From e442b421990d5b88f5b5fb8b20b9af1c575bb608 Mon Sep 17 00:00:00 2001 From: Soupster89 <46080086+Soupster89@users.noreply.github.com> Date: Sat, 24 Aug 2019 14:51:58 -0500 Subject: [PATCH] CRIT Expansion update (#31090) --- .../constructions/crt_constructions.json | 24 +- .../constructions/crt_terrain.json | 6 +- data/mods/CRT_EXPANSION/items/crt_armor.json | 57 +- data/mods/CRT_EXPANSION/items/crt_gun.json | 115 +- .../mods/CRT_EXPANSION/items/crt_gunmods.json | 20 +- .../CRT_EXPANSION/items/crt_item_groups.json | 9 +- .../CRT_EXPANSION/items/crt_toolarmor.json | 65 +- data/mods/CRT_EXPANSION/items/crt_tools.json | 46 +- .../CRT_EXPANSION/martial/CRT_Bladework.json | 71 +- .../martial/CRT_EnforcementBuff.json | 49 +- .../CRT_EXPANSION/martial/CRT_MeleeBuffs.json | 108 +- .../martial/crt_gun_techniques.json | 32 + .../martial/dragonslayertechn.json | 2 + .../CRT_EXPANSION/martial/generaltechn.json | 16 +- .../mods/CRT_EXPANSION/martial/stabtechn.json | 2 +- data/mods/CRT_EXPANSION/modinfo.json | 2 +- .../CRT_EXPANSION/monsters/crt_monster.json | 45 +- .../monsters/crt_monstergroups.json | 130 ++ .../mutations/crt_mutatinoc.json | 7 +- .../mutations/crt_mutations.json | 1186 ----------------- .../mutations/crt_vamp_mutations.json | 1020 ++------------ .../mutations/crt_wendigo_mutations.json | 56 +- .../CRT_EXPANSION/mutations/vamp_mut_cat.json | 2 +- data/mods/CRT_EXPANSION/readme/README.md | 8 +- .../CRT_EXPANSION/scenarios/crt_classes.json | 132 +- .../scenarios/crt_scenarios.json | 19 - 26 files changed, 738 insertions(+), 2491 deletions(-) create mode 100644 data/mods/CRT_EXPANSION/martial/crt_gun_techniques.json create mode 100644 data/mods/CRT_EXPANSION/monsters/crt_monstergroups.json delete mode 100644 data/mods/CRT_EXPANSION/mutations/crt_mutations.json diff --git a/data/mods/CRT_EXPANSION/constructions/crt_constructions.json b/data/mods/CRT_EXPANSION/constructions/crt_constructions.json index 39185bb094d08..dcf35d50ee5a6 100644 --- a/data/mods/CRT_EXPANSION/constructions/crt_constructions.json +++ b/data/mods/CRT_EXPANSION/constructions/crt_constructions.json @@ -4,7 +4,7 @@ "description": "Cut Grass", "category": "OTHER", "required_skills": [ [ "survival", 0 ] ], - "time": 6, + "time": "6 m", "byproducts": [ { "item": "withered", "charges": [ 1, 3 ] } ], "pre_terrain": "t_grass_long", "post_terrain": "t_grass", @@ -15,7 +15,7 @@ "description": "Cut Grass", "category": "OTHER", "required_skills": [ [ "survival", 0 ] ], - "time": 6, + "time": "6 m", "byproducts": [ { "item": "withered", "charges": [ 1, 3 ] } ], "pre_terrain": "t_grass_tall", "post_terrain": "t_grass", @@ -26,7 +26,7 @@ "description": "Cut Grass", "category": "OTHER", "required_skills": [ [ "survival", 0 ] ], - "time": 6, + "time": "6 m", "qualities": [ [ { "id": "DIG", "level": 1 } ] ], "byproducts": [ { "item": "withered", "charges": [ 2, 3 ] } ], "pre_terrain": "t_grass", @@ -37,7 +37,7 @@ "description": "Cut Grass", "category": "OTHER", "required_skills": [ [ "survival", 0 ] ], - "time": 12, + "time": "9 m", "qualities": [ [ { "id": "DIG", "level": 1 } ] ], "byproducts": [ { "item": "withered_bundle", "charges": [ 2, 3 ] } ], "pre_terrain": "t_grass_long", @@ -48,7 +48,7 @@ "description": "Cut Grass", "category": "OTHER", "required_skills": [ [ "survival", 0 ] ], - "time": 12, + "time": "9 m", "qualities": [ [ { "id": "DIG", "level": 1 } ] ], "byproducts": [ { "item": "withered_bundle", "charges": [ 3, 4 ] } ], "pre_terrain": "t_grass_tall", @@ -59,7 +59,7 @@ "description": "Cut Grass", "category": "OTHER", "required_skills": [ [ "survival", 0 ] ], - "time": 6, + "time": "6 m", "qualities": [ [ { "id": "DIG", "level": 1 } ] ], "byproducts": [ { "item": "withered", "charges": [ 1, 2 ] } ], "pre_terrain": "t_grass_dead", @@ -70,7 +70,7 @@ "description": "Cut Grass", "category": "OTHER", "required_skills": [ [ "survival", 0 ] ], - "time": 6, + "time": "6 m", "qualities": [ [ { "id": "DIG", "level": 1 } ] ], "byproducts": [ { "item": "withered", "charges": [ 1, 1 ] } ], "pre_terrain": "t_grass_golf", @@ -81,7 +81,7 @@ "description": "Cut Grass", "category": "OTHER", "required_skills": [ [ "survival", 0 ] ], - "time": 6, + "time": "6 m", "qualities": [ [ { "id": "DIG", "level": 1 } ] ], "byproducts": [ { "item": "withered", "charges": [ 1, 1 ] } ], "pre_terrain": "t_grass_white", @@ -92,7 +92,7 @@ "description": "Chop Tree Trunk Into Logs", "category": "FARM_WOOD", "required_skills": [ [ "survival", 2 ] ], - "time": 50, + "time": "50 m", "qualities": [ [ { "id": "AXE", "level": 2 }, { "id": "SAW_W", "level": 1 } ] ], "byproducts": [ { "item": "log", "count": [ 2, 3 ] } ], "pre_terrain": "t_trunk", @@ -103,7 +103,7 @@ "description": "Dig a Pit", "category": "DIG", "required_skills": [ [ "survival", 0 ] ], - "time": 20, + "time": "20 m", "qualities": [ [ { "id": "DIG", "level": 2 } ] ], "pre_terrain": "t_dirt", "post_terrain": "t_pit_shallow" @@ -113,7 +113,7 @@ "description": "Dig a Pit", "category": "DIG", "required_skills": [ [ "survival", 1 ] ], - "time": 30, + "time": "15 m", "qualities": [ [ { "id": "DIG", "level": 2 } ] ], "pre_terrain": "t_pit_shallow", "post_terrain": "t_pit" @@ -123,7 +123,7 @@ "description": "Makeshift Wall", "category": "OTHER", "required_skills": [ [ "survival", 2 ] ], - "time": 30, + "time": "45 m", "qualities": [ [ { "id": "DIG", "level": 1 } ], [ { "id": "SAW_W", "level": 1 } ] ], "components": [ [ [ "stick", 6 ], [ "2x4", 3 ] ], diff --git a/data/mods/CRT_EXPANSION/constructions/crt_terrain.json b/data/mods/CRT_EXPANSION/constructions/crt_terrain.json index 1f1454cfb6723..d78a576abb040 100644 --- a/data/mods/CRT_EXPANSION/constructions/crt_terrain.json +++ b/data/mods/CRT_EXPANSION/constructions/crt_terrain.json @@ -3,7 +3,7 @@ "type": "terrain", "id": "t_wall_stick", "name": "stick wall", - "description": "A cheap wall of planks and sticks with a log pillar to keep it together. It is capable of supporting an upper level or roof. Dirt and stones make the wall secure. Somewhat flammable.", + "description": "A cheap mish mash of planks and sticks with a log pillar that keeps it together. It is capable of supporting an upper level or roof. Dirt and stones make the wall secure. Somewhat flammable.", "symbol": "LINE_OXOX", "color": "brown_white", "move_cost": 0, @@ -16,9 +16,9 @@ "sound_fail": "krick!", "ter_set": "t_null", "items": [ - { "item": "stick", "count": [ 0, 2 ] }, + { "item": "stick", "count": [ 0, 1 ] }, { "item": "pebble", "charges": [ 1, 5 ] }, - { "item": "splinter", "count": [ 1, 4 ] } + { "item": "splinter", "count": [ 1, 6 ] } ] } } diff --git a/data/mods/CRT_EXPANSION/items/crt_armor.json b/data/mods/CRT_EXPANSION/items/crt_armor.json index 773c2bbe09962..fae3fbac5dd85 100644 --- a/data/mods/CRT_EXPANSION/items/crt_armor.json +++ b/data/mods/CRT_EXPANSION/items/crt_armor.json @@ -3,7 +3,7 @@ "id": "crt_mask", "type": "ARMOR", "category": "armor", - "name": "C.R.I.T face mask", + "name": "CRIT face mask", "description": "This is the C.R.I.T standard issue face mask, lined with kevlar for extra protection. A few filters provide decent enviromental safety, but it was not intended for extended use. It has a basic integrated HUD.", "weight": 5000, "volume": 4, @@ -19,13 +19,13 @@ "material_thickness": 2, "environmental_protection": 10, "qualities": [ [ "GLARE", 1 ] ], - "flags": [ "WATERPROOF", "STURDY", "SUN_GLASSES", "VARSIZE", "GAS_PROOF", "WATCH", "THERMOMETER" ] + "flags": [ "WATERPROOF", "STURDY", "SUN_GLASSES", "VARSIZE", "WATCH", "THERMOMETER" ] }, { "id": "crt_boots", "copy-from": "crt_la_boots", "type": "ARMOR", - "name": "pair of C.R.I.T boots", + "name": "pair of CRIT boots", "description": "C.R.I.T standard-issue boots. Next-gen gels keep feet comfortable and hygenic during long-term missions while absorbing shock and heat from outside-sources. Superalloy mesh and rubber offer quite a bit of chemical protection as well. Decently heavy though", "color": "dark_gray", "weight": 1500, @@ -39,8 +39,8 @@ "id": "crt_la_boots", "type": "ARMOR", "category": "armor", - "name": "pair of C.R.I.T LA boots", - "name_plural": "pairs of C.R.I.T LA boots", + "name": "pair of CRIT LA boots", + "name_plural": "pairs of CRIT LA boots", "description": "C.R.I.T skeletonized boots. Based off of C.R.I.T boots, the light-armor variant was created for missions in warmer climates. The LA boots keep most of the old features of the standard issue boots but trade in protection for easier movement.", "weight": 1060, "volume": 6, @@ -62,7 +62,8 @@ "id": "crt_gloves", "copy-from": "gloves_tactical", "type": "ARMOR", - "name": "pair of C.R.I.T fingertip-less gloves", + "name": "pair of CRIT fingertip-less gloves", + "name_plural": "pairs of CRIT fingertip-less gloves", "description": "C.R.I.T standard-issue gloves. Made with superalloy mesh for those with gene-modding and/or mutations while still allowing greater manipulation of items and moderate protection.", "encumbrance": 12, "coverage": 85, @@ -75,7 +76,8 @@ "id": "crt_gloves_liner", "copy-from": "crt_gloves", "type": "ARMOR", - "name": "pair of C.R.I.T fingertip-less liners", + "name": "pair of CRIT fingertip-less liners", + "name_plural": "pairs of CRIT fingertip-less liners", "description": "C.R.I.T standard-issue glove liners. Made with neroprene and rubber mesh for warmth and fingertip-less for those with gene-modding and/or mutations while still allowing greater manipulation of items and moderate protection.", "encumbrance": 3, "coverage": 85, @@ -88,7 +90,7 @@ "id": "crt_backpack", "copy-from": "molle_pack", "type": "ARMOR", - "name": "C.R.I.T backpack", + "name": "CRIT backpack", "description": "C.R.I.T standard-issue pack. Based on the MOLLE backpack's design, this smaller pack strikes a fine balance between storage space and encumbrance and allows a larger weapon to be holstered, drawing and holstering is still rather awkward even with the magnetized clips, but practice helps.", "color": "dark_gray", "storage": 36, @@ -102,8 +104,8 @@ "id": "crt_chestrig", "copy-from": "chestrig", "type": "ARMOR", - "name": "C.R.I.T chestrig", - "description": "C.R.I.T standard-issue chestrig, has mesh and MOLLE loops for gear and slots for light-armor padding.", + "name": "CRIT chestrig", + "description": "C.R.I.T standard-issue chestrig, has mesh and MOLLE loops for gear and slots with light-armor padding.", "color": "dark_gray", "material": [ "kevlar", "plastic" ], "flags": [ "STURDY", "WATER_FRIENDLY", "ALLOWS_NATURAL_ATTACKS" ] @@ -112,7 +114,8 @@ "id": "crt_legguard", "copy-from": "legguard_hard", "type": "ARMOR", - "name": "C.R.I.T leg guards", + "name": "pair of CRIT leg guards", + "name_plural": "pairs of CRIT leg guards", "description": "C.R.I.T standard-issue leg armor. Simple design and durable material allows for easy movement and the padding keeps the legs safe and warm in colder conditions.", "color": "dark_gray", "material": [ "superalloy", "rubber", "neoprene" ], @@ -127,7 +130,7 @@ "id": "crt_armguard", "type": "ARMOR", "category": "armor", - "name": "pair of C.R.I.T arm guards", + "name": "pair of CRIT arm guards", "name_plural": "pairs of C.R.I.T arm guards", "description": "A pair of arm guards made from superalloy molded upon neoprene, and then insulated with rubber. They are sturdy and will block attacks, but they are ridiculously heavy.", "weight": 1820, @@ -149,7 +152,7 @@ "id": "crt_belt", "copy-from": "survivor_belt_notools", "type": "ARMOR", - "name": "C.R.I.T web belt", + "name": "CRIT web belt", "description": "C.R.I.T standard-issue belt. Keeps your trousers up and your weapons on your hip.", "color": "dark_gray", "material": [ "leather", "brass" ], @@ -159,8 +162,8 @@ "id": "crt_iduster", "type": "ARMOR", "category": "armor", - "name": "C.R.I.T infantry duster", - "description": "A thick full-length duster coat with rubber insulation. Mildly encumbering, but rather protective against any anti-infantry electrical discharges from the robots. Has several pockets for storage.", + "name": "CRIT infantry duster", + "description": "A thick full-length duster coat with rubber insulation. More than mildly encumbering, but rather protective against any anti-infantry electrical discharges from the robots. Has several pockets for storage.", "weight": 2120, "volume": 23, "price": 25500, @@ -181,7 +184,7 @@ "id": "ds_monitor", "type": "TOOL_ARMOR", "category": "armor", - "name": "C.R.I.T S-I G.E.A.R", + "name": "CRIT S-I G.E.A.R", "description": "C.R.I.T standard issue General Engineering Assistance Rig. Plugged into your spinal cord, this device improves your overall physique and provides basic information on your surroundings.", "weight": 500, "volume": 0, @@ -196,20 +199,20 @@ "artifact_data": { "charge_type": "ARTC_NULL", "effects_worn": [ "AEP_ALL_UP" ] }, "material_thickness": 10, "environmental_protection": 0, - "flags": [ "ONLY_ONE", "TRADER_AVOID", "BELTED" ] + "flags": [ "ONLY_ONE", "TRADER_AVOID", "BELTED", "NO_TAKEOFF" ] }, { "id": "ds_armor", "type": "ARMOR", "category": "armor", - "name": "R&D Engineering Suit", + "name": "CRIT Engineering Suit", "description": "An airtight, flexible suit of woven composite fibers complete with segmented plates of armor. A complex system digitizes items in an individual pocket universe for storage while built in joint-torsion ratchets generate the neccessary energy required to power the interface.", "weight": 13460, "volume": 57, "price": 900000000, "to_hit": -5, "bashing": 8, - "material": [ "steel", "nomex", "kevlar" ], + "material": [ "superalloy", "nomex", "kevlar" ], "symbol": "[", "color": "light_gray", "covers": [ "HEAD", "EYES", "MOUTH", "TORSO", "LEGS", "ARMS", "HANDS", "FEET" ], @@ -218,7 +221,7 @@ "warmth": 15, "storage": 50, "material_thickness": 3, - "environmental_protection": 13, + "environmental_protection": 18, "use_action": "WEATHER_TOOL", "flags": [ "ELECTRIC_IMMUNE", "GAS_PROOF", "VARSIZE", "OVERSIZE", "STURDY", "ONLY_ONE", "WATERPROOF", "CLIMATE_CONTROL" ] }, @@ -226,7 +229,7 @@ "id": "crt_aarmor", "type": "ARMOR", "category": "armor", - "name": "C.R.I.T Armored Anomaly Suit", + "name": "CRIT Armored Anomaly Suit", "description": "A relatively simple suit of armor. A suit of woven composite fibers combined with a cleansuit core and strategically placed segmented kevlar plates keep the suit light-weight and the one wearing it alive while offering superb resistance to the elements and ambient radiation. ", "weight": 11460, "volume": 45, @@ -248,7 +251,7 @@ { "id": "crt_legrig", "type": "ARMOR", - "name": "C.R.I.T drop leg pouch", + "name": "CRIT drop leg pouch", "name_plural": "C.R.I.T drop leg pouches", "description": "A set of pouches that can be worn on the thighs using buckled straps. This variety is more compact and is favored by the C.R.I.T for its ease of use.", "weight": 255, @@ -268,7 +271,7 @@ "id": "crt_earmor", "type": "ARMOR", "category": "armor", - "name": "C.R.I.T Enforcer armor assembly", + "name": "CRIT Enforcer armor assembly", "description": "A series of plates, guards and buckles which assemble into a suit of sturdy body-armor which usually goes over other armor. Overlapping steel plates on top of kevlar plates cover vast expanses as the armor juts off in places so it can deflect attacks. Built with the idea that comfort is less important than safety, this heavy suit is difficult to move about in but highly protective. Various adjustable conectors such as straps and clips hold it together.", "weight": 21460, "volume": 45, @@ -291,8 +294,8 @@ "id": "crt_earmor_boots", "type": "ARMOR", "category": "armor", - "name": "pair of C.R.I.T Enforcer docks", - "name_plural": "pairs of C.R.I.T Enforcer docks", + "name": "pair of CRIT Enforcer docks", + "name_plural": "pairs of CRIT Enforcer docks", "description": "C.R.I.T Enforcer docks. Metal plates vaguely molded into the shape of oversized feet which clamp down onto your owm footwear keep your feet out of harms way. It looks terrible and feels clunky unlike most of C.R.I.T's designs, but they do seem to be worth using if you were to be in the middle of a warzone.", "weight": 2060, "volume": 6, @@ -314,7 +317,7 @@ "id": "crt_sarmor", "type": "ARMOR", "category": "armor", - "name": "C.R.I.T Soldier Suit", + "name": "CRIT Soldier Suit", "description": "A suit of modern body-armor. Strategically placed superalloy plates keep the suit's weight minimal while kevlar plates other areas and a lining of soft neoprene pads areas for extra comfort. Most importantly, this can be worn comfortably under other armor.", "weight": 5439, "volume": 25, @@ -335,7 +338,7 @@ "id": "crt_warmor", "type": "ARMOR", "category": "armor", - "name": "C.R.I.T Lone Wolf Series Armor", + "name": "CRIT Lone Wolf Series Armor", "description": "A matte black suit of outdated and bulky looking plate armor fitted onto a soft kevlar body-suit. Retrofitted with new armor improvements, this heavy armor will definitely protect you from practically anything. Just make sure you can actually walk with it on though.", "weight": 42563, "volume": 50, diff --git a/data/mods/CRT_EXPANSION/items/crt_gun.json b/data/mods/CRT_EXPANSION/items/crt_gun.json index bc3a113cbcd82..2987c3a465846 100644 --- a/data/mods/CRT_EXPANSION/items/crt_gun.json +++ b/data/mods/CRT_EXPANSION/items/crt_gun.json @@ -2,8 +2,8 @@ { "id": "crt_laser_pistol", "type": "GUN", - "name": "C.R.I.T .5 LP", - "description": "Experimental low power sidearm under development in C.R.I.T R&D, the .5 LP is a relatively weak but accurate laser pistol. The double-barrel design compensates for the lack of raw power and yet the gun manages to be relatively easy to aim and lightweight due to the superalloy construction.", + "name": "CRIT .5 LP", + "description": "Experimental low power sidearm under development in C.R.I.T R&D, the .5 LP is a relatively weak but accurate laser pistol. The double-barrel design compensates for the lack of raw power and yet the gun manages to be relatively easy to aim and lightweight due to the superalloy construction.", "weight": 650, "volume": 3, "price": 1000000, @@ -11,9 +11,9 @@ "bashing": 3, "material": [ "superalloy", "plastic" ], "symbol": "(", - "color": "cyan", + "color": "red", "skill": "pistol", - "range": 22, + "range": 20, "ranged_damage": 6, "pierce": 10, "dispersion": 150, @@ -38,8 +38,8 @@ { "id": "crt_laser_gatling", "type": "GUN", - "name": "C.R.I.T Chain Laser", - "description": "A tried and true favorite from the bowels of R&D hell. Based off of a researcher's video on three taped-together .5 LPs on a hand held power drill, this gun is a relatively light weapon for the amount of UPS and destruction it can cause.", + "name": "CRIT Chain Laser", + "description": "A tried and true favorite from the bowels of R&D hell. Based off of a researcher's video on three taped-together .5 LPs on a hand held power drill, this gun is a relatively light weapon for the amount of UPS it eats and destruction it can cause.", "weight": 2650, "volume": 10, "price": 1000000, @@ -49,17 +49,44 @@ "symbol": "(", "color": "cyan", "skill": "launcher", - "range": 25, - "ranged_damage": { "damage_type": "heat", "amount": 8 }, + "range": 30, + "ranged_damage": 9, "pierce": 8, - "dispersion": 150, + "dispersion": 45, "durability": 9, "loudness": 28, "ups_charges": 10, "reload": 220, "modes": [ [ "DEFAULT", "burst", 12 ] ], + "valid_mod_locations": [ [ "accessories", 1 ], [ "emitter", 1 ], [ "grip", 1 ], [ "lens", 1 ], [ "rail", 1 ], [ "sights", 1 ], [ "stock", 1 ] ], + "ammo_effects": [ "LASER", "INCENDIARY" ], + "flags": [ "NEVER_JAMS", "NO_UNLOAD" ] + }, + { + "id": "crt_laser_carbine", + "type": "GUN", + "name": "CRIT Laser Carbine", + "description": "A short-barrel lightweight laser gun developed by C.R.I.T R&D. Mainly developed to test out a new breakthrough in laser weapons.", + "weight": 2150, + "volume": 8, + "price": 1100000, + "to_hit": -1, + "bashing": 8, + "material": [ "steel", "plastic" ], + "symbol": "(", + "color": "blue", + "skill": "smg", + "range": 25, + "ranged_damage": 13, + "pierce": 9, + "dispersion": 15, + "durability": 8, + "modes": [ [ "DEFAULT", "semi-auto", 1 ] ], + "loudness": 12, + "ups_charges": 20, + "reload": 0, "valid_mod_locations": [ - [ "accessories", 1 ], + [ "accessories", 4 ], [ "emitter", 1 ], [ "grip", 1 ], [ "lens", 1 ], @@ -72,27 +99,27 @@ "flags": [ "NEVER_JAMS", "NO_UNLOAD" ] }, { - "id": "crt_laser_carbine", + "id": "crt_energy_rifle", "type": "GUN", - "name": "C.R.I.T Laser Carbine", - "description": "A lightweight laser gun developed by C.R.I.T R&D. Mainly developed to test out a new breakthrough in laser weapons.", - "weight": 2150, - "volume": 8, - "price": 1100000, + "name": "CRIT Energy Rifle", + "description": "A heavy energy gun developed by C.R.I.T R&D. Mainly developed to test out a new breakthrough in hybrid weaponry.", + "weight": 5150, + "volume": 10, + "price": 1800000, "to_hit": -1, - "bashing": 8, + "bashing": 10, "material": [ "steel", "plastic" ], "symbol": "(", "color": "magenta", - "skill": "smg", - "range": 28, - "ranged_damage": 12, - "pierce": 14, - "dispersion": 150, + "skill": "rifle", + "range": 35, + "ranged_damage": { "damage_type": "heat", "amount": 25 }, + "pierce": 13, + "dispersion": 20, "durability": 8, - "modes": [ [ "DEFAULT", "semi-auto", 1 ], [ "BURST", "3 rd.", 3 ] ], - "loudness": 12, - "ups_charges": 22, + "modes": [ [ "DEFAULT", "semi-auto", 1 ] ], + "loudness": 20, + "ups_charges": 30, "reload": 0, "valid_mod_locations": [ [ "accessories", 4 ], @@ -107,10 +134,36 @@ "ammo_effects": [ "LASER", "INCENDIARY" ], "flags": [ "NEVER_JAMS", "NO_UNLOAD" ] }, + { + "id": "crt_cqb_si", + "type": "GUN", + "name": "CRIT CQB Standard Issue", + "description": "A simple combination gun. This military-grade semi-auto carbine couples the mid-range versatility of the 9mm with the power of the 12 gauge shotgun. To further compliment the CQB aspect, the stock is built to amplify the user's force and the rugged construction with tonfa-like grip can handle bashing in enemy heads. An integrated magazine makes it a pain to reload, but keeps your clip from ejecting accidently.", + "weight": 1650, + "volume": 3, + "price": 1000000, + "to_hit": 2, + "bashing": 12, + "material": [ "superalloy", "steel" ], + "symbol": "(", + "color": "yellow", + "skill": "smg", + "range": 2, + "ranged_damage": -2, + "dispersion": 150, + "durability": 10, + "loudness": 30, + "ammo": "9mm", + "clip_size": 18, + "reload": 150, + "built_in_mods": [ "crt_cqb_si_shotgun" ], + "valid_mod_locations": [ [ "accessories", 1 ], [ "grip", 1 ], [ "underbarrel", 1 ] ], + "flags": [ "NEVER_JAMS", "FIRE_TWOHAND", "RELOAD_ONE" ] + }, { "id": "crt_fire_glove", "type": "GUN", - "name": "C.R.I.T Fire Glove", + "name": "CRIT Fire Glove", "description": "Experimental CQB weapon system under development in C.R.I.T R&D.", "weight": 650, "volume": 3, @@ -139,7 +192,7 @@ [ "stock", 1 ], [ "underbarrel", 1 ] ], - "ammo_effects": [ "STREAM", "INCENDIARY", "EXPLODE" ], + "ammo_effects": [ "STREAM", "INCENDIARY" ], "flags": [ "NEVER_JAMS", "NO_UNLOAD", "UNARMED_WEAPON", "DURABLE_MELEE" ] }, { @@ -149,14 +202,14 @@ "symbol": "(", "color": "light_gray", "name": "pellet gun", - "description": "A surprisingly powerful airgun that can reliably hunt small game. The small lead or alloy pellets that can be chambered provide it decent powet in every shot. It's fairly accurate and can be somewhat as damaging as a .22 short, but the break action charging system requires some arm strength to load a pellet.", + "description": "A surprisingly powerful airgun that can reliably hunt small game. The small lead or alloy pellets that can be chambered provide it decent power in every shot. It's fairly accurate and can be somewhat as damaging as a .22 short, but the break action charging system requires some arm strength to load a pellet.", "price": 9900, "//": "You can get a decent Ruger .177 at walmart for $99", "material": [ "steel", "plastic" ], "flags": [ "STR_RELOAD" ], "skill": "rifle", "ammo": "pellets", - "weight": 4023, + "weight": 5023, "volume": 8, "bashing": 10, "to_hit": -1, @@ -222,7 +275,7 @@ "clip_size": 25, "reload": 200, "valid_mod_locations": [ [ "accessories", 1 ], [ "grip", 1 ], [ "sights", 1 ] ], - "ammo_effects": [ "EXPLOSIVE", "FRAG" ], + "ammo_effects": [ "FRAG" ], "flags": [ "NEVER_JAMS" ] }, { @@ -279,7 +332,7 @@ "reload": 15, "modes": [ [ "BURST", "3 rd.", 3 ] ], "valid_mod_locations": [ [ "accessories", 1 ], [ "grip", 1 ], [ "sights", 1 ], [ "stock", 1 ] ], - "ammo_effects": [ "NOGIB", "BEANBAG", "EXPLOSIVE" ], + "ammo_effects": [ "NOGIB", "BEANBAG" ], "flags": [ "NEVER_JAMS" ] }, { diff --git a/data/mods/CRT_EXPANSION/items/crt_gunmods.json b/data/mods/CRT_EXPANSION/items/crt_gunmods.json index 3ea4322333c4d..f067150dae787 100644 --- a/data/mods/CRT_EXPANSION/items/crt_gunmods.json +++ b/data/mods/CRT_EXPANSION/items/crt_gunmods.json @@ -11,11 +11,29 @@ "symbol": ":", "color": "light_red", "location": "underbarrel", - "mod_targets": [ "pistol", "rifle", "smg", "shotgun" ], + "mod_targets": [ "pistol", "rifle", "smg" ], "gun_data": { "ammo": "signal_flare", "skill": "launcher", "dispersion": 250, "durability": 8, "clip_size": 1 }, "dispersion_modifier": 30, "flags": [ "NEVER_JAMS", "RELOAD_EJECT" ] }, + { + "id": "crt_cqb_si_shotgun", + "type": "GUNMOD", + "name": "CQB SI shotgun", + "description": "The integrated underbarrel shotgun of this gun which holds a single shot. It's irremovable.", + "weight": 2600, + "volume": 0, + "price": 95000, + "to_hit": -1, + "material": "steel", + "symbol": ":", + "color": "light_red", + "location": "underbarrel", + "mod_targets": [ "smg" ], + "gun_data": { "ammo": "shot", "skill": "shotgun", "range": 3, "dispersion": 345, "durability": 10, "clip_size": 1 }, + "dispersion_modifier": 15, + "flags": [ "IRREMOVABLE", "RELOAD_ONE", "RELOAD_EJECT" ] + }, { "id": "bthk_stock", "type": "GUNMOD", diff --git a/data/mods/CRT_EXPANSION/items/crt_item_groups.json b/data/mods/CRT_EXPANSION/items/crt_item_groups.json index 79474f9f889ce..bcd3ddd984065 100644 --- a/data/mods/CRT_EXPANSION/items/crt_item_groups.json +++ b/data/mods/CRT_EXPANSION/items/crt_item_groups.json @@ -11,6 +11,12 @@ "//": "Military specification gunmods found only at military sites.", "items": [ [ "flare_gmod", 25 ] ] }, + { + "type": "item_group", + "id": "guns_energy", + "//": "Assorted factory crafted energy weapons.", + "items": [ { "item": "crt_laser_pistol", "prob": 5 }, { "item": "crt_laser_carbine", "prob": 10 } ] + }, { "id": "clothing_soldier_set", "type": "item_group", @@ -38,7 +44,8 @@ [ "crt_gasmask", 3 ], [ "crt_em_vest", 3 ], [ "flare_gmod", 10 ], - [ "crt_backpack", 8 ] + [ "crt_backpack", 8 ], + [ "crt_laser_pistol", 1 ] ] } ] diff --git a/data/mods/CRT_EXPANSION/items/crt_toolarmor.json b/data/mods/CRT_EXPANSION/items/crt_toolarmor.json index 647c5edda72bd..4c3a6d330fb57 100644 --- a/data/mods/CRT_EXPANSION/items/crt_toolarmor.json +++ b/data/mods/CRT_EXPANSION/items/crt_toolarmor.json @@ -3,14 +3,14 @@ "id": "crt_gasmask", "type": "TOOL_ARMOR", "category": "armor", - "name": "C.R.I.T gasmask (off)", + "name": "CRIT gasmask (off)", "description": "This is the C.R.I.T Spec Ops modified gasmask, fitted with top-of-the-line electronics and lined with kevlar for extra protection in order to keep one's head where it should be. Various filters and other high tech wizardry allow for enhanced oxygen intake and safety even under bombardment. It has an integrated HUD and the option to turn it on for more features.", "weight": 5000, "volume": 4, "price": 2500000, "to_hit": 1, "max_charges": 200, - "initial_charges": 25, + "initial_charges": 200, "use_action": { "type": "transform", "msg": "C.R.T HUD booting up...", @@ -35,7 +35,7 @@ "id": "crt_gasmask_on", "type": "TOOL_ARMOR", "category": "armor", - "name": "C.R.I.T gasmask (on)", + "name": "CRIT gasmask (on)", "description": "This is the C.R.I.T Spec Ops modified gasmask. It is currently on and draining power for the HUD, low-level nightvision and other protective elements.", "weight": 5000, "volume": 4, @@ -51,9 +51,9 @@ "color": "light_green", "covers": [ "EYES", "MOUTH" ], "coverage": 100, - "encumbrance": 20, - "warmth": 50, - "artifact_data": { "charge_type": "ARTC_SOLAR", "effects_worn": [ "AEP_ALL_UP" ] }, + "encumbrance": 5, + "warmth": 75, + "artifact_data": { "charge_type": "ARTC_SOLAR", "effects_worn": [ "AEP_ALL_UP", "AEP_INT_DOWN" ] }, "material_thickness": 2, "environmental_protection": 20, "qualities": [ [ "GLARE", 2 ] ], @@ -77,8 +77,8 @@ "id": "crt_em_vest", "type": "TOOL_ARMOR", "category": "armor", - "name": "C.R.I.T EM vest (off)", - "description": "The C.R.I.T Spec Ops Enhanced Movement vest is embedded with high-tech filaments and reactive servos which protects its wearer and assists in movement at the cost high power usage. It is commonly worn by C.R.I.T Spec Ops for its ease of use and manuverability. Turn it on for extra protection and movement.", + "name": "CRIT EM vest (off)", + "description": "The C.R.I.T Spec Ops Enhanced Movement vest is embedded with high-tech filaments and reactive servos which protects its wearer and assists in movement at the cost high power usage. It is commonly worn by C.R.I.T Spec Ops for its ease of use and manuverability. Turn it on for suit mode, extra protection and movement.", "weight": 10000, "volume": 25, "price": 7000000, @@ -88,8 +88,8 @@ "symbol": "[", "color": "light_gray", "covers": [ "TORSO" ], - "max_charges": 250, - "initial_charges": 25, + "max_charges": 300, + "initial_charges": 300, "charges_per_use": 1, "use_action": { "type": "transform", @@ -112,8 +112,8 @@ "id": "crt_em_vest_on", "type": "TOOL_ARMOR", "category": "armor", - "name": "C.R.I.T EM vest (on)", - "description": "The C.R.I.T Spec Ops Enhanced Movement vest is embedded with high-tech filaments, reactive servos and a generator which pumps a crystallized liquid that protects its wearer from most heavy combat situations at the cost of high power usage. It is commonly worn by C.R.I.T Spec Ops. This vest is currently in suit form and draining your UPS power at high rates.", + "name": "CRIT EM vest (on)", + "description": "The C.R.I.T Spec Ops Enhanced Movement vest is embedded with high-tech filaments, reactive servos and a generator which pumps a crystallized liquid that protects its wearer from most heavy combat situations at the cost of extreme power usage. It is commonly worn by C.R.I.T Spec Ops. This vest is currently in suit form and draining your UPS power at high rates.", "weight": 10000, "volume": 25, "price": 7000000, @@ -126,19 +126,19 @@ "coverage": 100, "encumbrance": 5, "storage": 10, - "warmth": 60, + "warmth": 75, "material_thickness": 6, "environmental_protection": 16, - "max_charges": 250, + "max_charges": 300, "initial_charges": 0, - "turns_per_charge": 1, + "turns_per_charge": 0.5, "revert_to": "crt_em_vest", "use_action": { "type": "transform", "menu_text": "Turn off armor", "msg": "C.R.I.T E.M powering off...", "target": "crt_em_vest" }, "artifact_data": { "charge_type": "ARTC_SOLAR", "effects_carried": [ "AEP_ALL_UP" ], "effects_wielded": [ "AEP_ALL_UP" ], - "effects_worn": [ "AEP_ALL_UP", "AEP_SPEED_UP" ] + "effects_worn": [ "AEP_ALL_UP", "AEP_INT_DOWN", "AEP_SPEED_UP" ] }, "flags": [ "WATERPROOF", @@ -157,7 +157,7 @@ "id": "crt_helmet", "copy-from": "helmet_army", "type": "TOOL_ARMOR", - "name": "C.R.I.T helmet (off)", + "name": "CRIT helmet (off)", "description": "C.R.T standard-issue helmet. Protects the noggin and has a stretch of insulated steel mesh for neck warmth and protection.", "color": "light_gray", "material": [ "kevlar", "hardsteel" ], @@ -180,7 +180,7 @@ "id": "crt_helmet_on", "copy-from": "helmet_army", "type": "TOOL_ARMOR", - "name": "C.R.I.T helmet (on)", + "name": "CRIT helmet (on)", "description": "C.R.I.T standard-issue helmet. Protects the noggin and has a stretch of insulated steel mesh for neck warmth and protection. A tactically dim flashlight is attatched to the side. This light is currently on and drawing power.", "color": "light_gray", "material": [ "kevlar", "hardsteel" ], @@ -201,7 +201,7 @@ "warmth": 20, "revert_to": "crt_helmet", "max_charges": 100, - "initial_charges": 100, + "initial_charges": 0, "charges_per_use": 1, "turns_per_charge": 20, "ammo": "battery", @@ -211,12 +211,37 @@ "id": "crt_canteen", "copy-from": "canteen", "type": "ARMOR", - "name": "C.R.I.T canteen", + "name": "CRIT canteen", "description": "A simple, durable steel canteen that can heat up food with built in plutonium heating elements.", "color": "dark_gray", "material": "hardsteel", "material_thickness": 1, "qualities": [ [ "BOIL", 1 ], [ "CONTAIN", 1 ] ], "use_action": "HOTPLATE" + }, + { + "id": "bandana_wet", + "type": "ARMOR", + "name": "wet bandana", + "description": "A dampened cotton bandana, worn over the mouth for a extra protection from dust and other contaminants.", + "weight": 42, + "volume": 1, + "price": 600, + "to_hit": -1, + "material": [ "cotton" ], + "symbol": "[", + "color": "blue", + "covers": [ "MOUTH" ], + "coverage": 95, + "encumbrance": 7, + "warmth": 0, + "material_thickness": 1, + "environmental_protection": 3, + "revert_to": "bandana", + "max_charges": 60, + "initial_charges": 50, + "charges_per_use": 1, + "turns_per_charge": 5, + "flags": [ "WET" ] } ] diff --git a/data/mods/CRT_EXPANSION/items/crt_tools.json b/data/mods/CRT_EXPANSION/items/crt_tools.json index c331f167d2661..eecba95753f2a 100644 --- a/data/mods/CRT_EXPANSION/items/crt_tools.json +++ b/data/mods/CRT_EXPANSION/items/crt_tools.json @@ -2,8 +2,8 @@ { "id": "crt_mess_kit", "type": "TOOL", - "name": "C.R.I.T mess kit", - "description": "C.R.I.T standard-issue mess kit designed for ease of transport. Based off of the normal military mess kit, but made to be telescopic, the parts are made from a thin sheet of a stainless superalloy composite and are insulated with ceramic. Sadly, this compact reimagining loses much of its battery life but does have a rather small solar panel installed. Also comes with an absurdly small integrated fpoon and knife spatula set!", + "name": "CRIT mess kit", + "description": "C.R.I.T standard-issue mess kit designed for ease of transport. Based off of the normal military mess kit, but made to be telescopic, the parts are made from a thin sheet of a stainless superalloy composite and are insulated with ceramic. Sadly, this compact reimagining loses much of its battery life but does have a rather small (useless) solar panel installed. Also comes with an absurdly small integrated fpoon and knife spatula set!", "weight": 850, "volume": 3, "price": 6500, @@ -26,17 +26,16 @@ "copy-from": "diveknife", "type": "TOOL", "category": "weapons", - "name": "C.R.I.T service knife", - "description": "C.R.I.T standard-issue knife. Has a knuckleduster guard and a small, hooked pry bar at the bottom for opening simple things and bashing in heads. Matte black finish helps it avoid flash in dim-light situations and tanto tip allows for light-armor penetration. Blade length allows for pretty decent reach as well. Something makes you feel... connected to the knife.", + "name": "CRIT service knife", + "description": "C.R.I.T standard-issue knife. Has a knuckleduster guard and a small, hooked pry bar at the bottom for opening simple things and bashing in heads. Matte black finish helps it avoid flash in dim-light situations and tanto tip allows for light-armor penetration. Blade length allows for decent reach.", "color": "dark_gray", "material": [ "hardsteel" ], - "artifact_data": { "charge_type": "ARTC_NULL", "effects_wielded": [ "AEP_SAP_LIFE" ] }, "weight": 350, "volume": 3, "price": 20000, "damage": { "damage_type": "cold", "amount": 100 }, - "cutting": 7, - "bashing": 5, + "cutting": 8, + "bashing": 3, "to_hit": 2, "durability": 15, "symbol": ";", @@ -49,12 +48,11 @@ "id": "crt_knuckledusters", "type": "TOOL", "category": "weapons", - "name": "C.R.I.T Knuckledusters", - "description": "C.R.I.T CQB knuckledusters. Not too different from any normal pair, but the .", + "name": "CRIT Knuckledusters", + "description": "C.R.I.T CQB knuckledusters. Not too different from any normal pair other than weight.", "color": "dark_gray", "material": [ "hardsteel" ], - "artifact_data": { "charge_type": "ARTC_NULL", "effects_wielded": [ "AEP_SAP_LIFE" ] }, - "weight": 350, + "weight": 550, "volume": 3, "price": 20000, "bashing": 10, @@ -68,14 +66,11 @@ "id": "sword_crt", "type": "TOOL", "category": "weapons", - "name": "C.R.I.T Reso-blade", + "name": "CRIT Reso-blade", "description": "C.R.I.T melee weapon. Alien runes adorn the carbon steel blade. The blade oddly lacks sharpness, and yet upon closer oberservation, a hum of energy thrums from within.", "color": "dark_gray", "material": [ "hardsteel" ], - "artifact_data": { - "charge_type": "ARTC_NULL", - "effects_wielded": [ "AEP_DEX_UP", "AEP_SPEED_UP", "AEP_SPEED_UP", "AEP_SPEED_UP", "AEP_SAP_LIFE" ] - }, + "artifact_data": { "charge_type": "ARTC_NULL", "effects_wielded": [ "AEP_DEX_UP", "AEP_SPEED_UP", "AEP_SPEED_UP" ] }, "weight": 2500, "volume": 10, "price": 20000000, @@ -112,14 +107,14 @@ "AEP_SAP_LIFE" ] }, - "weight": 55000, - "volume": 30, + "weight": 50000, + "volume": 20, "price": 20000000, "cutting": 80, "bashing": 95, "to_hit": 5, "symbol": ";", - "qualities": [ [ "PRY", 1 ] ], + "qualities": [ [ "PRY", 2 ] ], "use_action": "CROWBAR", "flags": [ "UNBREAKABLE_MELEE" ], "techniques": [ "WBLOCK_3", "tec_feint", "tec_counter", "BERSERK", "DSBI", "DSINERTIAL" ] @@ -129,7 +124,7 @@ "id": "crt_hatchet", "symbol": ";", "color": "light_gray", - "name": "C.R.I.T hatchet", + "name": "CRIT hatchet", "description": "An incredibly sharp, heavy duty, one-handed hatchet. Makes a great melee weapon, and is useful both for chopping things and for use as a hammer.", "price": 2500, "price_postapoc": 5000, @@ -147,7 +142,7 @@ { "id": "crt_etool", "type": "TOOL", - "name": "C.R.I.T entrenching tool", + "name": "CRIT entrenching tool", "description": "C.R.I.T standard-issue collapsible spade. A built in vibration system that is powered by the user's movement allows the smaller spade to clear soil like a larger shovel.", "weight": 578, "volume": 3, @@ -159,21 +154,20 @@ "techniques": [ "CHOP", "SHOVE", "SMASH" ], "symbol": "/", "color": "dark_gray", - "qualities": [ [ "DIG", 3 ], [ "BUTCHER", -15 ], [ "COOK", 1 ] ], + "qualities": [ [ "DIG", 3 ], [ "BUTCHER", -20 ], [ "COOK", 1 ] ], "flags": [ "DURABLE_MELEE", "NEEDS_UNFOLD", "BELT_CLIP" ] }, { "id": "crt_nstick", "type": "TOOL", - "name": "C.R.I.T night stick", - "description": "C.R.I.T standard issue guard tonfa. The length allows for great reach and the domed tip allows for greater impact than a cylinder style baton. Blood seems to soak into the length...", + "name": "CRIT night stick", + "description": "C.R.I.T standard issue guard tonfa. The length allows for great reach and the domed tip allows for greater impact than a cylinder style baton.", "weight": 1028, "volume": 5, "price": 4000, "to_hit": 2, - "bashing": 16, + "bashing": 10, "material": [ "hardsteel", "plastic", "rubber" ], - "artifact_data": { "charge_type": "ARTC_NULL", "effects_wielded": [ "AEP_SAP_LIFE" ] }, "techniques": [ "WBLOCK_3", "tec_break", "UHAND", "SMASH", "INERTIAL" ], "symbol": "/", "color": "dark_gray", diff --git a/data/mods/CRT_EXPANSION/martial/CRT_Bladework.json b/data/mods/CRT_EXPANSION/martial/CRT_Bladework.json index 7f805abf3a0a1..7c683e2dbf5ca 100644 --- a/data/mods/CRT_EXPANSION/martial/CRT_Bladework.json +++ b/data/mods/CRT_EXPANSION/martial/CRT_Bladework.json @@ -17,43 +17,32 @@ "type": "martial_art", "id": "style_crt_blade", "name": "C.R.I.T Blade-work", - "description": "An offensive style that is centered around rapid slashes and prodding. Each attack landed increases your speed by 3 and offers other combat bonuses", + "description": "An offensive style that is centered around rapid slashes and prodding. Each attack landed increases combat ability", "initiate": [ "Initiate blade-work.", "%s initiates blade-work." ], - "arm_block": 3, + "arm_block": 99, "leg_block": 99, "static_buffs": [ { "id": "crt_blade_static", "name": "C.R.I.T Calculation", - "description": "DEX provides accuracy and minor cut and stab damage with slight piercing capability.", + "description": "Increased accuracy along with minor cut and stab damage with piercing capability.", "unarmed_allowed": true, - "flat_bonuses": [ - [ "damage", "stab", "dex", 0.15 ], - [ "damage", "cut", "dex", 0.5 ], - [ "arpen", "stab", "dex", 0.1 ], - [ "arpen", "cut", "dex", 0.2 ], - [ "hit", "dex", 0.3 ] - ] + "melee_allowed": true, + "min_unarmed": 2, + "flat_bonuses": [ [ "damage", "stab", 1 ], [ "damage", "cut", 1 ], [ "arpen", "stab", 1 ], [ "arpen", "cut", 1 ] ] } ], "onhit_buffs": [ { "id": "crt_blade_hit_buff", "name": "C.R.I.T Intensity", - "description": "+3 Atk Speed and other small bonuses per stack. Bash damage decreases by 10 percent per stack. Max of 10 stacks", + "description": "Additional DMG, and Arpen per stack. Max of 5 stacks", "unarmed_allowed": false, - "min_unarmed": 1, - "buff_duration": 10, - "max_stacks": 10, - "flat_bonuses": [ - [ "hit", "dex", 0.015 ], - [ "damage", "bash", -0.1 ], - [ "damage", "stab", "dex", 0.0075 ], - [ "damage", "cut", "dex", 0.015 ], - [ "arpen", "cut", "dex", 0.005 ], - [ "movecost", "dex", -0.075 ], - [ "movecost", -3 ] - ] + "melee_allowed": true, + "min_unarmed": 3, + "buff_duration": 1, + "max_stacks": 4, + "flat_bonuses": [ [ "damage", "stab", 0.25 ], [ "damage", "cut", 0.5 ], [ "arpen", "cut", 1 ] ] } ], "techniques": [ "tec_crt_blade_normal", "tec_crt_blade_rapid", "tec_crt_blade_precise", "tec_crt_blade_arpen", "tec_feint" ], @@ -68,6 +57,13 @@ "knife_steak", "knife_trench", "knife_folding", + "knife_paring", + "knife_carving", + "knife_vegetable_cleaver", + "knife_meat_cleaver", + "knife_bread", + "knife_chef", + "knife_butcher", "makeshift_knife", "primitive_knife", "pockknife", @@ -85,10 +81,9 @@ "min_unarmed": 1, "min_melee": 1, "unarmed_allowed": true, + "melee_allowed": true, "mult_bonuses": [ [ "damage", "bash", 0.8 ], [ "damage", "cut", 0.7 ], [ "damage", "stab", 0.6 ] ], - "flat_bonuses": [ [ "damage", "stab", "dex", 0.15 ], [ "damage", "cut", "dex", 0.2 ], [ "movecost", "dex", -0.5 ] ], - "messages": [ "You release a blinding slash at %s", " slashes at %s" ], - "stun_dur": 0.05 + "messages": [ "You release a blindingly fast slash at %s", " slashes at %s" ] }, { "type": "technique", @@ -97,10 +92,9 @@ "min_unarmed": 2, "min_melee": 2, "unarmed_allowed": true, - "mult_bonuses": [ [ "movecost", 0.65 ], [ "damage", "bash", 0.55 ], [ "damage", "cut", 0.6 ], [ "damage", "stab", 0.55 ] ], - "flat_bonuses": [ [ "damage", "stab", "dex", 0.01 ], [ "damage", "cut", "dex", 0.015 ], [ "movecost", "dex", -0.45 ] ], - "messages": [ "You swiftly jab your weapon into %s joints", " swiftly jabs their weapon into %s" ], - "stun_dur": 0.15 + "melee_allowed": true, + "mult_bonuses": [ [ "movecost", 0.77 ], [ "damage", "bash", 0.55 ], [ "damage", "cut", 0.66 ], [ "damage", "stab", 0.88 ] ], + "messages": [ "You swiftly jab your weapon at %s", " swiftly jabs their weapon at %s" ] }, { "type": "technique", @@ -109,11 +103,11 @@ "min_unarmed": 3, "min_melee": 3, "unarmed_allowed": true, + "melee_allowed": true, "mult_bonuses": [ [ "movecost", 0.8 ], [ "damage", "bash", 0.66 ], [ "damage", "cut", 1.05 ], [ "damage", "stab", 1.0 ] ], - "flat_bonuses": [ [ "damage", "stab", "dex", 0.1 ], [ "damage", "cut", "dex", 0.5 ], [ "movecost", "dex", -0.2 ] ], "crit_tec": true, - "messages": [ "You steady your hand and release a piercing jab at %s", " releases a piercing jab at %s" ], - "stun_dur": 1.5 + "messages": [ "You release a debilitating swipe at %s", " releases a debilitating swipe at %s" ], + "down_dur": 2 }, { "type": "technique", @@ -123,20 +117,19 @@ "min_melee": 5, "weighting": 2, "unarmed_allowed": true, + "melee_allowed": true, "mult_bonuses": [ - [ "movecost", 0.95 ], - [ "damage", "bash", 0.2 ], + [ "damage", "bash", 0.5 ], [ "damage", "cut", 1.1 ], - [ "arpen", "stab", "dex", 0.15 ], [ "damage", "stab", 1.1 ], - [ "arpen", "cut", "dex", 0.3 ] + [ "arpen", "stab", 0.25 ], + [ "arpen", "cut", 0.5 ] ], - "flat_bonuses": [ [ "damage", "stab", "dex", 0.25 ], [ "damage", "cut", "dex", 0.35 ], [ "movecost", "dex", -0.5 ] ], "crit_tec": true, "messages": [ "You envision the tension of a fully drawn bow and then launch a piercing blow on %s's top half", " lands a piercing blow on %s's face" ], - "stun_dur": 0.25 + "stun_dur": 2 } ] diff --git a/data/mods/CRT_EXPANSION/martial/CRT_EnforcementBuff.json b/data/mods/CRT_EXPANSION/martial/CRT_EnforcementBuff.json index 22b1eee3c1653..5f5ebb72b93fd 100644 --- a/data/mods/CRT_EXPANSION/martial/CRT_EnforcementBuff.json +++ b/data/mods/CRT_EXPANSION/martial/CRT_EnforcementBuff.json @@ -18,17 +18,17 @@ "id": "style_crt_enforcement", "name": "C.R.I.T Enforcement", "description": "A defensive style that is centered around stunning swings, knockback and grounding enemies. Each attack landed increases your armor by 0.125 and offers other combat bonuses based on stats.", - "initiate": [ "Initiate enforcement.", "%s initiates enforcement." ], + "initiate": [ "You ready yourself to stand your ground.", "%s draws a line in the sand." ], "arm_block": 2, "leg_block": 10, "static_buffs": [ { "id": "crt_enforcement_static", "name": "C.R.I.T Guard", - "description": "+1 armor. STR provides accuracy and minor bash damage and arpen.", + "description": "+1 armor. STR provides accuracy and minor bash arpen.", "unarmed_allowed": true, + "melee_allowed": true, "flat_bonuses": [ - [ "damage", "bash", "str", 0.15 ], [ "arpen", "bash", "str", 0.15 ], [ "armor", "bash", 1 ], [ "armor", "cut", 1 ], @@ -40,26 +40,25 @@ "onhit_buffs": [ { "id": "crt_enforcement_hit_buff", - "name": "C.R.I.T Endurance", - "description": "+0.05 armor, +0.1 bash and other small bonuses per stack. Max of 10 stacks", + "name": "C.R.I.T Buildup", + "description": "+0.05 armor and other small bonuses per stack. Max of 10 stacks", "unarmed_allowed": true, + "melee_allowed": true, "min_unarmed": 1, "buff_duration": 10, "max_stacks": 10, "flat_bonuses": [ - [ "damage", "bash", 0.05 ], - [ "damage", "bash", "str", 0.05 ], + [ "damage", "bash", "str", 0.01 ], [ "armor", "bash", 0.05 ], [ "armor", "cut", 0.05 ], [ "armor", "stab", 0.05 ], [ "armor", "bash", "str", 0.15 ], [ "armor", "cut", "str", 0.125 ], - [ "armor", "stab", "str", 0.1 ], - [ "movecost", "str", -0.05 ] + [ "armor", "stab", "str", 0.075 ] ] } ], - "techniques": [ "tec_crt_enforcement_normal", "tec_crt_enforcement_rapid", "tec_crt_enforcement_brutal", "tec_feint" ], + "techniques": [ "tec_crt_enforcement_normal", "tec_crt_enforcement_rapid", "tec_crt_enforcement_brutal" ], "weapons": [ "knife_crt", "crt_nstick", @@ -87,38 +86,38 @@ { "type": "technique", "id": "tec_crt_enforcement_normal", - "name": "Blindside", + "name": "Harsh Reprimand", "min_unarmed": 1, "min_melee": 1, "unarmed_allowed": true, - "mult_bonuses": [ [ "damage", "bash", 0.75 ], [ "damage", "cut", 0.15 ], [ "damage", "stab", 0.35 ] ], - "flat_bonuses": [ [ "damage", "bash", "str", 0.35 ], [ "movecost", "str", -1 ] ], - "messages": [ "You thwap %s's face", " smashes in %s's face" ], - "stun_dur": 0.35, - "knockback_dist": 1 + "melee_allowed": true, + "mult_bonuses": [ [ "damage", "bash", 1 ], [ "damage", "cut", 1 ], [ "damage", "stab", 1 ] ], + "flat_bonuses": [ [ "damage", "bash", "str", 0.15 ], [ "movecost", "str", -0.7 ] ], + "messages": [ "You clock %s's in a weak spot to knock em down", " smashes in %s's face" ], + "down_dur": 1 }, { "type": "technique", "id": "tec_crt_enforcement_rapid", - "name": "Unrelenting Smackos", - "min_unarmed": 2, + "name": "Forced Compliance", + "min_unarmed": 3, "min_melee": 2, "unarmed_allowed": true, - "mult_bonuses": [ [ "movecost", 1.0 ], [ "damage", "bash", 1.0 ], [ "damage", "cut", 0.1 ], [ "damage", "stab", 0.15 ] ], - "flat_bonuses": [ [ "damage", "bash", "str", 0.2 ], [ "movecost", "str", -2 ] ], - "messages": [ "You swiftly swipe your weapon's tip at %s", " swiftly jabs their weapon into %s" ], - "stun_dur": 0.05, - "down_dur": 0.2 + "melee_allowed": true, + "mult_bonuses": [ [ "movecost", 1.04 ], [ "damage", "bash", 1 ], [ "damage", "cut", 1.05 ], [ "damage", "stab", 1.05 ] ], + "flat_bonuses": [ [ "arpen", "bash", "str", 0.2 ], [ "movecost", "str", -1.2 ] ], + "messages": [ "You swiftly swipe your weapon's tip at %s", " swiftly jabs their weapon into %s" ] }, { "type": "technique", "id": "tec_crt_enforcement_brutal", "name": "Roomsweeper", - "min_unarmed": 3, + "min_unarmed": 4, "min_melee": 3, "unarmed_allowed": true, + "melee_allowed": true, "mult_bonuses": [ [ "movecost", 1.35 ], [ "damage", "bash", 1.15 ], [ "damage", "cut", 1.05 ], [ "damage", "stab", 1.0 ] ], - "flat_bonuses": [ [ "damage", "bash", "str", 0.5 ], [ "damage", "cut", "str", 0.25 ], [ "movecost", "str", -1.5 ] ], + "flat_bonuses": [ [ "arpen", "bash", "str", 0.5 ], [ "damage", "cut", "str", 0.25 ], [ "movecost", "str", -1.5 ] ], "crit_tec": true, "messages": [ "You steady your arm and release a crushing blow at %s", " releases a crushing blow at %s" ], "stun_dur": 3, diff --git a/data/mods/CRT_EXPANSION/martial/CRT_MeleeBuffs.json b/data/mods/CRT_EXPANSION/martial/CRT_MeleeBuffs.json index c6613d8d7e2a5..c59d6fdf2bc79 100644 --- a/data/mods/CRT_EXPANSION/martial/CRT_MeleeBuffs.json +++ b/data/mods/CRT_EXPANSION/martial/CRT_MeleeBuffs.json @@ -18,7 +18,7 @@ "id": "MARTIAL_CRT", "name": "C.R.I.T Melee Training", "points": 3, - "description": "You have received some defensive training. For every hit you land, gain various miniscule combat bonuses that scale off of your stats.", + "description": "You have received defensive training. For every hit you land, gain various miniscule combat bonuses that scale off of your stats.", "starting_trait": true, "initial_ma_styles": [ "style_crt_cqb", "style_crt_blade", "style_crt_enforcement" ], "valid": false @@ -27,7 +27,7 @@ "type": "martial_art", "id": "style_crt_cqb", "name": "C.R.I.T CQB", - "description": "A defensive style centered around rapid paralyzing strikes and piercing jabs. Each attack landed increases your speed by 0.5 along with a slew of combat bonuses. 25 percent bash damage.", + "description": "A style centered around rapid strikes and piercing jabs. Each attack landed adds a plethora of combat bonuses. 25 percent bash damage.", "initiate": [ "Initiate CQB.", "%s initiates CQB." ], "arm_block": 3, "leg_block": 6, @@ -35,68 +35,43 @@ { "id": "crt_cqb_static", "name": "C.R.I.T Initiative", - "description": "DEX provides dodge ability, accuracy and minor cut /stab damage with slight piercing capability. 25 Percent Bash Damage that slightly increases per hit stack.", + "description": "DEX provides dodge ability, accuracy and minor cut / stab damage with slight piercing capability. 50 Percent Bash Damage.", "unarmed_allowed": true, + "melee_allowed": true, "flat_bonuses": [ - [ "damage", "stab", "dex", 0.25 ], - [ "damage", "cut", "dex", 0.25 ], - [ "arpen", "stab", "dex", 0.1 ], - [ "arpen", "cut", "dex", 0.05 ], - [ "dodge", "dex", 0.05 ], - [ "hit", "dex", 0.3 ], - [ "movecost", "dex", -0.6 ] + [ "damage", "stab", "dex", 0.15 ], + [ "damage", "cut", "dex", 0.05 ], + [ "arpen", "stab", "dex", 0.25 ], + [ "arpen", "cut", "dex", 0.15 ], + [ "dodge", "dex", 0.1 ], + [ "hit", "dex", 0.15 ] ], - "mult_bonuses": [ [ "damage", "bash", 0.25 ] ] + "mult_bonuses": [ [ "damage", "bash", 0.5 ] ] } ], "onhit_buffs": [ { "id": "crt_cqb_hit_buff", "name": "C.R.I.T Tenacity", - "description": "+0.5 Atk Speed and other small bonuses based on DEX per stack. Max of 100 stacks", + "description": "+Atk Speed and other small bonuses based on DEX per stack. Max of 5 stacks", "unarmed_allowed": true, + "melee_allowed": true, "min_unarmed": 1, - "buff_duration": 100, - "max_stacks": 100, - "flat_bonuses": [ - [ "hit", "dex", 0.015 ], - [ "damage", "bash", "dex", 0.0125 ], - [ "damage", "stab", "dex", 0.025 ], - [ "damage", "cut", "dex", 0.0125 ], - [ "arpen", "stab", "dex", 0.005 ], - [ "arpen", "stab", "dex", 0.005 ], - [ "dodge", "dex", 0.01 ], - [ "movecost", "dex", -0.125 ], - [ "movecost", -0.5 ] - ] + "buff_duration": 2, + "max_stacks": 10, + "flat_bonuses": [ [ "movecost", "dex", -0.05 ], [ "movecost", 0.1 ], [ "damage", "stab", 0.1 ] ], + "mult_bonuses": [ [ "damage", "stab", 1.075 ], [ "damage", "cut", 1.02 ], [ "arpen", "stab", 1.01 ], [ "dodge", 1.02 ] ] } ], - "techniques": [ "tec_crt_cqb_normal", "tec_crt_cqb_rapid", "tec_crt_cqb_precise", "tec_crt_cqb_arpen", "tec_feint" ], - "weapons": [ - "sword_crt", - "blade_crt", - "knife_crt", - "knife_combat", - "knife_hunting", - "knife_rambo", - "knife_rm42", - "knife_steak", - "knife_swissarmy", - "knife_trench", - "knife_butter", - "knife_folding", - "makeshift_knife", - "primitive_knife", - "pockknife", - "copper_knife", - "diveknife", - "kris", - "switchblade", - "honey_scraper", - "fork", - "glass_shiv", - "scissors" - ] + "techniques": [ + "tec_crt_cqb_normal", + "tec_crt_cqb_rapid", + "tec_crt_cqb_rapid_wp", + "tec_crt_cqb_precise", + "tec_crt_cqb_arpen", + "tec_feint" + ], + "weapons": [ "knife_butter", "honey_scraper", "fork", "glass_shiv", "scissors" ] }, { "type": "technique", @@ -104,28 +79,40 @@ "name": "Measured Footwork", "min_unarmed": 1, "unarmed_allowed": true, - "mult_bonuses": [ [ "movecost", 0.85 ], [ "damage", "bash", 0.8 ], [ "damage", "cut", 1.0 ], [ "damage", "stab", 1.1 ] ], + "melee_allowed": false, + "mult_bonuses": [ [ "movecost", 0.85 ], [ "damage", "bash", 0.8 ], [ "damage", "cut", 1.025 ], [ "damage", "stab", 1.05 ] ], "flat_bonuses": [ [ "damage", "stab", "dex", 0.2 ], [ "damage", "cut", "dex", 0.1 ], [ "movecost", "dex", -0.15 ] ], - "messages": [ "You quickly batter %s", " batters %s" ], - "stun_dur": 0.1 + "messages": [ "You quickly dig your fingers into %s", " digs their fingers into %s" ] }, { "type": "technique", "id": "tec_crt_cqb_rapid", "name": "Rapid Burst", - "min_unarmed": 2, + "min_unarmed": 3, "unarmed_allowed": true, + "melee_allowed": true, "mult_bonuses": [ [ "movecost", 0.7 ], [ "damage", "bash", 0.66 ], [ "damage", "cut", 0.7 ], [ "damage", "stab", 0.8 ] ], "flat_bonuses": [ [ "damage", "stab", "dex", 0.015 ], [ "damage", "cut", "dex", 0.0125 ], [ "movecost", "dex", -0.35 ] ], - "messages": [ "You swiftly impale your fingers into %s joints", " swiftly impales their fingers into %s" ], - "stun_dur": 0.05 + "messages": [ "You swiftly impale your fingers into %s joints", " swiftly impales their fingers into %s" ] + }, + { + "type": "technique", + "id": "tec_crt_cqb_rapid_wp", + "name": "Joint Pain", + "min_melee": 3, + "unarmed_allowed": false, + "melee_allowed": true, + "mult_bonuses": [ [ "movecost", 0.8 ], [ "damage", "bash", 0.5 ], [ "damage", "cut", 0.66 ], [ "damage", "stab", 0.75 ] ], + "flat_bonuses": [ [ "damage", "stab", "dex", 0.015 ], [ "damage", "cut", "dex", 0.0125 ], [ "movecost", "dex", -0.35 ] ], + "messages": [ "You explosively jab your weapon at %s joints", " explosively jabs at %s" ] }, { "type": "technique", "id": "tec_crt_cqb_precise", "name": "Rapid Jab", - "min_unarmed": 3, + "min_unarmed": 4, "unarmed_allowed": true, + "melee_allowed": true, "mult_bonuses": [ [ "movecost", 0.8 ], [ "damage", "bash", 0.66 ], [ "damage", "cut", 1.1 ], [ "damage", "stab", 1.25 ] ], "flat_bonuses": [ [ "damage", "stab", "dex", 0.2 ], [ "damage", "cut", "dex", 0.01 ], [ "movecost", "dex", -0.2 ] ], "crit_tec": true, @@ -139,6 +126,7 @@ "min_unarmed": 5, "weighting": 2, "unarmed_allowed": true, + "melee_allowed": true, "mult_bonuses": [ [ "movecost", 0.9 ], [ "damage", "bash", 0.2 ], @@ -150,10 +138,10 @@ "flat_bonuses": [ [ "damage", "stab", "dex", 0.5 ], [ "damage", "cut", "dex", 0.25 ], [ "movecost", "dex", -0.5 ] ], "crit_tec": true, "messages": [ - "You envision a tempest in your hand and then land a piercing blow on %s's top half", + "You envision a gathering tempest in and then release it's energy on %s's top half", " lands a piercing blow on %s's face" ], "stun_dur": 1, - "down_dur": 1.25 + "down_dur": 2 } ] diff --git a/data/mods/CRT_EXPANSION/martial/crt_gun_techniques.json b/data/mods/CRT_EXPANSION/martial/crt_gun_techniques.json new file mode 100644 index 0000000000000..c6e3a52c72920 --- /dev/null +++ b/data/mods/CRT_EXPANSION/martial/crt_gun_techniques.json @@ -0,0 +1,32 @@ +[ + { + "type": "technique", + "id": "Pistol Whip", + "name": "HOOK", + "min_melee": 2, + "melee_allowed": true, + "mult_bonuses": [ [ "movecost", 0.95 ], [ "damage", "bash", 0.88 ], [ "damage", "cut", 0.66 ], [ "damage", "stab", 0.66 ] ], + "flat_bonuses": [ [ "movecost", "per", -0.25 ] ], + "stun_dur": 2, + "messages": [ "Your pistol whip sends %s careening", " smacks %s" ], + "description": "95% moves, 88% Bash, 66% Cut, 66% Stab, Down two turns, STR (C) greatly reduces action cost" + }, + { + "type": "technique", + "id": "INERTIAL", + "name": "Crowd Control", + "min_melee": 2, + "melee_allowed": true, + "knockback_dist": 1, + "mult_bonuses": [ [ "movecost", 0.6 ], [ "damage", "bash", 0.5 ], [ "damage", "cut", 0.5 ], [ "damage", "stab", 0.5 ] ], + "flat_bonuses": [ + [ "movecost", "str", -1.0 ], + [ "damage", "bash", "per", 0.15 ], + [ "damage", "stab", "per", 0.1 ], + [ "damage", "cut", "per", 0.1 ] + ], + "messages": [ "Your swing the stock of your weapon at %s", " strikes at %s" ], + "aoe": "wide", + "description": "60% moves, 50% damage, wide arc, STR (S) dramatically reduces action cost, and adds a (C) damage bonus, min 4 melee" + } +] diff --git a/data/mods/CRT_EXPANSION/martial/dragonslayertechn.json b/data/mods/CRT_EXPANSION/martial/dragonslayertechn.json index af5437118bd9d..44c2b458ccf62 100644 --- a/data/mods/CRT_EXPANSION/martial/dragonslayertechn.json +++ b/data/mods/CRT_EXPANSION/martial/dragonslayertechn.json @@ -4,6 +4,8 @@ "id": "BERSERK", "name": "BERSERK", "min_melee": 1, + "unarmed_allowed": false, + "melee_allowed": true, "mult_bonuses": [ [ "movecost", 0.3 ], [ "damage", "bash", 0.77 ], [ "damage", "cut", 0.77 ], [ "damage", "stab", 0.77 ] ], "flat_bonuses": [ [ "movecost", "str", -10 ], diff --git a/data/mods/CRT_EXPANSION/martial/generaltechn.json b/data/mods/CRT_EXPANSION/martial/generaltechn.json index f9aa1fb808407..68e857686ef48 100644 --- a/data/mods/CRT_EXPANSION/martial/generaltechn.json +++ b/data/mods/CRT_EXPANSION/martial/generaltechn.json @@ -17,14 +17,14 @@ "unarmed_allowed": true, "melee_allowed": true, "knockback_dist": 1, - "mult_bonuses": [ [ "movecost", 0.75 ], [ "damage", "bash", 0.6 ], [ "damage", "cut", 0.6 ], [ "damage", "stab", 0.6 ] ], + "mult_bonuses": [ [ "movecost", 0.6 ], [ "damage", "bash", 0.5 ], [ "damage", "cut", 0.5 ], [ "damage", "stab", 0.5 ] ], "flat_bonuses": [ [ "movecost", "str", -1.0 ], [ "damage", "bash", "str", 0.1 ], [ "damage", "stab", "str", 0.1 ], [ "damage", "cut", "str", 0.1 ] ], - "messages": [ "Your momentum causes your weapon to strike %s", " inertially strikes %s" ], + "messages": [ "Your momentum causes your weapon to glance off of %s", " inertially strikes %s" ], "aoe": "wide", "description": "75% moves, 60% damage, wide arc, STR (S) dramatically reduces action cost, and adds a (C) damage bonus, min 4 melee" }, @@ -36,7 +36,7 @@ "unarmed_allowed": true, "melee_allowed": true, "crit_tec": true, - "mult_bonuses": [ [ "movecost", 1.15 ], [ "damage", "bash", 1.05 ], [ "damage", "cut", 1.25 ], [ "damage", "stab", 1.05 ] ], + "mult_bonuses": [ [ "movecost", 1.18 ], [ "damage", "bash", 1.05 ], [ "damage", "cut", 1.25 ], [ "damage", "stab", 1.05 ] ], "flat_bonuses": [ [ "movecost", "dex", -0.2 ], [ "movecost", "per", -0.125 ], @@ -45,7 +45,7 @@ [ "damage", "stab", "per", 0.15 ] ], "messages": [ "You draw back your arm and release a well placed chop %s", " chops %s" ], - "description": "Crit only, 115% move cost, 105% Bash, 105% Stab, 125% Cut, DEX (D) and PER (E) reduces action cost and increases overall (B) damage, min 2 melee" + "description": "Crit only, 118% move cost, 105% Bash and Stab, 125% Cut, DEX (D) and PER (E) reduces action cost and increases overall (B) damage, min 2 melee" }, { "type": "technique", @@ -55,7 +55,7 @@ "unarmed_allowed": true, "melee_allowed": true, "crit_tec": true, - "mult_bonuses": [ [ "movecost", 1.1 ], [ "damage", "bash", 1.2 ], [ "damage", "cut", 1.1 ], [ "damage", "stab", 1.05 ] ], + "mult_bonuses": [ [ "movecost", 1.18 ], [ "damage", "bash", 1.2 ], [ "damage", "cut", 1.1 ], [ "damage", "stab", 1.05 ] ], "flat_bonuses": [ [ "movecost", "dex", -0.2 ], [ "movecost", "str", -0.125 ], @@ -79,7 +79,7 @@ "flat_bonuses": [ [ "movecost", "str", -0.8 ] ], "messages": [ "You lunge forward with all your weight and swing upwards at %s", - " swings upwards with all their weight %s" + " swings upwards with all their weight at %s" ], "description": "Crit only, 120% moves, 125% damage, Stun for 1.5 turns, STR (A) dramatically reduces action cost, min melee 1" }, @@ -104,10 +104,10 @@ "unarmed_allowed": false, "melee_allowed": true, "knockback_dist": 2, - "mult_bonuses": [ [ "movecost", 0.65 ], [ "damage", "bash", 1.1 ], [ "damage", "cut", 0 ], [ "damage", "stab", 1.1 ] ], + "mult_bonuses": [ [ "movecost", 0.75 ], [ "damage", "bash", 1.1 ], [ "damage", "cut", 0 ], [ "damage", "stab", 1.1 ] ], "flat_bonuses": [ [ "movecost", "str", -0.3 ], [ "movecost", "dex", -0.15 ] ], "messages": [ "You quickly shove %s out of the way with your weapon", " quickly shoves %s" ], - "description": "65% moves, no cut damage, 110% Bash and Stab damage, knockback 2 tiles, STR (B) and DEX (C) reduce action cost, min melee 1" + "description": "75% moves, no cut damage, 110% Bash and Stab damage, knockback 2 tiles, STR (B) and DEX (C) reduce action cost, min melee 1" }, { "type": "technique", diff --git a/data/mods/CRT_EXPANSION/martial/stabtechn.json b/data/mods/CRT_EXPANSION/martial/stabtechn.json index 2692a11e0a5f9..df168194afa8a 100644 --- a/data/mods/CRT_EXPANSION/martial/stabtechn.json +++ b/data/mods/CRT_EXPANSION/martial/stabtechn.json @@ -10,7 +10,7 @@ "weighting": 1, "mult_bonuses": [ [ "damage", "stab", 1.1 ] ], "flat_bonuses": [ [ "damage", "stab", "str", 0.1 ], [ "damage", "stab", "per", 0.2 ] ], - "messages": [ "You lean forward and stab at %s", " stabs into %s flesh" ], + "messages": [ "You step forward and stab at %s", " stabs into %s flesh" ], "description": "110% Stab damage, STR (E) and PER (D) provides bonus damage, min 1 melee" }, { diff --git a/data/mods/CRT_EXPANSION/modinfo.json b/data/mods/CRT_EXPANSION/modinfo.json index 8406903f81898..728e1c34b38d9 100644 --- a/data/mods/CRT_EXPANSION/modinfo.json +++ b/data/mods/CRT_EXPANSION/modinfo.json @@ -5,7 +5,7 @@ "name": "C.R.I.T Expansion Mod", "authors": [ "Soupster89" ], "maintainers": [ "Soupster89" ], - "description": "Adds new professions, guns, gunmods, enemies, materials, martial arts, melees/tools and weapon techniques.", + "description": "Adds a plethora of content: professions, guns/mods, WIP enemies, mutations, martial arts, melee weapons, and some QOL changes such as plants fromm cutting grass.", "category": "content", "dependencies": [ "dda" ] } diff --git a/data/mods/CRT_EXPANSION/monsters/crt_monster.json b/data/mods/CRT_EXPANSION/monsters/crt_monster.json index ae394e397a0a9..e10af6549cdf6 100644 --- a/data/mods/CRT_EXPANSION/monsters/crt_monster.json +++ b/data/mods/CRT_EXPANSION/monsters/crt_monster.json @@ -3,7 +3,7 @@ "id": "mon_slasher", "type": "MONSTER", "name": "Slasher Necromorph", - "description": "A horrifically twisted human body. Two massive blades have burst through its hands which are poised above its head endlessly as it stalks about with terrifying purpose.", + "description": "A horrifically twisted human body. Two massive, bladed appendages have burst through its shoulders where they are poised above its head as it stalks about with terrifying purpose.", "default_faction": "zombie", "categories": [ "CLASSIC" ], "species": [ "ZOMBIE", "HUMAN" ], @@ -42,6 +42,49 @@ "FILTHY" ] }, + { + "id": "mon_slasher_weak", + "type": "MONSTER", + "name": "Weak Slasher Necromorph", + "description": "A horrifically mutilated human body. Two scrawny blades have freshly bursted through its hand to deal with prey and the haunting visage of a jawless maw and a gaping wound in its forehead sends chills down your spine. The awkward steps it takes slows it down greatly.", + "default_faction": "zombie", + "categories": [ "CLASSIC" ], + "species": [ "ZOMBIE", "HUMAN" ], + "volume": "62500 ml", + "weight": 81500, + "hp": 100, + "speed": 60, + "material": [ "flesh" ], + "symbol": "N", + "color": "light_red", + "aggression": 100, + "morale": 100, + "melee_skill": 4, + "melee_dice": 3, + "melee_dice_sides": 3, + "melee_cut": 7, + "vision_night": 7, + "harvest": "zombie", + "special_attacks": [ { "type": "bite", "cooldown": 5 }, [ "GRAB", 7 ], [ "scratch", 10 ] ], + "death_drops": "default_zombie_death_drops", + "death_function": [ "NORMAL" ], + "burn_into": "mon_zombie_scorched", + "flags": [ + "SEES", + "HEARS", + "SMELLS", + "STUMBLES", + "WARM", + "BASHES", + "GROUP_BASH", + "POISON", + "BLEED", + "NO_BREATHE", + "REVIVES", + "PUSH_MON", + "FILTHY" + ] + }, { "id": "mon_waster", "type": "MONSTER", diff --git a/data/mods/CRT_EXPANSION/monsters/crt_monstergroups.json b/data/mods/CRT_EXPANSION/monsters/crt_monstergroups.json new file mode 100644 index 0000000000000..6c7422978b5fa --- /dev/null +++ b/data/mods/CRT_EXPANSION/monsters/crt_monstergroups.json @@ -0,0 +1,130 @@ +[ + { + "type": "monstergroup", + "name": "GROUP_NECROMORPH", + "default": "mon_slasher_weak", + "monsters": [ + { "monster": "mon_slasher_weak", "freq": 300, "cost_multiplier": 0, "pack_size": [ 2, 4 ] }, + { "monster": "mon_waster", "freq": 50, "cost_multiplier": 3 }, + { "monster": "mon_slasher", "freq": 100, "cost_multiplier": 0, "pack_size": [ 1, 2 ] } + ] + }, + { + "type": "monstergroup", + "name": "GROUP_LAB", + "default": "mon_zombie_scientist", + "monsters": [ + { "monster": "mon_blob_small", "freq": 25, "cost_multiplier": 0, "pack_size": [ 1, 4 ] }, + { "monster": "mon_zombie", "freq": 200, "cost_multiplier": 0, "pack_size": [ 1, 3 ] }, + { "monster": "mon_zombie_fat", "freq": 100, "cost_multiplier": 0, "pack_size": [ 1, 3 ] }, + { "monster": "mon_zombie_tough", "freq": 100, "cost_multiplier": 2, "pack_size": [ 1, 3 ] }, + { "monster": "mon_zombie_crawler", "freq": 100, "cost_multiplier": 0 }, + { "monster": "mon_zombie_labsecurity", "freq": 400, "cost_multiplier": 2, "pack_size": [ 1, 3 ] }, + { "monster": "mon_zombie_scientist", "freq": 500, "cost_multiplier": 1 }, + { "monster": "mon_zombie_scientist", "freq": 200, "cost_multiplier": 1, "pack_size": [ 1, 5 ] }, + { "monster": "mon_zombie_technician", "freq": 100, "cost_multiplier": 2 }, + { "monster": "mon_zombie_thorny", "freq": 50, "cost_multiplier": 5 }, + { "monster": "mon_zombie_hazmat", "freq": 100, "cost_multiplier": 0 }, + { "monster": "mon_science_bot", "freq": 50, "cost_multiplier": 15 }, + { "monster": "mon_manhack", "freq": 200, "cost_multiplier": 0 }, + { "monster": "mon_manhack", "freq": 45, "cost_multiplier": 0, "pack_size": [ 2, 3 ] }, + { "monster": "mon_mutant_experimental", "freq": 50, "cost_multiplier": 3 }, + { "monster": "mon_nakedmolerat_giant", "freq": 45, "cost_multiplier": 3 }, + { "monster": "mon_skitterbot", "freq": 85, "cost_multiplier": 0 }, + { "monster": "mon_skitterbot", "freq": 85, "cost_multiplier": 0, "pack_size": [ 2, 3 ] }, + { "monster": "mon_skitterbot", "freq": 1, "cost_multiplier": 0, "pack_size": [ 8, 12 ] }, + { "monster": "mon_secubot", "freq": 1, "cost_multiplier": 10 }, + { "monster": "mon_zombie_bio_op", "freq": 50, "cost_multiplier": 5 }, + { "monster": "mon_zombie_armored", "freq": 5, "cost_multiplier": 5 }, + { "monster": "mon_zombie_electric", "freq": 50, "cost_multiplier": 3 }, + { "monster": "mon_zombie_necro", "freq": 15, "cost_multiplier": 15 }, + { "monster": "mon_zombie_brute_shocker", "freq": 10, "cost_multiplier": 5 }, + { "monster": "mon_slasher_weak", "freq": 75, "cost_multiplier": 3, "pack_size": [ 2, 4 ] }, + { "monster": "mon_waster", "freq": 50, "cost_multiplier": 3 }, + { "monster": "mon_slasher", "freq": 100, "cost_multiplier": 0, "pack_size": [ 1, 2 ] } + ] + }, + { + "type": "monstergroup", + "name": "GROUP_LAB_SURFACE", + "default": "mon_zombie_scientist", + "monsters": [ + { "monster": "mon_zombie_labsecurity", "freq": 400, "cost_multiplier": 2, "pack_size": [ 1, 3 ] }, + { "monster": "mon_zombie_scientist", "freq": 600, "cost_multiplier": 1 }, + { "monster": "mon_zombie_scientist", "freq": 400, "cost_multiplier": 1, "pack_size": [ 1, 5 ] }, + { "monster": "mon_zombie_technician", "freq": 100, "cost_multiplier": 2 }, + { "monster": "mon_zombie_hazmat", "freq": 200, "cost_multiplier": 1 }, + { "monster": "mon_zombie_necro", "freq": 15, "cost_multiplier": 5 }, + { "monster": "mon_zombie_electric", "freq": 50, "cost_multiplier": 2 }, + { "monster": "mon_science_bot", "freq": 80, "cost_multiplier": 5 }, + { "monster": "mon_secubot", "freq": 1, "cost_multiplier": 5 }, + { "monster": "mon_zombie", "freq": 100, "cost_multiplier": 1, "pack_size": [ 1, 3 ] }, + { "monster": "mon_zombie_fat", "freq": 20, "cost_multiplier": 1, "pack_size": [ 1, 3 ] }, + { "monster": "mon_zombie_tough", "freq": 40, "cost_multiplier": 2, "pack_size": [ 1, 3 ] }, + { "monster": "mon_zombie_brute", "freq": 10, "cost_multiplier": 5 }, + { "monster": "mon_zombie_crawler", "freq": 50, "cost_multiplier": 1 }, + { "monster": "mon_manhack", "freq": 200, "cost_multiplier": 1 }, + { "monster": "mon_manhack", "freq": 45, "cost_multiplier": 1, "pack_size": [ 2, 3 ] }, + { "monster": "mon_mutant_experimental", "freq": 3, "cost_multiplier": 1 }, + { "monster": "mon_skitterbot", "freq": 85, "cost_multiplier": 1 }, + { "monster": "mon_skitterbot", "freq": 85, "cost_multiplier": 1, "pack_size": [ 2, 3 ] }, + { "monster": "mon_skitterbot", "freq": 10, "cost_multiplier": 1, "pack_size": [ 8, 12 ] }, + { "monster": "mon_blob_small", "freq": 10, "cost_multiplier": 1, "pack_size": [ 1, 4 ] }, + { "monster": "mon_zombie_bio_op", "freq": 50, "cost_multiplier": 5 }, + { "monster": "mon_zombie_armored", "freq": 5, "cost_multiplier": 5 }, + { "monster": "mon_zombie_brute_shocker", "freq": 5, "cost_multiplier": 5 } + ] + }, + { + "type": "monstergroup", + "name": "GROUP_LAB_SECURITY", + "default": "mon_zombie_labsecurity", + "monsters": [ + { "monster": "mon_zombie_labsecurity", "freq": 700, "cost_multiplier": 2 }, + { "monster": "mon_science_bot", "freq": 50, "cost_multiplier": 4 }, + { "monster": "mon_manhack", "freq": 200, "cost_multiplier": 0 }, + { "monster": "mon_manhack", "freq": 45, "cost_multiplier": 0, "pack_size": [ 2, 3 ] }, + { "monster": "mon_skitterbot", "freq": 85, "cost_multiplier": 0 }, + { "monster": "mon_skitterbot", "freq": 85, "cost_multiplier": 0, "pack_size": [ 2, 3 ] }, + { "monster": "mon_skitterbot", "freq": 1, "cost_multiplier": 0, "pack_size": [ 8, 12 ] }, + { "monster": "mon_turret", "freq": 85, "cost_multiplier": 0 }, + { "monster": "mon_secubot", "freq": 1, "cost_multiplier": 10 }, + { "monster": "mon_zombie_bio_op", "freq": 50, "cost_multiplier": 5 }, + { "monster": "mon_zombie_armored", "freq": 5, "cost_multiplier": 8 }, + { "monster": "mon_zombie_electric", "freq": 50, "cost_multiplier": 3 }, + { "monster": "mon_zombie_necro", "freq": 15, "cost_multiplier": 15 }, + { "monster": "mon_zombie_brute_shocker", "freq": 10, "cost_multiplier": 5 }, + { "monster": "mon_twitcher", "freq": 20, "cost_multiplier": 6 }, + { "monster": "mon_waster", "freq": 200, "cost_multiplier": 4 }, + { "monster": "mon_leaper", "freq": 150, "cost_multiplier": 3, "pack_size": [ 1, 2 ] } + ] + }, + { + "type": "monstergroup", + "name": "GROUP_LAB_FEMA", + "default": "mon_zombie_scientist", + "//": "Mostly scientists, lab personnel and regular zombies.", + "monsters": [ + { "monster": "mon_zombie", "freq": 75, "cost_multiplier": 0 }, + { "monster": "mon_zombie_fat", "freq": 75, "cost_multiplier": 0 }, + { "monster": "mon_zombie_tough", "freq": 75, "cost_multiplier": 2 }, + { "monster": "mon_zombie_crawler", "freq": 75, "cost_multiplier": 0 }, + { "monster": "mon_zombie_labsecurity", "freq": 200, "cost_multiplier": 2, "pack_size": [ 1, 2 ] }, + { "monster": "mon_zombie_scientist", "freq": 200, "cost_multiplier": 1, "pack_size": [ 1, 3 ] }, + { "monster": "mon_zombie_technician", "freq": 100, "cost_multiplier": 2 }, + { "monster": "mon_zombie_hazmat", "freq": 100, "cost_multiplier": 0 }, + { "monster": "mon_zombie_electric", "freq": 10, "cost_multiplier": 3 }, + { "monster": "mon_zombie_brute", "freq": 5, "cost_multiplier": 5 }, + { "monster": "mon_zombie_brute_shocker", "freq": 5, "cost_multiplier": 5 } + ] + }, + { + "type": "monstergroup", + "name": "GROUP_LAB_CYBORG", + "default": "mon_broken_cyborg", + "monsters": [ + { "monster": "mon_prototype_cyborg", "freq": 400, "cost_multiplier": 0 }, + { "monster": "mon_twitcher", "freq": 10, "cost_multiplier": 5 } + ] + } +] diff --git a/data/mods/CRT_EXPANSION/mutations/crt_mutatinoc.json b/data/mods/CRT_EXPANSION/mutations/crt_mutatinoc.json index c98a56097d359..cbcfeeb462795 100644 --- a/data/mods/CRT_EXPANSION/mutations/crt_mutatinoc.json +++ b/data/mods/CRT_EXPANSION/mutations/crt_mutatinoc.json @@ -22,7 +22,10 @@ "description": "Aside from your appearances, your movements are incredibly graceful and allow you to seemingly glide through every task.", "thresheq": [ "THRESH_VAMP" ], "category": [ "VAMP" ], - "stealth_modifier": 5 + "stealth_modifier": 5, + "noise_modifier": 0.2, + "movecost_modifier": 0.9, + "attackcost_modifier": 0.9 }, { "type": "mutation", @@ -36,6 +39,6 @@ "prereqs": [ "BEAUTIFUL" ], "cancels": [ "BIRD_EYE", "LIZ_EYE", "FEL_EYE", "URSINE_EYE", "COMPOUND_EYES", "ELFAEYES" ], "category": [ "VAMP" ], - "social_modifiers": { "lie": 1, "persuade": 7, "intimidate": 1 } + "social_modifiers": { "lie": 5, "persuade": 10, "intimidate": 1 } } ] diff --git a/data/mods/CRT_EXPANSION/mutations/crt_mutations.json b/data/mods/CRT_EXPANSION/mutations/crt_mutations.json deleted file mode 100644 index 459651bc59b6c..0000000000000 --- a/data/mods/CRT_EXPANSION/mutations/crt_mutations.json +++ /dev/null @@ -1,1186 +0,0 @@ -[ - { - "type": "mutation", - "id": "THRESH_VAMP", - "name": "Night Walker", - "points": 1, - "description": "Emerge from the grave of the old world, and become the night once again.", - "//": "Parallel reference to Woken Furies quote from the Altered Carbon series and song.", - "valid": false, - "purifiable": false, - "threshold": true - }, - { - "type": "mutation", - "id": "UNSTABLE", - "name": "Genetically Unstable", - "points": -2, - "mixed_effect": true, - "description": "Your DNA has been damaged in a way that causes you to continually develop more mutations.", - "changes_to": [ "CHAOTIC" ], - "category": [ "SLIME", "MEDICAL", "CHIMERA", "VAMP" ] - }, - { - "type": "mutation", - "id": "HISS", - "name": "Hissing Voice", - "mixed_effect": true, - "points": -1, - "description": "You hiss when speaking. Persuading NPCs will be more difficult, but threatening them will be easier.", - "category": [ "LIZARD", "RAPTOR", "VAMP" ], - "social_modifiers": { "persuade": -20, "lie": -10, "intimidate": 10 } - }, - { - "type": "mutation", - "id": "FLEET", - "name": "Fleet-Footed", - "points": 2, - "description": "You can move more quickly than most, resulting in a 15% speed bonus on sure footing.", - "starting_trait": true, - "changes_to": [ "FLEET2" ], - "category": [ "SPIDER", "MOUSE", "VAMP" ], - "types": [ "RUNNING" ] - }, - { - "type": "mutation", - "id": "BADTEMPER", - "name": "Bad Temper", - "points": -2, - "description": "Things just keep getting you down. You tend to be unhappy, and it takes some doing to cheer you up.", - "starting_trait": true, - "cancels": [ "OPTIMISTIC" ], - "category": [ "URSINE", "LIZARD", "CHIMERA", "VAMP" ] - }, - { - "type": "mutation", - "id": "INSOMNIA", - "name": "Insomniac", - "points": -2, - "description": "You have a hard time falling asleep, even under the best circumstances!", - "starting_trait": true, - "valid": false, - "category": [ "MEDICAL", "VAMP" ], - "cancels": [ "EASYSLEEPER" ] - }, - { - "type": "mutation", - "id": "THINSKIN", - "name": "Thin-Skinned", - "points": -1, - "description": "Your skin is fragile. Cutting damage is slightly increased for you.", - "starting_trait": true, - "category": [ "VAMP" ], - "cancels": [ "THICKSKIN" ], - "armor": [ { "parts": "ALL", "cut": -1 } ] - }, - { - "type": "mutation", - "id": "LIGHTWEIGHT", - "name": "Lightweight", - "points": -1, - "description": "Alcohol and drugs go straight to your head. You suffer the negative effects of these for longer.", - "starting_trait": true, - "category": [ "MEDICAL", "VAMP" ], - "cancels": [ "DRUNKEN", "TOLERANCE" ] - }, - { - "type": "mutation", - "id": "NARCOLEPTIC", - "name": "Narcoleptic", - "points": -3, - "description": "You randomly fall asleep without any reason.", - "starting_trait": true, - "valid": false, - "category": [ "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "JITTERY", - "name": "Jittery", - "points": -3, - "description": "During moments of great stress or under the effects of stimulants, you may find your hands shaking uncontrollably, severely reducing your dexterity.", - "starting_trait": true, - "valid": false, - "category": [ "MEDICAL", "MOUSE", "VAMP" ] - }, - { - "type": "mutation", - "id": "MOODSWINGS", - "name": "Mood Swings", - "points": -1, - "description": "Your morale will shift up and down at random, often dramatically.", - "starting_trait": true, - "valid": false, - "category": [ "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "WEAKSTOMACH", - "name": "Weak Stomach", - "points": -1, - "description": "You are more likely to throw up from food poisoning, alcohol, etc.", - "starting_trait": true, - "category": [ "VAMP" ], - "changes_to": [ "NAUSEA" ], - "cancels": [ "STRONGSTOMACH" ] - }, - { - "type": "mutation", - "id": "CHEMIMBALANCE", - "name": "Chemical Imbalance", - "points": -2, - "description": "You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc.", - "starting_trait": true, - "category": [ "SLIME", "MEDICAL", "CHIMERA", "ELFA", "VAMP" ] - }, - { - "type": "mutation", - "id": "GOODHEARING", - "name": "Good Hearing", - "points": 1, - "description": "Your hearing is better than average, and you can hear distant sounds more easily.", - "starting_trait": true, - "category": [ "ALPHA", "MOUSE", "VAMP" ], - "cancels": [ "BADHEARING" ] - }, - { - "type": "mutation", - "id": "OUTDOORSMAN", - "name": "Outdoorsman", - "points": 1, - "description": "You are accustomed to being exposed to the elements. This decreases morale penalties for being wet.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "wet_protection": [ - { "part": "HEAD", "ignored": 6 }, - { "part": "LEG_L", "ignored": 8 }, - { "part": "LEG_R", "ignored": 8 }, - { "part": "FOOT_L", "ignored": 2 }, - { "part": "FOOT_R", "ignored": 2 }, - { "part": "ARM_L", "ignored": 8 }, - { "part": "ARM_R", "ignored": 8 }, - { "part": "HAND_L", "ignored": 12 }, - { "part": "HAND_R", "ignored": 12 }, - { "part": "TORSO", "ignored": 10 } - ] - }, - { - "type": "mutation", - "id": "PARKOUR", - "name": "Parkour Expert", - "points": 2, - "description": "You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid ground.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "cancels": [ "BADKNEES" ] - }, - { - "type": "mutation", - "id": "GOODCARDIO", - "name": "Indefatigable", - "points": 2, - "description": "Whether due to exercise and good diet, or due to a natural propensity to physical endurance, you tire due to physical exertion much less readily than others. Your maximum stamina is 25% higher than usual.", - "starting_trait": true, - "valid": false, - "cancels": [ "BADCARDIO" ], - "changes_to": [ "GOODCARDIO2" ], - "category": [ "FISH", "LUPINE", "MOUSE", "INSECT", "VAMP" ] - }, - { - "type": "mutation", - "id": "RADIOGENIC", - "name": "Radiogenic", - "points": 3, - "description": "Your system has adapted to radiation. While irradiated, you will actually heal slowly, converting the radiation into hit points.", - "category": [ "SLIME", "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "INFRESIST", - "name": "Infection Resistant", - "points": 2, - "description": "Your immune system is particularly good at resisting infections. You have an increased chance for bad wounds and infections to heal on their own, and only suffer reduced penalties from them.", - "starting_trait": true, - "changes_to": [ "INFIMMUNE" ], - "category": [ "TROGLOBITE", "RAT", "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "INFIMMUNE", - "name": "Infection Immune", - "points": 3, - "description": "Your bloodstream has developed antibiotic properties. Your wounds will never become infected.", - "prereqs": [ "DISRESISTANT" ], - "prereqs2": [ "INFRESIST" ], - "category": [ "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "PARAIMMUNE", - "name": "Parasite Immune", - "points": 1, - "description": "Your body is unusually inhospitable to parasitic lifeforms. You will never become infested with internal parasites.", - "prereqs": [ "DISRESISTANT" ], - "prereqs2": [ "INFRESIST" ], - "category": [ "ELFA", "CHIMERA", "MEDICAL", "SLIME", "VAMP" ] - }, - { - "type": "mutation", - "id": "BENDY1", - "name": "Stretchy Limbs", - "points": 1, - "visibility": 1, - "description": "Your limbs seem to have a little more 'give' to them. +1 Dexterity.", - "changes_to": [ "BENDY2" ], - "threshreq": [ "THRESH_SLIME", "THRESH_ELFA", "THRESH_VAMP" ], - "category": [ "SLIME", "ELFA", "VAMP" ], - "passive_mods": { "dex_mod": 1 } - }, - { - "type": "mutation", - "id": "QUICK", - "name": "Quick", - "points": 3, - "description": "You're just generally quick! You get a 10% bonus to action points.", - "starting_trait": true, - "category": [ "FISH", "BIRD", "INSECT", "TROGLOBITE", "CHIMERA", "RAPTOR", "MOUSE", "VAMP" ] - }, - { - "type": "mutation", - "id": "EASYSLEEPER", - "name": "Accomplished Sleeper", - "points": 1, - "description": "You have always been able to fall asleep easily, even when sleeping in less than ideal circumstances.", - "changes_to": [ "EASYSLEEPER2" ], - "starting_trait": true, - "valid": false, - "cancels": [ "INSOMNIA" ], - "category": [ "MOUSE", "INSECT", "VAMP" ] - }, - { - "type": "mutation", - "id": "TOUGH", - "name": "Tough", - "points": 2, - "description": "It takes a lot to bring you down! You get a 20% bonus to all hit points.", - "starting_trait": true, - "valid": false, - "cancels": [ "FLIMSY", "FLIMSY2", "FLIMSY3", "GLASSJAW" ], - "changes_to": [ "TOUGH2" ], - "social_modifiers": { "intimidate": 2 }, - "hp_modifier": 0.2 - }, - { - "type": "mutation", - "id": "TOUGH2", - "name": "Durable", - "points": 3, - "description": "You can shrug off almost anything! You get a 30% bonus to all hit points.", - "valid": false, - "cancels": [ "FLIMSY", "FLIMSY2", "FLIMSY3", "GLASSJAW" ], - "prereqs": [ "TOUGH" ], - "changes_to": [ "TOUGH3" ], - "social_modifiers": { "intimidate": 3 }, - "hp_modifier": 0.3 - }, - { - "type": "mutation", - "id": "SLEEPY", - "name": "Sleepy", - "points": -1, - "description": "You need sleep more often, but still spend most of your time awake.", - "changes_to": [ "SLEEPY2", "MET_RAT" ], - "starting_trait": true, - "types": [ "SLEEP" ], - "category": [ "BEAST", "CHIMERA", "MOUSE", "VAMP" ], - "fatigue_modifier": 0.333, - "fatigue_regen_modifier": 0.333 - }, - { - "type": "mutation", - "id": "STRONGBACK", - "name": "Strong Back", - "points": 2, - "description": "You are capable of carrying far more than someone with similar strength could. Your maximum weight carried is increased by 35%.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "cancels": [ "BADBACK" ] - }, - { - "type": "mutation", - "id": "FASTLEARNER", - "name": "Fast Learner", - "points": 3, - "description": "You have a flexible mind, allowing you to learn skills much faster than others. Note that this only applies to real-world experience, not to skill gain from other sources like books.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "cancels": [ "SLOWLEARNER" ] - }, - { - "type": "mutation", - "id": "GOODMEMORY", - "name": "Good Memory", - "points": 3, - "description": "You have a an exceptional memory, and find it easy to remember things. Your skills will erode slightly slower than usual, and you can remember more terrain.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "cancels": [ "FORGETFUL" ] - }, - { - "type": "mutation", - "id": "DEFT", - "name": "Deft", - "points": 1, - "description": "While you're not any better at melee combat, you are better at recovering from a miss, and will be able to attempt another strike faster.", - "starting_trait": true, - "category": [ "BIRD", "BEAST", "RAPTOR", "MOUSE", "VAMP" ] - }, - { - "type": "mutation", - "id": "FLIMSY", - "name": "Flimsy", - "points": -4, - "description": "Your body can't take much abuse. Its maximum HP is 25% lower than usual and you heal slightly slower. Stacks with Glass Jaw.", - "starting_trait": true, - "valid": false, - "social_modifiers": { "intimidate": -2 }, - "cancels": [ "TOUGH", "TOUGH2", "TOUGH3" ], - "category": [ "MOUSE", "VAMP" ], - "changes_to": [ "FLIMSY2" ], - "hp_modifier": -0.25 - }, - { - "type": "mutation", - "id": "TERRIFYING", - "name": "Terrifying", - "points": 1, - "description": "There's something about you that creatures find frightening, and they are more likely to try to flee.", - "starting_trait": true, - "category": [ "BEAST", "INSECT", "CHIMERA", "VAMP" ], - "social_modifiers": { "intimidate": 15 } - }, - { - "type": "mutation", - "id": "DISRESISTANT", - "name": "Disease Resistant", - "points": 1, - "description": "It's very unlikely that you will catch ambient diseases like a cold or the flu.", - "starting_trait": true, - "changes_to": [ "DISIMMUNE" ], - "category": [ "CATTLE", "RAT", "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "SELFAWARE", - "name": "Self-Aware", - "points": 1, - "description": "You get to see your exact amount of HP remaining and health, instead of only having a vague idea of whether you're in good condition or not.", - "starting_trait": true, - "valid": false, - "active": true, - "category": [ "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "INCONSPICUOUS", - "name": "Inconspicuous", - "points": 1, - "description": "While sleeping or staying still, it is less likely that monsters will wander close to you.", - "category": [ "VAMP" ], - "social_modifiers": { "lie": 2 }, - "valid": false - }, - { - "type": "mutation", - "id": "STYLISH", - "name": "Stylish", - "points": 2, - "description": "Practicality is far less important than style. Your morale is improved by wearing fashionable and attractive clothing.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false - }, - { - "type": "mutation", - "id": "EAGLEEYED", - "//": "Can't change the ID as that breaks save-compatibility.", - "name": "Scout", - "points": 1, - "description": "You're an excellent navigator and your ability to spot distant landmarks is unmatched. Your sight radius on the overmap extends beyond the normal range.", - "valid": false, - "starting_trait": true, - "category": [ "MOUSE", "VAMP" ], - "cancels": [ "MYOPIC", "UNOBSERVANT" ] - }, - { - "type": "mutation", - "id": "MYOPIC", - "name": "Near-Sighted", - "points": -2, - "description": "Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair.", - "starting_trait": true, - "cancels": [ "URSINE_EYE", "EAGLEEYED" ], - "category": [ "BEAST", "TROGLOBITE", "VAMP" ] - }, - { - "type": "mutation", - "id": "CANNIBAL", - "name": "Cannibal", - "points": 1, - "description": "For your whole life you've been forbidden from indulging in your peculiar tastes. Now the world's ended, and you'll be damned if anyone is going to tell you that you can't eat people.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "cancels": [ "VEGETARIAN" ], - "flags": [ "CANNIBAL" ] - }, - { - "type": "mutation", - "id": "PSYCHOPATH", - "name": "Psychopath", - "points": 2, - "description": "You don't experience guilt like others do. Even when you know your actions are wrong, you just don't care.", - "category": [ "VAMP" ], - "starting_trait": true, - "valid": false, - "social_modifiers": { "intimidate": 5 }, - "cancels": [ "PACIFIST" ], - "flags": [ "CANNIBAL" ] - }, - { - "type": "mutation", - "id": "WEAKSCENT", - "name": "Weak Scent", - "points": 1, - "description": "Your scent is quite weak. Animals that track your scent will do so with more difficulty.", - "starting_trait": true, - "category": [ "ALPHA", "VAMP" ], - "types": [ "SCENT" ] - }, - { - "type": "mutation", - "id": "LIAR", - "name": "Skilled Liar", - "points": 1, - "description": "You have no qualms about bending the truth, and have practically no tells. Telling lies and otherwise bluffing will be much easier for you.", - "starting_trait": true, - "category": [ "VAMP" ], - "cancels": [ "TRUTHTELLER" ], - "social_modifiers": { "lie": 40 } - }, - { - "type": "mutation", - "id": "WAKEFUL", - "name": "Less Sleep", - "points": 1, - "description": "You need less sleep than the average person.", - "changes_to": [ "WAKEFUL2" ], - "types": [ "SLEEP" ], - "starting_trait": true, - "category": [ "ALPHA", "ELFA", "VAMP" ], - "fatigue_modifier": -0.15 - }, - { - "type": "mutation", - "id": "WAKEFUL2", - "name": "Very Little Sleep", - "points": 3, - "description": "You don't sleep often. But when you do, you need very little of it.", - "valid": false, - "types": [ "SLEEP" ], - "prereqs": [ "WAKEFUL" ], - "changes_to": [ "WAKEFUL3" ], - "threshreq": [ "THRESH_ALPHA", "THRESH_ELFA", "THRESH_VAMP" ], - "category": [ "ALPHA", "ELFA", "VAMP" ], - "fatigue_modifier": -0.25 - }, - { - "type": "mutation", - "id": "PRETTY", - "name": "Pretty", - "points": 1, - "ugliness": -2, - "description": "You are a sight to behold. NPCs who care about such thing will react more kindly to you.", - "starting_trait": true, - "category": [ "ALPHA", "FELINE", "LUPINE", "VAMP" ], - "cancels": [ "UGLY", "DEFORMED", "DEFORMED2", "DEFORMED3" ], - "changes_to": [ "BEAUTIFUL" ] - }, - { - "type": "mutation", - "id": "BEAUTIFUL", - "name": "Beautiful", - "points": 2, - "visibility": -4, - "ugliness": -4, - "description": "You're a real head-turner. Some people will react well to your appearance, and most people have an easier time trusting you.", - "category": [ "VAMP" ], - "cancels": [ "UGLY", "DEFORMED", "DEFORMED2", "DEFORMED3" ], - "prereqs": [ "PRETTY" ], - "changes_to": [ "BEAUTIFUL2" ] - }, - { - "type": "mutation", - "id": "BEAUTIFUL2", - "name": "Very Beautiful", - "points": 3, - "visibility": -7, - "ugliness": -7, - "description": "You are a vision of beauty. Some people will react very well to your looks, and most people will trust you immediately.", - "category": [ "VAMP" ], - "cancels": [ "UGLY", "DEFORMED", "DEFORMED2", "DEFORMED3" ], - "prereqs": [ "BEAUTIFUL" ], - "changes_to": [ "BEAUTIFUL3" ] - }, - { - "type": "mutation", - "id": "BEAUTIFUL3", - "name": "Glorious", - "points": 4, - "visibility": -10, - "ugliness": -10, - "description": "You are incredibly beautiful. People cannot help themselves for your charms, and will do whatever they can to please you.", - "cancels": [ "UGLY", "DEFORMED", "DEFORMED2", "DEFORMED3" ], - "prereqs": [ "BEAUTIFUL2" ], - "category": [ "ELFA", "VAMP" ] - }, - { - "type": "mutation", - "id": "LIGHTSTEP", - "name": "Light Step", - "points": 1, - "description": "You make less noise while walking. You're also less likely to set off traps.", - "starting_trait": true, - "category": [ "BIRD", "ELFA", "FELINE", "VAMP" ], - "cancels": [ "CLUMSY" ] - }, - { - "type": "mutation", - "id": "DEBUG_SILENT", - "name": "Silent Movement", - "points": 6, - "valid": false, - "description": "You know how to move completely silently.", - "threshreq": [ "THRESH_VAMP" ], - "category": [ "VAMP" ] - }, - { - "type": "mutation", - "id": "SLOWHEALER2", - "name": "Poor Healer", - "points": -4, - "description": "Your health recovery through sleeping is severely impaired and causes you to recover only a third of usual HP over time.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "purifiable": false, - "types": [ "HEALING" ], - "healing_resting": -0.66 - }, - { - "type": "mutation", - "id": "HEAVYSLEEPER", - "name": "Heavy Sleeper", - "points": -1, - "description": "You're quite the heavy sleeper. Noises are unlikely to wake you up.", - "changes_to": [ "HEAVYSLEEPER2" ], - "starting_trait": true, - "category": [ "INSECT", "PLANT", "MEDICAL", "LUPINE", "VAMP" ] - }, - { - "type": "mutation", - "id": "HEAVYSLEEPER2", - "name": "Very Heavy Sleeper", - "points": -2, - "description": "You could probably sleep through a firefight.", - "valid": false, - "prereqs": [ "HEAVYSLEEPER" ], - "category": [ "BEAST", "LUPINE", "VAMP" ] - }, - { - "type": "mutation", - "id": "ANIMALDISCORD", - "name": "Animal Discord", - "points": -1, - "description": "Most animals don't like you, and aggressive animals are more likely to attack you. This only applies to natural animals such as woodland creatures.", - "starting_trait": true, - "cancels": [ "ANIMALEMPATH" ], - "changes_to": [ "ANIMALDISCORD2" ], - "category": [ "LUPINE", "BEAST", "RAPTOR", "INSECT", "VAMP" ] - }, - { - "type": "mutation", - "id": "ANIMALDISCORD2", - "name": "Prey Animal", - "points": -3, - "description": "Natural animals like dogs and wolves see you as prey or a threat, and are liable to attack you on sight.", - "cancels": [ "ANIMALEMPATH" ], - "prereqs": [ "ANIMALDISCORD" ], - "category": [ "MOUSE", "VAMP" ] - }, - { - "type": "mutation", - "id": "NIGHTVISION", - "name": "Night Vision", - "points": 2, - "description": "You possess natural night vision, and can see further in the dark than most. Activate to toggle NV-visible areas on or off.", - "starting_trait": true, - "changes_to": [ "NIGHTVISION2" ], - "cancels": [ "ELFA_NV", "ELFA_FNV", "FEL_NV", "URSINE_EYE" ], - "category": [ "BIRD", "CATTLE", "INSECT", "VAMP" ], - "active": true, - "starts_active": true - }, - { - "type": "mutation", - "id": "NIGHTVISION2", - "name": "High Night Vision", - "points": 4, - "description": "You can see incredibly well in the dark! Activate to toggle NV-visible areas on or off.", - "prereqs": [ "NIGHTVISION" ], - "changes_to": [ "NIGHTVISION3" ], - "cancels": [ "ELFA_NV", "ELFA_FNV", "FEL_NV", "URSINE_EYE" ], - "category": [ "FISH", "BEAST", "INSECT", "RAT", "CHIMERA", "LUPINE", "MOUSE", "VAMP" ], - "active": true, - "starts_active": true - }, - { - "type": "mutation", - "id": "NIGHTVISION3", - "name": "Full Night Vision", - "points": 6, - "description": "You can see in pitch blackness as if you were wearing night-vision goggles. Activate to toggle NV-visible areas on or off.", - "prereqs": [ "NIGHTVISION2" ], - "leads_to": [ "INFRARED" ], - "cancels": [ "ELFA_NV", "ELFA_FNV", "FEL_NV", "URSINE_EYE" ], - "category": [ "FISH", "TROGLOBITE", "SPIDER", "VAMP" ], - "active": true, - "starts_active": true - }, - { - "type": "mutation", - "id": "ELFAEYES", - "name": "Fey Eyes", - "points": 1, - "description": "Your eyes have turned...green. It's tough to tell the exact shade as it seems to shift. The effect is ...pleasant.", - "leads_to": [ "ELFA_NV" ], - "valid": false, - "cancels": [ "BIRD_EYE", "LIZ_EYE", "FEL_EYE", "URSINE_EYE", "COMPOUND_EYES" ], - "category": [ "ELFA", "VAMP" ], - "social_modifiers": { "lie": 5, "persuade": 5, "intimidate": -5 } - }, - { - "type": "mutation", - "id": "FASTHEALER", - "name": "Fast Healer", - "points": 2, - "description": "You heal faster when sleeping and will even recover small amount of HP when not sleeping.", - "starting_trait": true, - "types": [ "HEALING" ], - "changes_to": [ "FASTHEALER2", "REGEN_LIZ" ], - "category": [ "MEDICAL", "VAMP" ], - "healing_awake": 0.2, - "healing_resting": 0.5 - }, - { - "type": "mutation", - "id": "FASTHEALER2", - "name": "Very Fast Healer", - "points": 4, - "description": "Your flesh regenerates slowly, and you will regain HP even when not sleeping.", - "types": [ "HEALING" ], - "prereqs": [ "FASTHEALER" ], - "changes_to": [ "REGEN" ], - "category": [ "PLANT", "VAMP" ], - "healing_awake": 0.66, - "healing_resting": 0.5 - }, - { - "type": "mutation", - "id": "REGEN", - "name": "Regeneration", - "points": 6, - "description": "Your flesh regenerates from wounds incredibly quickly.", - "types": [ "HEALING" ], - "prereqs": [ "FASTHEALER2" ], - "category": [ "SLIME", "TROGLOBITE", "VAMP" ], - "healing_awake": 2.0, - "healing_resting": 1.5 - }, - { - "type": "mutation", - "id": "FANGS", - "name": "Fangs", - "points": 2, - "visibility": 2, - "ugliness": 2, - "description": "Your teeth have grown into two-inch-long fangs, allowing you to make an extra attack when conditions favor it.", - "types": [ "TEETH" ], - "changes_to": [ "SABER_TEETH", "SHARKTEETH" ], - "category": [ "LIZARD", "FISH", "LUPINE", "FELINE", "CHIMERA", "VAMP" ], - "attacks": [ - { - "attack_text_u": "You sink your fangs into %s", - "attack_text_npc": "%1$s sinks their fangs into %2$s", - "blocker_mutations": [ "MUZZLE", "MUZZLE_LONG", "MUZZLE_RAT" ], - "body_part": "MOUTH", - "chance": 20, - "base_damage": { "damage_type": "stab", "amount": 20 } - }, - { - "attack_text_u": "You sink your fangs into %s", - "attack_text_npc": "%1$s sinks their fangs into %2$s", - "required_mutations": [ "MUZZLE" ], - "body_part": "MOUTH", - "chance": 18, - "base_damage": { "damage_type": "stab", "amount": 20 } - }, - { - "attack_text_u": "You sink your fangs into %s", - "attack_text_npc": "%1$s sinks their fangs into %2$s", - "required_mutations": [ "MUZZLE_LONG" ], - "body_part": "MOUTH", - "chance": 15, - "base_damage": { "damage_type": "stab", "amount": 20 } - }, - { - "attack_text_u": "You sink your fangs into %s", - "attack_text_npc": "%1$s sinks their fangs into %2$s", - "required_mutations": [ "MUZZLE_RAT" ], - "body_part": "MOUTH", - "chance": 19, - "base_damage": { "damage_type": "stab", "amount": 20 } - } - ] - }, - { - "type": "mutation", - "id": "LIGHT_BONES", - "name": "Light Bones", - "points": 2, - "description": "Your bones are very light. This enables you to move and attack 10% faster, but also reduces your carrying weight by 20% and makes bashing attacks hurt a little more.", - "category": [ "MOUSE", "VAMP" ], - "changes_to": [ "HOLLOW_BONES" ] - }, - { - "type": "mutation", - "id": "NAILS", - "name": "Long Fingernails", - "points": 1, - "visibility": 1, - "description": "Your fingernails are long and sharp. If you aren't wearing gloves, your unarmed attacks deal a minor amount of cutting damage.", - "types": [ "CLAWS" ], - "changes_to": [ "CLAWS", "TALONS" ], - "cancels": [ "ARM_TENTACLES", "ARM_TENTACLES_4", "ARM_TENTACLES_8" ], - "category": [ "RAPTOR", "VAMP" ] - }, - { - "type": "mutation", - "id": "CLAWS", - "name": "Claws", - "points": 2, - "visibility": 3, - "ugliness": 2, - "description": "You have claws on the ends of your fingers. If you aren't wearing gloves, your unarmed attacks deal a minor amount of cutting damage.", - "types": [ "CLAWS" ], - "prereqs": [ "NAILS" ], - "changes_to": [ "CLAWS_RETRACT", "CLAWS_RAT" ], - "cancels": [ "ARM_TENTACLES", "ARM_TENTACLES_4", "ARM_TENTACLES_8" ], - "category": [ "BEAST", "RAT", "URSINE", "VAMP" ] - }, - { - "type": "mutation", - "id": "CLAWS_RETRACT", - "name": "Retractable Claws", - "points": 2, - "ugliness": 1, - "description": "You have claws on the ends of your fingers, and can extend or retract them as desired. Gloves will still get in the way, though.", - "types": [ "CLAWS" ], - "prereqs": [ "CLAWS" ], - "cancels": [ "ARM_TENTACLES", "ARM_TENTACLES_4", "ARM_TENTACLES_8" ], - "category": [ "FELINE", "VAMP" ], - "active": true, - "cost": 0 - }, - { - "type": "mutation", - "id": "MUT_TOUGH", - "name": "Resilient", - "points": 2, - "description": "You can survive injuries that would incapacitate humans: you get a 20% bonus to all hit points. Stacks with Tough, etc.", - "social_modifiers": { "intimidate": 2 }, - "prereqs": [ "LARGE_OK", "HUGE_OK", "STR_UP_3", "STR_UP_4", "MASOCHIST_MED" ], - "threshreq": [ "THRESH_URSINE", "THRESH_CATTLE", "THRESH_CHIMERA", "THRESH_MEDICAL", "THRESH_LIZARD", "THRESH_BEAST", "THRESH_VAMP" ], - "cancels": [ "FLIMSY", "FLIMSY2", "FLIMSY3", "GLASSJAW" ], - "changes_to": [ "MUT_TOUGH2" ], - "category": [ "URSINE", "CATTLE", "CHIMERA", "BEAST", "LIZARD", "MEDICAL", "VAMP" ], - "hp_modifier_secondary": 0.2 - }, - { - "type": "mutation", - "id": "MUT_TOUGH2", - "name": "Solidly Built", - "points": 3, - "description": "Not much scares you. You get a 30% bonus to all hit points. Stacks with Tough, etc.", - "social_modifiers": { "intimidate": 3 }, - "valid": false, - "prereqs": [ "MUT_TOUGH" ], - "threshreq": [ "THRESH_URSINE", "THRESH_CATTLE", "THRESH_CHIMERA", "THRESH_MEDICAL", "THRESH_VAMP" ], - "cancels": [ "FLIMSY", "FLIMSY2", "FLIMSY3", "GLASSJAW" ], - "changes_to": [ "MUT_TOUGH3" ], - "category": [ "URSINE", "CATTLE", "CHIMERA", "MEDICAL", "VAMP" ], - "hp_modifier_secondary": 0.3 - }, - { - "type": "mutation", - "id": "PAINREC1", - "name": "Pain Recovery", - "points": 3, - "description": "You recover from pain slightly faster than normal.", - "changes_to": [ "PAINREC2" ], - "category": [ "VAMP" ] - }, - { - "type": "mutation", - "id": "PAINREC2", - "name": "Quick Pain Recovery", - "points": 5, - "description": "You recover from pain faster than normal.", - "prereqs": [ "PAINREC1" ], - "changes_to": [ "PAINREC3" ] - }, - { - "type": "mutation", - "id": "PAINREC3", - "name": "Very Quick Pain Recovery", - "points": 8, - "description": "You recover from pain much faster than normal.", - "prereqs": [ "PAINREC2" ], - "category": [ "MEDICAL" ] - }, - { - "type": "mutation", - "id": "NOPAIN", - "name": "Deadened", - "points": 2, - "description": "Nothing hurts any more. Those bites tickle and the wounds itch a bit, but that's it.", - "valid": false, - "purifiable": false, - "prereqs": [ "MASOCHIST", "PAINRESIST" ], - "prereqs2": [ "PAINREC3" ], - "cancels": [ "MORE_PAIN", "MORE_PAIN2", "MORE_PAIN3" ], - "threshreq": [ "THRESH_MEDICAL", "THRESH_VAMP" ], - "//": "MASOCHIST_MED, CENOBITE, and NOPAIN don't cancel each other. By design. Poor painless people...", - "category": [ "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "PAINRESIST", - "name": "Pain Resistant", - "points": 2, - "description": "You have a high tolerance for pain.", - "starting_trait": true, - "valid": false, - "cancels": [ "MORE_PAIN", "MORE_PAIN2", "MORE_PAIN3" ], - "category": [ "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "MORE_PAIN", - "name": "Pain Sensitive", - "points": -2, - "description": "For some reason things always seem to hurt you more. Pain dealt to you is increased by 25%.", - "starting_trait": true, - "//": "The MORE_PAIN mutations will always increase the pain you receive by at least 1.", - "cancels": [ "PAINRESIST", "NOPAIN" ], - "category": [ "VAMP" ], - "changes_to": [ "MORE_PAIN2" ] - }, - { - "type": "mutation", - "id": "MORE_PAIN2", - "name": "Hyperalgesia", - "points": -3, - "description": "Your body experiences pain out of proportion to the physical causes. Pain dealt to you is increased by 50%.", - "prereqs": [ "MORE_PAIN" ], - "cancels": [ "PAINRESIST", "NOPAIN" ], - "category": [ "VAMP" ], - "changes_to": [ "MORE_PAIN3" ] - }, - { - "type": "mutation", - "id": "PRED1", - "name": "Culler", - "points": 2, - "description": "You've had a revelation: by killing the weaker creatures, who would only die anyway, you preserve resources for those better able to survive. You are less bothered by death of others: their own weakness invited these fates upon them.", - "purifiable": false, - "changes_to": [ "PRED2" ], - "prereqs": [ "CARNIVORE" ], - "threshreq": [ - "THRESH_BEAST", - "THRESH_RAPTOR", - "THRESH_CHIMERA", - "THRESH_LUPINE", - "THRESH_FELINE", - "THRESH_URSINE", - "THRESH_LIZARD", - "THRESH_SPIDER", - "THRESH_VAMP" - ], - "cancels": [ "PACIFIST" ], - "category": [ "BEAST", "RAPTOR", "CHIMERA", "LUPINE", "FELINE", "URSINE", "LIZARD", "SPIDER", "VAMP" ] - }, - { - "type": "mutation", - "id": "PRED2", - "name": "Hunter", - "points": 3, - "description": "Your brain has a lot more in common with predatory animal than a human, making it easier to control misplaced reactions to death of your prey. Additionally, combat skills, which you use to hunt, are easier to learn and maintain.", - "social_modifiers": { "intimidate": 3 }, - "purifiable": false, - "prereqs": [ "CARNIVORE", "THRESH_URSINE" ], - "prereqs2": [ "PRED1" ], - "changes_to": [ "PRED3" ], - "threshreq": [ - "THRESH_BEAST", - "THRESH_RAPTOR", - "THRESH_CHIMERA", - "THRESH_LUPINE", - "THRESH_FELINE", - "THRESH_URSINE", - "THRESH_LIZARD", - "THRESH_SPIDER", - "THRESH_VAMP" - ], - "cancels": [ "PACIFIST" ], - "category": [ "BEAST", "RAPTOR", "CHIMERA", "LUPINE", "FELINE", "URSINE", "LIZARD", "SPIDER", "VAMP" ] - }, - { - "type": "mutation", - "id": "STR_UP", - "name": "Strong", - "points": 1, - "description": "Your muscles are a little stronger. Strength + 1", - "changes_to": [ "STR_UP_2" ], - "category": [ "INSECT", "ELFA", "RAPTOR", "VAMP" ], - "passive_mods": { "str_mod": 1 } - }, - { - "type": "mutation", - "id": "STR_UP_2", - "name": "Very Strong", - "points": 2, - "description": "Your muscles are stronger. Strength + 2", - "prereqs": [ "STR_UP" ], - "changes_to": [ "STR_UP_3", "STR_ALPHA" ], - "category": [ "LIZARD", "CATTLE", "PLANT", "ALPHA", "VAMP" ], - "passive_mods": { "str_mod": 2 } - }, - { - "type": "mutation", - "id": "DEX_UP_2", - "name": "Very Dextrous", - "points": 2, - "description": "You are nimbler. Dexterity + 2", - "prereqs": [ "DEX_UP" ], - "changes_to": [ "DEX_UP_3" ], - "category": [ "LIZARD", "SPIDER", "CHIMERA", "RAPTOR", "MOUSE", "VAMP" ], - "passive_mods": { "dex_mod": 2 } - }, - { - "type": "mutation", - "id": "DEX_UP_3", - "name": "Extremely Dextrous", - "points": 3, - "description": "You are nimble and quick. Dexterity + 4", - "prereqs": [ "DEX_UP_2" ], - "changes_to": [ "DEX_UP_4" ], - "category": [ "BIRD", "ELFA", "FELINE", "VAMP" ], - "passive_mods": { "dex_mod": 4 } - }, - { - "type": "mutation", - "id": "INT_UP", - "name": "Smart", - "points": 1, - "description": "You are a little smarter. Intelligence + 1", - "changes_to": [ "INT_UP_2", "INT_ALPHA", "INT_SLIME" ], - "category": [ "SLIME", "ALPHA", "VAMP" ], - "passive_mods": { "int_mod": 1 } - }, - { - "type": "mutation", - "id": "PER_UP_2", - "name": "Very Perceptive", - "points": 2, - "description": "Your senses are keener. Perception + 2", - "prereqs": [ "PER_UP" ], - "changes_to": [ "PER_UP_3", "PER_ALPHA" ], - "category": [ "ALPHA", "CHIMERA", "VAMP" ], - "passive_mods": { "per_mod": 2 } - }, - { - "type": "mutation", - "id": "DEFORMED", - "name": "Deformed", - "points": -2, - "visibility": 4, - "ugliness": 4, - "description": "You're minorly deformed. Some people will react badly to your appearance.", - "cancels": [ "PRETTY", "BEAUTIFUL", "BEAUTIFUL2", "BEAUTIFUL3" ], - "prereqs": [ "UGLY" ], - "changes_to": [ "DEFORMED2" ], - "category": [ "FISH", "CATTLE", "INSECT", "CEPHALOPOD", "FELINE", "LUPINE", "VAMP" ] - }, - { - "type": "mutation", - "id": "HOLLOW_BONES", - "name": "Hollow Bones", - "points": 1, - "mixed_effect": true, - "description": "You have Avian Bone Syndrome--your bones are nearly hollow. Your body is very light as a result, enabling you to move and attack 20% faster, but also frail; you can carry 40% less, and bashing attacks injure you more.", - "prereqs": [ "LIGHT_BONES" ], - "category": [ "BIRD", "SLIME", "ELFA", "VAMP" ] - }, - { - "type": "mutation", - "id": "VOMITOUS", - "name": "Vomitous", - "points": -3, - "description": "You have a major digestive disorder. Though it causes you to vomit frequently, you have found that you can trigger your vomit reflex on demand, too.", - "prereqs": [ "NAUSEA" ], - "changes_to": [ "EATPOISON" ], - "category": [ "SLIME", "RAT", "MEDICAL", "ELFA", "VAMP" ], - "active": true - }, - { - "type": "mutation", - "id": "HUNGER", - "name": "Fast Metabolism", - "points": -2, - "description": "You require more food than most people, but recover stamina slightly faster.", - "starting_trait": true, - "types": [ "METABOLISM" ], - "changes_to": [ "HUNGER2", "MET_RAT" ], - "category": [ "RAT", "ALPHA", "MEDICAL", "ELFA", "BEAST", "SLIME", "RAPTOR", "CHIMERA", "MOUSE", "VAMP" ], - "metabolism_modifier": 0.5, - "stamina_regen_modifier": 0.1 - }, - { - "type": "mutation", - "id": "THIRST2", - "name": "Very Thirsty", - "points": -3, - "description": "Ugh, out of water already? You need about twice the fluids of an average human.", - "prereqs": [ "THIRST" ], - "changes_to": [ "THIRST3" ], - "cancels": [ "NO_THIRST" ], - "category": [ "FISH", "SLIME", "CEPHALOPOD", "VAMP" ], - "thirst_modifier": 1.0 - }, - { - "type": "mutation", - "id": "THIRST3", - "name": "Extremely Thirsty", - "points": -5, - "description": "You dry out seriously quickly, requiring three times as much liquid to stay hydrated.", - "category": [ "VAMP" ], - "cancels": [ "NO_THIRST" ], - "prereqs": [ "THIRST2" ], - "thirst_modifier": 2.0 - }, - { - "type": "mutation", - "id": "ROT1", - "name": "Weakening", - "points": -2, - "bodytemp_modifiers": [ -250, -250 ], - "description": "You feel as though you are slowly weakening and your body heals slower.", - "types": [ "HEALING" ], - "changes_to": [ "ROT2" ], - "category": [ "ELFA", "VAMP" ], - "healing_awake": -0.002, - "healing_resting": -0.25 - }, - { - "type": "mutation", - "id": "ROT2", - "name": "Deterioration", - "points": -8, - "bodytemp_modifiers": [ -750, -750 ], - "description": "Your body is very slowly wasting away.", - "types": [ "HEALING" ], - "prereqs": [ "ROT1" ], - "changes_to": [ "ROT3" ], - "category": [ "CHIMERA", "VAMP" ], - "healing_awake": -0.02 - }, - { - "type": "mutation", - "id": "PALE", - "name": "Pale Skin", - "points": 0, - "visibility": 3, - "ugliness": 1, - "description": "Your skin is rather pale.", - "changes_to": [ "ALBINO" ], - "leads_to": [ "TROGLO" ], - "category": [ "LUPINE", "VAMP" ] - }, - { - "type": "mutation", - "id": "ALBINO", - "name": "Albino", - "points": -1, - "description": "You lack skin pigmentation due to a genetic problem. You sunburn extremely easily, and typically use an umbrella and a sunglasses when going out in the sun.", - "starting_trait": true, - "changes_to": [ "SUNBURN" ], - "category": [ "TROGLOBITE", "MOUSE", "VAMP" ] - }, - { - "type": "mutation", - "id": "SUNBURN", - "name": "Solar Sensitivity", - "points": -3, - "description": "Your skin simply cannot handle ultraviolet radiation, such as sunlight. It will seriously burn you.", - "prereqs": [ "ALBINO" ], - "prereqs2": [ "TROGLO2", "TROGLO3" ], - "category": [ "TROGLOBITE", "VAMP" ] - }, - { - "type": "mutation", - "id": "TROGLO", - "name": "Light Sensitive", - "points": -2, - "description": "Sunlight makes you uncomfortable. If you are outdoors and the weather is Sunny, you suffer -1 to all stats.", - "cancels": [ "SUNLIGHT_DEPENDENT" ], - "changes_to": [ "TROGLO2" ], - "category": [ "LIZARD", "BEAST", "INSECT", "SLIME", "SPIDER", "VAMP" ] - }, - { - "type": "mutation", - "id": "TROGLO2", - "name": "Very Light Sensitive", - "points": -3, - "description": "Sunlight makes you very uncomfortable. If you are outdoors during the day, you suffer -1 to all stats; -2 if the weather is Sunny.", - "cancels": [ "SUNLIGHT_DEPENDENT" ], - "prereqs": [ "TROGLO" ], - "changes_to": [ "TROGLO3" ], - "category": [ "RAT", "VAMP" ] - }, - { - "type": "mutation", - "id": "TROGLO3", - "name": "Troglobite", - "points": -5, - "description": "Sunlight makes you extremely uncomfortable, resulting in large penalties to all stats.", - "cancels": [ "SUNLIGHT_DEPENDENT" ], - "prereqs": [ "TROGLO2" ], - "category": [ "TROGLOBITE", "VAMP" ] - } -] diff --git a/data/mods/CRT_EXPANSION/mutations/crt_vamp_mutations.json b/data/mods/CRT_EXPANSION/mutations/crt_vamp_mutations.json index 459651bc59b6c..245e80526ae13 100644 --- a/data/mods/CRT_EXPANSION/mutations/crt_vamp_mutations.json +++ b/data/mods/CRT_EXPANSION/mutations/crt_vamp_mutations.json @@ -10,26 +10,6 @@ "purifiable": false, "threshold": true }, - { - "type": "mutation", - "id": "UNSTABLE", - "name": "Genetically Unstable", - "points": -2, - "mixed_effect": true, - "description": "Your DNA has been damaged in a way that causes you to continually develop more mutations.", - "changes_to": [ "CHAOTIC" ], - "category": [ "SLIME", "MEDICAL", "CHIMERA", "VAMP" ] - }, - { - "type": "mutation", - "id": "HISS", - "name": "Hissing Voice", - "mixed_effect": true, - "points": -1, - "description": "You hiss when speaking. Persuading NPCs will be more difficult, but threatening them will be easier.", - "category": [ "LIZARD", "RAPTOR", "VAMP" ], - "social_modifiers": { "persuade": -20, "lie": -10, "intimidate": 10 } - }, { "type": "mutation", "id": "FLEET", @@ -39,99 +19,8 @@ "starting_trait": true, "changes_to": [ "FLEET2" ], "category": [ "SPIDER", "MOUSE", "VAMP" ], - "types": [ "RUNNING" ] - }, - { - "type": "mutation", - "id": "BADTEMPER", - "name": "Bad Temper", - "points": -2, - "description": "Things just keep getting you down. You tend to be unhappy, and it takes some doing to cheer you up.", - "starting_trait": true, - "cancels": [ "OPTIMISTIC" ], - "category": [ "URSINE", "LIZARD", "CHIMERA", "VAMP" ] - }, - { - "type": "mutation", - "id": "INSOMNIA", - "name": "Insomniac", - "points": -2, - "description": "You have a hard time falling asleep, even under the best circumstances!", - "starting_trait": true, - "valid": false, - "category": [ "MEDICAL", "VAMP" ], - "cancels": [ "EASYSLEEPER" ] - }, - { - "type": "mutation", - "id": "THINSKIN", - "name": "Thin-Skinned", - "points": -1, - "description": "Your skin is fragile. Cutting damage is slightly increased for you.", - "starting_trait": true, - "category": [ "VAMP" ], - "cancels": [ "THICKSKIN" ], - "armor": [ { "parts": "ALL", "cut": -1 } ] - }, - { - "type": "mutation", - "id": "LIGHTWEIGHT", - "name": "Lightweight", - "points": -1, - "description": "Alcohol and drugs go straight to your head. You suffer the negative effects of these for longer.", - "starting_trait": true, - "category": [ "MEDICAL", "VAMP" ], - "cancels": [ "DRUNKEN", "TOLERANCE" ] - }, - { - "type": "mutation", - "id": "NARCOLEPTIC", - "name": "Narcoleptic", - "points": -3, - "description": "You randomly fall asleep without any reason.", - "starting_trait": true, - "valid": false, - "category": [ "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "JITTERY", - "name": "Jittery", - "points": -3, - "description": "During moments of great stress or under the effects of stimulants, you may find your hands shaking uncontrollably, severely reducing your dexterity.", - "starting_trait": true, - "valid": false, - "category": [ "MEDICAL", "MOUSE", "VAMP" ] - }, - { - "type": "mutation", - "id": "MOODSWINGS", - "name": "Mood Swings", - "points": -1, - "description": "Your morale will shift up and down at random, often dramatically.", - "starting_trait": true, - "valid": false, - "category": [ "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "WEAKSTOMACH", - "name": "Weak Stomach", - "points": -1, - "description": "You are more likely to throw up from food poisoning, alcohol, etc.", - "starting_trait": true, - "category": [ "VAMP" ], - "changes_to": [ "NAUSEA" ], - "cancels": [ "STRONGSTOMACH" ] - }, - { - "type": "mutation", - "id": "CHEMIMBALANCE", - "name": "Chemical Imbalance", - "points": -2, - "description": "You suffer from a minor chemical imbalance, whether mental or physical. Minor changes to your internal chemistry will manifest themselves on occasion, such as hunger, sleepiness, narcotic effects, etc.", - "starting_trait": true, - "category": [ "SLIME", "MEDICAL", "CHIMERA", "ELFA", "VAMP" ] + "types": [ "RUNNING" ], + "movecost_flatground_modifier": 0.85 }, { "type": "mutation", @@ -140,41 +29,9 @@ "points": 1, "description": "Your hearing is better than average, and you can hear distant sounds more easily.", "starting_trait": true, - "category": [ "ALPHA", "MOUSE", "VAMP" ], - "cancels": [ "BADHEARING" ] - }, - { - "type": "mutation", - "id": "OUTDOORSMAN", - "name": "Outdoorsman", - "points": 1, - "description": "You are accustomed to being exposed to the elements. This decreases morale penalties for being wet.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "wet_protection": [ - { "part": "HEAD", "ignored": 6 }, - { "part": "LEG_L", "ignored": 8 }, - { "part": "LEG_R", "ignored": 8 }, - { "part": "FOOT_L", "ignored": 2 }, - { "part": "FOOT_R", "ignored": 2 }, - { "part": "ARM_L", "ignored": 8 }, - { "part": "ARM_R", "ignored": 8 }, - { "part": "HAND_L", "ignored": 12 }, - { "part": "HAND_R", "ignored": 12 }, - { "part": "TORSO", "ignored": 10 } - ] - }, - { - "type": "mutation", - "id": "PARKOUR", - "name": "Parkour Expert", - "points": 2, - "description": "You're skilled at clearing obstacles; terrain like railings or counters are as easy for you to move on as solid ground.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "cancels": [ "BADKNEES" ] + "category": [ "ALPHA", "MOUSE", "ELFA" ], + "cancels": [ "BADHEARING" ], + "hearing_modifier": 1.25 }, { "type": "mutation", @@ -186,150 +43,45 @@ "valid": false, "cancels": [ "BADCARDIO" ], "changes_to": [ "GOODCARDIO2" ], - "category": [ "FISH", "LUPINE", "MOUSE", "INSECT", "VAMP" ] - }, - { - "type": "mutation", - "id": "RADIOGENIC", - "name": "Radiogenic", - "points": 3, - "description": "Your system has adapted to radiation. While irradiated, you will actually heal slowly, converting the radiation into hit points.", - "category": [ "SLIME", "MEDICAL", "VAMP" ] + "category": [ "FISH", "LUPINE", "MOUSE", "INSECT", "VAMP" ], + "max_stamina_modifier": 1.25 }, { "type": "mutation", - "id": "INFRESIST", - "name": "Infection Resistant", + "id": "FASTHEALER", + "name": "Fast Healer", "points": 2, - "description": "Your immune system is particularly good at resisting infections. You have an increased chance for bad wounds and infections to heal on their own, and only suffer reduced penalties from them.", - "starting_trait": true, - "changes_to": [ "INFIMMUNE" ], - "category": [ "TROGLOBITE", "RAT", "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "INFIMMUNE", - "name": "Infection Immune", - "points": 3, - "description": "Your bloodstream has developed antibiotic properties. Your wounds will never become infected.", - "prereqs": [ "DISRESISTANT" ], - "prereqs2": [ "INFRESIST" ], - "category": [ "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "PARAIMMUNE", - "name": "Parasite Immune", - "points": 1, - "description": "Your body is unusually inhospitable to parasitic lifeforms. You will never become infested with internal parasites.", - "prereqs": [ "DISRESISTANT" ], - "prereqs2": [ "INFRESIST" ], - "category": [ "ELFA", "CHIMERA", "MEDICAL", "SLIME", "VAMP" ] - }, - { - "type": "mutation", - "id": "BENDY1", - "name": "Stretchy Limbs", - "points": 1, - "visibility": 1, - "description": "Your limbs seem to have a little more 'give' to them. +1 Dexterity.", - "changes_to": [ "BENDY2" ], - "threshreq": [ "THRESH_SLIME", "THRESH_ELFA", "THRESH_VAMP" ], - "category": [ "SLIME", "ELFA", "VAMP" ], - "passive_mods": { "dex_mod": 1 } - }, - { - "type": "mutation", - "id": "QUICK", - "name": "Quick", - "points": 3, - "description": "You're just generally quick! You get a 10% bonus to action points.", + "description": "You heal faster when sleeping and will even recover a small amount of HP when not sleeping.", "starting_trait": true, - "category": [ "FISH", "BIRD", "INSECT", "TROGLOBITE", "CHIMERA", "RAPTOR", "MOUSE", "VAMP" ] - }, - { - "type": "mutation", - "id": "EASYSLEEPER", - "name": "Accomplished Sleeper", - "points": 1, - "description": "You have always been able to fall asleep easily, even when sleeping in less than ideal circumstances.", - "changes_to": [ "EASYSLEEPER2" ], - "starting_trait": true, - "valid": false, - "cancels": [ "INSOMNIA" ], - "category": [ "MOUSE", "INSECT", "VAMP" ] + "types": [ "HEALING" ], + "changes_to": [ "FASTHEALER2", "REGEN_LIZ" ], + "category": [ "MEDICAL", "VAMP" ], + "healing_awake": 0.2, + "healing_resting": 0.5 }, { "type": "mutation", - "id": "TOUGH", - "name": "Tough", + "id": "PAINRESIST", + "name": "Pain Resistant", "points": 2, - "description": "It takes a lot to bring you down! You get a 20% bonus to all hit points.", + "description": "You have a high tolerance for pain.", "starting_trait": true, "valid": false, - "cancels": [ "FLIMSY", "FLIMSY2", "FLIMSY3", "GLASSJAW" ], - "changes_to": [ "TOUGH2" ], - "social_modifiers": { "intimidate": 2 }, - "hp_modifier": 0.2 - }, - { - "type": "mutation", - "id": "TOUGH2", - "name": "Durable", - "points": 3, - "description": "You can shrug off almost anything! You get a 30% bonus to all hit points.", - "valid": false, - "cancels": [ "FLIMSY", "FLIMSY2", "FLIMSY3", "GLASSJAW" ], - "prereqs": [ "TOUGH" ], - "changes_to": [ "TOUGH3" ], - "social_modifiers": { "intimidate": 3 }, - "hp_modifier": 0.3 - }, - { - "type": "mutation", - "id": "SLEEPY", - "name": "Sleepy", - "points": -1, - "description": "You need sleep more often, but still spend most of your time awake.", - "changes_to": [ "SLEEPY2", "MET_RAT" ], - "starting_trait": true, - "types": [ "SLEEP" ], - "category": [ "BEAST", "CHIMERA", "MOUSE", "VAMP" ], - "fatigue_modifier": 0.333, - "fatigue_regen_modifier": 0.333 + "cancels": [ "MORE_PAIN", "MORE_PAIN2", "MORE_PAIN3" ], + "category": [ "MEDICAL", "VAMP" ] }, { "type": "mutation", - "id": "STRONGBACK", - "name": "Strong Back", + "id": "NIGHTVISION", + "name": "Night Vision", "points": 2, - "description": "You are capable of carrying far more than someone with similar strength could. Your maximum weight carried is increased by 35%.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "cancels": [ "BADBACK" ] - }, - { - "type": "mutation", - "id": "FASTLEARNER", - "name": "Fast Learner", - "points": 3, - "description": "You have a flexible mind, allowing you to learn skills much faster than others. Note that this only applies to real-world experience, not to skill gain from other sources like books.", - "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "cancels": [ "SLOWLEARNER" ] - }, - { - "type": "mutation", - "id": "GOODMEMORY", - "name": "Good Memory", - "points": 3, - "description": "You have a an exceptional memory, and find it easy to remember things. Your skills will erode slightly slower than usual, and you can remember more terrain.", + "description": "You possess natural night vision, and can see further in the dark than most. Activate to toggle NV-visible areas on or off.", "starting_trait": true, - "category": [ "VAMP" ], - "valid": false, - "cancels": [ "FORGETFUL" ] + "changes_to": [ "NIGHTVISION2" ], + "cancels": [ "ELFA_NV", "ELFA_FNV", "FEL_NV", "URSINE_EYE" ], + "category": [ "BIRD", "CATTLE", "INSECT", "VAMP" ], + "active": true, + "starts_active": true }, { "type": "mutation", @@ -340,20 +92,6 @@ "starting_trait": true, "category": [ "BIRD", "BEAST", "RAPTOR", "MOUSE", "VAMP" ] }, - { - "type": "mutation", - "id": "FLIMSY", - "name": "Flimsy", - "points": -4, - "description": "Your body can't take much abuse. Its maximum HP is 25% lower than usual and you heal slightly slower. Stacks with Glass Jaw.", - "starting_trait": true, - "valid": false, - "social_modifiers": { "intimidate": -2 }, - "cancels": [ "TOUGH", "TOUGH2", "TOUGH3" ], - "category": [ "MOUSE", "VAMP" ], - "changes_to": [ "FLIMSY2" ], - "hp_modifier": -0.25 - }, { "type": "mutation", "id": "TERRIFYING", @@ -364,68 +102,26 @@ "category": [ "BEAST", "INSECT", "CHIMERA", "VAMP" ], "social_modifiers": { "intimidate": 15 } }, - { - "type": "mutation", - "id": "DISRESISTANT", - "name": "Disease Resistant", - "points": 1, - "description": "It's very unlikely that you will catch ambient diseases like a cold or the flu.", - "starting_trait": true, - "changes_to": [ "DISIMMUNE" ], - "category": [ "CATTLE", "RAT", "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "SELFAWARE", - "name": "Self-Aware", - "points": 1, - "description": "You get to see your exact amount of HP remaining and health, instead of only having a vague idea of whether you're in good condition or not.", - "starting_trait": true, - "valid": false, - "active": true, - "category": [ "MEDICAL", "VAMP" ] - }, { "type": "mutation", "id": "INCONSPICUOUS", "name": "Inconspicuous", "points": 1, "description": "While sleeping or staying still, it is less likely that monsters will wander close to you.", - "category": [ "VAMP" ], "social_modifiers": { "lie": 2 }, - "valid": false - }, - { - "type": "mutation", - "id": "STYLISH", - "name": "Stylish", - "points": 2, - "description": "Practicality is far less important than style. Your morale is improved by wearing fashionable and attractive clothing.", - "starting_trait": true, "category": [ "VAMP" ], - "valid": false + "valid": true }, { "type": "mutation", - "id": "EAGLEEYED", - "//": "Can't change the ID as that breaks save-compatibility.", - "name": "Scout", + "id": "LIGHTSTEP", + "name": "Light Step", "points": 1, - "description": "You're an excellent navigator and your ability to spot distant landmarks is unmatched. Your sight radius on the overmap extends beyond the normal range.", - "valid": false, - "starting_trait": true, - "category": [ "MOUSE", "VAMP" ], - "cancels": [ "MYOPIC", "UNOBSERVANT" ] - }, - { - "type": "mutation", - "id": "MYOPIC", - "name": "Near-Sighted", - "points": -2, - "description": "Without your glasses, your seeing radius is severely reduced! However, while wearing glasses this trait has no effect, and you are guaranteed to start with a pair.", + "description": "You make less noise while walking. You're also less likely to set off traps.", "starting_trait": true, - "cancels": [ "URSINE_EYE", "EAGLEEYED" ], - "category": [ "BEAST", "TROGLOBITE", "VAMP" ] + "category": [ "BIRD", "ELFA", "FELINE", "VAMP" ], + "cancels": [ "CLUMSY" ], + "noise_modifier": 0.4 }, { "type": "mutation", @@ -434,22 +130,9 @@ "points": 1, "description": "For your whole life you've been forbidden from indulging in your peculiar tastes. Now the world's ended, and you'll be damned if anyone is going to tell you that you can't eat people.", "starting_trait": true, - "category": [ "VAMP" ], "valid": false, "cancels": [ "VEGETARIAN" ], - "flags": [ "CANNIBAL" ] - }, - { - "type": "mutation", - "id": "PSYCHOPATH", - "name": "Psychopath", - "points": 2, - "description": "You don't experience guilt like others do. Even when you know your actions are wrong, you just don't care.", "category": [ "VAMP" ], - "starting_trait": true, - "valid": false, - "social_modifiers": { "intimidate": 5 }, - "cancels": [ "PACIFIST" ], "flags": [ "CANNIBAL" ] }, { @@ -462,50 +145,13 @@ "category": [ "ALPHA", "VAMP" ], "types": [ "SCENT" ] }, - { - "type": "mutation", - "id": "LIAR", - "name": "Skilled Liar", - "points": 1, - "description": "You have no qualms about bending the truth, and have practically no tells. Telling lies and otherwise bluffing will be much easier for you.", - "starting_trait": true, - "category": [ "VAMP" ], - "cancels": [ "TRUTHTELLER" ], - "social_modifiers": { "lie": 40 } - }, - { - "type": "mutation", - "id": "WAKEFUL", - "name": "Less Sleep", - "points": 1, - "description": "You need less sleep than the average person.", - "changes_to": [ "WAKEFUL2" ], - "types": [ "SLEEP" ], - "starting_trait": true, - "category": [ "ALPHA", "ELFA", "VAMP" ], - "fatigue_modifier": -0.15 - }, - { - "type": "mutation", - "id": "WAKEFUL2", - "name": "Very Little Sleep", - "points": 3, - "description": "You don't sleep often. But when you do, you need very little of it.", - "valid": false, - "types": [ "SLEEP" ], - "prereqs": [ "WAKEFUL" ], - "changes_to": [ "WAKEFUL3" ], - "threshreq": [ "THRESH_ALPHA", "THRESH_ELFA", "THRESH_VAMP" ], - "category": [ "ALPHA", "ELFA", "VAMP" ], - "fatigue_modifier": -0.25 - }, { "type": "mutation", "id": "PRETTY", "name": "Pretty", "points": 1, "ugliness": -2, - "description": "You are a sight to behold. NPCs who care about such thing will react more kindly to you.", + "description": "You are a sight to behold. NPCs who care about such things will react more kindly to you.", "starting_trait": true, "category": [ "ALPHA", "FELINE", "LUPINE", "VAMP" ], "cancels": [ "UGLY", "DEFORMED", "DEFORMED2", "DEFORMED3" ], @@ -513,128 +159,60 @@ }, { "type": "mutation", - "id": "BEAUTIFUL", - "name": "Beautiful", - "points": 2, - "visibility": -4, - "ugliness": -4, - "description": "You're a real head-turner. Some people will react well to your appearance, and most people have an easier time trusting you.", - "category": [ "VAMP" ], - "cancels": [ "UGLY", "DEFORMED", "DEFORMED2", "DEFORMED3" ], - "prereqs": [ "PRETTY" ], - "changes_to": [ "BEAUTIFUL2" ] - }, - { - "type": "mutation", - "id": "BEAUTIFUL2", - "name": "Very Beautiful", - "points": 3, - "visibility": -7, - "ugliness": -7, - "description": "You are a vision of beauty. Some people will react very well to your looks, and most people will trust you immediately.", - "category": [ "VAMP" ], - "cancels": [ "UGLY", "DEFORMED", "DEFORMED2", "DEFORMED3" ], - "prereqs": [ "BEAUTIFUL" ], - "changes_to": [ "BEAUTIFUL3" ] - }, - { - "type": "mutation", - "id": "BEAUTIFUL3", - "name": "Glorious", - "points": 4, - "visibility": -10, - "ugliness": -10, - "description": "You are incredibly beautiful. People cannot help themselves for your charms, and will do whatever they can to please you.", - "cancels": [ "UGLY", "DEFORMED", "DEFORMED2", "DEFORMED3" ], - "prereqs": [ "BEAUTIFUL2" ], - "category": [ "ELFA", "VAMP" ] - }, - { - "type": "mutation", - "id": "LIGHTSTEP", - "name": "Light Step", - "points": 1, - "description": "You make less noise while walking. You're also less likely to set off traps.", + "id": "INSOMNIA", + "name": "Insomniac", + "points": -2, + "description": "You have a hard time falling asleep, even under the best circumstances!", "starting_trait": true, - "category": [ "BIRD", "ELFA", "FELINE", "VAMP" ], - "cancels": [ "CLUMSY" ] - }, - { - "type": "mutation", - "id": "DEBUG_SILENT", - "name": "Silent Movement", - "points": 6, "valid": false, - "description": "You know how to move completely silently.", - "threshreq": [ "THRESH_VAMP" ], - "category": [ "VAMP" ] + "category": [ "MEDICAL", "VAMP" ], + "cancels": [ "EASYSLEEPER" ] }, { "type": "mutation", - "id": "SLOWHEALER2", - "name": "Poor Healer", - "points": -4, - "description": "Your health recovery through sleeping is severely impaired and causes you to recover only a third of usual HP over time.", + "id": "THINSKIN", + "name": "Thin-Skinned", + "points": -1, + "description": "Your skin is fragile. Cutting damage is slightly increased for you.", "starting_trait": true, + "cancels": [ "THICKSKIN" ], "category": [ "VAMP" ], - "valid": false, - "purifiable": false, - "types": [ "HEALING" ], - "healing_resting": -0.66 + "armor": [ { "parts": "ALL", "cut": -1 } ] }, { "type": "mutation", - "id": "HEAVYSLEEPER", - "name": "Heavy Sleeper", + "id": "WEAKSTOMACH", + "name": "Weak Stomach", "points": -1, - "description": "You're quite the heavy sleeper. Noises are unlikely to wake you up.", - "changes_to": [ "HEAVYSLEEPER2" ], + "description": "You are more likely to throw up from food poisoning, alcohol, etc.", "starting_trait": true, - "category": [ "INSECT", "PLANT", "MEDICAL", "LUPINE", "VAMP" ] - }, - { - "type": "mutation", - "id": "HEAVYSLEEPER2", - "name": "Very Heavy Sleeper", - "points": -2, - "description": "You could probably sleep through a firefight.", - "valid": false, - "prereqs": [ "HEAVYSLEEPER" ], - "category": [ "BEAST", "LUPINE", "VAMP" ] + "changes_to": [ "NAUSEA" ], + "category": [ "VAMP" ], + "cancels": [ "STRONGSTOMACH" ] }, { "type": "mutation", - "id": "ANIMALDISCORD", - "name": "Animal Discord", + "id": "ALBINO", + "name": "Albino", "points": -1, - "description": "Most animals don't like you, and aggressive animals are more likely to attack you. This only applies to natural animals such as woodland creatures.", + "description": "You lack skin pigmentation due to a genetic problem. You sunburn extremely easily, and typically use an umbrella and sunglasses when going out in the sun.", "starting_trait": true, - "cancels": [ "ANIMALEMPATH" ], - "changes_to": [ "ANIMALDISCORD2" ], - "category": [ "LUPINE", "BEAST", "RAPTOR", "INSECT", "VAMP" ] - }, - { - "type": "mutation", - "id": "ANIMALDISCORD2", - "name": "Prey Animal", - "points": -3, - "description": "Natural animals like dogs and wolves see you as prey or a threat, and are liable to attack you on sight.", - "cancels": [ "ANIMALEMPATH" ], - "prereqs": [ "ANIMALDISCORD" ], - "category": [ "MOUSE", "VAMP" ] + "changes_to": [ "SUNBURN" ], + "category": [ "TROGLOBITE", "MOUSE", "VAMP" ] }, { "type": "mutation", - "id": "NIGHTVISION", - "name": "Night Vision", - "points": 2, - "description": "You possess natural night vision, and can see further in the dark than most. Activate to toggle NV-visible areas on or off.", + "id": "FLIMSY", + "name": "Flimsy", + "points": -4, + "description": "Your body can't take much abuse. Its maximum HP is 25% lower than usual and you heal slightly slower. Stacks with Glass Jaw.", "starting_trait": true, - "changes_to": [ "NIGHTVISION2" ], - "cancels": [ "ELFA_NV", "ELFA_FNV", "FEL_NV", "URSINE_EYE" ], - "category": [ "BIRD", "CATTLE", "INSECT", "VAMP" ], - "active": true, - "starts_active": true + "valid": false, + "social_modifiers": { "intimidate": -2 }, + "cancels": [ "TOUGH", "TOUGH2", "TOUGH3" ], + "category": [ "MOUSE", "ELFA", "VAMP" ], + "changes_to": [ "FLIMSY2" ], + "hp_modifier": -0.25 }, { "type": "mutation", @@ -662,56 +240,6 @@ "active": true, "starts_active": true }, - { - "type": "mutation", - "id": "ELFAEYES", - "name": "Fey Eyes", - "points": 1, - "description": "Your eyes have turned...green. It's tough to tell the exact shade as it seems to shift. The effect is ...pleasant.", - "leads_to": [ "ELFA_NV" ], - "valid": false, - "cancels": [ "BIRD_EYE", "LIZ_EYE", "FEL_EYE", "URSINE_EYE", "COMPOUND_EYES" ], - "category": [ "ELFA", "VAMP" ], - "social_modifiers": { "lie": 5, "persuade": 5, "intimidate": -5 } - }, - { - "type": "mutation", - "id": "FASTHEALER", - "name": "Fast Healer", - "points": 2, - "description": "You heal faster when sleeping and will even recover small amount of HP when not sleeping.", - "starting_trait": true, - "types": [ "HEALING" ], - "changes_to": [ "FASTHEALER2", "REGEN_LIZ" ], - "category": [ "MEDICAL", "VAMP" ], - "healing_awake": 0.2, - "healing_resting": 0.5 - }, - { - "type": "mutation", - "id": "FASTHEALER2", - "name": "Very Fast Healer", - "points": 4, - "description": "Your flesh regenerates slowly, and you will regain HP even when not sleeping.", - "types": [ "HEALING" ], - "prereqs": [ "FASTHEALER" ], - "changes_to": [ "REGEN" ], - "category": [ "PLANT", "VAMP" ], - "healing_awake": 0.66, - "healing_resting": 0.5 - }, - { - "type": "mutation", - "id": "REGEN", - "name": "Regeneration", - "points": 6, - "description": "Your flesh regenerates from wounds incredibly quickly.", - "types": [ "HEALING" ], - "prereqs": [ "FASTHEALER2" ], - "category": [ "SLIME", "TROGLOBITE", "VAMP" ], - "healing_awake": 2.0, - "healing_resting": 1.5 - }, { "type": "mutation", "id": "FANGS", @@ -722,7 +250,7 @@ "description": "Your teeth have grown into two-inch-long fangs, allowing you to make an extra attack when conditions favor it.", "types": [ "TEETH" ], "changes_to": [ "SABER_TEETH", "SHARKTEETH" ], - "category": [ "LIZARD", "FISH", "LUPINE", "FELINE", "CHIMERA", "VAMP" ], + "category": [ "LIZARD", "FISH", "LUPINE", "FELINE", "CHIMERA" ], "attacks": [ { "attack_text_u": "You sink your fangs into %s", @@ -758,15 +286,6 @@ } ] }, - { - "type": "mutation", - "id": "LIGHT_BONES", - "name": "Light Bones", - "points": 2, - "description": "Your bones are very light. This enables you to move and attack 10% faster, but also reduces your carrying weight by 20% and makes bashing attacks hurt a little more.", - "category": [ "MOUSE", "VAMP" ], - "changes_to": [ "HOLLOW_BONES" ] - }, { "type": "mutation", "id": "NAILS", @@ -777,370 +296,18 @@ "types": [ "CLAWS" ], "changes_to": [ "CLAWS", "TALONS" ], "cancels": [ "ARM_TENTACLES", "ARM_TENTACLES_4", "ARM_TENTACLES_8" ], - "category": [ "RAPTOR", "VAMP" ] - }, - { - "type": "mutation", - "id": "CLAWS", - "name": "Claws", - "points": 2, - "visibility": 3, - "ugliness": 2, - "description": "You have claws on the ends of your fingers. If you aren't wearing gloves, your unarmed attacks deal a minor amount of cutting damage.", - "types": [ "CLAWS" ], - "prereqs": [ "NAILS" ], - "changes_to": [ "CLAWS_RETRACT", "CLAWS_RAT" ], - "cancels": [ "ARM_TENTACLES", "ARM_TENTACLES_4", "ARM_TENTACLES_8" ], - "category": [ "BEAST", "RAT", "URSINE", "VAMP" ] - }, - { - "type": "mutation", - "id": "CLAWS_RETRACT", - "name": "Retractable Claws", - "points": 2, - "ugliness": 1, - "description": "You have claws on the ends of your fingers, and can extend or retract them as desired. Gloves will still get in the way, though.", - "types": [ "CLAWS" ], - "prereqs": [ "CLAWS" ], - "cancels": [ "ARM_TENTACLES", "ARM_TENTACLES_4", "ARM_TENTACLES_8" ], - "category": [ "FELINE", "VAMP" ], - "active": true, - "cost": 0 - }, - { - "type": "mutation", - "id": "MUT_TOUGH", - "name": "Resilient", - "points": 2, - "description": "You can survive injuries that would incapacitate humans: you get a 20% bonus to all hit points. Stacks with Tough, etc.", - "social_modifiers": { "intimidate": 2 }, - "prereqs": [ "LARGE_OK", "HUGE_OK", "STR_UP_3", "STR_UP_4", "MASOCHIST_MED" ], - "threshreq": [ "THRESH_URSINE", "THRESH_CATTLE", "THRESH_CHIMERA", "THRESH_MEDICAL", "THRESH_LIZARD", "THRESH_BEAST", "THRESH_VAMP" ], - "cancels": [ "FLIMSY", "FLIMSY2", "FLIMSY3", "GLASSJAW" ], - "changes_to": [ "MUT_TOUGH2" ], - "category": [ "URSINE", "CATTLE", "CHIMERA", "BEAST", "LIZARD", "MEDICAL", "VAMP" ], - "hp_modifier_secondary": 0.2 - }, - { - "type": "mutation", - "id": "MUT_TOUGH2", - "name": "Solidly Built", - "points": 3, - "description": "Not much scares you. You get a 30% bonus to all hit points. Stacks with Tough, etc.", - "social_modifiers": { "intimidate": 3 }, - "valid": false, - "prereqs": [ "MUT_TOUGH" ], - "threshreq": [ "THRESH_URSINE", "THRESH_CATTLE", "THRESH_CHIMERA", "THRESH_MEDICAL", "THRESH_VAMP" ], - "cancels": [ "FLIMSY", "FLIMSY2", "FLIMSY3", "GLASSJAW" ], - "changes_to": [ "MUT_TOUGH3" ], - "category": [ "URSINE", "CATTLE", "CHIMERA", "MEDICAL", "VAMP" ], - "hp_modifier_secondary": 0.3 - }, - { - "type": "mutation", - "id": "PAINREC1", - "name": "Pain Recovery", - "points": 3, - "description": "You recover from pain slightly faster than normal.", - "changes_to": [ "PAINREC2" ], - "category": [ "VAMP" ] - }, - { - "type": "mutation", - "id": "PAINREC2", - "name": "Quick Pain Recovery", - "points": 5, - "description": "You recover from pain faster than normal.", - "prereqs": [ "PAINREC1" ], - "changes_to": [ "PAINREC3" ] - }, - { - "type": "mutation", - "id": "PAINREC3", - "name": "Very Quick Pain Recovery", - "points": 8, - "description": "You recover from pain much faster than normal.", - "prereqs": [ "PAINREC2" ], - "category": [ "MEDICAL" ] - }, - { - "type": "mutation", - "id": "NOPAIN", - "name": "Deadened", - "points": 2, - "description": "Nothing hurts any more. Those bites tickle and the wounds itch a bit, but that's it.", - "valid": false, - "purifiable": false, - "prereqs": [ "MASOCHIST", "PAINRESIST" ], - "prereqs2": [ "PAINREC3" ], - "cancels": [ "MORE_PAIN", "MORE_PAIN2", "MORE_PAIN3" ], - "threshreq": [ "THRESH_MEDICAL", "THRESH_VAMP" ], - "//": "MASOCHIST_MED, CENOBITE, and NOPAIN don't cancel each other. By design. Poor painless people...", - "category": [ "MEDICAL", "VAMP" ] + "category": [ "RAPTOR" ] }, { "type": "mutation", - "id": "PAINRESIST", - "name": "Pain Resistant", - "points": 2, - "description": "You have a high tolerance for pain.", - "starting_trait": true, - "valid": false, - "cancels": [ "MORE_PAIN", "MORE_PAIN2", "MORE_PAIN3" ], - "category": [ "MEDICAL", "VAMP" ] - }, - { - "type": "mutation", - "id": "MORE_PAIN", - "name": "Pain Sensitive", - "points": -2, - "description": "For some reason things always seem to hurt you more. Pain dealt to you is increased by 25%.", - "starting_trait": true, - "//": "The MORE_PAIN mutations will always increase the pain you receive by at least 1.", - "cancels": [ "PAINRESIST", "NOPAIN" ], - "category": [ "VAMP" ], - "changes_to": [ "MORE_PAIN2" ] - }, - { - "type": "mutation", - "id": "MORE_PAIN2", - "name": "Hyperalgesia", - "points": -3, - "description": "Your body experiences pain out of proportion to the physical causes. Pain dealt to you is increased by 50%.", - "prereqs": [ "MORE_PAIN" ], - "cancels": [ "PAINRESIST", "NOPAIN" ], - "category": [ "VAMP" ], - "changes_to": [ "MORE_PAIN3" ] - }, - { - "type": "mutation", - "id": "PRED1", - "name": "Culler", - "points": 2, - "description": "You've had a revelation: by killing the weaker creatures, who would only die anyway, you preserve resources for those better able to survive. You are less bothered by death of others: their own weakness invited these fates upon them.", - "purifiable": false, - "changes_to": [ "PRED2" ], - "prereqs": [ "CARNIVORE" ], - "threshreq": [ - "THRESH_BEAST", - "THRESH_RAPTOR", - "THRESH_CHIMERA", - "THRESH_LUPINE", - "THRESH_FELINE", - "THRESH_URSINE", - "THRESH_LIZARD", - "THRESH_SPIDER", - "THRESH_VAMP" - ], - "cancels": [ "PACIFIST" ], - "category": [ "BEAST", "RAPTOR", "CHIMERA", "LUPINE", "FELINE", "URSINE", "LIZARD", "SPIDER", "VAMP" ] - }, - { - "type": "mutation", - "id": "PRED2", - "name": "Hunter", - "points": 3, - "description": "Your brain has a lot more in common with predatory animal than a human, making it easier to control misplaced reactions to death of your prey. Additionally, combat skills, which you use to hunt, are easier to learn and maintain.", - "social_modifiers": { "intimidate": 3 }, - "purifiable": false, - "prereqs": [ "CARNIVORE", "THRESH_URSINE" ], - "prereqs2": [ "PRED1" ], - "changes_to": [ "PRED3" ], - "threshreq": [ - "THRESH_BEAST", - "THRESH_RAPTOR", - "THRESH_CHIMERA", - "THRESH_LUPINE", - "THRESH_FELINE", - "THRESH_URSINE", - "THRESH_LIZARD", - "THRESH_SPIDER", - "THRESH_VAMP" - ], - "cancels": [ "PACIFIST" ], - "category": [ "BEAST", "RAPTOR", "CHIMERA", "LUPINE", "FELINE", "URSINE", "LIZARD", "SPIDER", "VAMP" ] - }, - { - "type": "mutation", - "id": "STR_UP", - "name": "Strong", - "points": 1, - "description": "Your muscles are a little stronger. Strength + 1", - "changes_to": [ "STR_UP_2" ], - "category": [ "INSECT", "ELFA", "RAPTOR", "VAMP" ], - "passive_mods": { "str_mod": 1 } - }, - { - "type": "mutation", - "id": "STR_UP_2", - "name": "Very Strong", - "points": 2, - "description": "Your muscles are stronger. Strength + 2", - "prereqs": [ "STR_UP" ], - "changes_to": [ "STR_UP_3", "STR_ALPHA" ], - "category": [ "LIZARD", "CATTLE", "PLANT", "ALPHA", "VAMP" ], - "passive_mods": { "str_mod": 2 } - }, - { - "type": "mutation", - "id": "DEX_UP_2", - "name": "Very Dextrous", - "points": 2, - "description": "You are nimbler. Dexterity + 2", - "prereqs": [ "DEX_UP" ], - "changes_to": [ "DEX_UP_3" ], - "category": [ "LIZARD", "SPIDER", "CHIMERA", "RAPTOR", "MOUSE", "VAMP" ], - "passive_mods": { "dex_mod": 2 } - }, - { - "type": "mutation", - "id": "DEX_UP_3", - "name": "Extremely Dextrous", - "points": 3, - "description": "You are nimble and quick. Dexterity + 4", - "prereqs": [ "DEX_UP_2" ], - "changes_to": [ "DEX_UP_4" ], - "category": [ "BIRD", "ELFA", "FELINE", "VAMP" ], - "passive_mods": { "dex_mod": 4 } - }, - { - "type": "mutation", - "id": "INT_UP", - "name": "Smart", + "id": "POISONOUS", + "name": "Venomous", "points": 1, - "description": "You are a little smarter. Intelligence + 1", - "changes_to": [ "INT_UP_2", "INT_ALPHA", "INT_SLIME" ], - "category": [ "SLIME", "ALPHA", "VAMP" ], - "passive_mods": { "int_mod": 1 } - }, - { - "type": "mutation", - "id": "PER_UP_2", - "name": "Very Perceptive", - "points": 2, - "description": "Your senses are keener. Perception + 2", - "prereqs": [ "PER_UP" ], - "changes_to": [ "PER_UP_3", "PER_ALPHA" ], - "category": [ "ALPHA", "CHIMERA", "VAMP" ], - "passive_mods": { "per_mod": 2 } - }, - { - "type": "mutation", - "id": "DEFORMED", - "name": "Deformed", - "points": -2, - "visibility": 4, - "ugliness": 4, - "description": "You're minorly deformed. Some people will react badly to your appearance.", - "cancels": [ "PRETTY", "BEAUTIFUL", "BEAUTIFUL2", "BEAUTIFUL3" ], - "prereqs": [ "UGLY" ], - "changes_to": [ "DEFORMED2" ], - "category": [ "FISH", "CATTLE", "INSECT", "CEPHALOPOD", "FELINE", "LUPINE", "VAMP" ] - }, - { - "type": "mutation", - "id": "HOLLOW_BONES", - "name": "Hollow Bones", - "points": 1, - "mixed_effect": true, - "description": "You have Avian Bone Syndrome--your bones are nearly hollow. Your body is very light as a result, enabling you to move and attack 20% faster, but also frail; you can carry 40% less, and bashing attacks injure you more.", - "prereqs": [ "LIGHT_BONES" ], - "category": [ "BIRD", "SLIME", "ELFA", "VAMP" ] - }, - { - "type": "mutation", - "id": "VOMITOUS", - "name": "Vomitous", - "points": -3, - "description": "You have a major digestive disorder. Though it causes you to vomit frequently, you have found that you can trigger your vomit reflex on demand, too.", - "prereqs": [ "NAUSEA" ], - "changes_to": [ "EATPOISON" ], - "category": [ "SLIME", "RAT", "MEDICAL", "ELFA", "VAMP" ], - "active": true - }, - { - "type": "mutation", - "id": "HUNGER", - "name": "Fast Metabolism", - "points": -2, - "description": "You require more food than most people, but recover stamina slightly faster.", - "starting_trait": true, - "types": [ "METABOLISM" ], - "changes_to": [ "HUNGER2", "MET_RAT" ], - "category": [ "RAT", "ALPHA", "MEDICAL", "ELFA", "BEAST", "SLIME", "RAPTOR", "CHIMERA", "MOUSE", "VAMP" ], - "metabolism_modifier": 0.5, - "stamina_regen_modifier": 0.1 - }, - { - "type": "mutation", - "id": "THIRST2", - "name": "Very Thirsty", - "points": -3, - "description": "Ugh, out of water already? You need about twice the fluids of an average human.", - "prereqs": [ "THIRST" ], - "changes_to": [ "THIRST3" ], - "cancels": [ "NO_THIRST" ], - "category": [ "FISH", "SLIME", "CEPHALOPOD", "VAMP" ], - "thirst_modifier": 1.0 - }, - { - "type": "mutation", - "id": "THIRST3", - "name": "Extremely Thirsty", - "points": -5, - "description": "You dry out seriously quickly, requiring three times as much liquid to stay hydrated.", - "category": [ "VAMP" ], - "cancels": [ "NO_THIRST" ], - "prereqs": [ "THIRST2" ], - "thirst_modifier": 2.0 - }, - { - "type": "mutation", - "id": "ROT1", - "name": "Weakening", - "points": -2, - "bodytemp_modifiers": [ -250, -250 ], - "description": "You feel as though you are slowly weakening and your body heals slower.", - "types": [ "HEALING" ], - "changes_to": [ "ROT2" ], - "category": [ "ELFA", "VAMP" ], - "healing_awake": -0.002, - "healing_resting": -0.25 - }, - { - "type": "mutation", - "id": "ROT2", - "name": "Deterioration", - "points": -8, - "bodytemp_modifiers": [ -750, -750 ], - "description": "Your body is very slowly wasting away.", - "types": [ "HEALING" ], - "prereqs": [ "ROT1" ], - "changes_to": [ "ROT3" ], - "category": [ "CHIMERA", "VAMP" ], - "healing_awake": -0.02 - }, - { - "type": "mutation", - "id": "PALE", - "name": "Pale Skin", - "points": 0, - "visibility": 3, - "ugliness": 1, - "description": "Your skin is rather pale.", - "changes_to": [ "ALBINO" ], - "leads_to": [ "TROGLO" ], - "category": [ "LUPINE", "VAMP" ] - }, - { - "type": "mutation", - "id": "ALBINO", - "name": "Albino", - "points": -1, - "description": "You lack skin pigmentation due to a genetic problem. You sunburn extremely easily, and typically use an umbrella and a sunglasses when going out in the sun.", - "starting_trait": true, - "changes_to": [ "SUNBURN" ], - "category": [ "TROGLOBITE", "MOUSE", "VAMP" ] + "description": "Your body produces a potent venom. Cutting or stabbing attacks from mutations have a chance to poison your target.", + "prereqs": [ "POISRESIST" ], + "leads_to": [ "EATPOISON" ], + "changes_to": [ "POISONOUS2" ], + "category": [ "SLIME", "TROGLOBITE", "SPIDER", "VAMP" ] }, { "type": "mutation", @@ -1151,36 +318,5 @@ "prereqs": [ "ALBINO" ], "prereqs2": [ "TROGLO2", "TROGLO3" ], "category": [ "TROGLOBITE", "VAMP" ] - }, - { - "type": "mutation", - "id": "TROGLO", - "name": "Light Sensitive", - "points": -2, - "description": "Sunlight makes you uncomfortable. If you are outdoors and the weather is Sunny, you suffer -1 to all stats.", - "cancels": [ "SUNLIGHT_DEPENDENT" ], - "changes_to": [ "TROGLO2" ], - "category": [ "LIZARD", "BEAST", "INSECT", "SLIME", "SPIDER", "VAMP" ] - }, - { - "type": "mutation", - "id": "TROGLO2", - "name": "Very Light Sensitive", - "points": -3, - "description": "Sunlight makes you very uncomfortable. If you are outdoors during the day, you suffer -1 to all stats; -2 if the weather is Sunny.", - "cancels": [ "SUNLIGHT_DEPENDENT" ], - "prereqs": [ "TROGLO" ], - "changes_to": [ "TROGLO3" ], - "category": [ "RAT", "VAMP" ] - }, - { - "type": "mutation", - "id": "TROGLO3", - "name": "Troglobite", - "points": -5, - "description": "Sunlight makes you extremely uncomfortable, resulting in large penalties to all stats.", - "cancels": [ "SUNLIGHT_DEPENDENT" ], - "prereqs": [ "TROGLO2" ], - "category": [ "TROGLOBITE", "VAMP" ] } ] diff --git a/data/mods/CRT_EXPANSION/mutations/crt_wendigo_mutations.json b/data/mods/CRT_EXPANSION/mutations/crt_wendigo_mutations.json index ff219fbe0a562..bc1b1fa63156d 100644 --- a/data/mods/CRT_EXPANSION/mutations/crt_wendigo_mutations.json +++ b/data/mods/CRT_EXPANSION/mutations/crt_wendigo_mutations.json @@ -22,6 +22,60 @@ "category": [ "WENDIGO" ], "stealth_modifier": 15 }, + { + "type": "mutation", + "id": "ANIMALEMPATH", + "name": "Animal Empathy", + "points": 1, + "description": "Peaceful animals will not run away from you, and even aggressive animals are less likely to attack. This only applies to natural animals such as woodland creatures.", + "starting_trait": true, + "category": [ "BEAST", "ELFA", "VAMP", "WENDIGO" ], + "changes_to": [ "ANIMALEMPATH2" ], + "cancels": [ "ANIMALDISCORD" ] + }, + { + "type": "mutation", + "id": "ANIMALEMPATH2", + "name": "Animal Kinship", + "points": 2, + "description": "Something about your presence is calming to animals, and they will treat you with innate trust. This only applies to natural animals such as woodland creatures.", + "category": [ "ELFA", "VAMP", "WENDIGO" ], + "prereqs": [ "ANIMALEMPATH" ], + "cancels": [ "ANIMALDISCORD" ] + }, + { + "type": "mutation", + "id": "SMELLY", + "name": "Strong Scent", + "points": -1, + "description": "Your scent is particularly strong. It's not offensive to humans, but animals that track your scent will do so more easily.", + "starting_trait": true, + "changes_to": [ "SMELLY2" ], + "types": [ "SCENT" ], + "category": [ "FELINE", "LUPINE", "MOUSE", "WENDIGO" ] + }, + { + "type": "mutation", + "id": "PHEROMONE_MAMMAL", + "name": "Mammal Pheromones", + "points": 2, + "description": "Your body produces low-level pheromones which put mammals at ease. They will be less likely to attack or flee from you.", + "prereqs": [ "SMELLY2" ], + "types": [ "SCENT" ], + "category": [ "BEAST", "CATTLE", "WENDIGO" ] + }, + { + "type": "mutation", + "id": "REGEN", + "name": "Regeneration", + "points": 6, + "description": "Your flesh regenerates from wounds incredibly quickly.", + "types": [ "HEALING" ], + "prereqs": [ "FASTHEALER2" ], + "category": [ "SLIME", "TROGLOBITE", "WENDIGO" ], + "healing_awake": 2.0, + "healing_resting": 1.5 + }, { "type": "mutation", "id": "SLASHERS", @@ -34,7 +88,7 @@ "purifiable": false, "threshreq": [ "THRESH_WENDIGO" ], "category": [ "WENDIGO" ], - "social_modifiers": { "intimidate": 15 }, + "social_modifiers": { "intimidate": 30 }, "attacks": [ { "attack_text_u": "You tear into %s with your blades", diff --git a/data/mods/CRT_EXPANSION/mutations/vamp_mut_cat.json b/data/mods/CRT_EXPANSION/mutations/vamp_mut_cat.json index b2f9e0582df94..4fadba1373ec8 100644 --- a/data/mods/CRT_EXPANSION/mutations/vamp_mut_cat.json +++ b/data/mods/CRT_EXPANSION/mutations/vamp_mut_cat.json @@ -5,7 +5,7 @@ "name": "Vampire", "threshold_mut": "THRESH_VAMP", "mutagen_message": "Nearby shadows seem to bend towards you for a moment and then reality warps back into place.", - "iv_message": "You twitch and pant randomly as your desire to slake your thirst becomes overwhelming.", + "iv_message": "You twitch and pant randomly as your desire to slake your inhuman thirst becomes overwhelming.", "iv_min_mutations": 1, "iv_additional_mutations": 2, "iv_additional_mutations_chance": 3, diff --git a/data/mods/CRT_EXPANSION/readme/README.md b/data/mods/CRT_EXPANSION/readme/README.md index 8f13e015f538e..2b8063692979c 100644 --- a/data/mods/CRT_EXPANSION/readme/README.md +++ b/data/mods/CRT_EXPANSION/readme/README.md @@ -1,11 +1,11 @@ # C.R.T Expansion mod pack The core mod of the CRT Expansion mod pack, it currently adds an armor set, mildly OP gas mask and transforming vest, some gun mods, a new melee/tool and a new material. The items also use a lot of higher end materials such as superalloy, rubber (the "new" material), the lesser used hardsteel and also neoprene. -This mod also adds 6 new classes to CDDA: the C.R.I.T Medic, C.R.I.T Commanding Officer, C.R.I.T Automatic Rifleman, C.R.I.T Grunt, C.R.I.T NCO, C.R.I.T ROTC member, and finally the highly feared (OP) C.R.I.T Spec Ops. +This mod also adds a few new classes to CDDA. To name a few: the C.R.I.T Medic, C.R.I.T Commanding Officer, C.R.I.T Automatic Rifleman, C.R.I.T Grunt, C.R.I.T NCO, C.R.I.T ROTC member, and also the highly feared (OP) C.R.I.T Spec Ops. -I tried to keep the professions revolving around slightly upgraded army gear and as "balanced" as possible except for the C.R.T Spec Ops which is for trying out the new items and being stupid powerful. +I tried to keep the professions revolving around slightly upgraded army gear and as "balanced" as possible except for the C.R.T Spec Ops which is for trying out the new items and being stupid powerful and the Juggernaught for being a Juggernaught. -I can't fix some things like the toolmods attatching to the vest and gasmask, but that doesn't hurt the game and it's just more of a cheap way to progress instead of getting a UPS, even though it still drinks a ton of power. +I can't fix some things like the toolmods attatching to the vest and gasmask, but that doesn't hurt the game (my mod already breaks it) and it's more of a cheap way to progress instead of getting a UPS, even though it still drinks a ton of power. @@ -24,4 +24,4 @@ More techniques, more play styles. Tries to open up melee and offer more than "d I tried to keep the damage balanced and also added scaling damage and movecosts to make it so certain attacks or weapons carry different risks. -Anyways, have fun and report any bugs you find. \ No newline at end of file +Anyways, have fun and report any bugs you find. diff --git a/data/mods/CRT_EXPANSION/scenarios/crt_classes.json b/data/mods/CRT_EXPANSION/scenarios/crt_classes.json index 4aba6df6fd6cd..b320d1b91a9f6 100644 --- a/data/mods/CRT_EXPANSION/scenarios/crt_classes.json +++ b/data/mods/CRT_EXPANSION/scenarios/crt_classes.json @@ -2,18 +2,18 @@ { "type": "profession", "ident": "crt_rotc", - "name": "C.R.I.T ROTC Member", - "description": "You were training ahead of time to become a C.R.I.T officer in the upcoming war. Your call to arms arrived dead on arrival and already plastered in the all-too vibrant gore of your squadmates. In the midst of panic, you snatched up what you could and bugged out before you joined the still-moving remnants of your friends. Now it's up to your wits and years of training to keep you alive in this Cataclysm.", + "name": "CRIT ROTC Member", + "description": "You were training ahead of time to become a C.R.I.T officer in the upcoming war. Your call to arms arrived dead on arrival and already plastered in the all-too vibrant gore of your squadmates. In the midst of panic, you bugged out lest you join the remnants of your friends. Now it's up to your wits and short years of training to keep you alive in this Cataclysm.", "points": 7, "traits": [ "MARTIAL_CRT" ], "skills": [ { "level": 2, "name": "gun" }, { "level": 2, "name": "rifle" }, - { "level": 3, "name": "stabbing" }, - { "level": 3, "name": "melee" }, - { "level": 2, "name": "survival" }, - { "level": 2, "name": "firstaid" }, - { "level": 2, "name": "swimming" } + { "level": 1, "name": "stabbing" }, + { "level": 1, "name": "melee" }, + { "level": 1, "name": "survival" }, + { "level": 1, "name": "firstaid" }, + { "level": 1, "name": "swimming" } ], "items": { "both": { @@ -31,8 +31,8 @@ { "type": "profession", "ident": "crt_dude", - "name": "C.R.I.T Janitor", - "description": "*Sigh* Your life has been a wreck. Hopping place to place you finally found a job at C.R.I.T... as a janitor of sorts. The pay was good and you at least got to see some pretty cool stuff. After all non essential personel were purged (as in you, because you merely cleaned stuff or were the errand boy and were not privy to anything remotely important) you found yourself stuck with nothing but the uniform they gave you and your equipment.", + "name": "CRIT Janitor", + "description": "*Sigh* Your life has been a wreck. Hopping place to place you finally found a job at C.R.I.T... as a janitor of sorts. The pay was good and you got some sneak-peeks on some pretty cool stuff. After all non-essential personel were purged you found yourself stuck with nothing but the uniform they gave you and your job's sign-bonus equipment.", "points": 6, "skills": [ { "level": 2, "name": "tailor" }, @@ -68,15 +68,15 @@ { "type": "profession", "ident": "crt_nco", - "name": "C.R.I.T NCO", - "description": "You were a senior NCO, relaying orders to your squad was an everyday task. When the cataclysm struck, your expertise helped save everyone time and time again until it all fell to chaos.", + "name": "CRIT NCO", + "description": "You were a senior NCO, relaying orders to your squad was an everyday task. When the cataclysm struck, your expertise helped save everyone time and time again until it all fell apart.", "points": 10, "traits": [ "MARTIAL_CRT" ], "skills": [ { "level": 2, "name": "gun" }, { "level": 2, "name": "rifle" }, - { "level": 2, "name": "stabbing" }, - { "level": 3, "name": "speech" }, + { "level": 1, "name": "melee" }, + { "level": 4, "name": "speech" }, { "level": 1, "name": "survival" }, { "level": 1, "name": "firstaid" }, { "level": 1, "name": "barter" } @@ -103,7 +103,6 @@ ], "entries": [ { "item": "ear_plugs", "custom-flags": [ "no_auto_equip" ] }, - { "item": "sleeping_bag", "custom-flags": [ "no_auto_equip" ] }, { "item": "knife_crt", "container-item": "sheath" }, { "item": "m4a1", "ammo-item": "223", "contents-item": [ "grip", "holo_sight" ] }, { "item": "stanag30", "ammo-item": "223", "count": 1 } @@ -116,8 +115,8 @@ { "type": "profession", "ident": "crt_rifleman", - "name": "C.R.I.T Grunt", - "description": "You were part of the infantry; first to hit the ground running, clear a forward operating base for use and then come back to relax peacefully with your squadmates. Those days ended when the cataclysm reared its ugly head. The infected tore through your lines like wet paper when the otherworldy abominations arived. Now alone and fleeing, will you have what it takes to survive or is this hellish landcape just a macabre metaphor of death's row?", + "name": "CRIT Grunt", + "description": "You were part of the infantry; first to hit the ground running, clear a FOB and then come back to relax with your squad. Those days ended when the cataclysm reared its ugly head. Your lines were torn through like wet paper when the otherworldy abominations arived. Now fleeing for your life, will you have what it takes to survive or is this hellish landcape your resting place?", "points": 8, "traits": [ "MARTIAL_CRT" ], "skills": [ { "level": 3, "name": "gun" }, { "level": 3, "name": "rifle" }, { "level": 1, "name": "stabbing" } ], @@ -144,7 +143,6 @@ ], "entries": [ { "item": "ear_plugs", "custom-flags": [ "no_auto_equip" ] }, - { "item": "sleeping_bag", "custom-flags": [ "no_auto_equip" ] }, { "item": "knife_rm42", "container-item": "sheath" }, { "item": "scar_h", "ammo-item": "308", "contents-item": "shoulder_strap" }, { "item": "scarhmag", "ammo-item": "308", "count": 2 } @@ -157,13 +155,13 @@ { "type": "profession", "ident": "crt_medic", - "name": "C.R.I.T Combat Medic", - "description": "You were a combat medic taught how to engage an anomaly. However, your main focus was the burden that was keeping your squadmates in one piece. For weeks, you crossed through hell and back to ensure this true mission was fufilled. During a one-sided firefight between the undead and the rogue ai that has now run rampant through government robots, you were singled out and overtaken. Forced to flee without your comrades in tow, will you have what it takes to survive or will your unforgivable sin come back to haunt you?", + "name": "CRIT Combat Medic", + "description": "You were the team nerd. A combat medic taught on how to engage strange anomalies. However, your main focus was keeping your squadmates in one piece. For weeks, you slogged through hell and back and ensured that everyone made it. Caught in between a tide of the undead and the crossfire of apparently rogue government robots, you were left stranded as a distraction. Forced to flee, will you have what it takes to survive or will you join the horde to haunt them for their cardinal sin?", "points": 8, "traits": [ "MARTIAL_CRT" ], "skills": [ - { "level": 2, "name": "gun" }, - { "level": 2, "name": "pistol" }, + { "level": 1, "name": "gun" }, + { "level": 1, "name": "pistol" }, { "level": 3, "name": "firstaid" }, { "level": 2, "name": "speech" }, { "level": 1, "name": "survival" } @@ -204,11 +202,11 @@ { "type": "profession", "ident": "crt_saw", - "name": "C.R.I.T Automatic Rifleman", - "description": "You were assigned the billet of specializing in creating dead zones and providing supressing fire. When the cataclysm struck, your trusty m240 couldn't keep the veritable tide of undead from overtaking your squad. Now alone and fleeing, will you have what it takes to survive or is this hellish landcape something you just can't suppress?", + "name": "CRIT Automatic Rifleman", + "description": "You were assigned the billet of specializing in creating dead zones and providing support fire. When the cataclysm struck, your trusty LMG couldn't keep the veritable tide of undead from overtaking your squad. Now running with all the strength your body can muster, will you have what it takes to survive or is this hellish landcape something you just can't suppress?", "points": 10, "traits": [ "MARTIAL_CRT" ], - "skills": [ { "level": 2, "name": "gun" }, { "level": 3, "name": "rifle" }, { "level": 2, "name": "pistol" } ], + "skills": [ { "level": 3, "name": "gun" }, { "level": 3, "name": "rifle" }, { "level": 1, "name": "pistol" } ], "items": { "both": { "ammo": 100, @@ -233,8 +231,8 @@ { "item": "ear_plugs", "custom-flags": [ "no_auto_equip" ] }, { "item": "sleeping_bag", "custom-flags": [ "no_auto_equip" ] }, { "item": "knife_combat", "container-item": "sheath" }, - { "item": "ds_pulse_rifle", "ammo-item": "pulsesb", "contents-item": [ "shoulder_strap", "bipod" ] }, - { "item": "belt308", "ammo-item": "308", "count": 2 }, + { "item": "l_lmg_223", "ammo-item": "223" }, + { "item": "lw223bigmag", "count": 1 }, { "item": "m9", "ammo-item": "9mm", "container-item": "holster" }, { "item": "m9mag", "ammo-item": "9mm", "count": 2 } ] @@ -246,8 +244,8 @@ { "type": "profession", "ident": "crt_officer", - "name": "C.R.I.T Commanding Officer", - "description": "As a top-ranking CO, you didn't see much in the way of combat other than when you felt like it. but your charisma and sharp intellect helped you climb up the ranks and provide support to allies in need. Now that everything went down the drain, will it help you again?", + "name": "CRIT Commanding Officer", + "description": "As a top-ranking CO, you didn't see much in the way of combat other than when you felt like it. Your charisma and sharp intellect helped you climb up the ranks and provided support to allies in need. Now that everything went down the drain, will it help you again?", "points": 9, "traits": [ "MARTIAL_CRT" ], "skills": [ @@ -290,34 +288,24 @@ { "type": "profession", "ident": "crt_guard", - "name": "C.R.I.T Enforcer", - "description": "STR 12 recommended. You were a guard granted the authority of a U.S Marshal. Others ribbed at you and joked about you being nothing more than a mall cop with a fancy badge. Knowingly, you laughed it off as they were merely jealous of what you could do and have been doing undercover as your double stood in at base. While you mainly spent time at base, you honed your skills and got special implants to do your job easier at the low low cost of serving as a \"guard\" forever. Time to do your job, albeit mission parameters look like they've expanded quite a bit.", + "name": "CRIT Enforcer", + "description": "STR 10 recommended. You were a granted the authority of a U.S Marshal. As a guard, others joked that you were nothing more than a mall cop with a fancy badge. Knowingly, you laughed it off as the you donned on your equipment and deployed. While you mainly spent time at base, you honed your skills and recieved special implants to do your job easier at the low low cost of serving as a \"guard\" forever. Time to do your job, mission parameters look like they've expanded quite a bit though.", "traits": [ "MARTIAL_CRT", "PROF_FED" ], - "CBMs": [ - "bio_razors", - "bio_sunglasses", - "bio_ears", - "bio_speed", - "bio_str_enhancer", - "bio_torsionratchet", - "bio_power_storage" - ], + "CBMs": [ "bio_razors", "bio_sunglasses", "bio_ears", "bio_speed", "bio_str_enhancer" ], "points": 12, "skills": [ { "level": 3, "name": "gun" }, { "level": 3, "name": "pistol" }, { "level": 4, "name": "bashing" }, - { "level": 4, "name": "dodge" }, + { "level": 2, "name": "dodge" }, { "level": 4, "name": "melee" }, - { "level": 4, "name": "unarmed" }, + { "level": 2, "name": "unarmed" }, { "level": 2, "name": "speech" } ], "items": { "both": { "ammo": 100, "items": [ - "crt_helmet", - "crt_helmet_liner", "crt_mask", "crt_earmor", "crt_sarmor", @@ -330,6 +318,7 @@ "crt_boots", "two_way_radio", "crt_nstick", + "badge_marshal", "lighter" ], "entries": [ @@ -347,8 +336,8 @@ { "type": "profession", "ident": "crt_juggernaught", - "name": "C.R.I.T Lone Wolf", - "description": "STR 14 recommended. You are fully armored badass granted the full authority of a U.S Marshal. Sent in as the one man army capable of handling anything, you stalked into a warzone and laid out entire battalions by yourself, be it through cunning strategy or brute force. Time to hang them all.", + "name": "CRIT Lone Wolf", + "description": "STR 10 recommended. You are fully armored badass granted the full authority of a U.S Marshal. Sent in as the one man army capable of handling anything. Dropped into warzones, you singlehandedly laid out entire battalions by yourself. Time to hang them all.", "traits": [ "MARTIAL_CRT", "PROF_FED" ], "CBMs": [ "bio_weight", @@ -365,21 +354,14 @@ "bio_speed", "bio_str_enhancer", "bio_dex_enhancer", - "bio_int_enhancer", - "bio_membrane", - "bio_lockpick", - "bio_heat_absorb", - "bio_furnace", "bio_tattoo_led", "bio_eye_optic", "bio_targeting", - "bio_alarm", "bio_eye_enhancer", - "bio_solar", "bio_carbon", "bio_power_storage_mkII" ], - "points": 12, + "points": 20, "skills": [ { "level": 10, "name": "gun" }, { "level": 10, "name": "launcher" }, @@ -408,6 +390,7 @@ "two_way_radio", "crt_laser_gatling", "crt_nstick", + "badge_marshal", "lighter" ], "entries": [ @@ -426,9 +409,9 @@ { "type": "profession", "ident": "crt", - "name": "C.R.I.T Spec Ops", + "name": "CRIT Spec Ops", "description": "STR 10 recommended. You were an elite member of the Catastrophe Response/Research & Investigation Team. A looming spectre which responded to secular threats which allowed your faction to leap decades in front of other world powers. Your squad was the first to be deployed into the New England region, ground zero, to contain the impending outbreak and gain information to relay back to command. Good luck soldier.", - "traits": [ "MARTIAL_CRT" ], + "traits": [ "MARTIAL_CRT", "PROF_FED" ], "CBMs": [ "bio_razors", "bio_sunglasses", @@ -438,16 +421,15 @@ "bio_dex_enhancer", "bio_power_storage_mkII" ], - "points": 12, + "points": 18, "skills": [ { "level": 3, "name": "gun" }, { "level": 3, "name": "pistol" }, - { "level": 4, "name": "stabbing" }, - { "level": 4, "name": "bashing" }, - { "level": 4, "name": "cutting" }, - { "level": 4, "name": "dodge" }, - { "level": 4, "name": "melee" }, - { "level": 4, "name": "unarmed" }, + { "level": 3, "name": "stabbing" }, + { "level": 1, "name": "cutting" }, + { "level": 2, "name": "dodge" }, + { "level": 3, "name": "melee" }, + { "level": 3, "name": "unarmed" }, { "level": 2, "name": "survival" } ], "items": { @@ -476,12 +458,11 @@ "mre_veggy_box", "crt_mess_kit", "lighter", + "badge_marshal", "crt_etool" ], "entries": [ { "item": "sleeping_bag", "custom-flags": [ "no_auto_equip" ] }, - { "item": "crt_la_boots", "custom-flags": [ "no_auto_equip" ] }, - { "item": "crt_mask", "custom-flags": [ "no_auto_equip" ] }, { "item": "water_clean", "ammo-item": "water_clean", "container-item": "crt_canteen" }, { "item": "knife_crt", "container-item": "crt_belt" }, { "item": "knife_swissarmy", "container-item": "sheath" }, @@ -501,7 +482,7 @@ { "type": "profession", "ident": "crt_exile", - "name": "C.R.I.T Survivalist", + "name": "CRIT Survivalist", "description": "You were an elite recon of the C.R.I.T. You were hailed as a top survivalist after being stuck for weeks behind enemy lines and having to survive with nothing but some rocks, sticks and plants. However, after a few too many drinks (20) at the local bar and getting into a fight (knocking them out) with one of your commanding officers during a drunken bout you were stripped of your rank and sent off into the forests with your current gear to run a trial by survival. After an hour of scouting about in the forest for a good shelter, your radio rang and you were briefed over the fact that the world was suddenly ending. Of course, no one has time to pick your sorry ass up, so cheers. Staying away from drinks might be a good idea; at least you got some real tools this time!", "traits": [ "MARTIAL_CRT", "DRUNKEN", "ADDICTIVE" ], "points": 12, @@ -558,7 +539,7 @@ { "type": "profession", "ident": "crt_normie", - "name": "C.R.I.T Recruit", + "name": "CRIT Recruit", "description": "You were scheduled for some survival training in New England when the Cataclysm broke out and your instructor never showed up for the next lesson. Now stuck in the quarantine zone with your standard issue training equipment, you wish you had a better gun. Looks like you'll definitely learn a thing or two about survival though!", "traits": [ "MARTIAL_CRT" ], "points": 6, @@ -605,7 +586,7 @@ { "type": "profession", "ident": "crt_employee", - "name": "C.R.I.T Employee", + "name": "CRIT Employee", "description": "Like many others, you had requested to join the C.R.I.T organization's admin-offices to escape from bitter memories and past traumas after valiantly protecting your comrades for years. After you completed the readjustment program, your skills may have rusted considerably since your last deployment to battle, but the drilled muscle memories have not worn away. As your comrades' screams once again ring in your ears and repressed memories of abhorrent nature resurface, can you find it within yourself to overcome the looming terror which paralyzes you?", "traits": [ "MARTIAL_CRT", "SPIRITUAL", "SCHIZOPHRENIC", "JITTERY" ], "points": 6, @@ -647,7 +628,7 @@ { "type": "profession", "ident": "crt_engineer", - "name": "C.R.I.T Engineer", + "name": "CRIT Engineer", "description": "You were scheduled to fix the several of the lab facilities in New England and show other researchers the new weapons you were working on. When the Cataclysm broke out, it made it so testing was easier to do, but then again nothing seems to making that much sense. Time to bug-out!", "traits": [ "MARTIAL_CRT" ], "points": 12, @@ -693,7 +674,7 @@ { "type": "profession", "ident": "crt_vamp", - "name": "C.R.I.T Night Walker", + "name": "CRIT Night Walker", "description": "Your base in New England fell to the unholy onslaught of the Cataclysm. However, as a a top researcher in the R&D department, you had chosen to slowly mutate yourself into something more than human. Even if the concotion was less than perfect, your old flimsy body feels empowered. With the new flesh that is now your own, bare your fangs and fight until the next dawn.", "traits": [ "MARTIAL_CRT", @@ -736,17 +717,8 @@ "THIRST2", "SUNBURN" ], - "points": 12, - "skills": [ - { "level": 1, "name": "stabbing" }, - { "level": 1, "name": "cutting" }, - { "level": 3, "name": "dodge" }, - { "level": 3, "name": "melee" }, - { "level": 3, "name": "unarmed" }, - { "level": 5, "name": "cooking" }, - { "level": 3, "name": "fabrication" }, - { "level": 3, "name": "electronics" } - ], + "points": 16, + "skills": [ { "level": 5, "name": "cooking" }, { "level": 3, "name": "fabrication" }, { "level": 3, "name": "electronics" } ], "items": { "both": { "ammo": 100, diff --git a/data/mods/CRT_EXPANSION/scenarios/crt_scenarios.json b/data/mods/CRT_EXPANSION/scenarios/crt_scenarios.json index 1bbe36c01c1e8..edd39b307413e 100644 --- a/data/mods/CRT_EXPANSION/scenarios/crt_scenarios.json +++ b/data/mods/CRT_EXPANSION/scenarios/crt_scenarios.json @@ -1,23 +1,4 @@ [ - { - "type": "scenario", - "ident": "heli_crash", - "copy-from": "heli_crash", - "extend": { - "professions": [ - "crt_rotc", - "crt_rifleman", - "crt_medic", - "crt_saw", - "crt_nco", - "crt_officer", - "crt_normie", - "crt_employee", - "crt_vamp", - "crt" - ] - } - }, { "type": "scenario", "ident": "lab_chal",