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server-128tick-comp.cfg
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server-128tick-comp.cfg
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// General
hostname "Your Server Name Here" // Set your server name.
sv_lan "0" // This should always be set for online play.
sv_region "255" // The region of the world to report this server in (255 is worldwide).
sv_tags "comp,128 tick,dust2" // Tags you can show up for in the game browser.
host_players_show "2" // Show your online player count and full playercount information is shown when the server is queried.
host_info_show "1" // As much as possible information will be shown when your server is queried.
// Server Downloads
sv_downloadurl "http://fastdl.aimmonster.com/csgo" // Your fastdl url (don't add a / to the end!).
// Performance
sv_maxrate "0" // Maximum bandwidth rate allowed per second for each connection to the server.
sv_minrate "196000" // Minimum bandwidth rate that is allowed for clients connected to the server.
sv_maxupdaterate "128" // Sets your rates (eg. 64 tick, 102.4 tick, 128 tick).
sv_minupdaterate "128" // Set the same as above.
sm_cvar sv_maxcmdrate "128" // Set the same as above. (Hidden cvar, requires Sourcemod tio change. Can be left as is)
sv_mincmdrate "128" // Set the same as above.
sv_parallel_sendsnapshot "1" // Enables multi-threading.
sv_clockcorrection_msecs "15" // Tries to keep each players m_nTickBase withing this many msecs of the server absolute tickcount
net_splitrate "2" // Fixes choke on 128 tick servers. Inline with what Faceit/ESEA run.
// Fixes
sv_hibernate_when_empty "0" // Disables hibernation (Improves reliability, improves database connection speed).