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allocator.cpp
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
// memory allocator
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#include "otpch.h"
#ifdef __OTSERV_ALLOCATOR__
#include "allocator.h"
#include "otsystem.h"
//normal new/delete
void* operator new(size_t bytes)
{
return PoolManager::getInstance().allocate(bytes);
}
void* operator new[](size_t bytes)
{
return PoolManager::getInstance().allocate(bytes);
}
void operator delete(void *p)
{
PoolManager::getInstance().deallocate(p);
}
void operator delete[](void *p)
{
PoolManager::getInstance().deallocate(p);
}
//dummy new/delete operators
void* operator new(size_t bytes, int32_t dummy)
{
return malloc(bytes);
}
#ifdef _MSC_VER
void* operator new[](size_t bytes, int32_t dummy)
{
return malloc(bytes);
}
void operator delete(void* p, int32_t dummy)
{
std::free(p);
}
void operator delete[](void* p, int32_t dummy)
{
std::free(p);
}
#endif
#ifdef __OTSERV_ALLOCATOR_STATS__
OTSYS_THREAD_RETURN allocatorStatsThread(void* a)
{
while(1)
{
OTSYS_SLEEP(30000);
PoolManager::getInstance().dumpStats();
}
}
#endif
#endif