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Plugin_LevelMixer.cpp
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#include "AudioPluginUtil.h"
namespace LevelMixer
{
enum Param
{
P_GAIN1,
P_GAIN2,
P_GAIN3,
P_GAIN4,
P_GAIN5,
P_GAIN6,
P_GAIN7,
P_GAIN8,
P_NUM
};
struct EffectData
{
struct Data
{
float p[P_NUM];
};
union
{
Data data;
unsigned char pad[(sizeof(Data) + 15) & ~15]; // This entire structure must be a multiple of 16 bytes (and and instance 16 byte aligned) for PS3 SPU DMA requirements
};
};
int InternalRegisterEffectDefinition(UnityAudioEffectDefinition& definition)
{
int numparams = P_NUM;
definition.paramdefs = new UnityAudioParameterDefinition[numparams];
RegisterParameter(definition, "Gain1", "dB", -120.0f, 50.0f, 0.0f, 1.0f, 1.0f, P_GAIN1, "Gain of input channel 1 (left or mono)");
RegisterParameter(definition, "Gain2", "dB", -120.0f, 50.0f, 0.0f, 1.0f, 1.0f, P_GAIN2, "Gain of input channel 2 (right)");
RegisterParameter(definition, "Gain3", "dB", -120.0f, 50.0f, 0.0f, 1.0f, 1.0f, P_GAIN3, "Gain of input channel 3");
RegisterParameter(definition, "Gain4", "dB", -120.0f, 50.0f, 0.0f, 1.0f, 1.0f, P_GAIN4, "Gain of input channel 4");
RegisterParameter(definition, "Gain5", "dB", -120.0f, 50.0f, 0.0f, 1.0f, 1.0f, P_GAIN5, "Gain of input channel 5");
RegisterParameter(definition, "Gain6", "dB", -120.0f, 50.0f, 0.0f, 1.0f, 1.0f, P_GAIN6, "Gain of input channel 6");
RegisterParameter(definition, "Gain7", "dB", -120.0f, 50.0f, 0.0f, 1.0f, 1.0f, P_GAIN7, "Gain of input channel 7");
RegisterParameter(definition, "Gain8", "dB", -120.0f, 50.0f, 0.0f, 1.0f, 1.0f, P_GAIN8, "Gain of input channel 8");
return numparams;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK CreateCallback(UnityAudioEffectState* state)
{
EffectData* effectdata = new EffectData;
memset(effectdata, 0, sizeof(EffectData));
state->effectdata = effectdata;
InitParametersFromDefinitions(InternalRegisterEffectDefinition, effectdata->data.p);
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ReleaseCallback(UnityAudioEffectState* state)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
delete data;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK SetFloatParameterCallback(UnityAudioEffectState* state, int index, float value)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
data->p[index] = value;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK GetFloatParameterCallback(UnityAudioEffectState* state, int index, float* value, char *valuestr)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
if (value != NULL)
*value = data->p[index];
if (valuestr != NULL)
valuestr[0] = 0;
return UNITY_AUDIODSP_OK;
}
int UNITY_AUDIODSP_CALLBACK GetFloatBufferCallback(UnityAudioEffectState* state, const char* name, float* buffer, int numsamples)
{
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ProcessCallback(UnityAudioEffectState* state, float* inbuffer, float* outbuffer, unsigned int length, int inchannels, int outchannels)
{
EffectData::Data* data = &state->GetEffectData<EffectData>()->data;
float gains[8];
for (int i = 0; i < inchannels; i++)
gains[i] = powf(10.0f, data->p[P_GAIN1 + i] * 0.05f);
for (unsigned int n = 0; n < length; n++)
for (int i = 0; i < inchannels; i++)
outbuffer[n * inchannels + i] = inbuffer[n * inchannels + i] * gains[i];
return UNITY_AUDIODSP_OK;
}
}