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Plugin_StereoWidener.cpp
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#include "AudioPluginUtil.h"
namespace StereoWidener
{
enum Param
{
P_AMOUNT,
P_PREDLY,
P_POSTDLY,
P_NUM
};
const int kDelayLen = 0x80;
struct EffectData
{
struct Data
{
float p[P_NUM];
int writepos;
float delay1[kDelayLen * 8];
float delay2[kDelayLen * 8];
};
union
{
Data data;
unsigned char pad[(sizeof(Data) + 15) & ~15]; // This entire structure must be a multiple of 16 bytes (and and instance 16 byte aligned) for PS3 SPU DMA requirements
};
};
int InternalRegisterEffectDefinition(UnityAudioEffectDefinition& definition)
{
int numparams = P_NUM;
definition.paramdefs = new UnityAudioParameterDefinition[numparams];
RegisterParameter(definition, "Amount", "%", -10.0f, 10.0f, 1.0f, 100.0f, 1.0f, P_AMOUNT, "Amount of stereo widening applied. The default of 100% corresponds to the original stereo width of the input signal.");
RegisterParameter(definition, "Pre-delay", "ms", -0.0025f, 0.0025f, 0.0f, 1000.0f, 3.0f, P_PREDLY, "Pre-delay applied before the stereo widening.");
RegisterParameter(definition, "Post-delay", "ms", -0.0025f, 0.0025f, 0.0f, 1000.0f, 3.0f, P_POSTDLY, "Post-delay applied after the stereo widening.");
return numparams;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK CreateCallback(UnityAudioEffectState* state)
{
EffectData* effectdata = new EffectData;
memset(effectdata, 0, sizeof(EffectData));
state->effectdata = effectdata;
InitParametersFromDefinitions(InternalRegisterEffectDefinition, effectdata->data.p);
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ReleaseCallback(UnityAudioEffectState* state)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
delete data;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK SetFloatParameterCallback(UnityAudioEffectState* state, int index, float value)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
data->p[index] = value;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK GetFloatParameterCallback(UnityAudioEffectState* state, int index, float* value, char *valuestr)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
if (value != NULL)
*value = data->p[index];
if (valuestr != NULL)
valuestr[0] = 0;
return UNITY_AUDIODSP_OK;
}
int UNITY_AUDIODSP_CALLBACK GetFloatBufferCallback(UnityAudioEffectState* state, const char* name, float* buffer, int numsamples)
{
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ProcessCallback(UnityAudioEffectState* state, float* inbuffer, float* outbuffer, unsigned int length, int inchannels, int outchannels)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
memcpy(outbuffer, inbuffer, sizeof(float) * length * inchannels);
const float amount = 0.5f * data->p[P_AMOUNT];
const int predelay = kDelayLen - (int)fabsf(data->p[P_PREDLY] * state->samplerate);
const int postdelay = kDelayLen - (int)fabsf(data->p[P_POSTDLY] * state->samplerate);
const float predelaygain = (data->p[P_PREDLY] > 0.0f) ? 0.0f : 1.0f;
const float postdelaygain = (data->p[P_POSTDLY] > 0.0f) ? 0.0f : 1.0f;
for (unsigned int n = 0; n < length; n++)
{
float li = inbuffer[n * inchannels];
float ri = inbuffer[n * inchannels + 1];
data->delay1[data->writepos] = li + predelaygain * (ri - li);
float d1 = data->delay1[(data->writepos + predelay) & (kDelayLen - 1)];
float l = li + (d1 - li) * (1.0f - predelaygain);
float r = ri + (d1 - ri) * predelaygain;
float m = (l + r) * 0.5f;
float s = (l - m) * amount;
float lo = m + s;
float ro = m - s;
data->delay2[data->writepos] = lo + postdelaygain * (ro - lo);
float d2 = data->delay2[(data->writepos + postdelay) & (kDelayLen - 1)];
outbuffer[n * outchannels] = lo + (d2 - lo) * (1.0f - postdelaygain);
outbuffer[n * outchannels + 1] = ro + (d2 - ro) * postdelaygain;
data->writepos = (data->writepos + 1) & (kDelayLen - 1);
}
return UNITY_AUDIODSP_OK;
}
}