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housetile.cpp
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "housetile.h"
#include "house.h"
#include "game.h"
extern Game g_game;
HouseTile::HouseTile(int32_t x, int32_t y, int32_t z, House* _house) :
DynamicTile(x, y, z)
{
house = _house;
setFlag(TILESTATE_HOUSE);
}
HouseTile::~HouseTile()
{
//
}
void HouseTile::__addThing(int32_t index, Thing* thing)
{
Tile::__addThing(index, thing);
if(!thing->getParent())
return;
if(Item* item = thing->getItem())
updateHouse(item);
}
void HouseTile::__internalAddThing(uint32_t index, Thing* thing)
{
Tile::__internalAddThing(index, thing);
if(!thing->getParent())
return;
if(Item* item = thing->getItem())
updateHouse(item);
}
void HouseTile::updateHouse(Item* item)
{
if(item->getTile() == this)
{
Door* door = item->getDoor();
if(door && door->getDoorId() != 0)
house->addDoor(door);
if(!door)
{
BedItem* bed = item->getBed();
if(bed)
house->addBed(bed);
}
}
}
ReturnValue HouseTile::__queryAdd(int32_t index, const Thing* thing, uint32_t count, uint32_t flags, Creature* actor/* = NULL*/) const
{
if(const Creature* creature = thing->getCreature())
{
if(const Player* player = creature->getPlayer())
{
if(!house->isInvited(player))
return RET_PLAYERISNOTINVITED;
}
else
return RET_NOTPOSSIBLE;
}
else if(thing->getItem() && actor)
{
Player* actorPlayer = actor->getPlayer();
if(!house->isInvited(actorPlayer))
return RET_CANNOTTHROW;
}
return Tile::__queryAdd(index, thing, count, flags, actor);
}
Cylinder* HouseTile::__queryDestination(int32_t& index, const Thing* thing, Item** destItem, uint32_t& flags)
{
if(const Creature* creature = thing->getCreature())
{
if(const Player* player = creature->getPlayer())
{
if(!house->isInvited(player))
{
const Position& entryPos = house->getEntryPosition();
Tile* destTile = g_game.getTile(entryPos.x, entryPos.y, entryPos.z);
if(!destTile)
{
#ifdef __DEBUG__
assert(destTile != NULL);
#endif
std::cout << "Error: [HouseTile::__queryDestination] House entry not correct"
<< " - Name: " << house->getName()
<< " - House id: " << house->getHouseId()
<< " - Tile not found: " << entryPos << std::endl;
const Position& templePos = player->getTemplePosition();
destTile = g_game.getTile(templePos.x, templePos.y, templePos.z);
if(!destTile)
destTile = &(Tile::null_tile);
}
index = -1;
*destItem = NULL;
return destTile;
}
}
}
return Tile::__queryDestination(index, thing, destItem, flags);
}