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SkeletonIK3D node in Godot 4.0 has bugged interpolation value which is locked at 1.0. This prevents building two features for the plugin:
Godot 4.1 is supposed to have new inverse kinematic implementation.
Related discussion: godotengine/godot#71137
The text was updated successfully, but these errors were encountered:
New IK system is in progress: godotengine/godot#70887
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IK system in Godot is now fixed, added finger micromovement and IK procedural grab poses
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SkeletonIK3D node in Godot 4.0 has bugged interpolation value which is locked at 1.0. This prevents building two features for the plugin:
Godot 4.1 is supposed to have new inverse kinematic implementation.
Related discussion: godotengine/godot#71137
The text was updated successfully, but these errors were encountered: