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path.go
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/
path.go
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// Copyright 2010 The Walk Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// +build windows
package walk
import (
"syscall"
"github.com/lxn/win"
)
func knownFolderPath(id win.CSIDL) (string, error) {
var buf [win.MAX_PATH]uint16
if !win.SHGetSpecialFolderPath(0, &buf[0], id, false) {
return "", newError("SHGetSpecialFolderPath failed")
}
return syscall.UTF16ToString(buf[0:]), nil
}
func AppDataPath() (string, error) {
return knownFolderPath(win.CSIDL_APPDATA)
}
func CommonAppDataPath() (string, error) {
return knownFolderPath(win.CSIDL_COMMON_APPDATA)
}
func LocalAppDataPath() (string, error) {
return knownFolderPath(win.CSIDL_LOCAL_APPDATA)
}
func PersonalPath() (string, error) {
return knownFolderPath(win.CSIDL_PERSONAL)
}
func SystemPath() (string, error) {
return knownFolderPath(win.CSIDL_SYSTEM)
}
func DriveNames() ([]string, error) {
bufLen := win.GetLogicalDriveStrings(0, nil)
if bufLen == 0 {
return nil, lastError("GetLogicalDriveStrings")
}
buf := make([]uint16, bufLen+1)
bufLen = win.GetLogicalDriveStrings(bufLen+1, &buf[0])
if bufLen == 0 {
return nil, lastError("GetLogicalDriveStrings")
}
var names []string
for i := 0; i < len(buf)-2; {
name := syscall.UTF16ToString(buf[i:])
names = append(names, name)
i += len(name) + 1
}
return names, nil
}