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Undoing a stroke with "keep drawing on previous key-frame" leads to weird behaviour #1576
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Hi Nelfie, thanks for reporting. That description sounds like a bug we fixed in version 0.6.6, which was released just a few days ago. Please give the new version a try (you can get it on our downloads page) and let us know whether you still have this issue in that version. |
Hi J5lx, thank you very much for the swift reply. You are indeed correct, that was the bug! However, I'm noticing a new problem, still with "Preferences->Timeline->Drawing" set to "Keep drawing on the previous keyframe": |
Don’t worry about the version. 0.6.5 has an extremely unfortunate issue where the update checker broke post-release due to server changes… Anyway, great to hear the undo bug is indeed gone! The other problem you describe doesn’t sound like a known issue to me, but it does remind me of some very similar recent issues. You should be able to work around it simply by zooming the canvas a little, even without changing the position on the timeline. @candyface can you take a look at that problem and see if it’s related to the caching issues you’ve been working on? |
The stroke disappearing issue is indeed a bug related to the recent cache rework, it should be fixed in #1577 |
@J5lx I can confirm zooming works too, the canvas does indeed update by doing that. |
Issue Summary
This happens if "Preferences->Timeline->Drawing" is set to "Keep drawing on the previous keyframe".
On a bitmap layer, if you draw a stroke while the timeline is not on a keyed frame, and then undo it, several odd things happen:
Actual Results
It might have other consequences with other tools and layer types, I haven't tried.
Expected Results
Steps to reproduce
The above should be self-explanatory. If not, let me know and I'll provide a step-by-step.
System Information
The text was updated successfully, but these errors were encountered: