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Plugin_Teleport.cpp
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#include "AudioPluginUtil.h"
#if PLATFORM_OSX | PLATFORM_LINUX | PLATFORM_WIN
#include "TeleportLib.cpp"
namespace Teleport
{
enum Param
{
P_STREAM,
P_SEND,
P_INPUTGAIN,
P_TELEPORTGAIN,
P_PARAM1,
P_PARAM2,
P_PARAM3,
P_PARAM4,
P_NUM
};
struct EffectData
{
float p[P_NUM];
};
int InternalRegisterEffectDefinition(UnityAudioEffectDefinition& definition)
{
int numparams = P_NUM;
definition.paramdefs = new UnityAudioParameterDefinition[numparams];
RegisterParameter(definition, "Stream", "", 0.0f, 7.0f, 0.0f, 1.0f, 1.0f, P_STREAM, "External audio stream to read from or write to.");
RegisterParameter(definition, "Send", "", 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, P_SEND, "Gain of signal sent to the external audio stream.");
RegisterParameter(definition, "Input Gain", "", 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, P_INPUTGAIN, "Gain of signal passing through effect.");
RegisterParameter(definition, "Teleport Gain", "", 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, P_TELEPORTGAIN, "Gain of the received external audio stream.");
RegisterParameter(definition, "Param1", "", 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, P_PARAM1, "User-defined parameter 1 (read/write)");
RegisterParameter(definition, "Param2", "", 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, P_PARAM2, "User-defined parameter 2 (read/write)");
RegisterParameter(definition, "Param3", "", 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, P_PARAM3, "User-defined parameter 3 (read/write)");
RegisterParameter(definition, "Param4", "", 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, P_PARAM4, "User-defined parameter 4 (read/write)");
return numparams;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK CreateCallback(UnityAudioEffectState* state)
{
EffectData* data = new EffectData;
memset(data, 0, sizeof(EffectData));
state->effectdata = data;
InitParametersFromDefinitions(InternalRegisterEffectDefinition, data->p);
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ReleaseCallback(UnityAudioEffectState* state)
{
EffectData* data = state->GetEffectData<EffectData>();
delete data;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ProcessCallback(UnityAudioEffectState* state, float* inbuffer, float* outbuffer, unsigned int length, int inchannels, int outchannels)
{
EffectData* data = state->GetEffectData<EffectData>();
int stream = (int)data->p[P_STREAM];
assert(stream >= 0);
assert(stream < Teleport::NUMSTREAMS);
SharedMemoryHandle& shared = GetSharedMemory();
Stream& s = shared->streams[stream];
length *= outchannels;
if (data->p[P_SEND] >= 0.5f)
{
for (unsigned int n = 0; n < length; n++)
{
float x = inbuffer[n];
s.Feed(x * data->p[P_TELEPORTGAIN]);
outbuffer[n] = x * data->p[P_INPUTGAIN];
}
}
else
{
for (unsigned int n = 0; n < length; n++)
{
float x = 0.0f;
s.Read(x);
outbuffer[n] = inbuffer[n] * data->p[P_INPUTGAIN] + x * data->p[P_TELEPORTGAIN];
}
}
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK SetFloatParameterCallback(UnityAudioEffectState* state, int index, float value)
{
EffectData* data = state->GetEffectData<EffectData>();
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
if (index >= P_PARAM1 && index <= P_PARAM4)
{
int stream = (int)data->p[P_STREAM];
assert(stream >= 0);
assert(stream < Teleport::NUMSTREAMS);
SharedMemoryHandle& shared = GetSharedMemory();
Stream& s = shared->streams[stream];
s.params[index - P_PARAM1].changed = 1;
s.params[index - P_PARAM1].value = value;
}
else
data->p[index] = value;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK GetFloatParameterCallback(UnityAudioEffectState* state, int index, float* value, char *valuestr)
{
EffectData* data = state->GetEffectData<EffectData>();
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
if (value != NULL)
{
if (index >= P_PARAM1 && index <= P_PARAM4)
{
int stream = (int)data->p[P_STREAM];
assert(stream >= 0);
assert(stream < Teleport::NUMSTREAMS);
SharedMemoryHandle& shared = GetSharedMemory();
Stream& s = shared->streams[stream];
*value = s.params[index - P_PARAM1].value;
}
else
*value = data->p[index];
}
if (valuestr != NULL)
valuestr[0] = 0;
return UNITY_AUDIODSP_OK;
}
int UNITY_AUDIODSP_CALLBACK GetFloatBufferCallback(UnityAudioEffectState* state, const char* name, float* buffer, int numsamples)
{
return UNITY_AUDIODSP_OK;
}
}
#endif