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Plugin_Oscilloscope.cpp
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#include "AudioPluginUtil.h"
namespace Oscilloscope
{
enum Param
{
P_Window,
P_Scale,
P_Mode,
P_SpectrumDecay,
P_NUM
};
const int FFTSIZE = 8192;
struct EffectData
{
float p[P_NUM];
HistoryBuffer history[8];
HistoryBuffer spectrum[8];
int numchannels;
UnityComplexNumber fftbuf[FFTSIZE];
float smoothspec[8][FFTSIZE];
};
int InternalRegisterEffectDefinition(UnityAudioEffectDefinition& definition)
{
int numparams = P_NUM;
definition.paramdefs = new UnityAudioParameterDefinition[numparams];
RegisterParameter(definition, "Window", "s", 0.01f, 2.0f, 0.1f, 1.0f, 3.0f, P_Window, "Length of analysis window");
RegisterParameter(definition, "Scale", "%", 0.01f, 10.0f, 1.0f, 100.0f, 3.0f, P_Scale, "Amplitude scaling for monitored signal");
RegisterParameter(definition, "Mode", "", 0.0f, 3.0f, 0.0f, 1.0f, 1.0f, P_Mode, "Display mode (0=scope, 1=spectrum, 2=spectrogram)");
RegisterParameter(definition, "SpectrumDecay", "dB/s", -100.0f, 0.0f, -10.0f, 1.0f, 1.0f, P_SpectrumDecay, "Hold time for overlaid spectra");
return numparams;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK CreateCallback(UnityAudioEffectState* state)
{
EffectData* data = new EffectData;
memset(data, 0, sizeof(EffectData));
InitParametersFromDefinitions(InternalRegisterEffectDefinition, data->p);
state->effectdata = data;
for (int i = 0; i < 8; i++)
{
data->history[i].Init(state->samplerate * 2);
data->spectrum[i].Init(state->samplerate * 2);
}
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ReleaseCallback(UnityAudioEffectState* state)
{
EffectData* data = state->GetEffectData<EffectData>();
delete data;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ProcessCallback(UnityAudioEffectState* state, float* inbuffer, float* outbuffer, unsigned int length, int inchannels, int outchannels)
{
EffectData* data = state->GetEffectData<EffectData>();
memcpy(outbuffer, inbuffer, sizeof(float) * length * inchannels);
for (int i = 0; i < inchannels; i++)
data->history[i].Feed(inbuffer + i, length, inchannels);
if (data->p[P_Mode] >= 1.0f)
{
for (int i = 0; i < inchannels; i++)
{
HistoryBuffer& history = data->history[i];
HistoryBuffer& spectrum = data->spectrum[i];
int windowsize = FFTSIZE / 2;
int w = history.writeindex;
float c = 1.0f, s = 0.0f, f = 2.0f * sinf(kPI / (float)windowsize);
memset(data->fftbuf, 0, sizeof(UnityComplexNumber) * FFTSIZE);
for (int n = 0; n < windowsize; n++)
{
data->fftbuf[n].re = history.data[w] * (0.5f - 0.5f * c);
s += c * f;
c -= s * f;
if (--w < 0)
w = history.length - 1;
}
FFT::Forward(data->fftbuf, FFTSIZE, true);
float specdecay = powf(10.0f, 0.05f * data->p[P_SpectrumDecay] * length / (float)state->samplerate);
for (int n = 0; n < FFTSIZE / 2; n++)
{
float a = data->fftbuf[n].Magnitude();
data->smoothspec[i][n] = (a > data->smoothspec[i][n]) ? a : data->smoothspec[i][n] * specdecay;
}
spectrum.Feed(data->smoothspec[i], FFTSIZE / 2, 1);
}
}
data->numchannels = inchannels;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK SetFloatParameterCallback(UnityAudioEffectState* state, int index, float value)
{
EffectData* data = state->GetEffectData<EffectData>();
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
data->p[index] = value;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK GetFloatParameterCallback(UnityAudioEffectState* state, int index, float* value, char *valuestr)
{
EffectData* data = state->GetEffectData<EffectData>();
if (value != NULL)
*value = data->p[index];
if (valuestr != NULL)
valuestr[0] = 0;
return UNITY_AUDIODSP_OK;
}
int UNITY_AUDIODSP_CALLBACK GetFloatBufferCallback(UnityAudioEffectState* state, const char* name, float* buffer, int numsamples)
{
EffectData* data = state->GetEffectData<EffectData>();
int channel = name[7] - '0';
if (data->p[P_Mode] >= 1.0f)
data->spectrum[channel].ReadBuffer(buffer, numsamples, FFTSIZE / 2, 0.0f);
else
data->history[channel].ReadBuffer(buffer, numsamples, numsamples, 0.0f);
return UNITY_AUDIODSP_OK;
}
}