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This Issue is about (✏️ delete as applicable)
Phaser version(s): >=2.7
Live example: http://cdn.fbrq.io/phaser-nineslice/example/issue.html
What should happen: Second instance of RenderTexture with same origin should be drawn
What happens instead: It isn't drawn
This affects users of my library (phaser-nineslice). I could ofcourse also rewrite it to not use RenderTextures, but after seeing http://www.html5gamedevs.com/topic/27041-gldrawelements-source-and-destination-textures-of-the-draw-are-the-same/#comment-165755 I tought I'll just report it.
The text was updated successfully, but these errors were encountered:
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This Issue is about (✏️ delete as applicable)
Phaser version(s): >=2.7
Live example: http://cdn.fbrq.io/phaser-nineslice/example/issue.html
What should happen: Second instance of RenderTexture with same origin should be drawn
What happens instead: It isn't drawn
This affects users of my library (phaser-nineslice). I could ofcourse also rewrite it to not use RenderTextures, but after seeing http://www.html5gamedevs.com/topic/27041-gldrawelements-source-and-destination-textures-of-the-draw-are-the-same/#comment-165755 I tought I'll just report it.
The text was updated successfully, but these errors were encountered: