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allmakes.sh
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allmakes.sh
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make all TARGET=capcom; cp EBOOT.PBP CAPCOM.PBP;
make all TARGET=Cave; cp EBOOT.PBP CAVE.PBP;
make all TARGET=cps1; cp EBOOT.PBP CPS1.PBP;
make all TARGET=deco; cp EBOOT.PBP DECO.PBP;
make all TARGET=dynax; cp EBOOT.PBP DYNAX.PBP
make all TARGET=irem; cp EBOOT.PBP IREM.PBP;
make all TARGET=Jaleco; cp EBOOT.PBP JALECO.PBP;
make all TARGET=Kaneko; cp EBOOT.PBP KANEKO.PBP;
make all TARGET=konami; cp EBOOT.PBP KONAMI.PBP;
make all TARGET=konami2; cp EBOOT.PBP KONAMI2.PBP;
make all TARGET=namco; cp EBOOT.PBP NAMCO.PBP;
make all TARGET=namco2; cp EBOOT.PBP NAMCO2.PBP;
make all TARGET=Nichibutsu; cp EBOOT.PBP NICHIBUTSU.PBP;
make all TARGET=nintendo; cp EBOOT.PBP NINTENDO.PBP;
make all TARGET=sega; cp EBOOT.PBP SEGA.PBP;
make all TARGET=sega2; cp EBOOT.PBP SEGA2.PBP;
make all TARGET=sega3; cp EBOOT.PBP SEGA3.PBP;
make all TARGET=Seta; cp EBOOT.PBP SETA.PBP;
make all TARGET=snk; cp EBOOT.PBP SNK.PBP;
make all TARGET=taito; cp EBOOT.PBP TAITO.PBP;
make all TARGET=taito2; cp EBOOT.PBP TAITO2.PBP;
make all TARGET=technos; cp EBOOT.PBP TECHNOS.PBP;
make all TARGET=Universal; cp EBOOT.PBP UNIVERSAL.PBP;
make all TARGET=upl; cp EBOOT.PBP UPL.PBP;