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assets.h
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assets.h
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#define tile_0_width 8
#define tile_0_height 8
static uint8_t tile_0_bits[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, };
#define tile_1_width 8
#define tile_1_height 8
static uint8_t tile_1_bits[] = {
0x00, 0x10, 0x18, 0x10, 0x10, 0x10, 0x10, 0x00, };
#define tile_2_width 8
#define tile_2_height 8
static uint8_t tile_2_bits[] = {
0x00, 0x1C, 0x20, 0x20, 0x18, 0x04, 0x3C, 0x00, };
#define tile_3_width 8
#define tile_3_height 8
static uint8_t tile_3_bits[] = {
0x00, 0x1C, 0x20, 0x20, 0x18, 0x20, 0x1C, 0x00, };
#define tile_4_width 8
#define tile_4_height 8
static uint8_t tile_4_bits[] = {
0x00, 0x04, 0x14, 0x14, 0x3C, 0x10, 0x10, 0x00, };
#define tile_5_width 8
#define tile_5_height 8
static uint8_t tile_5_bits[] = {
0x00, 0x3C, 0x04, 0x1C, 0x20, 0x20, 0x1C, 0x00, };
#define tile_6_width 8
#define tile_6_height 8
static uint8_t tile_6_bits[] = {
0x00, 0x18, 0x24, 0x04, 0x1C, 0x24, 0x18, 0x00, };
#define tile_7_width 8
#define tile_7_height 8
static uint8_t tile_7_bits[] = {
0x00, 0x3C, 0x20, 0x20, 0x10, 0x08, 0x08, 0x00, };
#define tile_8_width 8
#define tile_8_height 8
static uint8_t tile_8_bits[] = {
0x00, 0x18, 0x24, 0x18, 0x24, 0x24, 0x18, 0x00, };
#define tile_flag_width 8
#define tile_flag_height 8
static uint8_t tile_flag_bits[] = {
0xFF, 0x81, 0xB9, 0x89, 0x89, 0x9D, 0x81, 0xFF, };
#define tile_mine_width 8
#define tile_mine_height 8
static uint8_t tile_mine_bits[] = {
0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, 0x55, 0xAA, };
#define tile_uncleared_width 8
#define tile_uncleared_height 8
static uint8_t tile_uncleared_bits[] = {
0xFF, 0x81, 0x81, 0x81, 0x81, 0x81, 0x81, 0xFF, };