You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Since we're dealing with daily builds, sometimes it happens that the newly downloaded build has a massive bug which makes it unusable at some point, if at all (it happened to me several times). In which case, you may want to get to your previous build if it was working. But it's not there anymore and you can't find it easily on the web.
So IMHO, it should be possible as an option to not override the previous build. Save it somewhere else. It might be as a form of a simple checkbox in the startup screen or the builds selection screen.
So the updater would do this:
save the current build somewhere (the easiest way I guess would be in a backup/ subdirectory)
download selected build
extract
copy in target
clean up (I guess deleting the .zip file?)
And in a bonus, it could be also handy to include a "backup" function in the updater. Click a backup button in the startup screen and it would copy the backup/ content into the blender path.
The text was updated successfully, but these errors were encountered:
Right now the behaviour of the updater is to:
Since we're dealing with daily builds, sometimes it happens that the newly downloaded build has a massive bug which makes it unusable at some point, if at all (it happened to me several times). In which case, you may want to get to your previous build if it was working. But it's not there anymore and you can't find it easily on the web.
So IMHO, it should be possible as an option to not override the previous build. Save it somewhere else. It might be as a form of a simple checkbox in the startup screen or the builds selection screen.
So the updater would do this:
backup/
subdirectory)And in a bonus, it could be also handy to include a "backup" function in the updater. Click a backup button in the startup screen and it would copy the
backup/
content into the blender path.The text was updated successfully, but these errors were encountered: