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Runtime performance tests #75

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joajfreitas opened this issue Jul 22, 2024 · 0 comments
Open

Runtime performance tests #75

joajfreitas opened this issue Jul 22, 2024 · 0 comments

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@joajfreitas
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Ensure that the gameboy is not too slow. Maybe run some rom until a certain point and check the wall time of its execution? Compare against a threshold value and fail if the runtime is bigger than that.

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