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I'm currently working with the BatchRendererPluginFactory.from utility in PixiJS to create a custom batch renderer. I've come across the texturesPerObject option, which I believe allows a single object to use multiple textures. However, I'm struggling to find a practical example or implementation detail on how to utilize this option.
Would anyone be able to provide or point me to an example of how to use the texturesPerObject option with BatchRendererPluginFactory.from?
Specifically, I'd like to know:
How to properly set multiple textures for a display object in the context of batching.
How to handle these textures in the custom shader and renderer logic.
Any guidance or references would be greatly appreciated. Thanks in advance!
The text was updated successfully, but these errors were encountered:
Hello,
I'm currently working with the
BatchRendererPluginFactory.from
utility in PixiJS to create a custom batch renderer. I've come across the texturesPerObject option, which I believe allows a single object to use multiple textures. However, I'm struggling to find a practical example or implementation detail on how to utilize this option.Would anyone be able to provide or point me to an example of how to use the texturesPerObject option with BatchRendererPluginFactory.from?
Specifically, I'd like to know:
Any guidance or references would be greatly appreciated. Thanks in advance!
The text was updated successfully, but these errors were encountered: