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DragItem display level #159

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ah-ne opened this issue Feb 14, 2024 · 2 comments
Closed

DragItem display level #159

ah-ne opened this issue Feb 14, 2024 · 2 comments
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@ah-ne
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ah-ne commented Feb 14, 2024

I use a CanvasLayer to hold and display the inventory (CtrlInventoryGridEx/InvetoryGridStacked). The drag sprite ist always behind the CanvasLayer the option drag_sprite_z_index has no impact.

Offtopic: Really coll project. For me so far the best invetory system for godot.

@peter-kish
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This is probably because gloot is using its own drag&drop system instead of Godot's, because Godot's is not very customizable. It's not the first time that rendering the drag preview causes problems :(

P.S. Thanks!

@peter-kish peter-kish added the bug Something isn't working label Feb 15, 2024
@peter-kish peter-kish added this to the 2.4.2 milestone Feb 15, 2024
@peter-kish
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Should be fixed in v2.4.2

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