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Broken inverse kinematics in Godot 4 prevent creating realistic fingers #3

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patrykkalinowski opened this issue Apr 6, 2023 · 2 comments

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@patrykkalinowski
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SkeletonIK3D node in Godot 4.0 has bugged interpolation value which is locked at 1.0. This prevents building two features for the plugin:

  • fingers reliably curling around objects
  • fingers reacting to collisions

Godot 4.1 is supposed to have new inverse kinematic implementation.

Related discussion: godotengine/godot#71137

@patrykkalinowski
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New IK system is in progress: godotengine/godot#70887

@patrykkalinowski
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IK system in Godot is now fixed, added finger micromovement and IK procedural grab poses

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