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Model.cc
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/*
* Copyright 2018 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <memory>
#include <string>
#include <unordered_set>
#include <vector>
#include <ignition/math/Pose3.hh>
#include <ignition/math/SemanticVersion.hh>
#include "sdf/Error.hh"
#include "sdf/Frame.hh"
#include "sdf/Joint.hh"
#include "sdf/Link.hh"
#include "sdf/Model.hh"
#include "sdf/Types.hh"
#include "FrameSemantics.hh"
#include "Utils.hh"
using namespace sdf;
class sdf::ModelPrivate
{
/// \brief Name of the model.
public: std::string name = "";
/// \brief True if this model is specified as static, false otherwise.
public: bool isStatic = false;
/// \brief True if this model should self-collide, false otherwise.
public: bool selfCollide = false;
/// \brief True if this model is allowed to conserve processing power by not
/// updating when it's at rest.
public: bool allowAutoDisable = true;
/// \brief True if this model should be subject to wind, false otherwise.
public: bool enableWind = false;
/// \brief Name of the canonical link.
public: std::string canonicalLink = "";
/// \brief Name of the placement frame
public: std::string placementFrameName = "";
/// \brief Pose of the model
public: ignition::math::Pose3d pose = ignition::math::Pose3d::Zero;
/// \brief Frame of the pose.
public: std::string poseRelativeTo = "";
/// \brief The links specified in this model.
public: std::vector<Link> links;
/// \brief The joints specified in this model.
public: std::vector<Joint> joints;
/// \brief The frames specified in this model.
public: std::vector<Frame> frames;
/// \brief The nested models specified in this model.
public: std::vector<Model> models;
/// \brief The SDF element pointer used during load.
public: sdf::ElementPtr sdf;
/// \brief Frame Attached-To Graph constructed during Load.
public: std::shared_ptr<sdf::FrameAttachedToGraph> frameAttachedToGraph;
/// \brief Pose Relative-To Graph constructed during Load.
public: std::shared_ptr<sdf::PoseRelativeToGraph> poseGraph;
/// \brief Pose Relative-To Graph in parent (world or __model__) scope.
public: std::weak_ptr<const sdf::PoseRelativeToGraph> parentPoseGraph;
/// \brief Scope name of parent Pose Relative-To Graph (world or __model__).
public: std::string parentPoseGraphScopeName;
};
/////////////////////////////////////////////////
Model::Model()
: dataPtr(new ModelPrivate)
{
}
/////////////////////////////////////////////////
Model::~Model()
{
delete this->dataPtr;
this->dataPtr = nullptr;
}
/////////////////////////////////////////////////
Model::Model(const Model &_model)
: dataPtr(new ModelPrivate(*_model.dataPtr))
{
if (_model.dataPtr->frameAttachedToGraph)
{
this->dataPtr->frameAttachedToGraph =
std::make_shared<sdf::FrameAttachedToGraph>(
*_model.dataPtr->frameAttachedToGraph);
}
if (_model.dataPtr->poseGraph)
{
this->dataPtr->poseGraph = std::make_shared<sdf::PoseRelativeToGraph>(
*_model.dataPtr->poseGraph);
}
for (auto &link : this->dataPtr->links)
{
link.SetPoseRelativeToGraph(this->dataPtr->poseGraph);
}
for (auto &model : this->dataPtr->models)
{
model.SetPoseRelativeToGraph(this->dataPtr->poseGraph);
}
for (auto &joint : this->dataPtr->joints)
{
joint.SetFrameAttachedToGraph(this->dataPtr->frameAttachedToGraph);
joint.SetPoseRelativeToGraph(this->dataPtr->poseGraph);
}
for (auto &frame : this->dataPtr->frames)
{
frame.SetFrameAttachedToGraph(this->dataPtr->frameAttachedToGraph);
frame.SetPoseRelativeToGraph(this->dataPtr->poseGraph);
}
}
/////////////////////////////////////////////////
Model::Model(Model &&_model) noexcept
: dataPtr(std::exchange(_model.dataPtr, nullptr))
{
}
/////////////////////////////////////////////////
Model &Model::operator=(const Model &_model)
{
return *this = Model(_model);
}
/////////////////////////////////////////////////
Model &Model::operator=(Model &&_model)
{
std::swap(this->dataPtr, _model.dataPtr);
return *this;
}
/////////////////////////////////////////////////
Errors Model::Load(ElementPtr _sdf)
{
Errors errors;
this->dataPtr->sdf = _sdf;
ignition::math::SemanticVersion sdfVersion(_sdf->OriginalVersion());
// Check that the provided SDF element is a <model>
// This is an error that cannot be recovered, so return an error.
if (_sdf->GetName() != "model")
{
errors.push_back({ErrorCode::ELEMENT_INCORRECT_TYPE,
"Attempting to load a Model, but the provided SDF element is not a "
"<model>."});
return errors;
}
// Read the models's name
if (!loadName(_sdf, this->dataPtr->name))
{
errors.push_back({ErrorCode::ATTRIBUTE_MISSING,
"A model name is required, but the name is not set."});
}
// Check that the model's name is valid
if (isReservedName(this->dataPtr->name))
{
errors.push_back({ErrorCode::RESERVED_NAME,
"The supplied model name [" + this->dataPtr->name +
"] is reserved."});
}
// Read the model's canonical_link attribute
if (_sdf->HasAttribute("canonical_link"))
{
auto pair = _sdf->Get<std::string>("canonical_link", "");
if (pair.second)
{
this->dataPtr->canonicalLink = pair.first;
}
}
this->dataPtr->placementFrameName = _sdf->Get<std::string>("placement_frame",
this->dataPtr->placementFrameName).first;
this->dataPtr->isStatic = _sdf->Get<bool>("static", false).first;
this->dataPtr->selfCollide = _sdf->Get<bool>("self_collide", false).first;
this->dataPtr->allowAutoDisable =
_sdf->Get<bool>("allow_auto_disable", true).first;
this->dataPtr->enableWind = _sdf->Get<bool>("enable_wind", false).first;
// Load the pose. Ignore the return value since the model pose is optional.
loadPose(_sdf, this->dataPtr->pose, this->dataPtr->poseRelativeTo);
if (!_sdf->HasUniqueChildNames())
{
sdfwarn << "Non-unique names detected in XML children of model with name["
<< this->Name() << "].\n";
}
// Set of implicit and explicit frame names in this model for tracking
// name collisions
std::unordered_set<std::string> frameNames;
// Load nested models.
Errors nestedModelLoadErrors = loadUniqueRepeated<Model>(_sdf, "model",
this->dataPtr->models);
errors.insert(errors.end(),
nestedModelLoadErrors.begin(),
nestedModelLoadErrors.end());
// Nested models are loaded first, and loadUniqueRepeated ensures there are no
// duplicate names, so these names can be added to frameNames without
// checking uniqueness.
for (const auto &model : this->dataPtr->models)
{
frameNames.insert(model.Name());
}
// Load all the links.
Errors linkLoadErrors = loadUniqueRepeated<Link>(_sdf, "link",
this->dataPtr->links);
errors.insert(errors.end(), linkLoadErrors.begin(), linkLoadErrors.end());
// Check links for name collisions and modify and warn if so.
for (auto &link : this->dataPtr->links)
{
std::string linkName = link.Name();
if (frameNames.count(linkName) > 0)
{
// This link has a name collision
if (sdfVersion < ignition::math::SemanticVersion(1, 7))
{
// This came from an old file, so try to workaround by renaming link
linkName += "_link";
int i = 0;
while (frameNames.count(linkName) > 0)
{
linkName = link.Name() + "_link" + std::to_string(i++);
}
sdfwarn << "Link with name [" << link.Name() << "] "
<< "in model with name [" << this->Name() << "] "
<< "has a name collision, changing link name to ["
<< linkName << "].\n";
link.SetName(linkName);
}
else
{
sdferr << "Link with name [" << link.Name() << "] "
<< "in model with name [" << this->Name() << "] "
<< "has a name collision. Please rename this link.\n";
}
}
frameNames.insert(linkName);
}
// If the model is not static and has no nested models:
// Require at least one link so the implicit model frame can be attached to
// something.
if (!this->Static() && this->dataPtr->links.empty() &&
this->dataPtr->models.empty())
{
errors.push_back({ErrorCode::MODEL_WITHOUT_LINK,
"A model must have at least one link."});
}
// Load all the joints.
Errors jointLoadErrors = loadUniqueRepeated<Joint>(_sdf, "joint",
this->dataPtr->joints);
errors.insert(errors.end(), jointLoadErrors.begin(), jointLoadErrors.end());
// Check joints for name collisions and modify and warn if so.
for (auto &joint : this->dataPtr->joints)
{
std::string jointName = joint.Name();
if (frameNames.count(jointName) > 0)
{
// This joint has a name collision
if (sdfVersion < ignition::math::SemanticVersion(1, 7))
{
// This came from an old file, so try to workaround by renaming joint
jointName += "_joint";
int i = 0;
while (frameNames.count(jointName) > 0)
{
jointName = joint.Name() + "_joint" + std::to_string(i++);
}
sdfwarn << "Joint with name [" << joint.Name() << "] "
<< "in model with name [" << this->Name() << "] "
<< "has a name collision, changing joint name to ["
<< jointName << "].\n";
joint.SetName(jointName);
}
else
{
sdferr << "Joint with name [" << joint.Name() << "] "
<< "in model with name [" << this->Name() << "] "
<< "has a name collision. Please rename this joint.\n";
}
}
frameNames.insert(jointName);
}
// Load all the frames.
Errors frameLoadErrors = loadUniqueRepeated<Frame>(_sdf, "frame",
this->dataPtr->frames);
errors.insert(errors.end(), frameLoadErrors.begin(), frameLoadErrors.end());
// Check frames for name collisions and modify and warn if so.
for (auto &frame : this->dataPtr->frames)
{
std::string frameName = frame.Name();
if (frameNames.count(frameName) > 0)
{
// This joint has a name collision
if (sdfVersion < ignition::math::SemanticVersion(1, 7))
{
// This came from an old file, so try to workaround by renaming frame
frameName += "_frame";
int i = 0;
while (frameNames.count(frameName) > 0)
{
frameName = frame.Name() + "_frame" + std::to_string(i++);
}
sdfwarn << "Frame with name [" << frame.Name() << "] "
<< "in model with name [" << this->Name() << "] "
<< "has a name collision, changing frame name to ["
<< frameName << "].\n";
frame.SetName(frameName);
}
else
{
sdferr << "Frame with name [" << frame.Name() << "] "
<< "in model with name [" << this->Name() << "] "
<< "has a name collision. Please rename this frame.\n";
}
}
frameNames.insert(frameName);
}
// Build the graphs.
// Build the FrameAttachedToGraph if the model is not static.
// Re-enable this when the buildFrameAttachedToGraph implementation handles
// static models.
if (!this->Static())
{
this->dataPtr->frameAttachedToGraph
= std::make_shared<FrameAttachedToGraph>();
Errors frameAttachedToGraphErrors =
buildFrameAttachedToGraph(*this->dataPtr->frameAttachedToGraph, this);
errors.insert(errors.end(), frameAttachedToGraphErrors.begin(),
frameAttachedToGraphErrors.end());
Errors validateFrameAttachedGraphErrors =
validateFrameAttachedToGraph(*this->dataPtr->frameAttachedToGraph);
errors.insert(errors.end(), validateFrameAttachedGraphErrors.begin(),
validateFrameAttachedGraphErrors.end());
for (auto &joint : this->dataPtr->joints)
{
joint.SetFrameAttachedToGraph(this->dataPtr->frameAttachedToGraph);
}
for (auto &frame : this->dataPtr->frames)
{
frame.SetFrameAttachedToGraph(this->dataPtr->frameAttachedToGraph);
}
}
// Build the PoseRelativeToGraph
this->dataPtr->poseGraph = std::make_shared<PoseRelativeToGraph>();
Errors poseGraphErrors =
buildPoseRelativeToGraph(*this->dataPtr->poseGraph, this);
errors.insert(errors.end(), poseGraphErrors.begin(),
poseGraphErrors.end());
Errors validatePoseGraphErrors =
validatePoseRelativeToGraph(*this->dataPtr->poseGraph);
errors.insert(errors.end(), validatePoseGraphErrors.begin(),
validatePoseGraphErrors.end());
for (auto &link : this->dataPtr->links)
{
link.SetPoseRelativeToGraph(this->dataPtr->poseGraph);
}
for (auto &model : this->dataPtr->models)
{
Errors setPoseRelativeToGraphErrors =
model.SetPoseRelativeToGraph(this->dataPtr->poseGraph);
errors.insert(errors.end(), setPoseRelativeToGraphErrors.begin(),
setPoseRelativeToGraphErrors.end());
}
for (auto &joint : this->dataPtr->joints)
{
joint.SetPoseRelativeToGraph(this->dataPtr->poseGraph);
}
for (auto &frame : this->dataPtr->frames)
{
frame.SetPoseRelativeToGraph(this->dataPtr->poseGraph);
}
// Update the model pose to account for the placement frame.
if (!this->dataPtr->placementFrameName.empty())
{
ignition::math::Pose3d X_MPf;
sdf::Errors resolveErrors =
sdf::resolvePose(X_MPf, *this->dataPtr->poseGraph,
this->dataPtr->placementFrameName, "__model__");
if (resolveErrors.empty())
{
// Before this update, i.e, as specified in the SDFormat, the model pose
// (X_RPf) is the pose of the placement frame (Pf) relative to a frame (R)
// in the parent scope of the model. However, when this model (M) is
// inserted into a pose graph of the parent scope, only the pose (X_RM)
// of the __model__ frame can be used. Thus, the model pose has to be
// updated to X_RM.
//
// Note that X_RPf is the raw pose specified in //model/pose before this
// update.
const auto &X_RPf = this->dataPtr->pose;
auto &X_RM = this->dataPtr->pose;
X_RM = X_RPf * X_MPf.Inverse();
}
else
{
errors.insert(errors.end(), resolveErrors.begin(), resolveErrors.end());
}
}
// The placement_frame attributes of included child models are currently lost
// during parsing because the parser expands the included models into the
// parent model. As a temporary workardound to preserve this information, the
// parser injects <model name>::__placement_frame__ for every included child
// model. This serves as an identifier that the model frame of the child model
// should be treated as if it has its placement_frame attribute set.
// This will not be necessary when included nested models work as directly
// nested models. See
// https://github.com/osrf/sdformat/issues/319#issuecomment-665214004
// TODO (addisu) Remove placementFrameIdentifier once PR addressing
// https://github.com/osrf/sdformat/issues/284 lands
for (auto &frame : this->dataPtr->frames)
{
auto placementSubstrInd = frame.Name().rfind("::__placement_frame__");
if (placementSubstrInd != std::string::npos)
{
const std::string childModelName =
frame.Name().substr(0, placementSubstrInd);
// Find the model frame associated with this placement frame
const Frame *childModelFrame =
this->FrameByName(childModelName + "::__model__");
if (nullptr != childModelFrame)
{
// The RawPose of the child model frame is the desired pose of the
// placement frame relative to a frame (R) in the scope of the parent
// model. We don't need to resolve the pose because the relative_to
// frame remains unchanged after the pose update here. i.e, the updated
// pose of the child model frame will still be relative to R.
const auto &X_RPf = childModelFrame->RawPose();
ignition::math::Pose3d X_MPf;
sdf::Errors resolveErrors =
frame.SemanticPose().Resolve(X_MPf, childModelFrame->Name());
errors.insert(errors.end(), resolveErrors.begin(), resolveErrors.end());
// We need to update childModelFrame's pose relative to the parent
// frame as well as the corresponding edge in the pose graph because
// just updating childModelFrame doesn't update the pose graph.
auto X_RM = X_RPf * X_MPf.Inverse();
frame.SetRawPose(X_RM);
sdf::updateGraphPose(
*this->dataPtr->poseGraph, childModelFrame->Name(), X_RM);
}
else
{
errors.push_back({ErrorCode::MODEL_PLACEMENT_FRAME_INVALID,
"Found a __placement_frame__ for child model with name [" +
childModelName + "], but the model does not exist in the" +
" parent model with name [" + this->Name() + "]"});
}
}
}
return errors;
}
/////////////////////////////////////////////////
std::string Model::Name() const
{
return this->dataPtr->name;
}
/////////////////////////////////////////////////
void Model::SetName(const std::string &_name)
{
this->dataPtr->name = _name;
}
/////////////////////////////////////////////////
bool Model::Static() const
{
return this->dataPtr->isStatic;
}
/////////////////////////////////////////////////
void Model::SetStatic(const bool _static)
{
this->dataPtr->isStatic = _static;
}
/////////////////////////////////////////////////
bool Model::SelfCollide() const
{
return this->dataPtr->selfCollide;
}
/////////////////////////////////////////////////
void Model::SetSelfCollide(const bool _selfCollide)
{
this->dataPtr->selfCollide = _selfCollide;
}
/////////////////////////////////////////////////
bool Model::AllowAutoDisable() const
{
return this->dataPtr->allowAutoDisable;
}
/////////////////////////////////////////////////
void Model::SetAllowAutoDisable(const bool _allowAutoDisable)
{
this->dataPtr->allowAutoDisable = _allowAutoDisable;
}
/////////////////////////////////////////////////
bool Model::EnableWind() const
{
return this->dataPtr->enableWind;
}
/////////////////////////////////////////////////
void Model::SetEnableWind(const bool _enableWind)
{
this->dataPtr->enableWind =_enableWind;
}
/////////////////////////////////////////////////
uint64_t Model::LinkCount() const
{
return this->dataPtr->links.size();
}
/////////////////////////////////////////////////
const Link *Model::LinkByIndex(const uint64_t _index) const
{
if (_index < this->dataPtr->links.size())
return &this->dataPtr->links[_index];
return nullptr;
}
/////////////////////////////////////////////////
bool Model::LinkNameExists(const std::string &_name) const
{
return nullptr != this->LinkByName(_name);
}
/////////////////////////////////////////////////
uint64_t Model::JointCount() const
{
return this->dataPtr->joints.size();
}
/////////////////////////////////////////////////
const Joint *Model::JointByIndex(const uint64_t _index) const
{
if (_index < this->dataPtr->joints.size())
return &this->dataPtr->joints[_index];
return nullptr;
}
/////////////////////////////////////////////////
bool Model::JointNameExists(const std::string &_name) const
{
return nullptr != this->JointByName(_name);
}
/////////////////////////////////////////////////
const Joint *Model::JointByName(const std::string &_name) const
{
auto index = _name.rfind("::");
if (index != std::string::npos)
{
const Model *model = this->ModelByName(_name.substr(0, index));
if (nullptr != model)
{
return model->JointByName(_name.substr(index + 2));
}
// The nested model name preceding the last "::" could not be found.
// For now, try to find a link that matches _name exactly.
// When "::" are reserved and not allowed in names, then uncomment
// the following line to return a nullptr.
// return nullptr;
}
for (auto const &j : this->dataPtr->joints)
{
if (j.Name() == _name)
{
return &j;
}
}
return nullptr;
}
/////////////////////////////////////////////////
uint64_t Model::FrameCount() const
{
return this->dataPtr->frames.size();
}
/////////////////////////////////////////////////
const Frame *Model::FrameByIndex(const uint64_t _index) const
{
if (_index < this->dataPtr->frames.size())
return &this->dataPtr->frames[_index];
return nullptr;
}
/////////////////////////////////////////////////
bool Model::FrameNameExists(const std::string &_name) const
{
return nullptr != this->FrameByName(_name);
}
/////////////////////////////////////////////////
const Frame *Model::FrameByName(const std::string &_name) const
{
auto index = _name.rfind("::");
if (index != std::string::npos)
{
const Model *model = this->ModelByName(_name.substr(0, index));
if (nullptr != model)
{
return model->FrameByName(_name.substr(index + 2));
}
// The nested model name preceding the last "::" could not be found.
// For now, try to find a link that matches _name exactly.
// When "::" are reserved and not allowed in names, then uncomment
// the following line to return a nullptr.
// return nullptr;
}
for (auto const &f : this->dataPtr->frames)
{
if (f.Name() == _name)
{
return &f;
}
}
return nullptr;
}
/////////////////////////////////////////////////
uint64_t Model::ModelCount() const
{
return this->dataPtr->models.size();
}
/////////////////////////////////////////////////
const Model *Model::ModelByIndex(const uint64_t _index) const
{
if (_index < this->dataPtr->models.size())
return &this->dataPtr->models[_index];
return nullptr;
}
/////////////////////////////////////////////////
bool Model::ModelNameExists(const std::string &_name) const
{
return nullptr != this->ModelByName(_name);
}
/////////////////////////////////////////////////
const Model *Model::ModelByName(const std::string &_name) const
{
auto index = _name.find("::");
const std::string nextModelName = _name.substr(0, index);
const Model *nextModel = nullptr;
for (auto const &m : this->dataPtr->models)
{
if (m.Name() == nextModelName)
{
nextModel = &m;
break;
}
}
if (nullptr != nextModel && index != std::string::npos)
{
return nextModel->ModelByName(_name.substr(index + 2));
}
return nextModel;
}
/////////////////////////////////////////////////
const Link *Model::CanonicalLink() const
{
return this->CanonicalLinkAndRelativeName().first;
}
/////////////////////////////////////////////////
std::pair<const Link*, std::string> Model::CanonicalLinkAndRelativeName() const
{
if (this->CanonicalLinkName().empty())
{
if (this->LinkCount() > 0)
{
auto firstLink = this->LinkByIndex(0);
return std::make_pair(firstLink, firstLink->Name());
}
else if (this->ModelCount() > 0)
{
// Recursively choose the canonical link of the first nested model
// (depth first search).
auto firstModel = this->ModelByIndex(0);
auto canonicalLinkAndName = firstModel->CanonicalLinkAndRelativeName();
// Prepend firstModelName if a valid link is found.
if (nullptr != canonicalLinkAndName.first)
{
canonicalLinkAndName.second =
firstModel->Name() + "::" + canonicalLinkAndName.second;
}
return canonicalLinkAndName;
}
else
{
return std::make_pair(nullptr, "");
}
}
else
{
return std::make_pair(this->LinkByName(this->CanonicalLinkName()),
this->CanonicalLinkName());
}
}
/////////////////////////////////////////////////
const std::string &Model::CanonicalLinkName() const
{
return this->dataPtr->canonicalLink;
}
/////////////////////////////////////////////////
void Model::SetCanonicalLinkName(const std::string &_canonicalLink)
{
this->dataPtr->canonicalLink = _canonicalLink;
}
/////////////////////////////////////////////////
const std::string &Model::PlacementFrameName() const
{
return this->dataPtr->placementFrameName;
}
/////////////////////////////////////////////////
void Model::SetPlacementFrameName(const std::string &_placementFrame)
{
this->dataPtr->placementFrameName = _placementFrame;
}
/////////////////////////////////////////////////
const ignition::math::Pose3d &Model::RawPose() const
{
return this->dataPtr->pose;
}
/////////////////////////////////////////////////
const std::string &Model::PoseRelativeTo() const
{
return this->dataPtr->poseRelativeTo;
}
/////////////////////////////////////////////////
void Model::SetRawPose(const ignition::math::Pose3d &_pose)
{
this->dataPtr->pose = _pose;
}
/////////////////////////////////////////////////
void Model::SetPoseRelativeTo(const std::string &_frame)
{
this->dataPtr->poseRelativeTo = _frame;
}
/////////////////////////////////////////////////
Errors Model::SetPoseRelativeToGraph(
std::weak_ptr<const PoseRelativeToGraph> _graph)
{
Errors errors;
auto graph = _graph.lock();
if (!graph)
{
errors.push_back({ErrorCode::POSE_RELATIVE_TO_GRAPH_ERROR,
"Tried to set PoseRelativeToGraph with invalid pointer."});
return errors;
}
this->dataPtr->parentPoseGraphScopeName = graph->sourceName;
this->dataPtr->parentPoseGraph = _graph;
return errors;
}
/////////////////////////////////////////////////
sdf::SemanticPose Model::SemanticPose() const
{
return sdf::SemanticPose(
this->dataPtr->pose,
this->dataPtr->poseRelativeTo,
this->dataPtr->parentPoseGraphScopeName,
this->dataPtr->parentPoseGraph);
}
/////////////////////////////////////////////////
const Link *Model::LinkByName(const std::string &_name) const
{
auto index = _name.rfind("::");
if (index != std::string::npos)
{
const Model *model = this->ModelByName(_name.substr(0, index));
if (nullptr != model)
{
return model->LinkByName(_name.substr(index + 2));
}
// The nested model name preceding the last "::" could not be found.
// For now, try to find a link that matches _name exactly.
// When "::" are reserved and not allowed in names, then uncomment
// the following line to return a nullptr.
// return nullptr;
}
for (auto const &l : this->dataPtr->links)
{
if (l.Name() == _name)
{
return &l;
}
}
return nullptr;
}
/////////////////////////////////////////////////
sdf::ElementPtr Model::Element() const
{
return this->dataPtr->sdf;
}