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Phong/ Custom Shader #128

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FynnBr opened this issue Feb 9, 2021 · 0 comments
Open

Phong/ Custom Shader #128

FynnBr opened this issue Feb 9, 2021 · 0 comments

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@FynnBr
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FynnBr commented Feb 9, 2021

I tried using the phong material by using the example given in the code.
Since this is also using clay.standard.vertex and clay.standard.fragment I can't see a difference between this and the default material.
Is the default material now phong or is there another way to use phong?

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