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orientationfixer.cpp
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orientationfixer.cpp
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#include "orientationfixer.h"
OrientationFixer::OrientationFixer()
{
}
void OrientationFixer::setParams(const PREPROCESSING_RESULTS &input, const QVector<MINUTIA> &minutiae, const QVector<MINUTIA> &invertedMinutiae)
{
this->input = input;
this->minutiae = minutiae;
this->invertedMinutiae = invertedMinutiae;
}
void OrientationFixer::fix()
{
this->fixedMinutiae = this->minutiae;
this->fixEndings();
if (this->input.imgSkeletonInverted.cols > 0 && this->input.imgSkeletonInverted.rows > 0) {
this->fixBifurcations();
}
else{
emit this->extractionErrorSignal(21);
}
}
void OrientationFixer::finalizeDirections(QVector<MINUTIA> &minutiae)
{
for (MINUTIA &minutia : minutiae) {
if (minutia.type == 0) {
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
if (minutia.angle <= M_PI) minutia.angle = M_PI - minutia.angle;
else minutia.angle = 3 * M_PI - minutia.angle;
}
}
void OrientationFixer::fixEndings()
{
int centerPixel = -1;
int incomingPixel = -1;
for (MINUTIA &minutia : this->fixedMinutiae) {
// len ukoncenia
if (minutia.type == 0) {
// ukoncenie prichadza z laveho horneho rohu
// x 0 0
// 0 x 0
// 0 0 0
centerPixel = this->input.imgSkeleton.at<uchar>(minutia.xy.y(), minutia.xy.x());
incomingPixel = this->input.imgSkeleton.at<uchar>(minutia.xy.y() - 1, minutia.xy.x() - 1);
if (centerPixel == 0 && incomingPixel == 0) {
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
// ukoncenie prichadza zhora
// 0 x 0
// 0 x 0
// 0 0 0
incomingPixel = this->input.imgSkeleton.at<uchar>(minutia.xy.y() - 1, minutia.xy.x());
if(centerPixel == 0 && incomingPixel == 0){
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
// ukoncenie prichadza z praveho horneho rohu
// 0 0 x
// 0 x 0
// 0 0 0
incomingPixel = this->input.imgSkeleton.at<uchar>(minutia.xy.y() - 1, minutia.xy.x() + 1);
if(centerPixel == 0 && incomingPixel == 0){
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
// ukoncenie prichadza zlava
// 0 0 0
// x x 0
// 0 0 0
incomingPixel = this->input.imgSkeleton.at<uchar>(minutia.xy.y(), minutia.xy.x() - 1);
if((centerPixel == 0 && incomingPixel == 0)){
if(minutia.angle<=M_PI_2){
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
}
// ukoncenie prichadza zprava
// 0 0 0
// 0 x x
// 0 0 0
incomingPixel = this->input.imgSkeleton.at<uchar>(minutia.xy.y(), minutia.xy.x() + 1);
if((centerPixel == 0 && incomingPixel == 0)){
if(minutia.angle>M_PI_2){
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
}
}
}
}
void OrientationFixer::fixBifurcations()
{
int centerPixel = -1;
int incomingPixel = -1;
for (MINUTIA &minutia : this->fixedMinutiae) {
// len vidlice
if (minutia.type == 1) {
MINUTIA closestMinutia;
qreal minLength = 999999;
qreal currentLength = -1;
for(MINUTIA invertedMinutia : invertedMinutiae) {
if (invertedMinutia.type == 0) {
QLineF line(QPointF(minutia.xy.x(), minutia.xy.y()), QPointF(invertedMinutia.xy.x(), invertedMinutia.xy.y()));
currentLength = line.length();
if(currentLength < minLength){
minLength = currentLength;
closestMinutia = invertedMinutia;
}
}
}
// 0 0 0
// 0 x 0
// x 0 0
centerPixel = this->input.imgSkeletonInverted.at<uchar>(closestMinutia.xy.y(), closestMinutia.xy.x());
incomingPixel = this->input.imgSkeletonInverted.at<uchar>(closestMinutia.xy.y() + 1, closestMinutia.xy.x() - 1);
if (centerPixel == 0 && incomingPixel == 0) {
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
// 0 0 0
// 0 x 0
// 0 x 0
incomingPixel = this->input.imgSkeletonInverted.at<uchar>(closestMinutia.xy.y() + 1, closestMinutia.xy.x());
if (centerPixel == 0 && incomingPixel == 0) {
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
// 0 0 0
// 0 x 0
// 0 0 x
incomingPixel = this->input.imgSkeletonInverted.at<uchar>(closestMinutia.xy.y() + 1, closestMinutia.xy.x() + 1);
if (centerPixel == 0 && incomingPixel == 0) {
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
// 0 0 0
// x x 0
// 0 0 0
incomingPixel = this->input.imgSkeletonInverted.at<uchar>(closestMinutia.xy.y(), closestMinutia.xy.x() - 1);
if ((centerPixel == 0 && incomingPixel == 0)) {
if (minutia.angle > M_PI_2) {
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
}
// 0 0 0
// 0 x x
// 0 0 0
incomingPixel = this->input.imgSkeletonInverted.at<uchar>(closestMinutia.xy.y(), closestMinutia.xy.x()+1);
if ((centerPixel == 0 && incomingPixel == 0)) {
if (minutia.angle <= M_PI_2) {
if (minutia.angle+M_PI > 2*M_PI) minutia.angle = minutia.angle+M_PI - 2*M_PI;
else minutia.angle += M_PI;
}
}
}
}
}
QVector<MINUTIA> OrientationFixer::getFixedMinutiae() const
{
return fixedMinutiae;
}