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Terrain3D v0.8.2-alpha_gd4.1.1

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@TokisanGames TokisanGames released this 06 Aug 11:51
· 640 commits to main since this release

image

v0.8.2 alpha release for Godot 4.1.1

Notes

Breaking changes

  • Moved plugin.cfg. You may need to reenable the plugin
  • Changed texture uv scale from vec3 to float
  • Renamed collision_layers -> collision_layer to match Godot

Additions

  • Surfaces now have names and can be reordered
  • Add false color debug shaders
  • Change importer to allow importing and exporting files from anywhere on the file system
  • Print image size to console when exporting images

Bug fixes

  • Fix #143 Data exporter unable to rewrite existing file
  • Fix #147 Crash importing null textures
  • Fix #111 RID error spam
  • Fix #151 Gaps between collision shapes. Collision edges now read from adjacent maps
  • Fix Connection to camera lost when game changes active camera
  • Fix #169 terrain normals
  • Fix get_region_offset() gdscript API

Developers

  • Shaders are now separate glsl files instead of embedded in C++
  • Shaders have an inclusion system to allow snippets to be inserted into the main shader

Full Changelog: v0.8.1-alpha_gd4.1.1...v0.8.2-alpha_gd4.1.1