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plot_vehicle.m
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plot_vehicle.m
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%plot_vehicle Draw mobile robot pose
%
% PLOT_VEHICLE(X,OPTIONS) draws an oriented triangle to represent the pose
% of a mobile robot moving in a planar world. The pose X (1x3) = [x,y,theta].
% If X is a matrix (Nx3) then an animation of the robot motion is shown and
% animated at the specified frame rate.
%
% Image mode::
%
% Create a structure with the following elements and pass it with the
% 'model' option.
%
% image an RGB image (HxWx3)
% alpha an alpha plane (HxW) with pixels 0 if transparent
% rotation image rotation in degrees required for front to pointing to the right
% centre image coordinate (U,V) of the centre of the back axle
% length length of the car in real-world units
%
% Animation mode::
%
% H = PLOT_VEHICLE(X,OPTIONS) as above draws the robot and returns a handle.
%
% PLOT_VEHICLE(X, 'handle', H) updates the pose X (1x3) of the previously drawn
% robot.
%
% Options::
% 'scale',S draw vehicle with length S x maximum axis dimension (default
% 1/60)
% 'size',S draw vehicle with length S
% 'fillcolor',F the color of the circle's interior, MATLAB color spec
% 'alpha',A transparency of the filled circle: 0=transparent, 1=solid
% 'box' draw a box shape (default is triangle)
% 'fps',F animate at F frames per second (default 10)
% 'image',I use an image to represent the robot pose
% 'retain' when X (Nx3) then retain the robots, leaving a trail
% 'model',M animate an image of the vehicle. M is a structure with
% elements: image, alpha, rotation (deg), centre (pix), length (m).
% 'axis',h handle of axis or UIAxis to draw into (default is current axis)
% 'movie',M create a movie file in file M
%
% Example::
% [car.image,~,car.alpha] = imread('car2.png'); % image and alpha layer
% car.rotation = 180; % image rotation to align front with world x-axis
% car.centre = [648; 173]; % image coordinates of centre of the back wheels
% car.length = 4.2; % real world length for scaling (guess)
% h = plot_vehicle(x, 'model', car) % draw car at configuration x
% plot_vehicle(x, 'handle', h) % animate car to configuration x
%
% Notes::
% - The vehicle is drawn relative to the size of the axes, so set them
% first using axis().
% - For backward compatibility, 'fill', is a synonym for 'fillcolor'
% - For the 'model' option, you provide a monochrome or color image of the
% vehicle. Optionally you can provide an alpha mask (0=transparent).
% Specify the reference point on the vehicle as the (x,y) pixel
% coordinate within the image. Specify the rotation, in degrees, so that
% the car's front points to the right. Finally specify a length of the
% car, the image is scaled to be that length in the plot.
% - Set 'fps' to Inf to have zero pause
%
% See also Vehicle.plot, Animate, plot_poly, demos/car_animation
% Copyright (C) 1993-2017, by Peter I. Corke
%
% This file is part of The Robotics Toolbox for MATLAB (RTB).
%
% RTB is free software: you can redistribute it and/or modify
% it under the terms of the GNU Lesser General Public License as published by
% the Free Software Foundation, either version 3 of the License, or
% (at your option) any later version.
%
% RTB is distributed in the hope that it will be useful,
% but WITHOUT ANY WARRANTY; without even the implied warranty of
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
% GNU Lesser General Public License for more details.
%
% You should have received a copy of the GNU Leser General Public License
% along with RTB. If not, see <http://www.gnu.org/licenses/>.
%
% http://www.petercorke.com
% TODO needs to work for 3D point
function h_ = plot_vehicle(x, varargin)
opt.scale = 1/60;
opt.size = [];
opt.shape = {'triangle', 'box'};
opt.fps = 20;
opt.handle = [];
opt.image = [];
opt.model = [];
opt.retain = false;
opt.axis = [];
opt.trail = '';
opt.movie = [];
if numel(x) == 3
x = x(:)'; % enforce row vector
end
[opt,args] = tb_optparse(opt, varargin);
if isempty(opt.handle)
% create a new robot
% compute some default dimensions based on axis scaling
if isempty(opt.axis)
opt.axis = gca;
end
ax = opt.axis;
a = [ax.XLim ax.YLim];
d = (a(2)+a(4) - a(1)-a(3)) * opt.scale;
% create the robot
h.vehicle = draw_robot(d, opt, args);
if ~isempty(opt.trail)
hold on
h.trail = plot(0,0, opt.trail);
hold off
end
h.opt = opt;
plot_vehicle(x, 'handle', h, varargin{:});
else
% we are animating
h = opt.handle;
anim = Animate(opt.movie);
for i=1:numrows(x)
h.vehicle.Matrix = SE2(x(i,:)).SE3.T; % convert (x,y,th) to SE(3)
% check if retain is on
if h.opt.retain
plot_vehicle(x(i,:));
end
% extend the line if required
if ~isempty(h.opt.trail)
l = h.trail;
l.XData = [l.XData x(i,1)];
l.YData = [l.YData x(i,2)];
end
% pause a while
anim.add();
if ~isinf(h.opt.fps)
pause(1/h.opt.fps)
end
end
anim.close();
end
if nargout > 0
h_ = h;
end
end
function h = draw_robot(d, opt, args)
if ~isempty(opt.model)
% display an image of a vehicle, pass in a struct
if isstruct(opt.model)
img = opt.model.image;
rotation = opt.model.rotation;
centre = opt.model.centre;
scale = opt.model.length / max(numcols(img), numrows(img)) ;
else
img = opt.image;
centre = [numcols(img)/2 numrows(img)/2];
end
h = hgtransform('Tag', 'image');
h2 = hgtransform('Matrix', trotz(rotation, 'deg')*trscale(scale)*transl(-centre(1), -centre(2),0), 'Parent', h );
if isfield(opt.model, 'alpha')
% use alpha data if provided
alpha = opt.model.alpha;
else
% otherwise black pixels (0,0,0) are set to transparent
alpha = any(img>0,3);
end
image(img, 'AlphaData', alpha, 'Parent', h2);
%axis equal
else
% display a simple polygon
switch opt.shape
case 'triangle'
if ~isempty(opt.size)
d = opt.size;
end
L = d; W = 0.6*d;
corners = [
L 0
-L -W
-L W]';
case 'box'
if ~isempty(opt.size)
switch length(opt.size)
case 1
W = opt.size/2; L1 = opt.size/2; L2 = opt.size/2;
case 2
W = opt.size(1)/2; L1 = opt.size(2)/2; L2 = opt.size(2)/2;
case 3
W = opt.size(1)/2; L1 = opt.size(2); L2 = opt.size(3);
end
else
L1 = d; L2 = d; W = 0.6*d;
end
corners = [
-L1 W
0.6*L2 W
L2 0.5*W
L2 -0.5*W
0.6*L2 -W
-L1 -W ]';
end
h = plot_poly(corners, 'animate', 'axis', opt.axis, args{:});
end
end