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I am a develper of games using Unity3D, and mostly depend on log-in authentication for Google Play Game Services and Apple Game Center while the parse-server/authDataManager provide various authentication methods.
Could you add the Google Play and Apple Game Center authentication method?
The text was updated successfully, but these errors were encountered:
You can actually use custom authentication to implement that yourself. If you make a robust implementation and want it to be part of parse-server, you can submit it as a PR. Thats how most of the existing ones got there :)
I am a develper of games using Unity3D, and mostly depend on log-in authentication for Google Play Game Services and Apple Game Center while the parse-server/authDataManager provide various authentication methods.
Could you add the Google Play and Apple Game Center authentication method?
The text was updated successfully, but these errors were encountered: