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Plugin_LoudnessMeter.cpp
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#include "AudioPluginUtil.h"
namespace LoudnessMeter
{
enum Param
{
P_Window,
P_YOffset,
P_YScale,
P_NUM
};
class LoudnessAnalyzer
{
public:
float peak[8];
float rms[8];
float attack;
float release;
float updateperiod;
float updatecount;
HistoryBuffer peakbuf;
HistoryBuffer rmsbuf;
public:
void Init(float lengthInSeconds, float updateRateInHz, float attackTime, float releaseTime, float samplerate)
{
attack = 1.0f - powf(0.01f, 1.0f / (samplerate * attackTime));
release = 1.0f - powf(0.01f, 1.0f / (samplerate * releaseTime));
updateperiod = samplerate / updateRateInHz;
int length = (int)ceilf(lengthInSeconds * updateRateInHz);
peakbuf.Init(length);
rmsbuf.Init(length);
}
inline void Feed(const float* inputs, int numchannels)
{
float maxPeak = 0.0f, maxRMS = 0.0f;
for (int i = 0; i < numchannels; i++)
{
float x = inputs[i];
x = fabsf(x);
peak[i] += (x - peak[i]) * ((x > peak[i]) ? attack : release);
x *= x;
rms[i] += (x - rms[i]) * ((x > rms[i]) ? attack : release);
if (peak[i] > maxPeak)
maxPeak = peak[i];
if (rms[i] > maxRMS)
maxRMS = rms[i];
}
if (--updatecount <= 0.0f)
{
updatecount += updateperiod;
peakbuf.Feed(maxPeak);
rmsbuf.Feed(sqrtf(maxRMS));
}
}
void ReadBuffer(float* buffer, int numsamplesTarget, float windowLength, float samplerate, bool rms)
{
int numsamplesSource = (int)ceilf(samplerate * windowLength / updateperiod);
HistoryBuffer& buf = (rms) ? rmsbuf : peakbuf;
buf.ReadBuffer(buffer, numsamplesTarget, numsamplesSource, (float)updatecount / (float)updateperiod);
}
};
struct EffectData
{
float p[P_NUM];
LoudnessAnalyzer momentary;
LoudnessAnalyzer shortterm;
LoudnessAnalyzer integrated;
};
const float kMaxWindowLength = 30.0f * 60.0f;
int InternalRegisterEffectDefinition(UnityAudioEffectDefinition& definition)
{
int numparams = P_NUM;
definition.paramdefs = new UnityAudioParameterDefinition[numparams];
RegisterParameter(definition, "Window", "s", 0.1f, kMaxWindowLength, 1.0f, 1.0f, 1.0f, P_Window, "Length of analysis window");
RegisterParameter(definition, "YOffset", "dB", -200.0f, 200.0f, 0.0f, 1.0f, 1.0f, P_YOffset, "Zoom offset on y-axis around which the loudness graphs will be plotted");
RegisterParameter(definition, "YScale", "%", 0.001f, 10.0f, 1.0f, 100.0f, 1.0f, P_YScale, "Zoom factor for loudness graph");
return numparams;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK CreateCallback(UnityAudioEffectState* state)
{
EffectData* data = new EffectData;
memset(data, 0, sizeof(EffectData));
InitParametersFromDefinitions(InternalRegisterEffectDefinition, data->p);
state->effectdata = data;
data->momentary.Init(3.0f, (float)state->samplerate, 0.4f, 0.4f, (float)state->samplerate);
data->shortterm.Init(kMaxWindowLength, 4.0f, 3.0f, 3.0f, (float)state->samplerate);
data->integrated.Init(kMaxWindowLength, 1.0f, 3.0f, 3.0f, (float)state->samplerate);
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ReleaseCallback(UnityAudioEffectState* state)
{
EffectData* data = state->GetEffectData<EffectData>();
delete data;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ProcessCallback(UnityAudioEffectState* state, float* inbuffer, float* outbuffer, unsigned int length, int inchannels, int outchannels)
{
EffectData* data = state->GetEffectData<EffectData>();
memcpy(outbuffer, inbuffer, sizeof(float) * length * inchannels);
const float* src = inbuffer;
for (unsigned int n = 0; n < length; n++)
{
data->momentary.Feed(src, inchannels);
data->shortterm.Feed(src, inchannels);
data->integrated.Feed(src, inchannels);
src += inchannels;
}
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK SetFloatParameterCallback(UnityAudioEffectState* state, int index, float value)
{
EffectData* data = state->GetEffectData<EffectData>();
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
data->p[index] = value;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK GetFloatParameterCallback(UnityAudioEffectState* state, int index, float* value, char *valuestr)
{
EffectData* data = state->GetEffectData<EffectData>();
if (value != NULL)
*value = data->p[index];
if (valuestr != NULL)
valuestr[0] = 0;
return UNITY_AUDIODSP_OK;
}
int UNITY_AUDIODSP_CALLBACK GetFloatBufferCallback(UnityAudioEffectState* state, const char* name, float* buffer, int numsamples)
{
EffectData* data = state->GetEffectData<EffectData>();
if (strcmp(name, "Momentary") == 0)
data->momentary.ReadBuffer(buffer, numsamples, data->p[P_Window], (float)state->samplerate, false);
if (strcmp(name, "MomentaryRMS") == 0)
data->momentary.ReadBuffer(buffer, numsamples, data->p[P_Window], (float)state->samplerate, true);
else if (strcmp(name, "ShortTerm") == 0)
data->shortterm.ReadBuffer(buffer, numsamples, data->p[P_Window], (float)state->samplerate, false);
else if (strcmp(name, "ShortTermRMS") == 0)
data->shortterm.ReadBuffer(buffer, numsamples, data->p[P_Window], (float)state->samplerate, true);
else if (strcmp(name, "Integrated") == 0)
data->integrated.ReadBuffer(buffer, numsamples, data->p[P_Window], (float)state->samplerate, false);
else if (strcmp(name, "IntegratedRMS") == 0)
data->integrated.ReadBuffer(buffer, numsamples, data->p[P_Window], (float)state->samplerate, true);
else
memset(buffer, 0, sizeof(float) * numsamples);
return UNITY_AUDIODSP_OK;
}
}