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Plugin_NoiseBox.cpp
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#include "AudioPluginUtil.h"
namespace NoiseBox
{
enum Param
{
P_ADDAMT,
P_MULAMT,
P_ADDFREQ,
P_MULFREQ,
P_NUM
};
struct EffectData
{
struct Data
{
float p[P_NUM];
float addcount;
float addnoise;
float mulcount;
float mulnoise;
Random random;
};
union
{
Data data;
unsigned char pad[(sizeof(Data) + 15) & ~15]; // This entire structure must be a multiple of 16 bytes (and and instance 16 byte aligned) for PS3 SPU DMA requirements
};
};
int InternalRegisterEffectDefinition(UnityAudioEffectDefinition& definition)
{
int numparams = P_NUM;
definition.paramdefs = new UnityAudioParameterDefinition[numparams];
RegisterParameter(definition, "Add Amount", "dB", -100.0f, 0.0f, -50.0f, 1.0f, 1.0f, P_ADDAMT, "Gain of additive noise in dB");
RegisterParameter(definition, "Mul Amount", "dB", -100.0f, 0.0f, -50.0f, 1.0f, 1.0f, P_MULAMT, "Gain of multiplicative noise in dB");
RegisterParameter(definition, "Add Frequency", "Hz", 0.001f, 24000.0f, 5000.0f, 1.0f, 3.0f, P_ADDFREQ, "Additive noise frequency cutoff in Hz");
RegisterParameter(definition, "Mul Frequency", "Hz", 0.001f, 24000.0f, 50.0f, 1.0f, 3.0f, P_MULFREQ, "Multiplicative noise frequency cutoff in Hz");
return numparams;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK CreateCallback(UnityAudioEffectState* state)
{
EffectData* effectdata = new EffectData;
memset(effectdata, 0, sizeof(EffectData));
state->effectdata = effectdata;
InitParametersFromDefinitions(InternalRegisterEffectDefinition, effectdata->data.p);
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ReleaseCallback(UnityAudioEffectState* state)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
delete data;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK SetFloatParameterCallback(UnityAudioEffectState* state, int index, float value)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
data->p[index] = value;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK GetFloatParameterCallback(UnityAudioEffectState* state, int index, float* value, char *valuestr)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
if (value != NULL)
*value = data->p[index];
if (valuestr != NULL)
valuestr[0] = 0;
return UNITY_AUDIODSP_OK;
}
int UNITY_AUDIODSP_CALLBACK GetFloatBufferCallback(UnityAudioEffectState* state, const char* name, float* buffer, int numsamples)
{
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ProcessCallback(UnityAudioEffectState* state, float* inbuffer, float* outbuffer, unsigned int length, int inchannels, int outchannels)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if ((state->flags & UnityAudioEffectStateFlags_IsPlaying) == 0 || (state->flags & (UnityAudioEffectStateFlags_IsMuted | UnityAudioEffectStateFlags_IsPaused)) != 0)
{
memcpy(outbuffer, inbuffer, sizeof(float) * length * inchannels);
return UNITY_AUDIODSP_OK;
}
const float addperiod = state->samplerate * 0.5f / data->p[P_ADDFREQ];
const float mulperiod = state->samplerate * 0.5f / data->p[P_MULFREQ];
const float addgain = powf(10.0f, 0.05f * data->p[P_ADDAMT]);
const float mulgain = powf(10.0f, 0.05f * data->p[P_MULAMT]);
for (unsigned int n = 0; n < length; n++)
{
for (int i = 0; i < outchannels; i++)
{
outbuffer[n * outchannels + i] = inbuffer[n * outchannels + i] * (1.0f - mulgain + mulgain * data->mulnoise) + addgain * data->addnoise;
}
data->addcount += 1.0f; if (data->addcount >= addperiod)
{
data->addcount -= addperiod; data->addnoise = data->random.GetFloat(-1.0, 1.0f);
}
data->mulcount += 1.0f; if (data->mulcount >= addperiod)
{
data->mulcount -= mulperiod; data->mulnoise = data->random.GetFloat(0.0, 1.0f);
}
}
return UNITY_AUDIODSP_OK;
}
}