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When I call stuff on the granular sample player outside of the setupAudio I get errors unless I put it in if(renderer.type == type.speaker).
Is there a better way to think about this or can this if statement be hidden? It's inconsistent because I don't need to define the type for doing light stuff
When I call stuff on the granular sample player outside of the setupAudio I get errors unless I put it in if(renderer.type == type.speaker).
Is there a better way to think about this or can this if statement be hidden? It's inconsistent because I don't need to define the type for doing light stuff
Note this is all on the simulator.
@orsjb @gutosantos82
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