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Plugin_Vocoder.cpp
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#include "AudioPluginUtil.h"
namespace Vocoder
{
enum Param
{
P_GAIN,
P_FMTSHIFT,
P_FMTSCALE,
P_ANALYSISBW,
P_SYNTHESISBW,
P_ENVDECAY,
P_EMPHASIS,
P_NUM
};
struct EnvFollower
{
float env;
inline float Process(float input, float decay)
{
env += (fabsf(input) - env) * decay + 1.0e-11f;
return env;
}
};
struct Band
{
StateVariableFilter analysis1;
StateVariableFilter analysis2;
StateVariableFilter synthesis1;
StateVariableFilter synthesis2;
EnvFollower envfollow;
};
const int NUMBANDS = 11;
struct EffectData
{
struct Data
{
float p[P_NUM];
Band bands[8][NUMBANDS];
};
union
{
Data data;
unsigned char pad[(sizeof(Data) + 15) & ~15]; // This entire structure must be a multiple of 16 bytes (and and instance 16 byte aligned) for PS3 SPU DMA requirements
};
};
int InternalRegisterEffectDefinition(UnityAudioEffectDefinition& definition)
{
int numparams = P_NUM;
definition.paramdefs = new UnityAudioParameterDefinition[numparams];
RegisterParameter(definition, "Gain", "dB", -100.0f, 20.0f, -30.0f, 1.0f, 1.0f, P_GAIN, "Overall gain.");
RegisterParameter(definition, "Formant Shift", "Hz", -1500.0f, 1500.0f, 0.0f, 1.0f, 3.0f, P_FMTSHIFT, "Relative shifting of filterbank center frequencies.");
RegisterParameter(definition, "Formant Scale", "x", 0.05f, 10.0f, 1.0f, 1.0f, 3.0f, P_FMTSCALE, "Scaling of filterbank center frequencies.");
RegisterParameter(definition, "Analysis BW", "%", 0.001f, 1.0f, 0.1f, 100.0f, 1.0f, P_ANALYSISBW, "Analysis filterbank bandwidth.");
RegisterParameter(definition, "Synthesis BW", "%", 0.001f, 1.0f, 0.1f, 100.0f, 1.0f, P_SYNTHESISBW, "Synthesis filterbank bandwidth.");
RegisterParameter(definition, "Envelope Decay", "s", 0.001f, 0.4f, 0.01f, 1.0f, 1.0f, P_ENVDECAY, "Envelope follower decay time. Inversely proportional to the speed at which changes are detected.");
RegisterParameter(definition, "Emphasis", "%", 0.5f, 1.5f, 1.2f, 100.0f, 1.0f, P_EMPHASIS, "Emphasis amount. Can be used to tilt the filter bank to improve intelligibility of consonants.");
definition.flags |= UnityAudioEffectDefinitionFlags_IsSideChainTarget;
return numparams;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK CreateCallback(UnityAudioEffectState* state)
{
EffectData* effectdata = new EffectData;
memset(effectdata, 0, sizeof(EffectData));
state->effectdata = effectdata;
InitParametersFromDefinitions(InternalRegisterEffectDefinition, effectdata->data.p);
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ReleaseCallback(UnityAudioEffectState* state)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
delete data;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK SetFloatParameterCallback(UnityAudioEffectState* state, int index, float value)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if (index < 0 || index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
data->p[index] = value;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK GetFloatParameterCallback(UnityAudioEffectState* state, int index, float* value, char *valuestr)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if (index < 0 || index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
if (value != NULL)
*value = data->p[index];
if (valuestr != NULL)
valuestr[0] = 0;
return UNITY_AUDIODSP_OK;
}
int UNITY_AUDIODSP_CALLBACK GetFloatBufferCallback(UnityAudioEffectState* state, const char* name, float* buffer, int numsamples)
{
return UNITY_AUDIODSP_OK;
}
static float freqs[] = { 100, 225, 330, 470, 700, 1030, 1500, 2280, 3300, 4700, 9000 };
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ProcessCallback(UnityAudioEffectState* state, float* inbuffer, float* outbuffer, unsigned int length, int inchannels, int outchannels)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
float gain = powf(10.0f, 0.05f * data->p[P_GAIN] + 2.5);
float maxfreq = 0.25f * state->samplerate;
float sampletime = 1.0f / (float)state->samplerate;
float w0 = 0.5f * kPI * sampletime;
float envdecay = 1.0f - powf(0.001f, sampletime / data->p[P_ENVDECAY]);
float emph = data->p[P_EMPHASIS];
for (int j = 0; j < NUMBANDS; j++)
{
float f = 0.25f * (freqs[j] * data->p[P_FMTSCALE] + data->p[P_FMTSHIFT]);
if (f < 10.0f)
f = 10.0f;
else if (f > maxfreq)
f = maxfreq;
float w = f * w0;
float ra = data->p[P_ANALYSISBW];
float ca = 2.0f * sinf(w);
float rs = data->p[P_SYNTHESISBW];
float cs = 2.0f * sinf(w);
for (int i = 0; i < inchannels; i++)
{
data->bands[i][j].analysis1.cutoff = ca;
data->bands[i][j].analysis2.cutoff = ca;
data->bands[i][j].analysis1.bandwidth = ra;
data->bands[i][j].analysis2.bandwidth = ra;
data->bands[i][j].synthesis1.cutoff = cs;
data->bands[i][j].synthesis2.cutoff = cs;
data->bands[i][j].synthesis1.bandwidth = rs;
data->bands[i][j].synthesis2.bandwidth = rs;
}
gain *= emph;
}
float* sidechainBuffer = state->sidechainbuffer;
for (unsigned int n = 0; n < length; n++)
{
for (int i = 0; i < inchannels; i++)
{
float input = (*inbuffer++) * gain + 1.0e-11f;
float sidechainInput = *sidechainBuffer++;
float sum = 0.0f;
Band* b = data->bands[i];
Band* b_end = b + NUMBANDS;
while (b != b_end)
{
float carrier = b->synthesis2.ProcessBPF(b->synthesis1.ProcessBPF(input));
float source = b->analysis2.ProcessBPF(b->analysis1.ProcessBPF(sidechainInput));
float env = b->envfollow.Process(source, envdecay);
sum += carrier * env;
++b;
}
*outbuffer++ = sum;
}
}
return UNITY_AUDIODSP_OK;
}
}