diff --git a/README.md b/README.md index 8e16e36..bd6d70d 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ - In 3dsMax, add a user plugin folder (Customize > Configure User and System Paths > 3rd Party Plug-Ins). - Add an `OSL` folder in that plugin folder. - Copy the `FeaOSL` folder to your new `OSL` directory. -- You should see the shader in your material editor drop-down on next 3dsMax launch. +- You should see the shaders in your material editor drop-down on next 3dsMax launch. ## Curvalicious Curvalicious is a fast (no raytracing) screen-space curvature shader. It outputs various maps related to curvature, edge detection and concave / convex faces. @@ -25,7 +25,7 @@ Organic looking noise generator. Caustics, fleshy bubbles and other strange nois [More details](doc/organic_noise.md) -## SimpleOcean +## Simple Ocean SimpleOcean is a Gerstner Wave implementation to simulate ocean vector displacement. It isn't highly complex, but should do the job when you need a quick & dirty ocean. The shader outputs a main vector displacement map and multiple utility maps, like foam maps, above sea map, etc. Shader Example diff --git a/doc/organic_noise.md b/doc/organic_noise.md index 7dae296..c4bafb6 100644 --- a/doc/organic_noise.md +++ b/doc/organic_noise.md @@ -3,7 +3,7 @@ This shader filters and modulates a Simplex noise to generate new organicy looki Fundamentally, the algorithm uses the noise gradient, its magnitude and direction to morph the simplex in various ways. This seemed like a neat thing to do. - + ### Possible Noises A collection of noise maps generated using the shader.