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Multiple RenderTextures with same source only draws first instance, rest throws WebGL error #251

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AleBles opened this issue Jun 6, 2017 · 0 comments

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@AleBles
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AleBles commented Jun 6, 2017

This Issue is about (✏️ delete as applicable)

This affects users of my library (phaser-nineslice). I could ofcourse also rewrite it to not use RenderTextures, but after seeing http://www.html5gamedevs.com/topic/27041-gldrawelements-source-and-destination-textures-of-the-draw-are-the-same/#comment-165755 I tought I'll just report it.

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