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Plugin_CorrelationMeter.cpp
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#include "AudioPluginUtil.h"
namespace CorrelationMeter
{
enum Param
{
P_Window,
P_Scale,
P_NUM
};
struct EffectData
{
float p[P_NUM];
HistoryBuffer history[8];
int numchannels;
};
int InternalRegisterEffectDefinition(UnityAudioEffectDefinition& definition)
{
int numparams = P_NUM;
definition.paramdefs = new UnityAudioParameterDefinition[numparams];
RegisterParameter(definition, "Window", "s", 0.1f, 2.0f, 0.15f, 1.0f, 1.0f, P_Window, "Length of analysis window (note: longer windows slow down framerate)");
RegisterParameter(definition, "Scale", "%", 0.01f, 10.0f, 1.0f, 100.0f, 1.0f, P_Scale, "Amplitude scaling for monitored signal");
return numparams;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK CreateCallback(UnityAudioEffectState* state)
{
EffectData* data = new EffectData;
memset(data, 0, sizeof(EffectData));
InitParametersFromDefinitions(InternalRegisterEffectDefinition, data->p);
state->effectdata = data;
for (int i = 0; i < 8; i++)
data->history[i].Init(state->samplerate * 2);
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ReleaseCallback(UnityAudioEffectState* state)
{
EffectData* data = state->GetEffectData<EffectData>();
delete data;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK ProcessCallback(UnityAudioEffectState* state, float* inbuffer, float* outbuffer, unsigned int length, int inchannels, int outchannels)
{
EffectData* data = state->GetEffectData<EffectData>();
memcpy(outbuffer, inbuffer, sizeof(float) * length * inchannels);
for (unsigned int n = 0; n < length; n++)
for (int i = 0; i < inchannels; i++)
data->history[i].Feed(*inbuffer++);
data->numchannels = inchannels;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK SetFloatParameterCallback(UnityAudioEffectState* state, int index, float value)
{
EffectData* data = state->GetEffectData<EffectData>();
if (index >= P_NUM)
return UNITY_AUDIODSP_ERR_UNSUPPORTED;
data->p[index] = value;
return UNITY_AUDIODSP_OK;
}
UNITY_AUDIODSP_RESULT UNITY_AUDIODSP_CALLBACK GetFloatParameterCallback(UnityAudioEffectState* state, int index, float* value, char *valuestr)
{
EffectData* data = state->GetEffectData<EffectData>();
if (value != NULL)
*value = data->p[index];
if (valuestr != NULL)
valuestr[0] = 0;
return UNITY_AUDIODSP_OK;
}
int UNITY_AUDIODSP_CALLBACK GetFloatBufferCallback(UnityAudioEffectState* state, const char* name, float* buffer, int numsamples)
{
EffectData* data = state->GetEffectData<EffectData>();
HistoryBuffer& l = data->history[0];
HistoryBuffer& r = data->history[1];
int w1 = l.writeindex;
int w2 = r.writeindex;
for (int n = 0; n < numsamples / 2; n++)
{
buffer[n * 2 + 0] = l.data[w1];
if (--w1 < 0)
w1 = l.length - 1;
if (n * 2 + 1 < numsamples)
buffer[n * 2 + 1] = r.data[w2];
if (--w2 < 0)
w2 = r.length - 1;
}
return UNITY_AUDIODSP_OK;
}
}