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How to get 3D face after rendering, pass avatar.predict_shaded_mesh(batch) only 2d face map can be obtained
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I think maybe use the marching cube to sample all the texture space can have a 3d output
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@qiuyuzhao did you figure out, how to do that?
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How to get 3D face after rendering, pass
avatar.predict_shaded_mesh(batch)
only 2d face map can be obtained
The text was updated successfully, but these errors were encountered: