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Plugin_Lofinator.cpp
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#include "AudioPluginUtil.h"
namespace Lofinator
{
enum Param
{
P_DECRATE,
P_QUANT,
P_NUM
};
struct EffectData
{
struct Data
{
float p[P_NUM];
float samplehold[8];
float sampleholdcount[8];
};
union
{
Data data;
unsigned char pad[(sizeof(Data) + 15) & ~15]; // This entire structure must be a multiple of 16 bytes (and and instance 16 byte aligned) for PS3 SPU DMA requirements
};
};
int InternalRegisterEffectDefinition(UnityAudioEffectDefinition& definition)
{
int numparams = P_NUM;
definition.paramdefs = new UnityAudioParameterDefinition[numparams];
RegisterParameter(definition, "Decimation", "Hz", 0.1f, 24000.0f, 24000.0f, 1.0f, 3.0f, P_DECRATE, "Decimation rate. Determines the interval at which new samples are read and held.");
RegisterParameter(definition, "Quantization", "", 1.0f, 24.0f, 8.0f, 1.0f, 1.0f, P_QUANT, "Word length in bits by which the signal will be quantized.");
return numparams;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK CreateCallback(UnityAudioEffectState* state)
{
EffectData* effectdata = new EffectData;
memset(effectdata, 0, sizeof(EffectData));
state->effectdata = effectdata;
InitParametersFromDefinitions(InternalRegisterEffectDefinition, effectdata->data.p);
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ReleaseCallback(UnityAudioEffectState* state)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
delete data;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK SetFloatParameterCallback(UnityAudioEffectState* state, int index, float value)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
data->p[index] = value;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK GetFloatParameterCallback(UnityAudioEffectState* state, int index, float* value, char *valuestr)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
if (value != NULL)
*value = data->p[index];
if (valuestr != NULL)
valuestr[0] = 0;
return UNITY_AUDIODSP_OK;
}
int UNITY_AUDIODSP_CALLBACK GetFloatBufferCallback(UnityAudioEffectState* state, const char* name, float* buffer, int numsamples)
{
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ProcessCallback(UnityAudioEffectState* state, float* inbuffer, float* outbuffer, unsigned int length, int inchannels, int outchannels)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
float quant1 = powf(2.0f, data->p[P_QUANT]);
float quant2 = 1.0f / quant1;
float decrate = (float)state->samplerate / data->p[P_DECRATE];
for (unsigned int n = 0; n < length; n++)
{
for (int i = 0; i < outchannels; i++)
{
data->sampleholdcount[i] += 1.0f;
if (data->sampleholdcount[i] >= decrate)
{
data->sampleholdcount[i] -= decrate;
data->samplehold[i] = inbuffer[n * outchannels + i];
}
outbuffer[n * outchannels + i] = (signed int)(data->samplehold[i] * quant1) * quant2;
}
}
return UNITY_AUDIODSP_OK;
}
}