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gui.cpp
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gui.cpp
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
// GUI
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#include "otpch.h"
#ifndef _CONSOLE
#ifdef WIN32
#include "gui.h"
void GUI::initTrayMenu()
{
m_trayMenu = CreateMenu();
HMENU subFile = CreatePopupMenu();
AppendMenu(subFile, MF_STRING, ID_TRAY_HIDE, "&Hide window");
AppendMenu(subFile, MF_SEPARATOR, 0, 0);
AppendMenu(subFile, MF_STRING, ID_TRAY_SHUTDOWN, "&Shutdown");
AppendMenu(m_trayMenu, MF_STRING | MF_POPUP, (UINT)subFile, "&File");
}
void GUI::initFont()
{
LOGFONT lFont;
memset(&lFont, 0, sizeof(lFont));
lstrcpy(lFont.lfFaceName, _T("Arial"));
lFont.lfHeight = 16;
lFont.lfWeight = FW_NORMAL;
lFont.lfItalic = FALSE;
lFont.lfCharSet = DEFAULT_CHARSET;
lFont.lfOutPrecision = OUT_DEFAULT_PRECIS;
lFont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
lFont.lfQuality = DEFAULT_QUALITY;
lFont.lfPitchAndFamily = DEFAULT_PITCH;
m_font = CreateFontIndirect(&lFont);
}
#endif
#endif