tome
D2STR_QSTSA3Q2 = 931, // Khalim's Will
D2STR_QSTSA3Q3 = 932, // Blade of the Old Religion
D2STR_QSTSA3Q4 = 933, // The Golden Bird
D2STR_QSTSA3Q5 = 934, // The Blackened Temple
D2STR_QSTSA3Q6 = 935, // The Guardian
D2STR_QSTSA4Q0 = 936, // Act 4 Prologue
D2STR_QSTSA4Q1 = 937, // The Fallen Angel
D2STR_QSTSA4Q2 = 938, // Terror's End
D2STR_QSTSA4Q3 = 939, // Hell's Forge
D2STR_QSTSA2Q01 = 940, // Lut Gholein
D2STR_QSTSA2Q11 = 941, // Find Radament's Lair in the Lu...
D2STR_QSTSA2Q12 = 942, // Kill Radament.
D2STR_QSTSA2Q13 = 943, // Return to Atma for a reward.
D2STR_QSTSA2Q21 = 944, // Show the scroll to Cain in Lut...
D2STR_QSTSA2Q22 = 945, // Search the Halls of the Dead u...
D2STR_QSTSA2Q23 = 946, // Use the Horadric Cube to resto...
D2STR_QSTSA2Q24 = 947, // Take the Staff into Tal Rasha'...
D2STR_QSTSA2Q25 = 948, // Take the artifacts to Cain in ...
D2STR_QSTSA2Q31 = 949, // Look for the source of the dar...
D2STR_QSTSA2Q31A = 950, // Ask Drognan about the strange ...
D2STR_QSTSA2Q32 = 951, // Destroy the Serpent Altar in t...
D2STR_QSTSA2Q33 = 952, // Speak with the townsfolk in Lu...
D2STR_QSTSA2Q41 = 953, // Look for the Arcane Sanctuary ...
D2STR_QSTSA2Q41A = 954, // Talk to Drognan.
D2STR_QSTSA2Q42 = 955, // Find Horazon's Journal.
D2STR_QSTSA2Q43 = 956, // Continue the search for the Se...
D2STR_QSTSA2Q51 = 957, // Beware the Summoner.
D2STR_QSTSA2Q52 = 958, // Kill the Summoner.
D2STR_QSTSA2Q53 = 959, // Return to town for more inform...
D2STR_QSTSA2Q61 = 960, // Find Tal Rasha's Tomb.
D2STR_QSTSA2Q61A = 961, // The Symbol of the True Tomb of...
D2STR_QSTSA2Q62 = 962, // Kill Duriel.
D2STR_QSTSA2Q63 = 963, // Explore Tal Rasha'a Chamber.
D2STR_QSTSA2Q63A = 964, // Talk to Jerhyn.
D2STR_QSTSA2Q64 = 965, // Talk to Jerhyn.
D2STR_QSTSA2Q65 = 966, // Talk to Meshif.
D2STR_QSTSA3Q01 = 967, // Jungle Village
D2STR_QSTSA3Q11 = 968, // Search the six temples in the ...
D2STR_QSTSA3Q12 = 969, // Talk to Alkor.
D2STR_QSTSA3Q21 = 970, // Find Khalim's relics. Search f...
D2STR_QSTSA3Q22 = 971, // Search for Khalim's Brain in t...
D2STR_QSTSA3Q23 = 972, // Search for Khalim's Flail in T...