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fps_animation_subset.xml
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<?xml version="1.0"?>
<tweaks>
<tweak version="2" name="anims/fps/fps_spawn" extension="animation_subset">
<search>
<xml/>
</search>
<target mode="attach">
<anim name="melee_nin_res_start" file="anims/fps/melee/nin_res/nin_start" blend_set="all"/>
<anim name="melee_nin_res_charge" file="anims/fps/melee/nin_res/nin_charge" blend_set="all"/>
<anim name="melee_nin_res_charge_var2" file="anims/fps/melee/nin_res/nin_charge" blend_set="all"/>
<anim name="melee_nin_res_attack_var1" file="anims/fps/melee/nin_res/nin_attack_var1" blend_set="all"/>
<anim name="melee_nin_res_attack_var_miss" file="anims/fps/melee/nin_res/nin_attack_var_miss" blend_set="all"/>
<anim name="oicw_reload" file="anims/fps/oicw/oicw_reload" blend_set="all"/>
<anim name="oicw_reload_not_empty" file="anims/fps/oicw/oicw_reload_not_empty" blend_set="all"/>
<anim name="oicw_idle" file="anims/fps/oicw/oicw_idle" blend_set="all"/>
<anim name="oicw_recoil" file="anims/fps/oicw/oicw_recoil" blend_set="all"/>
<anim name="oicw_recoil_enter" file="anims/fps/oicw/oicw_recoil_enter" blend_set="all"/>
<anim name="oicw_recoil_loop" file="anims/fps/oicw/oicw_recoil_loop" blend_set="all"/>
<anim name="oicw_recoil_exit" file="anims/fps/oicw/oicw_recoil_exit" blend_set="all"/>
<anim name="oicw_recoil_steelsight" file="anims/fps/oicw/oicw_recoil" blend_set="all"/>
<anim name="oicw_equip" file="anims/fps/oicw/oicw_equip" blend_set="all"/>
<anim name="oicw_unequip" file="anims/fps/oicw/oicw_unequip" blend_set="all"/>
<anim name="oicw_melee" file="anims/fps/oicw/oicw_melee" blend_set="all"/>
<anim name="oicw_melee_miss" file="anims/fps/oicw/oicw_melee_miss" blend_set="all"/>
<anim name="oicw_use" file="anims/fps/oicw/oicw_use" blend_set="all"/>
<anim name="oicw_sprint_enter" file="anims/fps/oicw/oicw_sprint_enter" blend_set="all"/>
<anim name="oicw_sprint" file="anims/fps/oicw/oicw_sprint" blend_set="all"/>
<anim name="oicw_sprint_exit" file="anims/fps/oicw/oicw_sprint_exit" blend_set="all"/>
<anim name="oicw_com_down_var1" file="anims/fps/oicw/oicw_com_var1" blend_set="all"/>
<anim name="oicw_com_stop" file="anims/fps/oicw/oicw_com_var5" blend_set="all"/>
<anim name="oicw_com_come" file="anims/fps/oicw/oicw_com_var6" blend_set="all"/>
<anim name="oicw_com_point" file="anims/fps/oicw/oicw_com_var7" blend_set="all"/>
<anim name="oicw_get_up" file="anims/fps/oicw/oicw_get_up" blend_set="all"/>
<anim name="oicw_gogo" file="anims/fps/oicw/oicw_gogo" blend_set="all"/>
<anim name="oicw_tased" file="anims/fps/m4/m4_tased" blend_set="all"/>
<anim name="oicw_tased_boost" file="anims/fps/m4/m4_tased_boost" blend_set="all"/>
<anim name="oicw_tased_exit" file="anims/fps/m4/m4_tased_exit" blend_set="all"/>
<anim name="oicw_inspect" file="anims/fps/oicw/oicw_inspect" blend_set="all"/>
<anim name="osipr_underbarrel_com_get_up" file="anims/fps/oicw/oicw_get_up" blend_set="all"/>
<anim name="osipr_underbarrel_com_inspect" file="anims/fps/oicw/oicw_inspect" blend_set="all"/>
<anim name="osipr_underbarrel_com_down" file="anims/fps/oicw/oicw_com_var1" blend_set="all"/>
<anim name="osipr_underbarrel_com_stop" file="anims/fps/oicw/oicw_com_var5" blend_set="all"/>
<anim name="osipr_underbarrel_com_come" file="anims/fps/oicw/oicw_com_var6" blend_set="all"/>
<anim name="osipr_underbarrel_com_point" file="anims/fps/oicw/oicw_com_var7" blend_set="all"/>
<anim name="osipr_underbarrel_enter" file="anims/fps/oicw/oicw_bipod_enter" blend_set="all"/>
<anim name="osipr_underbarrel_equip" file="anims/fps/oicw/oicw_equip" blend_set="all"/>
<anim name="osipr_underbarrel_exit" file="anims/fps/oicw/oicw_bipod_enter" blend_set="all"/>
<anim name="osipr_underbarrel_gogo" file="anims/fps/oicw/oicw_gogo" blend_set="all"/>
<anim name="osipr_underbarrel_idle" file="anims/fps/oicw/oicw_idle" blend_set="all"/>
<anim name="osipr_underbarrel_melee" file="anims/fps/oicw/oicw_melee" blend_set="all"/>
<anim name="osipr_underbarrel_melee_miss" file="anims/fps/oicw/oicw_melee_miss" blend_set="all"/>
<anim name="osipr_underbarrel_recoil" file="anims/fps/oicw/oicw_recoil" blend_set="all"/>
<anim name="osipr_underbarrel_recoil_enter" file="anims/fps/oicw/oicw_recoil" blend_set="all"/>
<anim name="osipr_underbarrel_recoil_exit" file="anims/fps/oicw/oicw_recoil" blend_set="all"/>
<anim name="osipr_underbarrel_recoil_loop" file="anims/fps/oicw/oicw_recoil" blend_set="all"/>
<anim name="osipr_underbarrel_reload" file="anims/fps/oicw/oicw_bipod_reload" blend_set="all"/>
<anim name="osipr_underbarrel_reload_not_empty" file="anims/fps/oicw/oicw_bipod_reload_not_empty" blend_set="all"/>
<anim name="osipr_underbarrel_use" file="anims/fps/oicw/oicw_use" blend_set="all"/>
<anim name="osipr_underbarrel_sprint" file="anims/fps/oicw/oicw_sprint" blend_set="all"/>
<anim name="osipr_underbarrel_sprint_enter" file="anims/fps/oicw/oicw_sprint_enter" blend_set="all"/>
<anim name="osipr_underbarrel_sprint_exit" file="anims/fps/oicw/oicw_sprint_exit" blend_set="all"/>
<anim name="osipr_underbarrel_unequip" file="anims/fps/oicw/oicw_unequip" blend_set="all"/>
<anim name="rpk_reload_normal" file="anims/fps/rpk/rpk_reload_normal" blend_set="all"/>
<anim name="rpk_reload_normal_not_empty" file="anims/fps/rpk/rpk_reload_normal_not_empty" blend_set="all"/>
<anim name="saiga_reload_drum" file="anims/fps/saiga/saiga_reload_drum" blend_set="all"/>
<anim name="saiga_reload_drum_not_empty" file="anims/fps/saiga/saiga_reload_drum_not_empty" blend_set="all"/>
<anim name="basset_reload_drum" file="anims/fps/basset/basset_reload_drum" blend_set="all"/>
<anim name="basset_reload_drum_not_empty" file="anims/fps/basset/basset_reload_drum_not_empty" blend_set="all"/>
<anim name="ak47_reload_drum" file="anims/fps/ak47/ak47_reload_drum" blend_set="all"/>
<anim name="ak47_reload_drum_not_empty" file="anims/fps/ak47/ak47_reload_drum_not_empty" blend_set="all"/>
<anim name="mp5_rifle_reload_drum" file="anims/fps/mp5/mp5_reload_drum" blend_set="all"/>
<anim name="mp5_rifle_reload_drum_not_empty" file="anims/fps/mp5/mp5_reload_drum_not_empty" blend_set="all"/>
<anim name="mp5_rifle_vg_reload" file="anims/fps/mp5/mp5_vg_reload" blend_set="all"/>
<anim name="mp5_rifle_vg_reload_not_empty" file="anims/fps/mp5/mp5_vg_reload_not_empty" blend_set="all"/>
<anim name="mp5_rifle_vg_reload_drum" file="anims/fps/mp5/mp5_vg_reload_drum" blend_set="all"/>
<anim name="mp5_rifle_vg_reload_drum_not_empty" file="anims/fps/mp5/mp5_vg_reload_drum_not_empty" blend_set="all"/>
<anim name="mp5_rifle_vg_idle" file="anims/fps/mp5/mp5_vg_idle" blend_set="all"/>
<anim name="mp5_rifle_vg_recoil" file="anims/fps/mp5/mp5_vg_recoil" blend_set="all"/>
<anim name="mp5_rifle_vg_recoil_enter" file="anims/fps/mp5/mp5_vg_recoil_enter" blend_set="all"/>
<anim name="mp5_rifle_vg_recoil_loop" file="anims/fps/mp5/mp5_vg_recoil_loop" blend_set="all"/>
<anim name="mp5_rifle_vg_recoil_exit" file="anims/fps/mp5/mp5_vg_recoil_exit" blend_set="all"/>
<anim name="mp5_rifle_vg_equip" file="anims/fps/mp5/mp5_vg_equip" blend_set="all"/>
<anim name="mp5_rifle_vg_unequip" file="anims/fps/mp5/mp5_vg_unequip" blend_set="all"/>
<anim name="mp5_rifle_vg_melee" file="anims/fps/mp5/mp5_vg_melee" blend_set="all"/>
<anim name="mp5_rifle_vg_melee_miss" file="anims/fps/mp5/mp5_vg_melee_miss" blend_set="all"/>
<anim name="mp5_rifle_vg_use" file="anims/fps/mp5/mp5_vg_use" blend_set="all"/>
<anim name="mp5_rifle_vg_sprint_enter" file="anims/fps/mp5/mp5_vg_sprint_enter" blend_set="all"/>
<anim name="mp5_rifle_vg_sprint" file="anims/fps/mp5/mp5_vg_sprint" blend_set="all"/>
<anim name="mp5_rifle_vg_sprint_exit" file="anims/fps/mp5/mp5_vg_sprint_exit" blend_set="all"/>
<anim name="mp5_rifle_vg_com_down_var1" file="anims/fps/mp5/mp5_vg_com_var1" blend_set="all"/>
<anim name="mp5_rifle_vg_com_stop" file="anims/fps/mp5/mp5_vg_com_var5" blend_set="all"/>
<anim name="mp5_rifle_vg_com_come" file="anims/fps/mp5/mp5_vg_com_var6" blend_set="all"/>
<anim name="mp5_rifle_vg_com_point" file="anims/fps/mp5/mp5_vg_com_var7" blend_set="all"/>
<anim name="mp5_rifle_vg_get_up" file="anims/fps/mp5/mp5_vg_get_up" blend_set="all"/>
<anim name="mp5_rifle_vg_gogo" file="anims/fps/mp5/mp5_vg_gogo" blend_set="all"/>
<anim name="mp5_vg_inspect" file="anims/fps/mp5/mp5_vg_inspect" blend_set="all"/>
<anim name="peacemaker_inspect_alt" file="anims/fps/peacemaker/peacemaker_inspect_alt" blend_set="all"/>
<anim name="melee_beardy_attack_var4" file="anims/fps/melee/beardy/melee_attack_var4" blend_set="all"/>
</target>
</tweak>
</tweaks>