v2.1
- Added penetration check so that collideWith gets called on the axis where the overlap is the greatest.
- Added directions for commenting out checkEntities, when using ig.Entity and ig.Box2dEntity
- Added the contact handler to a Persist listener so that Impact's persisted collision detection is preserved.
v2.0
- Complete rewrite using b2.ContactListeners.
v1.0
- Created
Special thanks to Joncom, Xatruch and pixelpusher over on the ImpactJS forums for helping with the v2.x rewrite of the plugin. This code is as much theirs as it is mine.