Terrain3D v0.8.2-alpha_gd4.1.1
TokisanGames
released this
06 Aug 11:51
·
640 commits
to main
since this release
v0.8.2 alpha release for Godot 4.1.1
Notes
- Windows binaries require the latest Microsoft Visual C++ Redistributable.
- macos universal is newer, built by github
- osx_x64 build is community provided.
Breaking changes
- Moved
plugin.cfg
. You may need to reenable the plugin - Changed texture uv scale from vec3 to float
- Renamed collision_layers -> collision_layer to match Godot
Additions
- Surfaces now have names and can be reordered
- Add false color debug shaders
- Change importer to allow importing and exporting files from anywhere on the file system
- Print image size to console when exporting images
Bug fixes
- Fix #143 Data exporter unable to rewrite existing file
- Fix #147 Crash importing null textures
- Fix #111 RID error spam
- Fix #151 Gaps between collision shapes. Collision edges now read from adjacent maps
- Fix Connection to camera lost when game changes active camera
- Fix #169 terrain normals
- Fix
get_region_offset()
gdscript API
Developers
- Shaders are now separate glsl files instead of embedded in C++
- Shaders have an inclusion system to allow snippets to be inserted into the main shader
Full Changelog: v0.8.1-alpha_gd4.1.1...v0.8.2-alpha_gd4.1.1